DBZ game in Advanced Adventure style?

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Bejiita
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DBZ game in Advanced Adventure style?

Post by Bejiita » Mon Jul 11, 2005 3:29 pm

I really think Dragonball: Advanced adventure is a great game. I really like the way the 2D style is used, and you get a satisfying feel when you're beating your enemies. The downfall is the game's difficulty, which is easy.

More to the point, I think the creators (Banpresto?) should continue these type of games for the Dragonball Z story, I would really enjoy that, the graphics are colourful and goes well on the GBA.

They could make more characters playable at different intervals in the story, like, at first you'd be Goku, Gohan to face Cell etc. Or even better they could make storry modes for chacters like Goku, Vegeta, Gohan and Trunks.

Imagine one of Gohan's early levels as running away from the T-rex, and say, the next level could be Gohan chasing the T-rex.

Really, they could even do it like the Legacy of Goku games, and split it into 3 games, since Z is longer than DB. However they'd do it, I'd be happy.

Does anyone agree with me?

EDIT: After completing AA it seems that Krillin is available to select for story mode after! I don't think this happens in the Japanese version, unledd it's because I can't read Japanese...
Last edited by Bejiita on Tue Jul 12, 2005 8:13 pm, edited 1 time in total.
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Post by Alchemist Ed » Mon Jul 11, 2005 4:36 pm

I think that's a pretty good idea, Bejiita. While I've never played Advance Adventure, I think DBGT Transformation is similar to Advance Adventure's playing style.

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Post by Caracal » Mon Jul 11, 2005 5:23 pm

I agree that they should do something like this for DBZ, and like with the Kururin story mode, allow players to play thorugh the various stages with different characters. Though if they were to do that, I'd suggest they had more of an effect on the story.

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Post by lost in thought » Mon Jul 11, 2005 7:29 pm

I agree. The quality of Advance Adventure is far and away very high, and worth trying to get ahold of. Sadly the US doesn't seem to have a market for DB, which if it had, a success might have pushed for sequels.
As it stands, it *looks* like the game was a one shot. But one can always hope it gets the sequel.

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Post by Bejiita » Mon Jul 11, 2005 7:42 pm

Now that the game has been released in English everyone play it.

It was released in Europe, but lost in thought, are you saying the game won't come out in the States? If not that's a shame, because the game is good. I admit it gets repetitive at times, but it's the first of it's type, so a sequel will only be better.

The thing I like about it is when you are fighting against enemies in a level(much like streets of rage), you get to use the Nyoibou and it's a completely different fighting style to when you have one on one battles, like at the Tenkaichi Budokai or at the end of some levels.

Also, progressing while picking up kamehameha upgrades is awesome, it's great when you finally get the big blue one.

Even the opening is a GBA midi of Maku Fushigi Adventure(well it is in the Japanese version, not in the Europe release though :( We get some next song sounding a bit similar)
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Post by Alchemist Ed » Mon Jul 11, 2005 7:55 pm

MFG said that this game would be released in the US on September 5th of this year. Here's the source. http://www.myfavoritegames.com/ You have to scroll down about halfway.

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Post by SaiyaJedi » Mon Jul 11, 2005 8:48 pm

Son_Gokou wrote:MFG said that this game would be released in the US on September 5th of this year. Here's the source. http://www.myfavoritegames.com/ You have to scroll down about halfway.
I don't take anything written on MFG at face value. I wait until a reputable source confirms it. :)
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Post by lost in thought » Mon Jul 11, 2005 8:52 pm

Son_Gokou wrote:MFG said that this game would be released in the US on September 5th of this year. Here's the source. http://www.myfavoritegames.com/ You have to scroll down about halfway.
Here's the run down.
1.) I wouldn't go around believing MFG even if their source was Akira Toriyama-sensei himself. :lol: :wink:

2.) The most reliable source for game information to date is GameSpot.com, and Atari.com. If it were coming out, we would already have a listing for it. (Remember how quickly Transformation' cropped up? and it's set at an August release.)

3.) I am not really sure where MFG is coming by that information, but if we get "Red Ribbon Army Saga" it's unlikely that we will ever see Advance Adventure, and furthermore, September is far too close, with the upcoming releases of Transformation, and Budokai Tenkaichi. On top of that, it's a TBA title.

I am not 100% certain whether we will see Advance Adventure or not, or any DragonBall games what-so-ever, but if we get this "Red Ribbon Army Saga" title, it's more than likely to be an Atari title, or one retooled by them. And if the name is any indication of what it's going to be about, it might be an entirely new game, based souly around the RRA, and not the all inclusive story that AA was.
And as far as MFG goes, I wouldn't believe much from them, until I've read it on a reputable gaming resource., DBZ.com, or Atari.com.

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Post by Xyex » Mon Jul 11, 2005 11:08 pm

I think an "Advance Adventure 2" would not only be doable, it'd be awesome. The AA series would obviously have to follow in the vain of the Super Gokuden series. Pilaf to King Piccolo and then 23rd Budokai to Freeza.

Plus, I think if they re-tooled the one-on-one combat system a little, it'd make for a really good stand-alone fighting game.
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Post by Slickmasterfunk » Mon Jul 11, 2005 11:48 pm

Hold on, I'm confused. Does Advanced Adventure go all the way through Dragon Ball to the 23rd Tenkaichi Budokai or just the King Piccolo story. Or does it end even sooner.

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Post by lost in thought » Tue Jul 12, 2005 12:09 am

Slickmasterfunk wrote:Hold on, I'm confused. Does Advanced Adventure go all the way through Dragon Ball to the 23rd Tenkaichi Budokai or just the King Piccolo story. Or does it end even sooner.
It ends right at the defeat of Piccolo Daimao. It may sound like a downer, but to be honest, the ending is really well done. On top of that, it retains the feel of the end of that battle from the series, however miniaturized.
Xyex wrote:I think an "Advance Adventure 2" would not only be doable, it'd be awesome. The AA series would obviously have to follow in the vain of the Super Gokuden series. Pilaf to King Piccolo and then 23rd Budokai to Freeza.

Plus, I think if they re-tooled the one-on-one combat system a little, it'd make for a really good stand-alone fighting game.
Definitely do-able, and would most definitely be awesome (if done right.) But with the small scale that AA was released on, it makes me think that it was a 'testing the water' title, to see if there was still healthy interest in the original DragonBall else-were. It might be why we're getting what I am lead to believe is a new game, based on the DragonBall property ("Red Ribbon Army Saga.)

Although a 'new' game is all speculation, I've heard nothing about RRA Saga, or Adventure for the US. Which leads me to believe that if RRA Saga comes to the US, it wont be Advance Adventure, so much as it will be a new WebFoot game based on that time frame of DragonBall made in a much larger scale, rather than just a five minute level.
I just wish we would get some information on Red Ribbon Army Saga that would tell us if it's US bound or not, and what to expect, but if it does, I don't really see any big information coming too soon, since with Tenkaichi, and Transformation coming out not too far apart, the most we could hope for is a hint no larger than it's name.

Anyway, thats just my two cents.

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Post by Leotaku » Tue Jul 12, 2005 10:02 am

I've never liked the idea of DBZ being thrown into a beat-em-up game.
I loved Advance Adventure, but it's just that DBZ rarely had lots of enemies ganging up like that. They'd have to make up a bunch of enemies for you to fight (like giant Saibamen or plain Androids/robots like in Sagas), which I wouldn't like. I guess I'm too much into authenticity, at least for that.

I'd like to see some sort of sidestory thing for a game like this. Like playing as Vegeta, Nappa, and Raditz, working for Freeza and going to different planets to wipe the populations out.

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Post by lost in thought » Tue Jul 12, 2005 1:58 pm

Leotaku wrote:I've never liked the idea of DBZ being thrown into a beat-em-up game.
I loved Advance Adventure, but it's just that DBZ rarely had lots of enemies ganging up like that. They'd have to make up a bunch of enemies for you to fight (like giant Saibamen or plain Androids/robots like in Sagas), which I wouldn't like. I guess I'm too much into authenticity, at least for that.
Agreed. And thats one reason Sagas' failed, atleast for me.

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Post by Bejiita » Tue Jul 12, 2005 6:51 pm

I think you are right about a limited amount of baddies they can use, but if they were doing say all of Z, they could start by just have the first battle with raditz and then when it get's to Namek they could throw something together with all the enemies encountered there, as soon as they land there they are confronted with 2 idiots, plus all them Freeza's 'weaker' henchmen could play a part in this. All the Ginyu force could be bosses for the same level, or something like that.

I'm sure they can think something up.
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Post by Leotaku » Wed Jul 13, 2005 8:43 am

Well, some of the story could work as a beat-em-up, without bending the authenticity or making enemies up.
Saiyajin saga - Saibamen (NORMAL Saibamen :?... ).
Namek- Freeza's goons.
And a small part where Trunks kills Freeza, he could go through his goons first.
Cell - Cell Jrs.

But past that, I can't think of anything. And even with that, the variety is so small, without making up extra stuff.
Again, I think it would be fun if they did sidestory kinda stuff. Like playing as Vegeta, Nappa, and Raditz like I said earlier.
Or playing as Bardock's team and wiping out planets. It also might be a fun idea to have Saiyaman and Saiyawoman, going after criminals. Or Buu, just mindlessly beating up civilians and turning them into candy. :P

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Post by Bejiita » Wed Jul 13, 2005 12:32 pm

Yes, I've come up with another theory, when Toriyama was making name's for moves(especially Gotenks) don't you think that the reason he gave most attacks a name that get's yelled out before it's used is because he had an instinct that one day video games will be created on he's manga. He's literally gave them the hard part by giving all the attacks names.

A side story with Vegeta and Nappa taking over planets would be more of a 3d type ghame, in 2d it would just be on made up planets with baddies we haven't even seen before(probably).

I think it should be based on thisgs that happen only in the anime, or manga for that matter.
My DB Fan manga:
viewtopic.php?f=6&t=19169 [The new version]
viewtopic.php?f=7&t=1942]Chapter 1
viewtopic.php?f=7&t=2685]Chapter 2
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Post by Leotaku » Thu Jul 14, 2005 5:09 pm

Haha. Your theory's interesting. :P
Too bad only Gotenks does it heavily. Cause then they still had to make up move names for all the other characters. Oh, I remember reading Infogrames' DBZ Ultimate Battle 22 instruction booklet. The overly fancy names they came up with in that :lol:...
A side story with Vegeta and Nappa taking over planets would be more of a 3d type ghame, in 2d it would just be on made up planets with baddies we haven't even seen before(probably).

I think it should be based on thisgs that happen only in the anime, or manga for that matter.
You know, my statements are kinda conflicting with eachother. On one hand, I say a DBZ beat-em-up would mean making up tons of enemies. Then, I turn around and say they should make sidestory / non-saga games, which they'd have to make up enemies for too. :oops:
BUT, since they're sidestories, it would give more leeway for making stuff up than following the sagas and making stuff up.

I personnally would prefer to see games not based on anime and manga stories. They've done those already in so many games, it would be a nice change to see new things.

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