Dragonball Tenkaichi 2 New Content For Australia.
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Dragonball Tenkaichi 2 New Content For Australia.
I just found out about this a few hours ago at gonintendo.com however I wanted to make sure everybody hears about this. The Wii release of Dragonball Tenkaichi 2 has been delayed in Australia later than any other country however they are getting something for their wait from Nintendo. Australian gamers will be getting extra exclusive content for their release of Dragonball Tenkaichi 2 for the Wii according to Nintendo. So what are you getting for your troubles over in Australia? Well how about 6 new characters, one new battle arena, and little information as of yet in this press release...however it leaves my mouth salivating for me to get this somehow from Australia.
http://aussie-nintendo.com/index.php?v=news&p=8555
http://aussie-nintendo.com/index.php?v=news&p=8555
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Well it won't be anything that's too much of a diffrience I don't think, especialy if past games are any example. I mean if you look at the past diffriences between the DBZ fighters that had regional diffriences they weren't much.
I would probaly agree with your list though Deus, as Hildegarn, Bio-Broly, and Piccolo Diamao are just extensions of what's already there.
I would probaly agree with your list though Deus, as Hildegarn, Bio-Broly, and Piccolo Diamao are just extensions of what's already there.
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I'm kinda wondering if the story mode will have any more of those Budokai 1 style cut-scenes, as in the Ps2 version, there's only 8 out of 354 (not counting the What-ifs) that are on par to Budokai 1's. All the others, IMO, are barely superior to the first Sparking! For one, Gohan anal humping Trunks into unconsciousness isn't exactly a model cut-scene. >_>;;
14 years later
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The australian site I think has gone down...so here is the link where I discovered the news in the first place.
http://gonintendo.com/?p=10250#comments
Yeah, pretty good ideas about whom the extra characters will turn out to be in this Aussie release. In regards to there being a chance that the content will come to the United States...well pretty slim. I mean the Australian release is in English...so if you need a copy that bad you probably can get one online. However, I have been surprised before. Only, let us just reflect on how the Japanese relase of Bodukai 3 got Kuriza and we never did...
http://gonintendo.com/?p=10250#comments
Yeah, pretty good ideas about whom the extra characters will turn out to be in this Aussie release. In regards to there being a chance that the content will come to the United States...well pretty slim. I mean the Australian release is in English...so if you need a copy that bad you probably can get one online. However, I have been surprised before. Only, let us just reflect on how the Japanese relase of Bodukai 3 got Kuriza and we never did...
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I hope so about the special edition.chibi_goten wrote:Awesome!Ash wrote:This news also applies to the European version by the way =)
This is going to be great, I hope we do get Neko Majin.
And yeah, America/Japan will most likely be getting a special edition, maybe 6 months down the line though.
I had no idea that it applied to Europe too..but it makes sense I guess. I was going to wait on purchasing it anyways...thanks to VegettoEX's rant on how it was ok but still doesn't compare to the might of the Super DBZ battle system. This gives me extra incentive to wait on picking one up although I am weak in that I will probably purchase certain games no matter what (say like FFXII).
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Well in the case of Budokai 1, according the director of the series the cut-scenes in the first game took forever to do because of how they tried to match them exactly to the anime, and that they weren't able to continue that process with B2 or B3 as each sequel had a shorter production time then the previous.I'm kinda wondering if the story mode will have any more of those Budokai 1 style cut-scenes, as in the Ps2 version, there's only 8 out of 354 (not counting the What-ifs) that are on par to Budokai 1's. All the others, IMO, are barely superior to the first Sparking!
Note that DBZ fighters now days are made in less then a year on average, and this is why no company can ever do much with them, or as much as they (the developers) or fans want to do with them.
Now they could get an outside group/team to do the cutscenes while the main team focuses on the core game. This is the method Square has used ever since Final Fantasy VIII, ie all the FMVs you see in Square games (post FFVIII) are handled by an outside studio (which I forget the name of, but they were also responsible for animating Advent Children) and this is somewhat of a standard for big companies and FMVs now days. However I don't know if I can think any example where cut-scenes done on the in-game engine were handled by a seperate group, but given that all the current DBZ developers (Dimps, Spike, etc) are small and it's kinda hard to do something similar when the game budgets are so low.
So basicly in order to get the B1 style cutscenes again, either the games need to be developed by bigger developers, or the games themselves need bigger budgets.
6 new characters!?!? A new battle arena! If the greatest hits for PS2 don't have them, I going to be very pissed... *Take a gun with a R29 TM* I think Ozotto might come out...
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.
Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"
Poor guy.[/quote]
Lol'ed.
Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"
Poor guy.[/quote]
Lol'ed.
This is very true, and who'd know better then Miyamoto?Shigeru Miyamoto: "A late game is only delayed, a bad game is bad forever."
The thing is though that people rarely take this into consideration with games, and try to put them out as fast as possible, because the quicker they keep doing them the quicker they can make money.
EA is known for doing their yearly instalments of various series, and unfortunatly DBZ has fallen under the same format in recent years, however the games done in this format still for whatever reason keep selling, even though little changes from game to game, which isn't a suprise given the development time.
And speaking of Miyamoto, that reminds me of how "perfect" the Smash Brothers games are in the sense that its a series of games in which a instalment is only made once per generation of consoles. Mario, Zelda, and Metriod are also somewhat similar where the core games only have like one or two entries in the current gen/Gamecube era, and while I'm not really a fan of Nintendo I do that this is somewhat genius as it builds the anticipation for the next game(s) to incredible levels.
Why don't they just take time?
Well it has to do with the fact that they're always handled by small developers who don't really get a say so in when the game gets to come out, so its mostly the fault of BanDai (the Japanese publisher, though I think Atari is somewhat at fault too, which I'll explain later)
Major companies/dvelopers on the other hand Sony, Microsoft, Nintendo, Capcom, SEGA, Konami, etc, can really take as long as they want with games and when they do it really shows off. Just look at games like Resident Evil 4 and God of War. Games that spent nearly 3 years in production, and really show it off in the end. I mean RE4 is already considered to be one of the greatest games ever made, especialy in the current gen era, and its one the best examples of how what a lenthy production time can do for a game. Zelda: Twighlight Princess is also a good recent example of what a lengthy production time can produce. People complain about how long Blizzard takes to develop their games, but when they finally come out they sell like crazy.
So really the only way now days that we'd be able to get a truly "great" DBZ game that really excels in all aspects (mechanics, gameplay, graphics, etc) would be if a major company acquired the rights (and I really think any of the major ones would do fine/great with it) because someone like BanDai wouldn't be able to boss them around with it and they'd be able to do things on their own terms whatever way they want. However liscensed games are rarely done by major companies, and its one the reasons we as the consumer have so many crappy, or average liscensed games.
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Atari - Now I know a lot of people think that Atari (and/or FUNimation) have nothing to do with the games, and for a long time I thought so too, but in retrospective I'm not so sure. I mean when you look at the yearly instalments, and the fact that the games seem to be more and more tailored to the US market and sell better over here, etc, you can't help but wonder if Atari has gotten a little more involved, like possibly paying (BanDai) to get the games made faster so that they can continue to keep the annual fighting game trend going steady over here.
There's also the fact "coincidently" none of the games in terms of content had ever gone past where FUNimation currently was with the dub. I mean we never saw any character that hadn't appeared in the dub appear in the games. Now there was Cooler and Kurieza stuff in Budokai 2, but of course only in Japan. Then you also had Shin Budokai, a where the story revolved around Movie 12 coincide with the release of Movie 12 in the US. Like it seems to be too big of a coicidence with the content when you look at everything in retrospect.
Oh and (I know this is getting long but) this goes along with what I'm talking about here, but if anyone was wondering why Dimps didn't go straight from Budokai 3 to Budokai 4 (and/or still hasn't) it's because they were getting annoyed with the annual development time restrictions they always had in place and didn't want to keep making games like that, so they stopped. When Budokai 3 was released the producer of the series said "B3 will be the last Z Budokai game for the PS2" Now you could take this as meaning maybe they'd move onto a GT Budokai or Budokai 4 on the PS3, but of course BanDai (and/or Atari) wanting their yearly Z fighting game instalment ditched Dimps in favor of a new company to develop a Z fighting game for them (Spike!) and even though we got Shin Budokai on the PSP, it was produced by the producer of the Sparking series and it's not neccesarliy what Dimps saw as the next Budokai game. To SB's credit though, it did improve upon a lot of things over B3.
Last edited by TAS on Wed Dec 13, 2006 12:56 am, edited 1 time in total.