DBZ: Legend of the Super Saiyajin

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

Moderators: Kanzenshuu Staff, General Help

User avatar
MartianOddity
Beyond Newbie
Posts: 119
Joined: Wed Aug 16, 2006 4:17 am

DBZ: Legend of the Super Saiyajin

Post by MartianOddity » Thu Sep 14, 2006 5:53 pm

Well, I thought people could discuss one of the DBZ games that I consider to be among my favourites:

Dragonball Z: Legend of the Super Saiyajin

Here's what I think of the game:

Pros:

- The ability to train your characters to extreme powerlevels above the normal ones
- Powerlevels listed in PL units
- Scouters!
- The possibility to bring Tien (and the others?) to Namek
- Good battle feeling
- Good playable characters
- Follows the storyline well, including both the major and some minor events
- Good bukujutsu/special attack animations
- Many battles to train your characters
- A cool Easter Egg in the end of the game
- It's a Dragonball Z game!

Cons:

- Annoying music from time to time
- Annoying SFX
- Bad animations apart from bukujutsu and special attacks
- Too many battles occurs if you want to get through the game somewhat faster
- Saving system somewhat limited for spoiled people like me
- Only covers the plot until Freeza Saga
- Battles too long to finish...
- It's a Dragonball Z game...



Well, I love many of the features that are avaible in the game. The animations could be better, they look like ripped from a Famicom game, but that's excuseable since the game was made in the beginning of Super Famicom's timeline, when game creators still hadn't exploited all the power the system possessed.
I think sometimes that the game maybe borrowed a little too much from the previous Famicom games, but on the other hand it maybe borrowed the better features in the end.

What actually takes away some pleasure from the game is the extremely annoying music and the time it takes to defeat some enemies. I've been sitting there in twenty minutes trying to kill off a pathethic Saibaman to the irritating music that loops over and over again, not to mention the poor SFX they've added to the game. It drove me mad! It took me fourty-five minutes to kill of the second and last stage of Freezer! Each! That's outrageous, but one could say that one gets his/her money well spent.
The saving system isn't the best regarding the fact that battles occur too often. If you loose a battle, you have to start all over again from last saving spot having to go through the whole thing again. Just to loose again.

[semi sarcasm]One has many entertainment hours to enjoy ahead! [/semi sarcasm]

Overall I would give the game 8/10. I actually consider it to be better than the "Dragonball Z: Legend of Goku" games out there (just as I consider "Dragonball Z: Legendary Super Warriors" to be superior to LoG as well).


Anyways, what do you think of this retro game?
Good people last longer!

User avatar
Grandmaster J
Beyond-the-Beyond Newbie
Posts: 315
Joined: Mon May 08, 2006 9:10 pm
Location: down the street

Post by Grandmaster J » Fri Sep 15, 2006 2:07 am

I've had the game for around 8 years now. And if you added up the total time I've spent playing it since the first day I picked it up, you'll only get an hour or two at the most. The game just never appealed to me all that much. I think it was a combination of the card battle system, poor graphics, annoying BGM, and the fact that I don't understand Japanese, that turned me away from this game. And besides, I was having too much fun playing Butoden 2, Super Gokuden and Hyper Dimension at the time.

Although, I do agree with you on that it's better than both of the Legacy of Goku games. Those games sucked dragonballs.

User avatar
MartianOddity
Beyond Newbie
Posts: 119
Joined: Wed Aug 16, 2006 4:17 am

Post by MartianOddity » Fri Sep 15, 2006 9:57 am

Grandmaster J wrote:I've had the game for around 8 years now. And if you added up the total time I've spent playing it since the first day I picked it up, you'll only get an hour or two at the most. The game just never appealed to me all that much. I think it was a combination of the card battle system, poor graphics, annoying BGM, and the fact that I don't understand Japanese, that turned me away from this game. And besides, I was having too much fun playing Butoden 2, Super Gokuden and Hyper Dimension at the time.

Although, I do agree with you on that it's better than both of the Legacy of Goku games. Those games sucked dragonballs.
Yeah, the lack of knowledge of japanese makes it hard at times. I played it "trial and error", I managed to play thorugh the game in something about 7 hours. I had to check up what the cards stood for.
Good people last longer!

Gokuden553
Banned
Posts: 324
Joined: Fri Sep 15, 2006 2:33 pm
Location: Liverpool in the U.K

Post by Gokuden553 » Fri Sep 15, 2006 10:07 pm

Wow I've played that game before, and I was lucky enough to get through the game in the end :)

Jord
I'm, pretty, cozy, here...
Posts: 1783
Joined: Sun Dec 19, 2004 8:13 am

Post by Jord » Sat Sep 16, 2006 6:52 am

I REALLY liked the game. The music was't too bad (the Namek music was pretty cool) and the fighting system wa sok too. As mentioned, the fact that you could take everyone, excluding piccolo, to Namek was a big plus. I really didn't like the random encounters however, they occured too often.
Jord doesn't have a avatar because the combination of Jord and a equally cool avatar would cause the universe to implode.

User avatar
MartianOddity
Beyond Newbie
Posts: 119
Joined: Wed Aug 16, 2006 4:17 am

Post by MartianOddity » Sat Sep 16, 2006 10:31 am

Jord wrote:The music was't too bad (the Namek music was pretty cool)
The music was good, but they used only little of the power of the soundcard, but that's excuseable for the same reasons as the graphics.
I grew to dislike it many times because of me being stuck at some place for a long time. The music sequence that looped was too short in my opinion and that combined to frequent battles...well, you get my point.
Good people last longer!

Gokuden553
Banned
Posts: 324
Joined: Fri Sep 15, 2006 2:33 pm
Location: Liverpool in the U.K

Post by Gokuden553 » Sat Sep 16, 2006 10:35 am

MartianOddity wrote:
Jord wrote:The music was't too bad (the Namek music was pretty cool)
The music was good, but they used only little of the power of the soundcard, but that's excuseable for the same reasons as the graphics.
I grew to dislike it many times because of me being stuck at some place for a long time. The music sequence that looped was too short in my opinion and that combined to frequent battles...well, you get my point.
The final battle music against Frieza was good, but the hidden battle music ruind it... and the ending music sounded even worse.

User avatar
Mr.Piccolo
I'm, pretty, cozy, here...
Posts: 1988
Joined: Fri Aug 25, 2006 6:14 pm
Location: New Jersey
Contact:

Post by Mr.Piccolo » Sat Sep 16, 2006 1:11 pm

I've had that game for a couple of years now and the farthest I've gone was fighting Raditz. I don't know why but out of all the super fanicom games, that is my least favorite. I'm always a fan of a good rpg(I guess thats an rpg) but that game didn't do so well,IMO anyway.

I might go as far to say that Legacy of Goku was better than that.. I'm sorry :?
[size=92][b][url=http://www.freewebs.com/rickistheboss/][RICKisBOSS][/url] | [/b] [color=green][b][Green Team][/color][/b] [b]|[/b] [b][url=http://db.schuby.org/daizex/viewtopic.php?t=4512][R29 DUB][/url][/b] [b]| [url=http://][DBRPG][/url][/b]
You can call me Rick because I'm not actually Piccolo.
I missed out on all of the DB Movie fun, huh?[quote]Point blank: it's gonna suck if you want it to. Personally, I'm seeing it as a comedy.[/quote][/size]

Gokuden553
Banned
Posts: 324
Joined: Fri Sep 15, 2006 2:33 pm
Location: Liverpool in the U.K

Post by Gokuden553 » Sat Sep 16, 2006 1:42 pm

Mr.Piccolo wrote:I've had that game for a couple of years now and the farthest I've gone was fighting Raditz. I don't know why but out of all the super fanicom games, that is my least favorite. I'm always a fan of a good rpg(I guess thats an rpg) but that game didn't do so well,IMO anyway.

I might go as far to say that Legacy of Goku was better than that.. I'm sorry :?
I see what you mean, the Radditz battle was really hard for me aswell... mostly because he's overpowered just like his clone was :shock:

User avatar
GI_Judd2287
Beyond Newbie
Posts: 209
Joined: Mon Sep 04, 2006 2:24 pm
Location: Boston USA
Contact:

Post by GI_Judd2287 » Sat Sep 16, 2006 4:19 pm

I was HOOKED on this game when I first got an emulator. Of course, I was just blinded by my fanboy-ness by thinking it was a good game. Some of the songs are still stuck in my head. I beat the game, but there were some parts I was stuck at. To this day, I still don't know what your supposed to do at the gravity training parts and don't know what your supposed to do to get past them.

One thing that I still like about this game are the cool animations when a character does a ki attack. It was also a pretty neat how characters would randomly do a flying headbutt for a critical hit or something.

Those were some pretty good memories.
"Surrender??!! You think this letter on my head stands for France?"-- Captain America

Gouki*
Not-So-Newbie
Posts: 64
Joined: Sun Oct 02, 2005 10:38 pm
Location: Australia

Post by Gouki* » Sat Sep 16, 2006 7:43 pm

It's not... a bad game, but it's not exactly a good one either. It's very okay, and a decent enough distraction. I don't think I could stand to play it without frameskip on an emulator, though. It's a very, very slow game. A little too slow.
... Maybe later.

Gokuden553
Banned
Posts: 324
Joined: Fri Sep 15, 2006 2:33 pm
Location: Liverpool in the U.K

Post by Gokuden553 » Sat Sep 16, 2006 8:34 pm

Gouki* wrote:It's not... a bad game, but it's not exactly a good one either. It's very okay, and a decent enough distraction. I don't think I could stand to play it without frameskip on an emulator, though. It's a very, very slow game. A little too slow.
I see you point, it brings back memories of what I did... I always had to frame skip some of the repetetive fights because they would last for ever if I didn't :?

User avatar
MartianOddity
Beyond Newbie
Posts: 119
Joined: Wed Aug 16, 2006 4:17 am

Post by MartianOddity » Sun Sep 17, 2006 5:04 pm

Gouki* wrote:It's not... a bad game, but it's not exactly a good one either. It's very okay, and a decent enough distraction. I don't think I could stand to play it without frameskip on an emulator, though. It's a very, very slow game. A little too slow.
Frameskipping...the most important emulator feature that has to be used to make the game playable. It was slow indeed, very, very slow.

And I don't know what to do on the gravity trainings either. I just randomly press buttons and hope for the best.
Good people last longer!

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Post by Rocketman » Sun Sep 17, 2006 5:19 pm

Was it just me, or did Goku's hair not flare up when he became a Super Saiyan?

User avatar
GI_Judd2287
Beyond Newbie
Posts: 209
Joined: Mon Sep 04, 2006 2:24 pm
Location: Boston USA
Contact:

Post by GI_Judd2287 » Sun Sep 17, 2006 5:37 pm

Rocketman wrote:Was it just me, or did Goku's hair not flare up when he became a Super Saiyan?
Nope, it didn't. It was the exact same sprite but with yellow hair.

Image
"Surrender??!! You think this letter on my head stands for France?"-- Captain America

Gokuden553
Banned
Posts: 324
Joined: Fri Sep 15, 2006 2:33 pm
Location: Liverpool in the U.K

Post by Gokuden553 » Sun Sep 17, 2006 10:11 pm

GI_Judd2287 wrote:
Rocketman wrote:Was it just me, or did Goku's hair not flare up when he became a Super Saiyan?
Nope, it didn't. It was the exact same sprite but with yellow hair.

Image
The same thing happened with Super Saiyan Vegeta, they just used the same sprite and changed his hair yellow.

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Post by Rocketman » Sun Sep 17, 2006 10:28 pm

Gokuden553 wrote:The same thing happened with Super Saiyan Vegeta, they just used the same sprite and changed his hair yellow.
Yeah, but Vegeta's hair is the same in regular and SSJ.

User avatar
Thanos6
Advanced Regular
Posts: 1355
Joined: Fri Apr 14, 2006 11:46 pm
Location: Deep 13
Contact:

Post by Thanos6 » Mon Sep 18, 2006 9:58 pm

Fun game, but the leveling up is VERY slow and tedious, especially when you're trying to get them to the final level. The last two fights are either very easy or very hard, depending on if you have the right items (hint: stock up on Grandpa Gohan. And get Porunga at all costs).

What's fun is to fight Freeza in a "no Goku" challenge. Once he arrives during Freeza's fourth form, don't let him do anything. See if you can pull it off with Piccolo, Vegeta, Gohan, and the humans. It's a wonderful challenge.

I love the way they slipped the Final Flash in there, if you know how to pull it off.

Just wish the graphics were better (Mode 7 aside, it looks like NES), there was more music, and the leveling up wasn't as tedious.

Oh, and that it kept going past Freeza.
Trunks & Goten forever

User avatar
Xyex
I Live Here
Posts: 4978
Joined: Sat Apr 03, 2004 7:15 am
Location: The 7th moon of nowhere, right-side of forever
Contact:

Post by Xyex » Tue Sep 19, 2006 4:41 am

I might go as far to say that Legacy of Goku was better than that.. I'm sorry
Legend of the Super Saiya-jin is so much better LoG I, II, and Buu's Fury. So, so, so much better.
I see what you mean, the Radditz battle was really hard for me aswell... mostly because he's overpowered just like his clone was
The doppleganger is a piece of cake if you're at level 5 or better. Even easier yet, don't enter the cave at all, just train outside until you get warped passed the cave. Don't have to fight the double at all then. 8)
To this day, I still don't know what your supposed to do at the gravity training parts and don't know what your supposed to do to get past them.
The gravity training is the same thing as any other battle. Only in this case you're fighting against the gravity. One sequence is your 'attack' and the other is the gravity 'attacking' you. If you succeed in the training during an attack, it means you hit the enemy. If you fail, you missed. If you succeed when the gravity is attacking it means you dodged, if you fail, you got hit.

If you activate a scouter right before fighting against Dodoria you'll actually be able to see the BP of the gravity during the following training sequence. Those sections can be quite difficult if you're not strong enough, or complete cake walks if you're overleveled.
What's fun is to fight Freeza in a "no Goku" challenge. Once he arrives during Freeza's fourth form, don't let him do anything. See if you can pull it off with Piccolo, Vegeta, Gohan, and the humans. It's a wonderful challenge.
Piccolo can take out Freeza rather easily if you've got him fully powered and have the right items stocked up. I've done it a few times. What's really fun is taking out Freeza quickly with Goku and then using just Piccolo to fight against SSJ Vegeta. 8)
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

Jord
I'm, pretty, cozy, here...
Posts: 1783
Joined: Sun Dec 19, 2004 8:13 am

Post by Jord » Tue Sep 19, 2006 6:03 am

Yeah I remember that Gohan and Piccolo could become ridiciously strong if you train them well. Was there a way to revive dead members BTW? I seem to recall that you automatically get the fighters who died on earth back at a rtain point, but could you revive them any other way?

Oh and those mode7 effects were AWESOME.
Jord doesn't have a avatar because the combination of Jord and a equally cool avatar would cause the universe to implode.

Post Reply