Was cancelling in the Dimps games ever intentional?

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90sDBZ
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Was cancelling in the Dimps games ever intentional?

Post by 90sDBZ » Thu Sep 12, 2013 4:03 pm

It's never once explained in any of them. And it's funny because the CPU hardly ever cancels in Budokai 1 and Budokai 3 but cancels like crazy in Budokai 2 and Infinite World. And despite the fact that it was in Burst Limit it became impractical due to the broken ki system.

I actually think it was unintentional in Budokai 1 at least. Sort of like how cancelling special moves in Street Fighter 2 was unintentional but became a vital part of the game and all its sequels and other 2D fighting games. It does seem like a strange coincidence how it just happens to make Goku criminally overpowered in Budokai 1 and 2 though. I'm pretty sure it was intentional by B3 even if the CPU didn't do it. The long combos were just too epic to be an accident. That's why I like Dimps. They trust the serious players to be smart enough to discover the combos without having to explain them in-game. I'm betting they thought that it would turn casuals off the game if they tried to force it on the player. I still remember playing Budokai 2 on Very Hard and having Frieza bust out some insane combos on me and wondering how on earth he did that :lol:

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Re: Was cancelling in the Dimps games ever intentional?

Post by budokaifanatic007 » Thu Sep 12, 2013 4:10 pm

90sDBZ wrote:It's never once explained in any of them. And it's funny because the CPU hardly ever cancels in Budokai 1 and Budokai 3 but cancels like crazy in Budokai 2 and Infinite World. And despite the fact that it was in Burst Limit it became impractical due to the broken ki system.

I actually think it was unintentional in Budokai 1 at least. Sort of like how cancelling special moves in Street Fighter 2 was unintentional but became a vital part of the game and all its sequels and other 2D fighting games. It does seem like a strange coincidence how it just happens to make Goku criminally overpowered in Budokai 1 and 2 though. I'm pretty sure it was intentional by B3 even if the CPU didn't do it. The long combos were just too epic to be an accident. That's why I like Dimps. They trust the serious players to be smart enough to discover the combos without having to explain them in-game. I'm betting they thought that it would turn casuals off the game if they tried to force it on the player. I still remember playing Budokai 2 on Very Hard and having Freeza bust out some insane combos on me and wondering how on earth he did that :lol:
Yea man cancelling is a very fun thing but how would them putting a tutorial in game turn casual players off? Its not like they HAVE to cancel.
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Re: Was cancelling in the Dimps games ever intentional?

Post by Ajay » Thu Sep 12, 2013 4:19 pm

Cancels are a huge part of serious fighting games so I imagine they were certainly intentional. You'd be hard pressed to find a competitive fighter that didn't have them present.
You're right though, Dimps understand the genre, they know how to make a fighting game that isn't made up of pure gimmickry and because of that, they managed to make a game that had a very high skill ceiling - Budokai 3.

It's a shame how Burst Limit ended up, it's a really fun game and I don't regret my purchase at all but the fact I know they made Budokai 3 really makes me upset at the wasted potential.
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Re: Was cancelling in the Dimps games ever intentional?

Post by 90sDBZ » Thu Sep 12, 2013 4:30 pm

AjayLikesGaming wrote:Cancels are a huge part of serious fighting games so I imagine they were certainly intentional.
It's just that in Budokai 1 only a handful of characters had good practical cancels like Goku, Frieza and Raditz while others like Piccolo and Gohan were pretty useless with them. And the way cancels work in the Budokai games is pretty different to other fighters which usually have you input the special move right after the normal attack. I personally think they started out by accident but ended up being intentional in later games.

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Re: Was cancelling in the Dimps games ever intentional?

Post by Quebaz » Thu Sep 12, 2013 4:49 pm

AjayLikesGaming wrote:Cancels are a huge part of serious fighting games so I imagine they were certainly intentional. You'd be hard pressed to find a competitive fighter that didn't have them present.
You're right though, Dimps understand the genre, they know how to make a fighting game that isn't made up of pure gimmickry and because of that, they managed to make a game that had a very high skill ceiling - Budokai 3.

It's a shame how Burst Limit ended up, it's a really fun game and I don't regret my purchase at all but the fact I know they made Budokai 3 really makes me upset at the wasted potential.
While cancels are a huge part of what makes fighting games fighting games, I'm pretty sure the cancels featured in the Budokai series were just aknowleged by the devs in B3, since that's where the CPU started to use it and some characters have tons of them. I mean, It's pretty rare canceling a move by stopping it, the only thing that resembles it is the focus attack in SF4, and well, SF4 was co-developed by DIMPS.

Also, It irks me that they don't have anything about it in the tutorials, I remember getting Burst Limit, started the Story Mode on Very Hard because well...THEM BUDOKAI SKILLZ, and being owned by the CPU and it doing some insane combos, that pretty much was the whole reason why I got into the deep part of the gams.
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Re: Was cancelling in the Dimps games ever intentional?

Post by DBZ Mick » Thu Sep 12, 2013 5:42 pm

I think in IW it's in some tutorials at least.
It is in his character to be rude and a bit crass. He's a hick, with no formal education. That is Son Goku. That is who he is.

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Re: Was cancelling in the Dimps games ever intentional?

Post by Quebaz » Thu Sep 12, 2013 5:48 pm

DBZ Mick wrote:I think in IW it's in some tutorials at least.
Just went in to check...no, they don't appear in IW.
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Re: Was cancelling in the Dimps games ever intentional?

Post by DBZ Mick » Fri Sep 13, 2013 5:34 am

Actually, maybe not the tutorials but the move list I think it is. It tells you which moves can be cancelled I believe.
It is in his character to be rude and a bit crass. He's a hick, with no formal education. That is Son Goku. That is who he is.

Superman in an orange Gi was the bastard son of FUNimation. Its not The real character, it is as false as Chatku.

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Re: Was cancelling in the Dimps games ever intentional?

Post by Quebaz » Fri Sep 13, 2013 8:17 am

DBZ Mick wrote:Actually, maybe not the tutorials but the move list I think it is. It tells you which moves can be cancelled I believe.
Oh yes, but that in B3 and the SB series as well, I belive 90sDBZ was talking like, the game actually explaining to you about it.
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