What do you want in your DB game?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Saiyavenger2941
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What do you want in your DB game?

Post by Saiyavenger2941 » Wed Apr 30, 2008 7:59 am

The title is self-explanatory. Tell the world what you'd like to see in your ideal Dragonball game.

For me? It'd be a true leveling system. Don't just let me add Z-Items to make my characters stronger. No. Let me actually train them and level em up, RPG-style. Part of this would be training characters to do attacks they never learned in the show, such as the Genki Dama for Gohan or Piccolo, or a Kamehameha for Videl. It would give players true customization over their characters, and make multiplayer a whole new ballgame. Instead of fighting the same character, technically, no matter who was using them, it'd be a brand new experience each time.

So, technically, I want a pure mix of an RPG and a fighter. Sparking! Meteor's "Sim Dragon" mode kind of touched on this, and with a few tweaks, like the attack learning system I mentioned above, a full game based on this formula could blow every other Dragonball game out of the water completely.

Thats my idea. Any from you peeps?
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Post by sangofe » Wed Apr 30, 2008 9:26 am

A through action-adventure closely following the story from all of the DB series would be lovable.
Unfortunately, I don't think we'll ever get closer to that than what this one (was it SNES?) game that got released years ago.

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Post by Stan1992 » Wed Apr 30, 2008 10:22 am

I want a simple Dragon Ball Z RPG with level up in Buu Fury's system, in 3d, with multiplayer cooperative and competitive mode and the gameplay similar to the Naruto Uzumaki Chronicles one ! :lol:

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Post by shotkeeper » Wed Apr 30, 2008 11:22 am

A A A a LOT OF extra videos of that cool Art in the Openings.

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Post by Vegeta Jr » Wed Apr 30, 2008 11:46 am

Well the Budokai 3 level up system was similar to an RPG, in the sense that you build up specific qualities. I'm not too fond of characters learning moves that they never did.

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Post by Velasa » Wed Apr 30, 2008 12:43 pm

I basically want Morrowind set in the DBZ universe. Absolute free range travel without invisible walls, you aren't tied down to a specific chain of events and can just run off into the wilderness for a few weeks if you want, you can interact with people and have limited interruptions. You'd be limited by your chi, world events running on at the time and how you interact with people, not by coding that keeps you running in track like an old-fashioned Sonic game. (note- I love those games. But you know what I mean).

I'm really hoping that DBO has some cultural aspects to it basically, so if I don't want to just be on a power quest I can hang out on Nameksei and explore that gorgeous planet with some other green boys. Stuff like that is what I'm really excited about, and dearly hoping to see.
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Post by Casual Matt » Wed Apr 30, 2008 1:39 pm

I've said it before and I'll say it again.

Super Dragon Ball.

Basically Super Dragon Ball Z but solely pre-Raditz characters. Why hasn't this happened yet?

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Post by caejones » Wed Apr 30, 2008 1:58 pm

Typically, if I want it, I take notes on it. Then might try to make it, and fail miserably.

If all goes to plan, maybe I'll try to restart something this summer. No promises.

In any case...

Something that is more fun than "GRARARARARARAR What special defense crap are you using that I can't hit you?".
More specific? Umm... I'll go with the free roaming DB-verse for 9000.
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Post by Saiyavenger2941 » Wed Apr 30, 2008 2:17 pm

Vegeta Jr wrote:I'm not too fond of characters learning moves that they never did.
It's a bit taboo, I know, but think about it. It'd be an insanely brilliant gameplay feature, especially in online battles.
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Post by vicdmx » Wed Apr 30, 2008 2:20 pm

A MMORPG of DB would be great!

Like there would be up to 100 levels and when you start off you will start off killing little monsters but each time you raise your level you are going to have to fight harder monsters and bad guys and when you reach level 99 you will meet Omega Shenron.
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Post by Saiyavenger2941 » Wed Apr 30, 2008 2:23 pm

vicdmx wrote:A MMORPG of DB would be great!

Like there would be up to 100 levels and when you start off you will start off killing little monsters but each time you raise your level you are going to have to fight harder monsters and bad guys and when you reach level 99 you will meet Omega Shenron.
Way ahead of ya, chief.
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Post by Velasa » Wed Apr 30, 2008 2:28 pm

If characters learned attacks they don't use in-show there would have to be some sense in it. Like only people who trained under Kame-sennin or by those who did could learn kamehameha- which does make sense for Videl in this particular reference.

The Genki Dama brings up things that're a little more complicated- this you have to go to the source to get, and the source is pretty far away. It's shown in-series that Son passes kamehameha on to his children through teaching, but not so for this. And the note about Pic makes it a little more complicated, because Genki Dama also asks more of the user and their intentions than kamehameha. Gohan could probably learn it, as evidenced by being able to control it a bit against Veg, but Pic may still have a little too much dark history for it to trust him.

There'd have to be restrictions and things like that taken into account, but if they are then the open-moves can work.
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Post by Saiyavenger2941 » Wed Apr 30, 2008 2:32 pm

Velasa wrote:If characters learned attacks they don't use in-show there would have to be some sense in it. Like only people who trained under Kame-sennin or by those who did could learn kamehameha- which does make sense for Videl in this particular reference.

The Genki Dama brings up things that're a little more complicated- this you have to go to the source to get, and the source is pretty far away. It's shown in-series that Son passes kamehameha on to his children through teaching, but not so for this. And the note about Pic makes it a little more complicated, because Genki Dama also asks more of the user and their intentions than kamehameha. Gohan could probably learn it, as evidenced by being able to control it a bit against Veg, but Pic may still have a little too much dark history for it to trust him.

There'd have to be restrictions and things like that taken into account, but if they are then the open-moves can work.
Videl + Kamehameha X Teamed with Gohan = My dream scenario

But yeah, you hit the target exactly. You'd have to do certain things in order to be able to learn the attacks, like run an errand for Kamesennin, and then you'd actually have to train to learn the attack, through a series of tests and/or minigames.
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Post by vicdmx » Wed Apr 30, 2008 2:33 pm

Saiyavenger2941 wrote:
vicdmx wrote:A MMORPG of DB would be great!

Like there would be up to 100 levels and when you start off you will start off killing little monsters but each time you raise your level you are going to have to fight harder monsters and bad guys and when you reach level 99 you will meet Omega Shenron.
Way ahead of ya, chief.
Oh, i did not even know.
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Post by Saiyavenger2941 » Wed Apr 30, 2008 2:36 pm

vicdmx wrote:
Saiyavenger2941 wrote:
vicdmx wrote:A MMORPG of DB would be great!

Like there would be up to 100 levels and when you start off you will start off killing little monsters but each time you raise your level you are going to have to fight harder monsters and bad guys and when you reach level 99 you will meet Omega Shenron.
Way ahead of ya, chief.
Oh, i did not even know.
Heh, thats a bit surprising, but regardless, I'm glad to have filled ya in.

It seems like it's gonna be a great game. It's the first MMO I have EVER shown an interest in. I just hope there isn't a monthly fee.
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Post by Velasa » Wed Apr 30, 2008 2:41 pm

> < There definately will be a fee attached somewhere.

I'm going to have to fight a delicate balance with the fee, that tilts entirely on seeing more of the Nameccian customization and knowing what you can do besides fighting. I despise the idea of paying for a game you already bought, but if I can get enough out of my green kids and I have a job I'll swallow it.
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Post by vicdmx » Wed Apr 30, 2008 2:51 pm

Saiyavenger2941 wrote:
vicdmx wrote:
Saiyavenger2941 wrote: Way ahead of ya, chief.
Oh, i did not even know.
Heh, thats a bit surprising, but regardless, I'm glad to have filled ya in.

It seems like it's gonna be a great game. It's the first MMO I have EVER shown an interest in. I just hope there isn't a monthly fee.
Well I have a big interest in all different types of MMO likes MMORPGS.
I hope it does not have a monthly fee because even though I am a big DB fan I will not pay for a game that after 6 months or so i will get bored of.
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Post by backthen » Wed Apr 30, 2008 3:02 pm

Basically dragon ball online, once that comes out, ill let you know what changes should be made, if any.

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Post by Kaboom » Wed Apr 30, 2008 4:53 pm

Two main types of things I want:

First off, in general, I agree with others that I want it some form OTHER than a fighting game. Something adventurey, with a reasonable amount of open-ended or free-roaming gameplay. It would use some less intricate version of the Sparking! games' combat system for boss fights. There would be a Final Fantasy-like overworld system. You can fly around between different areas of Earth or whatever planet you're on at the time, and there will be certain areas where you can enter and explore to a reasonable extent. Going to West City would put you in the immediate neighborhood around Capsule Corp, for example, and leaving that area would put you back on the world map above the city. Certain otherwise empty, unimportant areas of the world map would end up turning into battlegrounds during the story.

Actually, this type of game would probably work better for DragonBall or GT. For DB, you'd travel the world on Kinto'Un as Goku, playing through different parts of the early story. For GT, it could focus on the Grand Tour itself and possibly Babi, with the player being Goku, Trunks and Pan for the main story, and possibly Vegeta and Uub for bonus stuff.


But as for fighters, I want a game that primarily focuses on something OTHER than the Raditz-Buu DragonBall Z storyline we've all played through a million times. Even when recent games have included elements, events, and characters from early DragonBall or GT, they're still pretty much just tacked on. I'm tired of playing through DragonBall Z; what I want is a game that is nothing but DB or GT, primarily featuring characters and elements from each of them.

DragonBall

Like I've mentioned recently in another thread, an ideal "DragonBall" game would be best suited as a more technical and traditional fighter, just with DragonBall-level power and abilities factoring in. Stages would be smaller in scale and more damageable, like in Super DBZ.

As a technique-based fighter game, there would be a rather extensive moveset-building and customization system. For the story mode, characters would have costumes, equipment, and movesets appropriate to the current point in the story automatically assigned to them, rather than having clones of the same character but with different movesets like BT3 did.

For example, "Goku [Kid]" would be the most varied out of all of them. At the very beginning of the story mode, he'd have his purple outfit, Nyoi-Bo as a weapon (which only plays in to his moves when equipped, much like with Trunks' sword in one of the Budokai games; I forget which one), Ozaru as a transformation, and not much but the Jan-Ken for special moves. Halfway through the "Pilaf Saga," a low-level Kamehameha would be added to his moves. Later on, say, during the 22nd Budokai, he'd be in the red Kame school uniform, have no Nyoi-Bo due to the Budokai's rules, and have a far larger assortment of moves.

"Goku [Teen]," a.k.a. his 23rd Budokai self, would be a separate character because he's actually physically different. He'd be compatible with most of Goku [Kid]'s moves, but have some of his own exclusives. Say, no more tail means Goku[Teen] can't be assigned Ozaru, but he can fly and launch the Chou Kamehameha, which Goku[Kid] cant'. Same applies to other characters. Piccolo Daimao would be his own character, with separate skins for his older and younger states, and then Piccolo Jr from the 23rd TB would be a separate character. Same for Kuririn; his pudgy-looking kid self was quite different in appearance and ability than his 23rd Budokai self. Tenshinhan, however, didn't really ever change in appearance in DragonBall, so he'd just have separate moves and outfits. Roshi and Jackie Chun might be separate characters, but be able to use
most of each other's moves.

These restrictions are all just for story mode, though. In Vs, Training, Practice, or whatever, you can customize and use the characters however you want, and once you've beat it the first, you can do the same in Story Mode. So essentially, less characters overall, but far more customization. If there IS a huge roster, though, then I'd better be able to recreate EVERY single Tenkaichi Budokai match.

As for Bonus or Secret content, why not a few "What-If" characters? Say, a younger Mr. Satan, or a pre-majin Spopovitch. You COULD implement some DBZ stuff in there, too. Maybe, say, young Gohan? Or even DBZ stuff applied to early DragonBall, like a Fusion of Goku[Kid] and Kuririn[Kid] (Gokuri? Gorin? Kuriku?)

DragonBall GT

A GT game doesn't need to deviate much from what they've done in the Sparking! series. It'd be best off as a sort of "simulator" of the large-scale, cosmically-powered battles that GT had (or should have), focusing on throwing devastating ki blasts and physical blows that send you flying across continents. The characters wouldn't be as crazy-customizable as in the DragonBall game, as the game took place in a relatively short span of time and the characters didn't grow or improve much during the span of it, aside from SSj4. But you'd still be able to swap some different moves and equipment around, and other things to just modify how the character plays instead of needing separate characters. Like giving Trunks his sword, or Story Mode using a tail-less model of Goku with thus no access to Gold Ozaru or SSj4 until his rematch with Babi.



So man, that was way too long. I had my ideal character roster for the two fighters, but I took them out. Anyone else would probably end up with the same lineup, though.
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Post by caejones » Wed Apr 30, 2008 7:39 pm

Regarding a DB Only fighting game...
So I got to taking "I'm tired and these aren't detailed" notes on such a concept after the"Why not great fighting games?" thread. What came to mind was that characters in DB would have to be allowed weapons and other equipment and such, but not in tournaments (just like Kaboom said, pretty much).
And there are other things that would be more prevalent outside of tournaments, right? Like, exploring the area and maybe finding things (Like Dragonballs?). I don't like the idea of fighting over DBs, but... yeah...

As for Z, if any more Z-based fighting games appear, I'd like them to be more focused than what we've been getting. Even when we have games that are stuck with half the story, they try to build the engine as though it's for the entire story.
What I'd prefer would be more focused on each major Arc, I suppose. I.E, the first game would be from the 23rd tournament to Freeza (We have most of the characters for the 23rd tournament already, and the two that don't fight so much afterward (ChiChi and Kami) do fight in Movie1 (Though... I don't really want to go there... Hmm...), so yah, I say, just fill in everything there).

With this sort of focus, the game shouldn't be made as just another DBZ game, but should be built around the elements of the action that are more dominant during that part of the series. For instance, flight is new to most characters in the beginning (And Natural by the fight with Nappa?); we have more diversionary tactics and teamwork (Multiform anyone? And there's the fight with Vegeta post beam struggle, not to mention Nappa, Raditz, and... well jee, pretty much every fight that Goku isn't involved in, and some that he is. :lol: ).
We'd also have room for transformations that aren't reused later (Giant Piccolo, Oozarus, Etc), and the power balance at various points is more easily defined, so focus can go to fighting mechanics and all of that fun stuff.

(Yah, and I made character lists for Pilaf-Daimao, 23rd tournament-Freeza, Trunks-Cell, and Saiyaman-Buu... they actually seemed to get smaller as we go, and with Cell and Buu I was doing some barrel-bottom-scraping. :? ).

But at this point... I'm keeping my vote for Free-roaming start-of-db-to-arbitrary-cutoff adventury action game of awesomeness.

... Wait, didn't I imagine some vaguely Frogger/Sonic/Legends/Sagas fusion at some point that involved much multiplayer and less player fighting player (though not necessarily zero competition...)?
... My imagination is broken.
Sigh.
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