Stop using the "characters fighting the same" as an excuse

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EXBadguy
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Stop using the "characters fighting the same" as an excuse

Post by EXBadguy » Mon Sep 01, 2014 5:13 pm

Yeah, everytime I or somebody else says that the games need to have characters having unique styles, some people say that the characters fight the same in the show, using it as an excuse to have a 1000 character roster with NO diversity. Now, I agree to an extent that in Z, it doesn't have much unique fighting styles, but that's not entirely true. You see Goku as a fluid martial artist, Vegeta as an aggressive fighter and a rapid ki user, Piccolo and Krillin as strategists, Trunks a skilled swordsman, I can go on.

The point I'm trying to make is that the games need to have characters having their OWN combos and abilities. For example, LSSJ Broly being slow, but can be a 60% of grapple combos and 40% of fast belligerent combos, Perfect Cell having a elegant fighting style(as seen in Xenoverse and BoZ) while Super Perfect Cell can have a sadistic and barbaric fighting style(as seen in BoZ), Krillin having to strategize Ki in part of his moveset and/or combos, Android 16 having short combos, etc. Now, I don't think the game needs to be super complex to have unique movesets, all I'm asking for is for the characters feeling like the characters instead of sharing flurries and kiai cannons, which HALF OF THE CHARACTERS DIDN'T DO IN THE SERIES!

So tell me guys, should future DBZ games continue the unique style route? Should we stop using the "characters fight the same, so we should expect a GIANT roster" excuse. I'm glad BoZ knocked that excuse down and it seems like Xenoverse is doing the same too! :thumbup:
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Re: Stop using the "characters fighting the same" as an excu

Post by DarkPrince_92 » Mon Sep 01, 2014 5:24 pm

We have been discussing this for a while now, and yes majority (of people with brains) want the diversity between characters' fighting styles.

Did we really need a a whole new thread for this though?
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Re: Stop using the "characters fighting the same" as an excu

Post by EXBadguy » Mon Sep 01, 2014 5:26 pm

Why not? After all, we shouldn't be talking about that at the Xenoverse thread. I also wanna ask some people why they continue that excuse?
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

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Re: Stop using the "characters fighting the same" as an excu

Post by Quebaz » Tue Sep 02, 2014 12:32 pm

EXBadguy wrote:Why not? After all, we shouldn't be talking about that at the Xenoverse thread. I also wanna ask some people why they continue that excuse?
We were discussing it in the "Tenkaichi fans ruining the franchise" thread and that thread kinda died so I don't know what could we possibily say that wasn't said already.

Like DarkPrince said already most people agree that having a diversity between characters (no matter how small it is) helps the game in the long run and those people who don't agree probably wouldn't realize that the characters were different in the first place.
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Re: Stop using the "characters fighting the same" as an excu

Post by DonieZ » Wed Sep 03, 2014 5:27 pm

Whether every character fought the same doesn't even matter though, that's not the point. The point is having no diversity makes the game, any game, boring. The worst argument I think I've heard is that Dragon Ball Z wasn't so much about martial arts, such as is Tekken, so it's justified. I call bull. You could use the same exact reasoning with Tekken and say that in reality, watch ANY real fight, everyone fights the same in the end. It's all roundhouses, punches, grapples etc etc., by that logic every character in Tekken should fight the same, bar boxers only using hands, since human beings fight moreorless the same way. (It doesn't matter what martial art someone does, it all in the end comes down to punches, kicks, grapples and locks #longstoryshort #forgivethehashtag) But no one wants to play that kind of game.

Combos and move sets don't only have to consist of physical attacks anyway. It can go punch, throw a rock at your face, trip you up with my tail, rapid fire ki blast your ass, now turn you into candy. It's all about making it interesting and fun.

To be frank though, characters having unique moves in Tenkaichi wouldn't have made much a difference in terms of depth anyhow. What a lot of people it seems don't get is that long combos do not make a fighting game. What makes an interesting fighting game is one where you have to fight one character different to another, one where you have to be cautious of a moves start up frames, of a moves invincibility, having to use different tactics against different people. It is NOT all about memorising the longest, besets, uniquest or unoriginal combo-string. This is what Zero (from the other thread) from my observation doesn't seem to get. All was posted and shown were videos detailing interesting new combos which were discovered. Wowawilo give the guy a reward. All I saw were one-sided beat downs. One reason which I hated rush super attacks in the previous were games were for the precise reason that they largely removed the possibility of further depth. Every single move had the exact same start up animations. Simply dashing at the opponent in that generic way, and watching an animation; so you couldn't even creatively incorporate said moves into a combo accept for as a finisher. One thing which I am VERY pleased about Xenoverse is its abandoning rush super moves, bringing real time attacks into the formula. We've yet to see much of this aside from that (dragon?)punch Goku was shown to do, but I'm looking forward to it.

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Re: Stop using the "characters fighting the same" as an excu

Post by ZeroAnnihilated » Wed Sep 03, 2014 9:25 pm

DonieZ wrote:...Stuff with name drop...
So that's what's happening now, eh? Well, at least I get a reward.

Anyway, I noticed you also messaged me on another board so I'll answer both over there.
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Re: Stop using the "characters fighting the same" as an excu

Post by SingleFringe&Sparks » Mon Sep 08, 2014 2:40 pm

I never cared about Characters fighting all the same in DBZ games, because in reality to the show they all do by the Android Saga anyway. My only issues come from the freedom the mechanics give. I actually thought of all things BT had at least a lot of freedom. The only annoyance I have is with people demanding the polar opposite of that which always ends up having aggrovatingly tedious, or unecessarily convoluted execution concepts. The only diversity DBZ really needs is through character abilities and the special if ever added secondary effects to super attacks. More so like how Pokemon works. Though balancing isnt something Namco cares about with DBZ. 'Just buy the sequel' they say.
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