Next Gen DBZ - The Possibilities

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Black_Liger
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Next Gen DBZ - The Possibilities

Post by Black_Liger » Sun Feb 15, 2015 3:03 am

In due time every dbz game will cross boundaries to full next gen gaming. What do you think are the possibilities that we can tap?

for example, not only Creating your character, but also creating your own ki attack. I think it would be possible.
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Re: Next Gen DBZ - The Possibilities

Post by TheDevilsCorpse » Sun Feb 15, 2015 3:49 am

Something like that would be so much more work piled on. I feel an Attack Creator would eat up a huge chunk of development time and make the rest of the content suffer. They really don't get that long to makes these games as it is. Plus, in addition to all the coding, each new generation already requires more work to make the games look prettier and up to most fan's standards with the higher definitions. If Dragon Ball were a normal game franchise, then sure. I would really rather they don't go that sort of route with the way things currently stand.

For the sake of the theoretical though, if there were anything I really wanted that's outside the norm of what we generally get...? More in depth and permanent destruction. I really would like to ravage the battlefield with craters that stick around at the point of impact for good, and not just planet destruction/stage switching.
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Re: Next Gen DBZ - The Possibilities

Post by Bullza » Sun Feb 15, 2015 3:54 am

I was looking at a thread from years ago on here yesterday (I think 2010) and someone said that the fighting in Dragon Ball Z games didn't really feel like the fights from Dragon Ball Z. He said why can't they make it so that when you power up the Earth shakes, the debris rises from the ground, dust blows away, you create craters etc and someone said to him that they just don't have that kind of technology to pull something like that off.

With today's technology and what it would be by the time another game were to come out I think it'd be very possible to do all that.

I want them to make a game that really captures the power of these characters. Better destructible environments and particle effects would go a long way to doing that. If I fire a Kamehameha and miss and hit a mountain I want to see that mountain explode. If I hit someone to the ground I want it to leave a deep crater that doesn't disappear after a few seconds.

The fights just don't look or feel as epic as they should.

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Re: Next Gen DBZ - The Possibilities

Post by Shinnin » Sun Feb 15, 2015 1:46 pm

For starters, I think multiple developers should team up. If they have different people handling different things, it'd be easier for us to get an excellent game instead of just a good one.

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Re: Next Gen DBZ - The Possibilities

Post by CM101Play » Mon Feb 16, 2015 4:33 am

I think if they can fix some errors with Xenoverse and add the natural additions, come the 3rd (or later) game of a DBXV series we could get a lot of cool stuff we've always wanted. For example, awesome environmental destruction, maybe even bigger maps (I love the map size in DBXV, or maybe they just feel huge, I don't know, could be the new camera) to go along with that.

Imagine being in a 2v2 fight, you're off fighting one guy while your partner is fighting another all the way on the other side of the map. Suddenly out of the corner of your eye a Kamehameha goes flying past and a mountain near you crumbles.


Also, I know why it isn't easy to figure out, but I'd love in game fusion in a later Xenoverse addition. Maybe you couldn't do it with another player, but it'd be kinda cool if in the middle of a chaotic 3v3 or something two of you find a break in the action to fuse, and as you startup, the other team is alerted and tries their hardest to stop you, while your one surviving teammate tries to buy you time.

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Re: Next Gen DBZ - The Possibilities

Post by Cold Skin » Mon Feb 16, 2015 8:42 am

I think the most obvious flaw of Xenoverse could be corrected thanks to the next-gen: more time for environmental damages to disappear, or even permanent damages as already proposed by posters above in this thread.

The fact that impacts disappear in one second is a mistake because you can't miss the fact that it disappears, it just fades out right in front of you before you can even do something else.
If it was kept even just 30 seconds, it would give players more than enough time to be somewhere else and not notice that the damages were cancelled.

But with next-gen, I'm pretty sure damages could simply be permanent.
I'm sure the instantly-disappearing impacts are due to the PS3 / 360 versions (those already suffer from serious framerate issues during 3 on 3 fights, so they likely didn't want to add environmental destruction to calculate on top of that), as it would be no problem for next-gen to calculate 50 environmental damages cumulated.

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Re: Next Gen DBZ - The Possibilities

Post by Super Sayian Prime » Mon Feb 16, 2015 6:13 pm

It's way too early to be talking about PlayStation 5 games.
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Re: Next Gen DBZ - The Possibilities

Post by Mac » Mon Feb 16, 2015 9:28 pm

As soon as they move past putting keeping them on last gen, we'll probably see some cool things like the permanent environment damage, but we'll see.

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Re: Next Gen DBZ - The Possibilities

Post by Hellspawn28 » Tue Feb 17, 2015 1:26 am

Super Saiyan Prime wrote:It's way too early to be talking about PlayStation 5 games.
I think by next gen, I think he is talking about PS4 and XO. PS3 and 360 are still on the market, so people still view them as current gen. PS3 and 360 didn't start being called current systems until 2009 since the PS2 was done at that point and MS discontinued the original Xbox in 2007.
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Re: Next Gen DBZ - The Possibilities

Post by BlazingFiddlesticks » Wed Feb 18, 2015 9:42 pm

I could be cynical, but I do not know if it really matters what the possibilities are at this point simply because budget and the annual release cycle will prevent them from being realized.
JulieYBM wrote:
Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
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Re: Next Gen DBZ - The Possibilities

Post by NECPS » Sat Feb 21, 2015 8:46 am

BlazingFiddlesticks wrote:I could be cynical, but I do not know if it really matters what the possibilities are at this point simply because budget and the annual release cycle will prevent them from being realized.
That is so true.
And also indie dbz games never make it to the top.

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Re: Next Gen DBZ - The Possibilities

Post by Vidmusc » Sat Feb 21, 2015 1:44 pm

What more could really be done with a Dragon Ball Z game though? I don't really think anything "new" that's innovative will really be introduced at this point. Sure maybe more effects when it comes to charging up ki, and more environmental damage, but other than that... I don't really see anything being added to. Bigger character rosters is probably a given, but in terms of gameplay, I don't see all that much happening.

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Re: Next Gen DBZ - The Possibilities

Post by BlazingFiddlesticks » Sat Feb 21, 2015 11:31 pm

But is that because the game design is dried up or because we're stuck in one-year development cycles? It's not like all action or fighting games are on the same inherent level of tech and variety. I mean, did any of us expect Namco to take chances on something like Battle of Z? Based in a concept of team work that Dragon Ball combat could totally provide but is absent to such a glaring degree in the source material that it would require actual creativity in its implementation?
JulieYBM wrote:
Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
son veku wrote:
Metalwario64 wrote:
BlazingFiddlesticks wrote:Kingdom Piccolo
Where is that located?
Canada

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