So I played some Street Fighter games...
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So I played some Street Fighter games...
And to be honest, I became appreciated that the DBZ games all play the same! At first I thought all the characters play the same and use the same attack commands, but I played some Street Fighter games recently and I had a hard time playing them.
I first play as Ryu and got used to his attacks, but when I play as someone else like Guile or Sagat, I have a really hard time trying to get the combos right! I just couldn't adjust having different commands to each player!
That's why I started to like combo system in DBZ games. Sure it's the same for them all and it might be boring, but at least I don't waste my time trying to figure out how to use them and end up in frustration for losing because I couldn't get the moves right.
I first play as Ryu and got used to his attacks, but when I play as someone else like Guile or Sagat, I have a really hard time trying to get the combos right! I just couldn't adjust having different commands to each player!
That's why I started to like combo system in DBZ games. Sure it's the same for them all and it might be boring, but at least I don't waste my time trying to figure out how to use them and end up in frustration for losing because I couldn't get the moves right.
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Re: So I played some Street Fighter games...
Wow. Critiscising a game because you can't get good at it? That's the thing with good fighting games Shinobi, it requires skill and practise to get good at it. The majority of roster are different and have their strengths and weaknesses and personal playstyles. You can't play against one character they way you would have to play against the other character. It requires PRACTISE.
But you know, when you've trained a lot and actually do get good it feels so great beating other players you formerly wouldn't have been able to beat. You see, the thing about these fighting games is that you can only get better, and better, and better; there is a lot to learn which means you are always getting better than before. It's very rewarding.
But our DBZ games don't have the sort of motions 2D fighters have, so if at least each character was different it wouldn't be as difficult as those games. It will still be a dial-a-combo system at the end of the day.
But you know, when you've trained a lot and actually do get good it feels so great beating other players you formerly wouldn't have been able to beat. You see, the thing about these fighting games is that you can only get better, and better, and better; there is a lot to learn which means you are always getting better than before. It's very rewarding.
But our DBZ games don't have the sort of motions 2D fighters have, so if at least each character was different it wouldn't be as difficult as those games. It will still be a dial-a-combo system at the end of the day.
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Re: So I played some Street Fighter games...
I prefer the kind of games that require effort in doing the combos correctly like SF IV but I'm sort of happy with RB2, in fact, I'm just three Galaxy Mission chapters away from ending it and then move to GTA IV's Story Mode.
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Re: So I played some Street Fighter games...
Donie, you must realize that not everyone wants to remember a bunch of combos for every character. That is why we need to take the middle road with DBZ fighting games. Complicated enough for traditional but easy enough for everyone else to enjoy. There is a reason why Super DBZ wasn't bought by many (under 300k).
Re: So I played some Street Fighter games...
SDBZ's timing was bad due to DBZ B3. That and is didn't 'look' good. i.e. Graphics which can be a turn off. (I personally don't mind it).Saimaroimaru wrote:Donie, you must realize that not everyone wants to remember a bunch of combos for every character. That is why we need to take the middle road with DBZ fighting games. Complicated enough for traditional but easy enough for everyone else to enjoy. There is a reason why Super DBZ wasn't bought by many (under 300k).
What about back in the Hyper Dimension days? There were several unique moves, they're not that hard. Hell I play Tekken and there's literally 100's of moves per character and I can remember them.
The games nowadays need to mature up. We are an older audience, it's about time we are treated like one (i.e. a REAL game that requires skill).
The best fighting manga should at least have a decent fighting game, no?
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Re: So I played some Street Fighter games...
Then you shouldn't play fighting games.Saimaroimaru wrote:Donie, you must realize that not everyone wants to remember a bunch of combos for every character.
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Re: So I played some Street Fighter games...
I never said I never wanted to but that others might not want to and it showed. Though not every good fighter game needs to come up with overly complicated move sets for it characters but thats opinion. DBZ got combo heavy game and for whatever reason you or I want to come up with, it didn't work in the eyes of the publishing comp and devs.ThunderPX wrote:Then you shouldn't play fighting games.Saimaroimaru wrote:Donie, you must realize that not everyone wants to remember a bunch of combos for every character.
I would argue we already got one. SDBZ. Just port it over like they are doing for B1 and B3 and I bet it would receive much more fanfare than it did back then. I think back then people didn't want an overly complicated game. Though with Spike's games now getting more mind numbing simple with each game now I think it would do some good. But lets get real, the dbz fanbase isn't hive mind.Bluebolt wrote:SDBZ's timing was bad due to DBZ B3. That and is didn't 'look' good. i.e. Graphics which can be a turn off. (I personally don't mind it).Saimaroimaru wrote:Donie, you must realize that not everyone wants to remember a bunch of combos for every character. That is why we need to take the middle road with DBZ fighting games. Complicated enough for traditional but easy enough for everyone else to enjoy. There is a reason why Super DBZ wasn't bought by many (under 300k).
What about back in the Hyper Dimension days? There were several unique moves, they're not that hard. Hell I play Tekken and there's literally 100's of moves per character and I can remember them.
The games nowadays need to mature up. We are an older audience, it's about time we are treated like one (i.e. a REAL game that requires skill).
The best fighting manga should at least have a decent fighting game, no?
Re: So I played some Street Fighter games...
Wait a minute, Sagat has very similar move commands to the ryu types in SF 
In any case though, theres different kinds of fighters and each has its ups and downs. SF type games do require you to learn, memorize, and practice the combos which are different for every character and sometimes have absurd timing requirements but the basic commands for regular and super moves are easy to do and when you get the bigger combos it is rewarding. The Tenkaichi style DBZ games make it easy to learn any character because they fight so similarly but then the only differences are just their specials. And then you have games like Super Smash Bros. where all the moves are done the same and are very easy to do but theres big differences between how most of the characters fight and there isn't really set combos since damage and character selection change how well a combo can work.
Personally I like the more traditional fighters and Smash Bros the best. And even though Budokai 3 is my favorite DBZ game I think I would like them to make a good Tenkaichi game the most. Since I can find plenty of tradional fighters and Smash Bros and maybe the upcoming Sony Smash knock off can cover those where as there isn't really anything like Tenkaichi. Though a Tenkaichi style game with different styles and timing for its fighters could be cool.
In any case though, theres different kinds of fighters and each has its ups and downs. SF type games do require you to learn, memorize, and practice the combos which are different for every character and sometimes have absurd timing requirements but the basic commands for regular and super moves are easy to do and when you get the bigger combos it is rewarding. The Tenkaichi style DBZ games make it easy to learn any character because they fight so similarly but then the only differences are just their specials. And then you have games like Super Smash Bros. where all the moves are done the same and are very easy to do but theres big differences between how most of the characters fight and there isn't really set combos since damage and character selection change how well a combo can work.
Personally I like the more traditional fighters and Smash Bros the best. And even though Budokai 3 is my favorite DBZ game I think I would like them to make a good Tenkaichi game the most. Since I can find plenty of tradional fighters and Smash Bros and maybe the upcoming Sony Smash knock off can cover those where as there isn't really anything like Tenkaichi. Though a Tenkaichi style game with different styles and timing for its fighters could be cool.
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Re: So I played some Street Fighter games...
That's because Tekken moves are easier to do and it uses a "button for limb" system instead of "Weak, Mid and Strong attack". Plus it doesn't use the complicated direction input! I still can't understand how to do these direction commands:Bluebolt wrote:Saimaroimaru wrote: I play Tekken and there's literally 100's of moves per character and I can remember them.





Tekken, Budokai 3 and Sparking are all easier because you only need one direction button for a special move. Street Fighter uses this multiple direction system in one go and it always gives me a hard time to execute a special move or end up doing a different one than what I intended to do.
Except that his Tiger Shot is used in three different ways.dario03 wrote:Wait a minute, Sagat has very similar move commands to the ryu types in SF
Unfortunately to me, I did not grow up with enough Street Fighter games. The first ones I owned were X-Men vs Street Fighter, Street Fighter EX and Marvel vs Capcom. Those and Pocket Fighter as well. Didn't get any of the main series. Weeks ago I bought Street Fighter x Tekken and it was disappointing because it caters for SF fans only and the tutorial was complicated and couldn't complete it and the gyms didn't work on everybody for some reason. But few days ago I decided to play SF2 on an emulator and it was a bit easier to play, but still complicated.
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Re: So I played some Street Fighter games...
It's possible, that Tekken may be easier than SF in the attack execution aspect (there might be some exceptions), but in the movement department Tekken may be the most complicated one. Most people play Street Fighter with Sticks instead of pads to have more reliable execution. Regarding the special motions in Street Fighter, once you got the flow of it, it will be easier to do it.SHINOBI-03 wrote:That's because Tekken moves are easier to do and it uses a "button for limb" system instead of "Weak, Mid and Strong attack". Plus it doesn't use the complicated direction input! I still can't understand how to do these direction commands:Bluebolt wrote:Saimaroimaru wrote: I play Tekken and there's literally 100's of moves per character and I can remember them.
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I think DragonBall Final Bout has some special motions for some melee attacks and Super Beams.

: Charge Character, you hold back for a certain amount of time, after that you go forward and press the attack button. People usually charge with down-back. Prominent chara would be Guile with his Sonic Boom
: Same as above, only you holding down for a time and press up+Attack button after this. Again people usually use down-back for the charge. Guile's trademark.
: You press forward, then press down and after that slide to down-forward and press attack button. Shoryuken.
: Starting with down. After that you slide through down-forward to forward and press the attack button.DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
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Re: So I played some Street Fighter games...
SHINOBI-03 wrote:That's because Tekken moves are easier to do and it uses a "button for limb" system instead of "Weak, Mid and Strong attack". Plus it doesn't use the complicated direction input! I still can't understand how to do these direction commands:Bluebolt wrote:Saimaroimaru wrote: I play Tekken and there's literally 100's of moves per character and I can remember them.
Tekken, Budokai 3 and Sparking are all easier because you only need one direction button for a special move. Street Fighter uses this multiple direction system in one go and it always gives me a hard time to execute a special move or end up doing a different one than what I intended to do.
Except that his Tiger Shot is used in three different ways.dario03 wrote:Wait a minute, Sagat has very similar move commands to the ryu types in SF
Unfortunately to me, I did not grow up with enough Street Fighter games. The first ones I owned were X-Men vs Street Fighter, Street Fighter EX and Marvel vs Capcom. Those and Pocket Fighter as well. Didn't get any of the main series. Weeks ago I bought Street Fighter x Tekken and it was disappointing because it caters for SF fans only and the tutorial was complicated and couldn't complete it and the gyms didn't work on everybody for some reason. But few days ago I decided to play SF2 on an emulator and it was a bit easier to play, but still complicated.
>.> Where did you get the idea that I play taken or good at all with combo memorization? I suck just as much as you do at combo heavy games which is why I went back to playing rpgs when I got bored of getting my butt kicked online. The closest I got was SDBZ and Dungeon Fighter Online and probably will stay that way. All I was saying is that there could be a middle ground for both sides of the experience/skill line.




