Ultimate Blast/Tenkaichi Game Play (Post-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
TripleRach
Moderator
Posts: 2656
Joined: Sat Jan 10, 2004 5:08 pm
Location: Ohio, USA
Contact:

Ultimate Blast/Tenkaichi Game Play (Post-Release Discussion)

Post by TripleRach » Tue Oct 25, 2011 1:21 am

The game is now out in the US as of today, and will be out in Europe in a few days. This thread is for discussing the game after you've played it yourself. News and speculation type stuff should stay in the other thread for now.
-Rachel

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Tue Oct 25, 2011 1:57 am

Why not make the other thread an on going discussion thread like how the RB1 and 2 threads are?

User avatar
TripleRach
Moderator
Posts: 2656
Joined: Sat Jan 10, 2004 5:08 pm
Location: Ohio, USA
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by TripleRach » Tue Oct 25, 2011 2:36 am

I just made the thread on behalf of the other mods, since they were busy. But I guess maybe we're trying something different this time?
-Rachel

User avatar
Sunlight & City Night
Beyond Newbie
Posts: 158
Joined: Thu Jun 03, 2004 4:39 pm
Location: Cleethorpes, England
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Sunlight & City Night » Tue Oct 25, 2011 7:49 am

Does anyone know if the PS3 version has the option for custom music?
"HEAD CHA LA!"
------------------------
DBO - Pauten - Server 1
------------------------
http://sonpauten.deviantart.com/
http://www.facebook.com/profile.php?id=539041065
http://twitter.com/#!/sonPauten

User avatar
Haseowolf
Patreon Supporter
Posts: 661
Joined: Fri Feb 29, 2008 2:37 pm
Location: Minnesota
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Haseowolf » Tue Oct 25, 2011 11:32 am

Sunlight & City Night wrote:Does anyone know if the PS3 version has the option for custom music?
Yes it does. Curiously the manual also mentions setting bgm to certain events in battle. Doubt we can use custom songs for that, though.
[[ Saber_Breaker ]]
Want even MORE Dragon Ball podcast goodness? Check out We Gotta Podcast on Spotify, YouTube, or anywhere else you get your podcasts.

User avatar
Thanos
I'm, pretty, cozy, here...
Posts: 1664
Joined: Thu Jan 04, 2007 2:33 am
Location: South Korea

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Thanos » Tue Oct 25, 2011 2:16 pm

I don't have nor have I ever played the game, though I did watch a 45 min. walk through, and... ugh. I know what to expect from getting this game--repetitive quick-time events, identical characters, a smaller roster, thin game play mechanics... I wouldn't spend $20 on this, to be perfectly honest. The QTE saturation is solely what caused me to get rid of Budokai 3. At least in this case, players have the option to go to the home menu instantly after they've sighed and gotten bored of watching an "interactive" fight.

I'm absolutely certain that I'd get the same sinking feeling I got when I bought Infinite World for $40 and Burst Limit for $60... I just spent this hard-earned cash for a game that's not nearly as good and seems watered down from previous games that cost a fraction of the price.

I don't care about character creation... it's way too limited for me to care. The graphics? Some of the characters look better (Vegeta, no question), but it's like the developers didn't know whether they were trying to mimic the anime or manga. So, to me, the game looks kind of ugly.

It sucks that such a great intro was wasted on this... although, the same could be said for Ultimate Battle 22 or Final Bout I guess. :P
I was Thanos before the MCU existed!

masterz13
Not-So-Newbie
Posts: 53
Joined: Fri Oct 07, 2011 5:27 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by masterz13 » Tue Oct 25, 2011 2:31 pm

It's terrible. I wasted $60 + tax on it, thinking it would be like Raging Blast 2, which I loved. While the cutscenes are pretty fantastic, everything else is garbage. It's a game of rock/paper/scissors with DBZ characters.

User avatar
PuppetDoctor
Beyond-the-Beyond Newbie
Posts: 486
Joined: Sun Jun 27, 2010 7:01 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by PuppetDoctor » Tue Oct 25, 2011 2:34 pm

To anybody who has the game who is Cell played by? Is it Daemon Clarke or Travis Willingham?

masterz13
Not-So-Newbie
Posts: 53
Joined: Fri Oct 07, 2011 5:27 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by masterz13 » Tue Oct 25, 2011 2:44 pm

The guy who plays him in Kai.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by TheDevilsCorpse » Tue Oct 25, 2011 3:09 pm

PuppetDoctor wrote:To anybody who has the game who is Cell played by? Is it Daemon Clarke or Travis Willingham?
Both! :wink:
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
funrush
I Live Here
Posts: 2062
Joined: Sat Oct 02, 2010 2:54 pm
Location: United States

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by funrush » Tue Oct 25, 2011 4:16 pm

It's already out? Wow, time goes fast.

masterz13
Not-So-Newbie
Posts: 53
Joined: Fri Oct 07, 2011 5:27 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by masterz13 » Tue Oct 25, 2011 5:15 pm

The YouTube videos I saw showed green-haired super saiyans, and I thought this was a camera issue, but it's not. Not sure why they went that route. It's cool on the hero mode, but for the actual characters, I don't want green-haired super saiyans.

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Tue Oct 25, 2011 6:01 pm

I-I... like it.

User avatar
Hellspawn28
Patreon Supporter
Posts: 15693
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Hellspawn28 » Tue Oct 25, 2011 6:51 pm

Playing it right now, it's pretty good. Takes some time to get used too since the combat is so different that we where used too and I had to play through the tutorial mode twice since I got my ass kick by Radditz twice :oops: . Reminds me when I first played the first Sparking game back in 2005 when I first got it that I had to play through the tutorial mode more the once to get used to it. I noticed that the camera is still awful as always.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

User avatar
funrush
I Live Here
Posts: 2062
Joined: Sat Oct 02, 2010 2:54 pm
Location: United States

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by funrush » Tue Oct 25, 2011 7:58 pm

masterz13 wrote:The YouTube videos I saw showed green-haired super saiyans, and I thought this was a camera issue, but it's not. Not sure why they went that route. It's cool on the hero mode, but for the actual characters, I don't want green-haired super saiyans.
What character(s) was(were) these?

User avatar
Hellspawn28
Patreon Supporter
Posts: 15693
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Hellspawn28 » Tue Oct 25, 2011 8:09 pm

I hate that is it's so confusing to pull off a normal attack like a Kamehameha wave. I like it when you can press square or X <--- to pull off a normal attack. It's better then the last RB games so far but I still give it bit more time to give out a full rating. I will give it a low 8/10 so far.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by TheDevilsCorpse » Tue Oct 25, 2011 8:12 pm

Hellspawn28 wrote:I hate that is it's so confusing to pull off a normal attack like a Kamehameha wave.
How is it confusing? You flick a control stick in a direction...that is like the least amount of effort possible, except maybe telepathically willing the game to just fire it.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Hellspawn28
Patreon Supporter
Posts: 15693
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Hellspawn28 » Tue Oct 25, 2011 8:37 pm

It feel confusing at first since I had no idea on what to do. It seems like the character creation mode seems bit of a let down. It seems like that you are only able to pick two outfits for the characters and you can't change the characters eyes. Maybe once I beat the story mode then it will give me more things to unlock for the character. In the Soul series and Mortal Kombat Armageddon allow you buy and unlock things for the custom characters.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

User avatar
MCDaveG
Born 'n Bred Here
Posts: 5760
Joined: Fri Aug 05, 2005 5:54 pm
Location: Prague, Czechia
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by MCDaveG » Tue Oct 25, 2011 9:08 pm

What about the original japanese music?
FighterZ, Street Fighter 6, Mortal Kombat: Funky_Strudel
PS5: Dynamixx88
Trust me, I'm millenial and a designer.

User avatar
cloud1414
Beyond Newbie
Posts: 166
Joined: Wed Mar 16, 2011 7:29 pm
Location: Cincinnati Ohio
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by cloud1414 » Tue Oct 25, 2011 9:36 pm

MCDaveG wrote:What about the original japanese music?
Nope. But I have to say, the score in this game is really great. I really the music in the cutscenes.

Post Reply