Next Gen DBZ - The Possibilities
- Black_Liger
- Advanced Regular
- Posts: 1333
- Joined: Thu Mar 07, 2013 12:26 am
Next Gen DBZ - The Possibilities
In due time every dbz game will cross boundaries to full next gen gaming. What do you think are the possibilities that we can tap?
for example, not only Creating your character, but also creating your own ki attack. I think it would be possible.
for example, not only Creating your character, but also creating your own ki attack. I think it would be possible.
There's room for only one snake, and one big boss.
- TheDevilsCorpse
- Moderator
- Posts: 11378
- Joined: Sun Jun 20, 2010 4:34 am
- Contact:
Re: Next Gen DBZ - The Possibilities
Something like that would be so much more work piled on. I feel an Attack Creator would eat up a huge chunk of development time and make the rest of the content suffer. They really don't get that long to makes these games as it is. Plus, in addition to all the coding, each new generation already requires more work to make the games look prettier and up to most fan's standards with the higher definitions. If Dragon Ball were a normal game franchise, then sure. I would really rather they don't go that sort of route with the way things currently stand.
For the sake of the theoretical though, if there were anything I really wanted that's outside the norm of what we generally get...? More in depth and permanent destruction. I really would like to ravage the battlefield with craters that stick around at the point of impact for good, and not just planet destruction/stage switching.
For the sake of the theoretical though, if there were anything I really wanted that's outside the norm of what we generally get...? More in depth and permanent destruction. I really would like to ravage the battlefield with craters that stick around at the point of impact for good, and not just planet destruction/stage switching.
Re: Next Gen DBZ - The Possibilities
I was looking at a thread from years ago on here yesterday (I think 2010) and someone said that the fighting in Dragon Ball Z games didn't really feel like the fights from Dragon Ball Z. He said why can't they make it so that when you power up the Earth shakes, the debris rises from the ground, dust blows away, you create craters etc and someone said to him that they just don't have that kind of technology to pull something like that off.
With today's technology and what it would be by the time another game were to come out I think it'd be very possible to do all that.
I want them to make a game that really captures the power of these characters. Better destructible environments and particle effects would go a long way to doing that. If I fire a Kamehameha and miss and hit a mountain I want to see that mountain explode. If I hit someone to the ground I want it to leave a deep crater that doesn't disappear after a few seconds.
The fights just don't look or feel as epic as they should.
With today's technology and what it would be by the time another game were to come out I think it'd be very possible to do all that.
I want them to make a game that really captures the power of these characters. Better destructible environments and particle effects would go a long way to doing that. If I fire a Kamehameha and miss and hit a mountain I want to see that mountain explode. If I hit someone to the ground I want it to leave a deep crater that doesn't disappear after a few seconds.
The fights just don't look or feel as epic as they should.
Re: Next Gen DBZ - The Possibilities
For starters, I think multiple developers should team up. If they have different people handling different things, it'd be easier for us to get an excellent game instead of just a good one.
Re: Next Gen DBZ - The Possibilities
I think if they can fix some errors with Xenoverse and add the natural additions, come the 3rd (or later) game of a DBXV series we could get a lot of cool stuff we've always wanted. For example, awesome environmental destruction, maybe even bigger maps (I love the map size in DBXV, or maybe they just feel huge, I don't know, could be the new camera) to go along with that.
Imagine being in a 2v2 fight, you're off fighting one guy while your partner is fighting another all the way on the other side of the map. Suddenly out of the corner of your eye a Kamehameha goes flying past and a mountain near you crumbles.
Also, I know why it isn't easy to figure out, but I'd love in game fusion in a later Xenoverse addition. Maybe you couldn't do it with another player, but it'd be kinda cool if in the middle of a chaotic 3v3 or something two of you find a break in the action to fuse, and as you startup, the other team is alerted and tries their hardest to stop you, while your one surviving teammate tries to buy you time.
Imagine being in a 2v2 fight, you're off fighting one guy while your partner is fighting another all the way on the other side of the map. Suddenly out of the corner of your eye a Kamehameha goes flying past and a mountain near you crumbles.
Also, I know why it isn't easy to figure out, but I'd love in game fusion in a later Xenoverse addition. Maybe you couldn't do it with another player, but it'd be kinda cool if in the middle of a chaotic 3v3 or something two of you find a break in the action to fuse, and as you startup, the other team is alerted and tries their hardest to stop you, while your one surviving teammate tries to buy you time.
Re: Next Gen DBZ - The Possibilities
I think the most obvious flaw of Xenoverse could be corrected thanks to the next-gen: more time for environmental damages to disappear, or even permanent damages as already proposed by posters above in this thread.
The fact that impacts disappear in one second is a mistake because you can't miss the fact that it disappears, it just fades out right in front of you before you can even do something else.
If it was kept even just 30 seconds, it would give players more than enough time to be somewhere else and not notice that the damages were cancelled.
But with next-gen, I'm pretty sure damages could simply be permanent.
I'm sure the instantly-disappearing impacts are due to the PS3 / 360 versions (those already suffer from serious framerate issues during 3 on 3 fights, so they likely didn't want to add environmental destruction to calculate on top of that), as it would be no problem for next-gen to calculate 50 environmental damages cumulated.
The fact that impacts disappear in one second is a mistake because you can't miss the fact that it disappears, it just fades out right in front of you before you can even do something else.
If it was kept even just 30 seconds, it would give players more than enough time to be somewhere else and not notice that the damages were cancelled.
But with next-gen, I'm pretty sure damages could simply be permanent.
I'm sure the instantly-disappearing impacts are due to the PS3 / 360 versions (those already suffer from serious framerate issues during 3 on 3 fights, so they likely didn't want to add environmental destruction to calculate on top of that), as it would be no problem for next-gen to calculate 50 environmental damages cumulated.
- Super Sayian Prime
- I Live Here
- Posts: 2297
- Joined: Wed Jan 16, 2008 2:26 pm
- Location: Hail
Re: Next Gen DBZ - The Possibilities
It's way too early to be talking about PlayStation 5 games.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.
Re: Next Gen DBZ - The Possibilities
As soon as they move past putting keeping them on last gen, we'll probably see some cool things like the permanent environment damage, but we'll see.
- Hellspawn28
- Patreon Supporter
- Posts: 15699
- Joined: Mon Sep 07, 2009 9:50 pm
- Location: Maryland, USA
Re: Next Gen DBZ - The Possibilities
I think by next gen, I think he is talking about PS4 and XO. PS3 and 360 are still on the market, so people still view them as current gen. PS3 and 360 didn't start being called current systems until 2009 since the PS2 was done at that point and MS discontinued the original Xbox in 2007.Super Saiyan Prime wrote:It's way too early to be talking about PlayStation 5 games.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/
- BlazingFiddlesticks
- I Live Here
- Posts: 2103
- Joined: Fri Feb 11, 2011 8:48 pm
Re: Next Gen DBZ - The Possibilities
I could be cynical, but I do not know if it really matters what the possibilities are at this point simply because budget and the annual release cycle will prevent them from being realized.
JulieYBM wrote:Just like Dragon Ball since Chapter #4.Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
son veku wrote:CanadaMetalwario64 wrote:Where is that located?BlazingFiddlesticks wrote:Kingdom Piccolo
Re: Next Gen DBZ - The Possibilities
That is so true.BlazingFiddlesticks wrote:I could be cynical, but I do not know if it really matters what the possibilities are at this point simply because budget and the annual release cycle will prevent them from being realized.
And also indie dbz games never make it to the top.
Re: Next Gen DBZ - The Possibilities
What more could really be done with a Dragon Ball Z game though? I don't really think anything "new" that's innovative will really be introduced at this point. Sure maybe more effects when it comes to charging up ki, and more environmental damage, but other than that... I don't really see anything being added to. Bigger character rosters is probably a given, but in terms of gameplay, I don't see all that much happening.
- BlazingFiddlesticks
- I Live Here
- Posts: 2103
- Joined: Fri Feb 11, 2011 8:48 pm
Re: Next Gen DBZ - The Possibilities
But is that because the game design is dried up or because we're stuck in one-year development cycles? It's not like all action or fighting games are on the same inherent level of tech and variety. I mean, did any of us expect Namco to take chances on something like Battle of Z? Based in a concept of team work that Dragon Ball combat could totally provide but is absent to such a glaring degree in the source material that it would require actual creativity in its implementation?
JulieYBM wrote:Just like Dragon Ball since Chapter #4.Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
son veku wrote:CanadaMetalwario64 wrote:Where is that located?BlazingFiddlesticks wrote:Kingdom Piccolo




