My Prediction for LOG3, LOG4 and LOG5

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My Prediction for LOG3, LOG4 and LOG5

Post by Dayspring » Sun Apr 25, 2004 11:27 am

LOG3: Boo saga (obviously).

LOG4: "Grand Tour" saga+Bebi saga

LOG5: Super 17+Li Shenron saga, or just the Li Shenron stuff.
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Post by Zackarotto » Sun Apr 25, 2004 1:12 pm

That makes sense, assuming they actually do it with GT. They should go back and do it with DB, but then it wouldn't exactly be the legacy of Goku now, would it?

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Post by Xyex » Sun Apr 25, 2004 2:06 pm

Nah, they'd probably just call that Dragonball, Story of the spikey haired kid with a tail who's something of an idiot too. :P

I'm not so sure there ever will be a GT only game made. GT dosen't have the popularity of DB or Z...
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Re: My Prediction for LOG3, LOG4 and LOG5

Post by SaiyaJedi » Sun Apr 25, 2004 2:38 pm

Dayspring wrote:LOG3: Boo saga (obviously).

LOG4: "Grand Tour" saga+Bebi saga

LOG5: Super 17+Li Shenron saga, or just the Li Shenron stuff.
Argh...

Sorry to butt in here, but there is no "Li Shenron." I can see where you got the "Li" from, since there's no real distinction between a capital "I" and a lowercase "l" in sans-serif fonts (Thus "Iishinron" looks like an uncapitalized "Lishinron"), but still... The character's name is YI XING LONG.

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Post by Dayspring » Sun Apr 25, 2004 3:44 pm

Argh...

Sorry to butt in here, but there is no "Li Shenron." I can see where you got the "Li" from, since there's no real distinction between a capital "I" and a lowercase "l" in sans-serif fonts (Thus "Iishinron" looks like an uncapitalized "Lishinron"), but still... The character's name is YI XING LONG.

Thank you, and good day
Thank YOU, actually. Don't follow GT so I don't know what they're called. Other sites called them Li Shenlong or Li Shinron so since I'm used to "Shenron" for the eternal dragon's name, and since both of the names I just listed used "Li", I called it "Li Shenron".
They should go back and do it with DB, but then it wouldn't exactly be the legacy of Goku now, would it?
I used to feel this way too, but most of the interesting DB stuff is all tournament related, and that would steal from the RPG feel if all you had were the battles in restricted spaces. Although a crappy game could be made from the Piccolo Daimao and so on saga.
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Post by SpiritBomb » Sun Apr 25, 2004 3:45 pm

Well..yeah, your right with the Buu saga thing and that could all be easily true..but, like the others say, maybe they wont do GT. I didint even watch it much to be honest. That game makes up their own little adventures too, you should keep in mind so maybe they could squeeze in some stuff like with the Buu saga and still make it revolve around Goku. I would say they should let us change characters for Gotenks and stuff though.
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Post by James R. Cadwell » Sun Apr 25, 2004 10:32 pm

Dayspring wrote:I used to feel this way too, but most of the interesting DB stuff is all tournament related, and that would steal from the RPG feel if all you had were the battles in restricted spaces. Although a crappy game could be made from the Piccolo Daimao and so on saga.
Are you kidding? The nature of Goku's earlier adventures are perfect for the RPG/action style of the Legacy of Goku games. The search for the Dragonballs, the battle with the Red Ribbon Army, etc. There could be a huge number of different side-quests based on the episodes of the anime.

If anything, the Cell Saga was the most restrictive era to set a DB game, and they managed to pull that off.

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Post by PsyLiam » Mon Apr 26, 2004 5:40 pm

Agreed. They added in that MASSIVE "wandering around West City" part to the game to give it added length, and it wasn't based on anything that happened in the show at all. Whereas in DB, Goku actually did wander around West City for a time, so something like that would be dead easy to implement and would actually involve events from the show (such as the fight with the street boxer).

The search for the Dragonballs was also quite short in the show, whereas it took up a good chunk of the game. So, again, it would be far easier to do that in a Dragon Ball setting.

And stuff like Muscle Tower, or the maze that lead to the pirate treasure almost looks designed with game adaptions in mind.
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Post by Alias » Mon Apr 26, 2004 6:01 pm

A DB LOG... Nah. The first was wretched, and the second was only fair. All the quests had to do with finding and retrieving objects... The fights were like something from the NES... The story was convoluted... Bleah!

On the other hand, has anyone here ever played the Wonderswan Color DB game? It's incredible. Easily the best DB/Z/GT game in my opinion. The graphics are adorable and the RPG elements are excellent. It goes from the beginning of DB to end of it. It's in Japanese, and pretty text-heavy, but well worth playing once you learn the systems.

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Post by PsyLiam » Mon Apr 26, 2004 6:10 pm

I won't argue that the first LOG was pretty bad, but the second was much better than "fair". Not OMG WOW SUPER, but it was great fun.

And the story was convoluted? The story was from the show!
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Post by Alias » Mon Apr 26, 2004 6:36 pm

PsyLiam wrote:And the story was convoluted? The story was from the show!
True, but it only showed bits and pieces of the story that made no sense unless you filled in the rest of it yourself. It was as though it was just giving random (and often bland or inaccurate) scenes rather than a complete story.

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Post by PsyLiam » Mon Apr 26, 2004 7:05 pm

That's certainly true of the first game, where you don't even see Freeza until the Final Climactic Battle.

The second game though got around that by having you swap characters. I can't think of any details that were left out.
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Post by James R. Cadwell » Mon Apr 26, 2004 7:10 pm

Alias wrote:
PsyLiam wrote:And the story was convoluted? The story was from the show!
True, but it only showed bits and pieces of the story that made no sense unless you filled in the rest of it yourself. It was as though it was just giving random (and often bland or inaccurate) scenes rather than a complete story.
Eh? The plot progressed very well in Legacy of Goku 2. It was occasionally sidetracked by quests that didn't really pertain to the primary storyline, but all of the major plot points of the Cell Saga were accounted for.

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Post by Alias » Mon Apr 26, 2004 7:31 pm

It's been a long time since I last played it, so I can't remember any parts in particular, but I distinctly remember my biggest complaint being the way the story left out explanations for what was going on. It was jagged and inconsistent.

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Post by James R. Cadwell » Mon Apr 26, 2004 7:37 pm

Alias wrote:It's been a long time since I last played it, so I can't remember any parts in particular, but I distinctly remember my biggest complaint being the way the story left out explanations for what was going on. It was jagged and inconsistent.
I really don't remember explanations for any of the major events being omitted. The game basically used the exact same dialogue as the FUNimation dub to explain all of the important plot points.

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Post by PsyLiam » Mon Apr 26, 2004 7:44 pm

So it does get three main points wrong from using the FUNi dialogue:

1/ How Vegeta attained Super Saiyan status.
2/ The fact that #17 and #18 are cyborgs (although that doesn't really affect things anyway)
3/ The fact that Goku never met Gero and didn't "let him go".

But apart from those, there's nothing missed out that I can think of. And in the context of the game itself, none of those points are relevent anyway.
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Post by Xyex » Mon Apr 26, 2004 10:49 pm

PsyLiam wrote:1/ How Vegeta attained Super Saiyan status.
Um... if Vegeta doesn't attain SSJ like the dub says... then how? I always thought it got that one right...
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Post by PsyLiam » Mon Apr 26, 2004 11:01 pm

The original states that Vegeta tried and tried to attain Super Saiyan status, but couldn't. He got angrier and angrier at himself. Eventually, when on that asteroid, his arger erupted, transforming him.

Goku was pissed off at Freezer. Vegeta was pissed off at himself.

The dub has it that Vegeta got angrier and angrier, but then one day, he "just didn't care anymore". And (somehow) that caused him to transform.

So, it's wrong, but in the actual game itself, it doesn't matter, since it's two lines of dialogue that don't affect anything.
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Post by Xyex » Mon Apr 26, 2004 11:06 pm

Ah, thankies. I'll have to remember that and use it my Fanfics...
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Post by PsyLiam » Mon Apr 26, 2004 11:12 pm

Anger was always the driving force behind the initial SSJ transformation:

Goku: Angry at Freeza killing Kuririn.
Future Gohan: Angry at Artificial Humans killing everyone (but mainly Piccolo, and maybe Kuririn).
Present Gohan: Angry at himself for not being strong enough to help anyone.
Vegeta: Angry at himself for not being able to turn Super Saiyan (the irony!)
Future Trunks: Anger at the death of Gohan.

Goten and Chibi Trunks throw that out the window, but perhaps there was something else. Maybe Bulma slashed Chibi Trunks' pocket money to only 5 billion Zenie a day, or something.

The dub got them all right apart from Vegeta's, I think. That whole explanation was added. The original flashback scene had no talking at all.
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