Super's Pacing

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Ki Breaker
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Super's Pacing

Post by Ki Breaker » Thu Dec 08, 2016 2:05 pm

It's no secret super has for the most part pretty horrible Pacing..
Rushing everything in it's path and creating a mess of so much information at once you gotta have to rewach it again to get what happened..

When it was retelling the movies, Pacing was justified, people didn't want to rewach the same thing without anything else added.. but now, when two more arcs are over and it still hasn't got over its Pacing issues, it makes me wonder what is causing this..

I am not gonna act like i know a lot about animation but If animating long fights is the issue, why animate Every second if it? It's just fine using art and making it look like it's animated by effects..
Just making them Stand around and power up.. nobody's gonna complain much, it's what Dragonball is know for..
Long fights!

What do you guys think is causing this?
What are the chances of this issue be solved in the future?
And What are your suggestions to solve the Pacing issues
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Re: Super's Pacing

Post by Baggie_Saiyan » Thu Dec 08, 2016 3:28 pm

The U6 arc was paced fine. Tournament fights get boring after a while. Black arc was significantly longer and definitely felt like it over stayed it's welcome with the constant back and forth.
If they strech episodes out like you suggest hardly animate anything and have people stand around talking then we get utter garbage like #64, a whole episode padded out just so it can end with the Black and Zamasu fusion. #66 may have been slightly rushed but was a consistent and looked good imagine that spreading over a few episodes not only would it get boring but it wouldn't look as good, Vegetto in Buu arc is a good example they streched it out and in turn it got boring pretty quick, it was just Vegetto toying with Buu it didn't need to be aslong as it did.

Reason for why it is paced the way it is though is there is no source material Manga they're working off an outline already produced so there is no need to pad and wait they literally have everything they need.

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Re: Super's Pacing

Post by Doctor. » Thu Dec 08, 2016 3:30 pm

It's easily the best-paced Dragon Ball anime, what are you talking about?

It has its problems, sure, but Z, GT and DB were too slow paced and Kai was inconsistent.

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Re: Super's Pacing

Post by ekrolo2 » Thu Dec 08, 2016 3:37 pm

The movie re-tellings are most definitely badly paced as they're stretching out stories meant to be movies AND are simultaneously cutting stuff out. Seriously, the BoG arc is almost three times the length of the movie and has almost none of the movies meat to it.

The U6 tournament is fine, there are issues with that arc but pacing is not one of them. The Black arc is paced fine up until the last chunk where it, along with fucking everything else, completely falls apart.
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Re: Super's Pacing

Post by Ki Breaker » Thu Dec 08, 2016 4:13 pm

ekrolo2 wrote:The movie re-tellings are most definitely badly paced as they're stretching out stories meant to be movies AND are simultaneously cutting stuff out. Seriously, the BoG arc is almost three times the length of the movie and has almost none of the movies meat to it.

The U6 tournament is fine, there are issues with that arc but pacing is not one of them. The Black arc is paced fine up until the last chunk where it, along with fucking everything else, completely falls apart.
This is what I was trying to convey actually..
Super feels really rushed to me though, This type of Pacing is okay for shows with very complex stories, Dragonball dosen't have that..

Martial artists and warriors fighting each other to death shouldn't take an episode to complete..
It's a death match and it dosen't feel like they are so powerful when they go down in some such a short time..

The final battles when also being paced like this makes me not feel the durability they have..
Maybe it's just me but universe 6 fighters except hit seemed less durable than Saiyan arc Vegeta..
Cabba was done for with just some 1 min combos and was panting, then just randomly becomes super Saiyan..
If this was stretched out with base Cabba fighting Vegeta with all his might for an episode then transforming in the next episode's middle, it would feel way more epic to me, like the super Saiyan transformation should be..

Well that's the jist of it anyways.. :)
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Re: Super's Pacing

Post by Boo Machine » Thu Dec 08, 2016 4:34 pm

DBZ maybe known for Standing around and talking while powering up, but it's usually what people make fun of it for. Because it's not good to do that for most of an episode.

Unless they are doing or talking about something interesting or important then it's just boring. I don't know about everyone else, but I would be miffed if I waited an entire week for a 12 minute stare down followed by 2 minutes of anyone actually doing anything followed with a cut away from the action for more padding from someone that has nothing to do with anything. Whenever Z did that it was frustrating.

They don't have a manga to keep up with anymore so they don't have to buy time by padding things out so much. They can just take the story and run with it. The only place that could have used more time was episode 66. That should have been at least two episodes, maybe. Everything else is fine, I feel.
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Re: Super's Pacing

Post by ArchedThunder » Thu Dec 08, 2016 5:11 pm

The pacing is probably one of the best things about Super honestly.

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Re: Super's Pacing

Post by Lord Beerus » Thu Dec 08, 2016 5:13 pm

The pacing for the movie retellings was bad, especially with the Resurrection F arc. But I'd say since that arc, the pacing overall has actually been pretty good. Yeah, the travelling back and forth from the present to the past got tedious in the Future Trunks arc and the ending was a little rushed, but it built up to that climax quite well.

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Re: Super's Pacing

Post by batistabus » Thu Dec 08, 2016 5:35 pm

I thought the pacing for most of the Zamasu arc was pretty good, but it dragged a bit towards the end. The BoG/RoF arcs dragged the moment I found out we were getting them, so I can't honestly judge their pacing.

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Re: Super's Pacing

Post by dbs fanboy » Thu Dec 08, 2016 5:46 pm

My only issue is the ending of the Black Goku arc.

I enjoyed it, but holy damn we got the material for like three more episodes in only one (#66).
I really miss ma boy, Black :( :cry:


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Re: Super's Pacing

Post by MagmonKai » Thu Dec 08, 2016 10:05 pm

The Future Trunks arc was OK. Except I felt like some things could have been explored more, answered more questions, and made the mystery last a bit longer. The fights could have lasted longer as well. Instead of jumping back and forth in time they should have fought more. I think there could have been some improvements to the arc that could have made it a masterpiece, but instead it fell flat on it's head. I liked the old Z pacing, it was fun to watch.

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Re: Super's Pacing

Post by sangofe » Fri Dec 09, 2016 3:58 pm

Ki Breaker wrote:It's no secret super has for the most part pretty horrible Pacing..
Rushing everything in it's path and creating a mess of so much information at once you gotta have to rewach it again to get what happened..

When it was retelling the movies, Pacing was justified, people didn't want to rewach the same thing without anything else added.. but now, when two more arcs are over and it still hasn't got over its Pacing issues, it makes me wonder what is causing this..

I am not gonna act like i know a lot about animation but If animating long fights is the issue, why animate Every second if it? It's just fine using art and making it look like it's animated by effects..
Just making them Stand around and power up.. nobody's gonna complain much, it's what Dragonball is know for..
Long fights!

What do you guys think is causing this?
What are the chances of this issue be solved in the future?
And What are your suggestions to solve the Pacing issues
I don't agree with you. The pacing is much, much better than anything Dragon Ball before. It could have been slowed down sometimes, but seriously, are we gonna complain about the opposite of what's been the problem for decades?!

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Re: Super's Pacing

Post by ParkerAL » Fri Dec 09, 2016 4:30 pm

Among all of Dragon Ball Super's problems, pacing isn't really one of them.

The Z anime dragged fights out to avoid catching up to the manga, not for any artistic or narrative reasons.
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Re: Super's Pacing

Post by Mazingerdestro » Sat Dec 10, 2016 3:40 am

Super's pacing could only be characterised as fast. However, that is not a bad thing since the show has its own identity. We are 4 seasons in and I think all the z comparisons should stop. Super has its own style and in general it moves fast because the plot demands it. The show isn't dictated by the animation like z and instead it utilises it to tell a good story.

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Re: Super's Pacing

Post by GodKaio-Ken » Sat Dec 10, 2016 4:06 pm

The pacing would be perfect if they substitute some gag scenes with additional story building.

I do have to say i love that if you watch Cell vs Goku or any other Z/Kaimatchup the fights were longer and more interesting. It felt like an intense back and forth struggle. Super lacks that.
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Re: Super's Pacing

Post by Neo-Makaiōshin » Sat Dec 10, 2016 4:15 pm

The pacing ins SUPER is totally fine (and singlehandly the best in the whole franchise). Fights don´t need to drag on, the longer they last the faster their luster dies.
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Re: Super's Pacing

Post by Saturnine » Sat Dec 10, 2016 6:58 pm

I never noticed anything wrong with the pacing here. Fights are short, as they should be, except when the fighters are evenly matched, in which case they're longer. Like Goku vs Hit. Still, not nearly as long as in DBZ, and for good reason. The only thing that felt a bit rushed was the ending of the Future Trunks saga, but you should have seen that coming ever since Zamasu went One-Winged Angel. They never last long once they do that.

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Re: Super's Pacing

Post by Jinzoningen MULE » Sat Dec 10, 2016 7:19 pm

If we're basing a long-term weekly show on bullet points from a writer that has long-since lost his touch, this is the pacing we're going to get. Toei is having too use a ton of padding to get anything done. If you're wondering where I get this assumption from, I encourage any of you to re-watch any DBS arc with a critical eye, you'll be surprised how little substance there is to be found. Untied strings, hours of padding, and half-hearted endings. In fact, I'd be willing to wager that you could cut every arc down to less than 10 episodes and still have a perfectly complete arc. You'd even have room to spare.

If the pacing is going to be fixed, one of several things would have to happen:

-Toriyama quits, leaving Toei's writers to continue the series on their own terms, which would, for better or worse create story arcs with far more natural pacing.

-Toriyama begins providing extensive notes, possibly even rough drafts of storyboards. This would probably be the best for us fans, but Toriyama has made it clear that he's not interested in a commitment like that.

-Toei begins making far more drastic changes to Toriyama's ideas. Creating sub-plots that actually go somewhere, changing major plot points if it serves to accommodate better for a weekly series.
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Re: Super's Pacing

Post by sintzu » Sat Dec 10, 2016 7:58 pm

Ki Breaker wrote: Super feels really rushed to me though, This type of Pacing is okay for shows with very complex stories, Dragonball dosen't have that..

Martial artists and warriors fighting each other to death shouldn't take an episode to complete..
It's a death match and it dosen't feel like they are so powerful when they go down in some such a short time..

The final battles when also being paced like this makes me not feel the durability they have..
Maybe it's just me but universe 6 fighters except hit seemed less durable than Saiyan arc Vegeta.
I think this is because they don't have the budget, time & talent to work on it like they did with the original.
Jinzoningen MULE wrote:I'd be willing to wager that you could cut every arc down to less than 10 episodes and still have a perfectly complete arc. You'd even have room to spare.

If we're basing a long-term weekly show on bullet points from a writer that has long-since lost his touch, this is the pacing we're going to get.
The right writer could probably fit his stories into 2 hour movies as well.

His bullet points also hurt the RF movie due to him being the only one working on it compared to BOG where he had a movie writer helping him.
Last edited by sintzu on Sat Dec 10, 2016 8:04 pm, edited 2 times in total.
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Re: Super's Pacing

Post by PsionicWarrior » Sat Dec 10, 2016 8:02 pm

As someone who really enjoyed the pacing of DB and Z I can't help but feel everything is rushed like crazy in Super lol

I don't ask for Z-like pacing in Super (even though I wouldn't mind) but the arcs could easily have lasted longer, as a result we get too many things unexplained or questionable and that's bad lol

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