Sound effects and their origins..

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Insertclevername
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Sound effects and their origins..

Post by Insertclevername » Sun Jun 24, 2012 11:40 pm

Does anyone have any information on the serie's various sound effects, like how Toei made them? An example would be the aura effect. Also, are any of them recycled from other franchises?
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Re: Sound effects and their origins..

Post by Fox666 » Sun Jun 24, 2012 11:42 pm

Likewise they didn't create any sound effect, but use a sound database.

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Re: Sound effects and their origins..

Post by penguintruth » Sun Jun 24, 2012 11:42 pm

The Super Saiyan aura sound effect is actually taken from Hironobu Kageyama powering up during the recording of the OP.
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Re: Sound effects and their origins..

Post by dprez » Sun Jun 24, 2012 11:47 pm

Yes, I've noticed that the anime of Bleach and One Piece use similar sound effects that exist in the Dragon Ball anime. Like when someone zips out of sight due to their extreme speed for instance, you can clearly hear the sound effect that is used in Dragon Ball also being used during these scenes of said anime.

Think PAC-Man. Now make the sound, Waka Waka Waka with your mouth. Now tell me that is not how they made that sound effect. :lol:

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Re: Sound effects and their origins..

Post by TheBlackPaladin » Sun Jun 24, 2012 11:54 pm

penguintruth wrote:The Super Saiyan aura sound effect is actually taken from Hironobu Kageyama powering up during the recording of the OP.
...Penguin, perhaps I'm biased because I'm a huge fan of Kageyama, but that's my favorite thing you've ever said. :lol: Do you mind if I quote you and use it in my sig?
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Re: Sound effects and their origins..

Post by penguintruth » Mon Jun 25, 2012 12:02 am

I don't mind.
Kentai wrote:Son Gokuu is a fascinating character anyway, because he is - at face value, anyway - an idiot savant. The victim of violent head trauma as an infant [...] he's a simple bumpkin with a fair share of brain damage who's natural talents to work out what's wrong compensate for his broad lack of common sense. But he's also a fighter, through and through [...] he fight until he has, in no uncertain terms, beaten his enemy on terms they can both acknowledge. He doesn't want to kill anyone, or even prove that he can win... he just wants to know he can. He's an ineffably charming bastard who's manly leanings were really incendental, and yes, the fact that he was voiced by a squeaky woman made the combination perhaps all the more charming.


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Re: Sound effects and their origins..

Post by DarkPrince_92 » Mon Jun 25, 2012 12:16 am

I always wondered how they were made. A good punch in the face is like a BOOOOWWWWWWW!!!!!!!!!! Like thunder. My fav sfx is the huge impact that have an echo afterwards.
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Re: Sound effects and their origins..

Post by kei17 » Mon Jun 25, 2012 2:22 am

Insertclevername wrote:Does anyone have any information on the serie's various sound effects, like how Toei made them?
They're not made by Toei. Hidenori Arai, belongs to Fizz Sound Creation, made many of them himself. At a lecture meeting held in 2011, he said many interesting stories regarding his work, but I can't translate all of them because they are full of technical terms. :| Anyway, there's still some interesting ones that can be translated: Oozaru's roar is made of his own voice, and the cycles of the well-known aura sound of SSJ are based on sounds that babies in wombs hear.


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Last edited by kei17 on Mon Jun 25, 2012 2:39 am, edited 3 times in total.

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Re: Sound effects and their origins..

Post by Pokewhiz7 » Mon Jun 25, 2012 2:24 am

kei17 wrote:Anyway, there's still some interesting ones that can be translated: Oozaru's roar is his own voice, and the cycles of the well-known aura sound of SSJ is based on sounds that babies in wombs hear.
Oh my God...
http://www.youtube.com/watch?v=1_iwi91FIb4
http://www.youtube.com/watch?v=2de32IWUUXA

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Re: Sound effects and their origins..

Post by kei17 » Mon Jun 25, 2012 2:37 am

I forgot to mention one more interesting thing. He argues that his sound effects are way better without music, and Dragon Ball didn't need any music in battle scenes. He says that he even felt stressed about how his SFXs got screwed up by music. Here is the source: http://gigazine.net/news/20110911_anime ... cedec2011/

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Re: Sound effects and their origins..

Post by Codarik » Mon Jun 25, 2012 7:11 am

The Kaioken sound effect, I love it, it would be really cool to know how that was made.

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Re: Sound effects and their origins..

Post by Insertclevername » Mon Jun 25, 2012 8:19 am

Wow thanks Kei17 :) Now I'll just think of unborn babies every time someone powers up! :lol: Also, I'd be interesting to watch DB without music just to savor in that beautiful audio, just for kicks that is, as DB would be sorta dull without any musical arrangements. His comment kind of reminds me of this movie "Heat", that featured no music during a certain action, and was so immersive and realistic. So maybe a lack of music would just be good for battles?
DarkPrince_92 wrote:I always wondered how they were made. A good punch in the face is like a BOOOOWWWWWWW!!!!!!!!!! Like thunder. My fav sfx is the huge impact that have an echo afterwards.
You know, Super Smash Bros. have the same punching sounds you're referring to. Perhaps they're common stock effects for punching in Japan?
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Re: Sound effects and their origins..

Post by Piccolo Daimao » Mon Jun 25, 2012 8:29 am

Pokewhiz7 wrote:
kei17 wrote:Anyway, there's still some interesting ones that can be translated: Oozaru's roar is his own voice, and the cycles of the well-known aura sound of SSJ is based on sounds that babies in wombs hear.
Oh my God...
http://www.youtube.com/watch?v=1_iwi91FIb4
http://www.youtube.com/watch?v=2de32IWUUXA
Hidden meaning - Super Saiyan was, like, their love baby and...

Yeah, I got nothing.
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Re: Sound effects and their origins..

Post by Metalwario64 » Mon Jun 25, 2012 9:12 am

Piccolo Daimao wrote:Hidden meaning - Super Saiyan was, like, their love baby and...

Yeah, I got nothing.
Or you could go the route of the Earthbound fandom and declare that Super Saiyans are actually fetuses, rather than any sort of symbolism...


On second thought... don't do that, please... :x
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Re: Sound effects and their origins..

Post by NitroEX » Mon Jun 25, 2012 9:26 am

I've always wondered how they made the teleporting sound, the Kaioken sound and lastly the sound effect used whenever Cell walked.

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Re: Sound effects and their origins..

Post by DarkPrince_92 » Mon Jun 25, 2012 11:24 am

Insertclevername wrote:You know, Super Smash Bros. have the same punching sounds you're referring to. Perhaps they're common stock effects for punching in Japan?

I was reffering to the one in this vid at 0:29. I know the one you're talking about though, Mario's uppercut.


And holy crap everytime someone powers up, a baby is waiting to come forth into the world lol.
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Re: Sound effects and their origins..

Post by Insertclevername » Mon Jun 25, 2012 12:43 pm

Oh thats what you were referring to! I can't possibly even guess what that sound is :lol: But by learning that the auras are womb sounds, I can only assume that this sound has an equally odd origin as well.
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Re: Sound effects and their origins..

Post by ThunderPX » Mon Jun 25, 2012 1:46 pm

Usually fighting sound effects are done by hitting things like meat or fruit in various ways and then processing the recording, I think.
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Re: Sound effects and their origins..

Post by kei17 » Mon Jun 25, 2012 1:46 pm

Just so there's no confusion, the SSJ aura sounds are not made of sounds from womb. He edited some unrelated sounds and repeted them. He doesn't remember what kinds of sounds he originaly used though.

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Re: Sound effects and their origins..

Post by NitroEX » Mon Jun 25, 2012 2:23 pm

ThunderPX wrote:Usually fighting sound effects are done by hitting things like meat or fruit in various ways and then processing the recording, I think.
Sound effects done this literally are usually very bland sounding. In my experience the best sound effects (especially cartoon ones) are never what you expect them to be.

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