Jump Superstars

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
Akira
Regular
Posts: 713
Joined: Tue Dec 28, 2004 11:13 pm
Location: United States of America

Jump Superstars

Post by Akira » Sat Jun 17, 2006 12:18 am

I just got this game a couple days ago. Still learning the basics, but it seems rather fun so far. I found it interesting that one of Goku's aerial attacks is to use the Feet Kamehameha to propel himself into an opponent. Has anyone else played much of this game? I am using a gamefaqs translation guide to work my way through Story mode.

I guess I am just curious what others think of the game. Is Kenshin a playable character at some point though? I saw him in the manual. Also saw Vegeta and Piccolo from DB in there as well.

Smooth Criminal
Beyond-the-Beyond Newbie
Posts: 374
Joined: Mon Jul 18, 2005 8:00 pm

Post by Smooth Criminal » Sat Jun 17, 2006 1:10 am

"rather fun" ?

Would you say it's worth the trouble to import it?

User avatar
Brad Redfield
Regular
Posts: 565
Joined: Fri Nov 25, 2005 10:49 pm
Location: Illinois, USA
Contact:

Post by Brad Redfield » Sat Jun 17, 2006 1:11 am

Yup, Kenshin is a playable character. He and Zoro have an awesome (but slow) Tag-Attack. :D

I completed the game last month, I beat every stage and mission and got every single koma. Unfortunatly, I'm not that good with the Dragonball characters except for 5-Koma Gohan.

The only deck I created and still use is my "Strawhats" deck.

It consists of:

5-Koma Zoro, 5-Koma Sanji and 5-Koma Luffy with 2-Koma Nami, 1-Koma Robin, 1-Koma Usopp and 1-Koma Chopper for support.

Luffy is my main (and favorite) fighter. :P

User avatar
Ash
Beyond-the-Beyond Newbie
Posts: 442
Joined: Sun Feb 08, 2004 5:23 am
Location: Netherlands

Post by Ash » Sat Jun 17, 2006 3:51 am

Yeah, JSS is really worth the import, however, you really should know somebody with the game. Like with most beat'm ups, the game will bore after a while with singleplayer, but always shines in multiplayer.

I've completed the game a long time now and still occasionally play it.

I don't like the 5-koma of Luffy, both his specials are kinda... hard to connect. Gum Gum Storm's start-up kick has no range at all, while Bazooka is easy to dodge.

I have several decks, but some combinations I like are Yusuke (5/6 koma) with the 2 koma of Hiei and Kurama of YuYu Hakusho (great offensively, special bar powerup), coupled with either a 'knowledge' or 'comedy' character.

And another strange deck of mine is the 5 koma Eve (Black Cat), 3 koma Train (Black Cat), 5 koma Ryou (Kochi Kame), 3 koma police officer in Samurai clothes (Kochi kame) and some heal koma's. It works quite well surprisingly.
[i]"Rationality, that was it. No esoteric mumbo jumbo could fool that fellow. Lord, no! His two feet were planted solidly on God's good earth"[/i] - The Lamp of God, Ellery Queen

User avatar
Brad Redfield
Regular
Posts: 565
Joined: Fri Nov 25, 2005 10:49 pm
Location: Illinois, USA
Contact:

Post by Brad Redfield » Sat Jun 17, 2006 4:50 am

Ash wrote:I don't like the 5-koma of Luffy, both his specials are kinda... hard to connect. Gum Gum Storm's start-up kick has no range at all, while Bazooka is easy to dodge.
I have no problem connecting with Gum Gum Storm. :P Bazooka on the other hand is too slow to use unless timed right.

I mostly use Luffy because for his combos.

User avatar
Ash
Beyond-the-Beyond Newbie
Posts: 442
Joined: Sun Feb 08, 2004 5:23 am
Location: Netherlands

Post by Ash » Sat Jun 17, 2006 6:23 am

Yeah, Luffy works great comboing, but still, I love the 6 koma Luffy so much more than the 5. Those attacks with the giant bell are fast, do good damage and can clear an area fast. I usually stick to 'manual' combo's and too many gang up at me, specials till they're all dead :P
[i]"Rationality, that was it. No esoteric mumbo jumbo could fool that fellow. Lord, no! His two feet were planted solidly on God's good earth"[/i] - The Lamp of God, Ellery Queen

User avatar
LaRésistance
Beyond-the-Beyond Newbie
Posts: 349
Joined: Wed Nov 24, 2004 11:13 am
Location: Paris, France
Contact:

Post by LaRésistance » Sat Jun 17, 2006 7:43 am

I've completed Jump Superstars a long time ago but I still recommend it. But since the "sequel" is coming soon, maybe those who don't have the first one should wait for it to come out.
The résistance dies but never gives up.

User avatar
Akira
Regular
Posts: 713
Joined: Tue Dec 28, 2004 11:13 pm
Location: United States of America

Post by Akira » Tue Jun 27, 2006 1:19 pm

Now I just need to talk a friend into getting the game so I will have someone to battle against.

User avatar
EvilGamerX
Beyond Newbie
Posts: 291
Joined: Sat Jun 24, 2006 4:07 pm
Location: At home... somewhere... >_>

Post by EvilGamerX » Tue Jun 27, 2006 1:30 pm

I remember this. I beat it all in 2 days (because I am a geek) and I still play it. Everyone know how to make Goku's special super-effective and usually a one-hit K.O.?
Image
I called this deck "げんきだま"
All the help komas power it up, and you get extra energy bars depending who touches Goku (that sounds wrong). For example, this deck has 16 energy bars right off the bat. Try it out.

If you don't have it, I would wait until 2 in December. That is also going to have WI-FI too, which the first game should of had.
- Life is a game, play it!

User avatar
Ash
Beyond-the-Beyond Newbie
Posts: 442
Joined: Sun Feb 08, 2004 5:23 am
Location: Netherlands

Post by Ash » Tue Jun 27, 2006 1:47 pm

Gokuu's Genki Dama is somewhat too big to use in some levels, it often hits things like crates around you when still powering up.

Another good deck is 4 koma Sanji + a lot of girl help koma. His attack greatly power up with his Up-X special, which depends on the number of girl characters in your deck. Add someone like Arale as your second character and you can inflict insane damage. (Sanji's powerup can also carry over to your other characters)
[i]"Rationality, that was it. No esoteric mumbo jumbo could fool that fellow. Lord, no! His two feet were planted solidly on God's good earth"[/i] - The Lamp of God, Ellery Queen

User avatar
EvilGamerX
Beyond Newbie
Posts: 291
Joined: Sat Jun 24, 2006 4:07 pm
Location: At home... somewhere... >_>

Post by EvilGamerX » Tue Jun 27, 2006 1:51 pm

I go to areas where there isn't any usually or I just push the crates away.

I am also a big fan of Luffy and Jotaro's Gomu Gomu no Ora Ora!!
- Life is a game, play it!

User avatar
Sasuke_Chidori
Beyond Newbie
Posts: 186
Joined: Fri Feb 03, 2006 4:39 pm

Post by Sasuke_Chidori » Tue Jun 27, 2006 7:27 pm

I use Kenshin, Goku, Naruto, and Gintama(spelling?). I am unbeatable with Kenshin. Sometimes I use Yoh Asakura from Shaman King.
PLAY B3YOND.

User avatar
EvilGamerX
Beyond Newbie
Posts: 291
Joined: Sat Jun 24, 2006 4:07 pm
Location: At home... somewhere... >_>

Post by EvilGamerX » Tue Jun 27, 2006 9:20 pm

Gintama is the name of the show. Sakata Gintoki is the name of the character. I don't mean to be a picky wise ass, I just wanted to correct that (because I thought the same thing before I started the series).
- Life is a game, play it!

User avatar
Sasuke_Chidori
Beyond Newbie
Posts: 186
Joined: Fri Feb 03, 2006 4:39 pm

Post by Sasuke_Chidori » Wed Jun 28, 2006 12:07 am

I read volume one of the manga, I just didn't know it off the top of my head. Well thanks for the correction anyways :D
PLAY B3YOND.

User avatar
Caracal
Regular
Posts: 506
Joined: Sat Jun 12, 2004 6:03 pm
Location: England
Contact:

Post by Caracal » Thu Jun 29, 2006 7:22 pm

I LOVE this game, though I go through phases where I play it, put it down and play it again.

I personally like the 5-Koma Luffy. While I do agree Storm has limited range, once you pull it off and keep hammering X, it can do a lot of damage. I don't know if pinning the opponent against the top helps, but I would like to think so (it's how Luffy used it against Crocodile). I alos like the 4-Koma deck due to the X move (not to keen on the ^X ) and 7-Koma, especally for the X.

I have a number of decks, most of which based around characters from series I like using their combo attack, like Yoh and Ichigo, Zoro and Kenshin, Luffy and Jotaro. However my personal favourite is one I call "7 Power" which has Bankai Ichigo and Afro Luffy in it, with enough room for me to put in their "boosting" characters. Granted I've never used it against another human, but I can cream the computer with no worries.

I'm looking forward to the sequal, and while I would like to see more characters from Hunter x Hunter, Shaman King and Bleach, I do hope Franky and Gear 2 Luffy feature in it.

User avatar
Sasuke_Chidori
Beyond Newbie
Posts: 186
Joined: Fri Feb 03, 2006 4:39 pm

Post by Sasuke_Chidori » Sat Jul 01, 2006 8:30 pm

I want some new Rurouni Kenshin charecters. The Sakabutu No Yahiko(spelling?) manga short has been out in japan for a while, I want to see a younger/grown up Yahiko! My favorite deck would be my Kenshin Deck, but my Naruto deck is cool too. I win every match I play now. I haven't lost a match for a very, very long time.
PLAY B3YOND.

User avatar
Caracal
Regular
Posts: 506
Joined: Sat Jun 12, 2004 6:03 pm
Location: England
Contact:

Post by Caracal » Sun Jul 02, 2006 7:34 pm

Yahiko is one of my favourite characters, so I'd also like to see him playable, especally as the grown up version. Shame it never became anything more than a one shot.

I just hope they do more to seperate the characters looks in the new version. I quite like the look of the Naruto cast 2 and a half years later, and I also like the Strawhats current Water 7 look, though I feel Sanji should have the orange shirt and waste coat look. If they were able to give Yoh an Armoured Oversoul for his most powerful form, I think they can do something simular for others. Heck, I'd love to play as Gear 2 Luffy for an entire match rather than pulling off the ability as part of a move.

Post Reply