Similarities between DBZ fighting games and other fighters

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90sDBZ
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Similarities between DBZ fighting games and other fighters

Post by 90sDBZ » Mon Oct 14, 2013 7:27 pm

I've actually noticed some key similarities between DBZ games(particularly the Dimps games) and other fighters. The first thing that comes to mind is the Focus Attack from the Street Fighter 4 series. The way it works is very similar to the P+K move from the Budokai series in that it absorbs a single hit, is more damaging the longer you charge it and is good for mind games and countering. It makes sense too as Dimps co-produced SF4. It's cool that something from the Budokai series was utilised and made a key part of such an awesome main-stream fighting game.

The juggle system in the Budokai games actually feels like a combination of both Tekken and Street Fighter in that it requires cancelling and can go on for quite long. Also the basic movement system like the way you move around the stages by side-stepping is similar to Tekken, as is the interactive environments. Although it does annoy me when people say stuff like "Budokai is just Tekken with DBZ characters". Anyone who has played both series will know that they are 2 very different games with a few similarities.

Also the Budokai Games have incorporated damage scaling since B3 to ensure that combos don't get too damaging. Some of the combos in the Budokai games can go on for as long as those in Marvel Vs Capcom so damage scaling is essential.

The teleportation system from the Budokai games also feels somewhat similar to the combo breaker system from Mortal Kombat and Soul Calibur in that it works as a way of escaping long combos by sacrificing ki/gauge.

Can anyone think of any other similarities?

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ZeroAnnihilated
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Re: Similarities between DBZ fighting games and other fighte

Post by ZeroAnnihilated » Mon Oct 14, 2013 7:47 pm

I'm sure I could post a few. Can't now though, will later. =)
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