Game Just Like the Show?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Bomber Greek
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Game Just Like the Show?

Post by Bomber Greek » Wed Feb 13, 2008 6:37 pm

Do you think that there will ever be a Dragon Ball game that plays just like the show? Things as in changing the music when certain things happen, smacking away of energy blasts, and environmental changes such as waves and hills breaking? It would probably be extremely hard to develop, but do you think it could happen?

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Post by SuperSaiyan3Goku » Wed Feb 13, 2008 9:41 pm

OH. MY. GOD. You may have something there.

I thought the Sparking series was good enough to copy the fighting of the series, but not good enough to mirror the series like an RPG would.

I would absolutely love to see a game that completely replicates the series, with Mountains breaking, waves crashing, music changing during dramatic moments, actual music from the series in both versions, not just the Japanese version. I would be so psyched to hear the SSJ3 power-up music when transforming into SSJ3 Goku in the story. :D

As for anything like this ever being made, I'm 50/50. There have probably been games out there that are as dramatic as a DBZ game would be, but it would be incredibly hard to make. Not as easy as just making a DBZ-fighter, that's for sure.

If this kind of DBZ game is released, it might be just an MMOG. Or, I could be wrong, and it could come to Consoles. 8)
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Post by Cartman Blues » Wed Feb 13, 2008 10:15 pm

How about a GTA styled DBZ game with Burst Limit graphics and FULL online compatability(?) and create-a-character. Wait....isn't that the new Dragonball MMORPG?
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Post by JohnnyBoy_Z » Wed Feb 13, 2008 10:23 pm

Legends could've been like that, had it been done right. I think that's what Bandai was going for. Unfortunately, it didn't work out like they had planned. That's why I'm still hoping for a sequel.

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Post by j0ck3 » Wed Feb 13, 2008 11:24 pm

What would be great to really capture the show is to really add some destruction into the game. I mean, Cell himself says that his Kamehameha is going to destroy earth yet when it hits the ground we see a flash of light and some dust on the ground. Maybe he meant that his Kamehameha could destroy a rock if it hit one.

I want to see my attacks literally destroying the earth. There is a game that does that and that is LBZ (LemmingBall Z, its basically DBZ with Lemmings and you could say its like a Worms game in Real Time).

Now imagine we had the Sparking engine (face it this is the best engine for simulating DBZ) and this kind of destruction possibilities (perhaps making it able to charge infinitely to increase the characters strength is a good idea too) and we would have one hell of a DBZ game.

Edit: Another video that isn't as exaggerated

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Post by Bomber Greek » Thu Feb 14, 2008 7:26 am

The infinite charging seems pretty cool...

Although this could easily probably be in any DBZ fighting game, it'd be neat if rocks flew in the air when they charged up or something.

What I'd really like are elements that have only be in the show. If it could work, it would be a hell of a game.

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Post by caejones » Thu Feb 14, 2008 9:31 am

I recall someone mentioning Burst Limit going into a cutscene when Goku deflected a blast from Nappa, or something like that?

I think everything we're talking about is easily doable... just something that requires the kind of time and effort that looks like bad business. What would be nice is if independent groups that were actually interested in making super-awesome games worked on something, and then handed it over to the companies with the licenses to distribute, that way the companies like Spike can save their resources, and maybe still get out their yearly Sparking!, but it'd still be possible for something that breaks the mold without sucking to show up before we all wind up in a nursing home.

... I definitely think we need something more than just fighting. Even if the focus of the game is on action and Napolionic warfare (Bwahaha), additional, almost "mini game-esque" things would make for something more epic. (Though a monstrous DB RPG of death... which I am totally not plugging a thread on at randomness...... would be well welcomed).
Or maybe some manner of fighting engine that lends itself to things more like the show... some manner of conversationing, or non-fighting actions that are involved in the anime's events... crap, have a race-type subgame sometimes (Goku racing to the battle with Nappa... Piccolo and Goku going after Raditz... Trunks going after the Dragon Radar in the Buu saga... people chasing Cell on multiple occasions... people getting away from Freeza to have Dende heal them... Flying to Saichoro's... yeah, I think I've made the point. :P).
And... have things going on simultaneously. Or maybe cut from one to the next (so it's more like the anime) after certain things are met. Like, when fighting Buu with SSJ3 Goku, once certain events in the anime battle have been fulfilled, cut to Trunks?

And as has been pointed out... a lot of features that aren't hard to include have been neglected--destruction isn't _that_ hard (The most we have to worry about is the textures inside craters and destroyed buildings and such), and there are a lot more ki effects that can be easily added. And I'd not mind seeing a more complex ki engine of some kind (though I'd rather finish some projects of my own before elaborating... :sneak: ).
... And I'd like to see supporting characters ... umm... be useful. And not in the Marvel Vs. Capcom style... after all, the thread is about a game that is more like the anime. Think Yajirobe, Krillin and Gohan at the Oozaru Vegeta fight... Babidi (what he actually does... I'm looking at you, Meteor...), Kaioshin, Dende, Bulma? Heck, even King Kai (... Yeah, I like using King Kai and Kaioshin in the same sentence. *shrug*.).
And if we're talking pre-Z stuff, there's way more room forelaboration on the system, as pretty much every little "mini-saga" has a supporting character that doesn't fight (Bulma, Oolong, Puar, Upa, Sno, random Dr. Slump characters... ).

The possibilities are... endless? Or at least exceed one million!
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Post by Bomber Greek » Thu Feb 14, 2008 6:14 pm

I think the minigames could be a bad idea. There are some things that'd be cool, such as running away from Freeza as Kuririn, but small things such as Trunks getting the Dragon Radar could be unpleasant and unentertaining.

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Post by finnishjuoppo » Fri Feb 15, 2008 2:32 am

We already have games just like the show! Well,almost :?

Bandai Playdia's Plan to destroy all the saiyans pt1 and pt2!
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Post by Rocketman » Fri Feb 15, 2008 3:21 am

caejones wrote:And... have things going on simultaneously. Or maybe cut from one to the next (so it's more like the anime) after certain things are met. Like, when fighting Buu with SSJ3 Goku, once certain events in the anime battle have been fulfilled, cut to Trunks?
Please don't do this. That's the worst fucking part of the anime.

"Oh hay, I know you're enjoying this colossal fight between Goku and Majin Vegeta, but we're taking a break from that to watch Goten and Trunks pee"

Fuck that.

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Post by tarrin4ever » Fri Feb 15, 2008 4:18 am

Rocketman wrote:"Oh hay, I know you're enjoying this colossal fight between Goku and Majin Vegeta, but we're taking a break from that to watch Goten and Trunks pee"

Fuck that.
*shutters*

Or that the Freeza vs Goku (the biggest no holds barred slug fest evaaarr!!) ended up being painfully drawn out, but it was really important that we had to see Chichi, Roshi and Yajirobe ALMOST go to Namek.

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Post by Anonymous Friend » Mon Feb 18, 2008 9:06 pm

Didn't one of the Dragonball Z games allow you to either block, dodge, or deflect an oppenents beam attacks or something like that. I really wished these newer game would incorparate something like that instead of only allowing use to do it to the really weak ones.
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Post by Kaboom » Mon Feb 18, 2008 9:09 pm

Anonymous Friend wrote:Didn't one of the Dragonball Z games allow you to either block, dodge, or deflect an oppenents beam attacks or something like that. I really wished these newer game would incorparate something like that instead of only allowing use to do it to the really weak ones.
That was Final Bout, I believe.
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Post by NeptuneKai » Mon Feb 18, 2008 9:09 pm

Anonymous Friend wrote:Didn't one of the Dragonball Z games allow you to either block, dodge, or deflect an oppenents beam attacks or something like that.
Super Butoden 1-3, Final Bout and Hyper Dimension all allowed you to do that.
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Post by Anonymous Friend » Mon Feb 18, 2008 9:12 pm

So, exactly why did they leave that out of the newer ones? Sometimes it's like these developers do even think.
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Post by JohnnyBoy_Z » Wed Feb 20, 2008 5:09 am

finnishjuoppo wrote:We already have games just like the show! Well,almost :?

Bandai Playdia's Plan to destroy all the saiyans pt1 and pt2!
:lol: I forgot about those. We need more interactive Dragon Ball games like that! That would be awesome.

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Post by Komati » Fri Feb 22, 2008 3:24 pm

Anonymous Friend wrote:So, exactly why did they leave that out of the newer ones? Sometimes it's like these developers do even think.
Because the system for all energy attacks sucked in those game ;) Blocking, deflecting, dodging, firing and everything else. That's why they don't have that in newer games :roll:

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Post by Neon Z » Sat Feb 23, 2008 5:41 pm

Anonymous Friend wrote:So, exactly why did they leave that out of the newer ones? Sometimes it's like these developers do even think.
That system is much worse than what is seen in the Sparking series. After someone uses a blast attack, these are the choices possible in the Sparking games:

Dodge
Teleport dodge
Blocking
Barrier (some characters only)
Another beam or ball to start a beam struggle
Absorption (some androids only)

Everything in real time, rather than some exotic input sequence with the character locked in place.

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Post by caejones » Sun Feb 24, 2008 6:51 pm

To the "the blast is coming at me!" cutscene's credit, there's something kinda badass about the character jst standing there while an enormous blast of death rushes at them, then just leaning to the side as it speeds past.
Though generally, beam struggles in Sparking! seem to win. *meh*
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