Post
by Zephyr » Wed Jun 01, 2016 5:21 am
Having only watched some episodes of Boom that a friend told me were the most essential, and not having played the games, I don't really mind how Boom portrays Knuckles. Gets plenty of laughs from me. They've been playing the "oh no, Knuckles got duped...again!" card for a long time (the only ones that I remember clearly are S3K and SA1 where Knuckles is tricked, but I'm certain that there were more instances of this pre-Boom). It seems more than anything else like they're picking out one aspect of his character, and flanderizing the hell out of it. Not too much unlike what Super's doing. That said, I think SA1 was responsible for flanderizing the hell out of Sonic's character: his coolness. In the classic games, Sonic was cool by demonstration. He didn't need to tell us that he was cool; we could very easily tell. From Adventure onward, Sonic has to remind us through his words, at far too many moments, rather than through his actions, just how damn cool he is. I could see someone argue that Boom Knuckles is a much more extreme flanderization than Adventure Sonic, but I guess for myself it's still an enjoyable flanderization. I like Boom Knuckles, and I like Super Goku and Vegeta (well enough); Adventure Sonic clicked with me at one point in my youth, but he doesn't anymore.
I guess what I'm saying is that Boom Knuckles is definitely not accurate to his more general character depiction, that doesn't mean it can't be enjoyable and that it isn't making reference to a core dimension of Knuckles' character (in his very first appearance, he was, at least partly, "that guy who got tricked by Eggman".
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As for a Sonic/DB crossover?
Gameplay:
If you made it set circa the 22nd-23rd Tenkaichi Budokais, and gave it the Unleashed/Generations "boost to win" gameplay style, it could be pretty fun. Integrate some sort of fast paced third person beat 'em up combat gameplay, and you might have a solid DB game in its own right. Maybe. Oh, and throw in multiplayer, because multiplayer's good. Also multiplayer in Generations style levels would be sweet.
Story
Don't really care what the story is, I'll ignore it during the game, and then speculate over it after the game is completed. The writing for Sonic games hasn't been subtle enough since the 90's, and the writing for DB isn't going to be mindblowingly innovative any time in the future (my speculation), so there's really not much I'd gain from a crossover besides the headcanon crafting. I would have the benefit of this headcanon crafting regardless of the potentially dubious quality of the stories execution. It could be very rudimentary: Sonic and friends are pulled into the Dragon World, and Goku and his entourage are pulled to "Mobius"/Sonic's Earth. Have each "side's" story take place in the other's dimension. They think they're enemies, they fight, they team up, they fight bad guy, they beat bad guy, they win. Seeing Ian Flynn and Toyotaro join forces for a manga/comic crossover thing could be pretty awesome.
Audio
Sumitomo's score has consistently reminded me of random video game music, so I guess it might be more at home here. I'd still rather keep Sonic Team in charge of the score; see if they can reasonably imitate and adapt some Kikuchi stuff in their own style. Like how there were "Modern" and "Classic" remixes of Sonic songs in Generations, we could see all of the most iconic Kikuchi pieces remixed to go with the gameplay. If they want to maximize the fanservice (pull a Generations), they could also have fan favorites from the Faulconer and Sumitomo scores (you would have to mod in the Yamamoto score, since there's no chance they'd put his music in a new release).