Alrighty then. Unfortunately I don't have any pictures, but I do have a publisher file (I believe) for all the little cards. Unfortunately if you want to play you probably have to make everything (though I can send or upload the publisher file for all the item and objective cards) yourself.
Stats
Right, so. You get a character sheet for each character which has several stats. Unfortunately you have to keep track of that using pencil (but you can just print the sheets on the lowest setting so you won't waste all that much ink).
You've got Speed, HP, MP, Defense, and Attack. To get those up you need to train at certain places, like for example Kame House. You train for I believe 3 or 4 points or something and you can add them to the stat you want.
Speed for example would be nice, cause your speed is the exact number of places you can walk (for example if you have 3 as SP you can move up to 3 spaces in any direction you want). You can only add 1 every time you train for this though.
HP is pretty much your life bar.
MP is for attacks. For some attacks you need a large amount of energy to be able to pull them off.
Attack is how much your regular attack does (and when you perform special attacks like the Kamehameha there's points added to your attack).
Attack will have the points of Defense substracted from it.
Every time you train you can also learn attacks for example Kamehameha or Mafuba or Instant Transmission.
When you have enough attack strength you can also destroy items, places or planets.
We even once decided on a system to base powerlevels on, but that sucked :p
Moving around
Every turn you can do two things with any of your characters and you can choose any 2 of the following:
- Move a character (or if they're together on one spot, move more characters at the same time)
- Draw a card from the item deck that your character is on (so Earth or Namek).
- Start training (every time someone's training you can only do 1 thing per turn).
- Destroy something.
- Summon one of the two Dragons.
- Make a wish.
When you move a character and you want to go faster it's nice to have a vehicle or Nimbus. To travel through space you also need a space ship.
Well, you probably want to make wishes, so in steps you have to get all seven of one kind of Dragonballs on your person (you can hold up to 7 items, or more if you have a HoiPoi Capsule). You can get these by drawing from the item piles. There's also a scouter in there so you can just go through the deck and get the Dragonball you want. Also the Nimbus and Space Ships you can get from these piles.
Then you need to bring them together by moving the characters who have the balls together and then summon the dragon and make your wish. Which can be anything you want. Seriously. Well okay, we did give you some limitations, but for creativity's sake we made a list of things that you CAN'T wish for instead of things that you CAN wish for :p
So for example my brother had me in a pinch once. I had all my characters on Earth and Namek was about to explode (if you don't have enough attack strength it takes three turns for a planet to explode once you've attacked it) and also the Earth's sun was about to explode. I happened to have all the dragonballs so my wish was to swap Earth and Namek. Therefore Namek and the Sun exploded simultaniously while all my characters remained safe. Or my brother once made a portal to the after life so he could learn the Fusion Technique a little faster.
Fights
Unfortunately this might the most boring part of the game, hence why we pretty much avoid fighting until you HAVE to. The fun part of the game is really trying to outwit your opponent by just training hard, running away from super strong characters and collecting all seven dragonballs, which I tell you, is AWESOME. If you get the hang of all the mechanics of the game it's very exciting to have at least one dragonball, cause every one would be after you, but they can't make a wish with just 6 of them.
In any case, the fights. It's pretty much just use attack, substract defense and substract that from HP. But usually from a glance of stats we just forego the whole fight and either just kill the weaker character off or the weaker character forks over his dragonball.
If you do get killed though you write down the character who killed you and then you get send to the King Yemma's Check-in station space in the Other World. From there you can train at all four Kai's (each one has a super training of different stats) or with Kaioshins for fusion or the Mystic upgrade (yeah, we call it Mystic, so sue us :p).
By the way if you reach a certain amount of power, like for example all your stats (except for Speed) range in the 20s you transform to Super Saiyan (or Super Namek or whatever).
Special Stuff
This is for random special stuff I couldn't throw in the other topics.
Use of dice: Even though we call the game "Last Chance" nothing is left up to chance. You DO NOT use dice for this game, there is no randomness except in the Item piles. What you do to decide things is rock, paper, scissors. Need to decide if an attack hits? RPS. Need to decide who gets to go first? RPS. Anything that needs deciding? RPS. It's part of the game.
Races: You can be four kinds of races: Humans, Nameks, Saiyans, Changelings and Androids. In the very convoluted version we made you could also be any other race (and we made a HUGE list even listing animals) but that turned out to be... hard to keep track of. Each has all their different transformations SSJ1 till SSJ3, Super Nameks, Form 1 through 4 for Changelings and every character could become Mystic.
Fusions: Fusion is also a big part of this game. If you own both the Potara Earrings and equip them to two of your characters they'll fuse into one being. Though the left Potara Earring is shuffled into the Namek item pile and the right one in the Earth item pile, so it takes a little searching to find them. I have argued that this might be introducing the items far too quick in the game so I might think of something to postpone their introduction. There's also Fusion Dance which both characters have to learn in the Other World. Though you can also let one of your other characters train another of your characters if you want. The Namekian fusion is also possible but you have to learn that as well. You can fuse Namekians as many times as you want :p
Instant Transmissions and Instantanious Movement: We decided to make Goku's and Kaioshin's versions different from eachother. 'IT' can teleport you to any other character on the board, wherever he or she might be. 'I'm' can teleport you to ANY place you want. Though either move is unfortunately relatively easy to obtain, which kind of sucks, so I might think of something else to introduce that later in gameplay as well.
Body Change: Yeah, even this awesome move is in the game and it works just like in the anime. In fact it works EXACTLY like in the anime. You learn the technique on the Ginyu HQ Planet and attack someone with it. Then you do rock, paper, scissors to see if it hits and then you swap all the stats, but not the attacks. HOWEVER. In the Item pile there're five Frog cards. When someone tries to hit you with a body change you can use your Frog card and the other character will turn into a frog. If that happens the Frog character loses all his items and can only move 1 space and can't attack or draw items. It can only revert back by changing into someone else who's on the same space as he is, whether it be one of your characters or one of someone else's. Or you can just make a wish of course :p
Locking people up: Killing all your opponent's characters is one way to win. By killing I mean that every character ends up in Other World without any possible means of escape, or being killed AGAIN in the Other World and simply vanish forever (that's never actually happened before :p). But... there are other ways of incapacitating characters as well. For one thing you have the Dead Zone. Just learn "Open Deadzone" on the Makyo Star on the space map and you can trap anyone you want (you have to do RPS again). Or you can collect the Denja jar from the item pile and use the Mafuba on someone (remember, if you fail you die). You can also use Tapion's Music Box in the same way. And like in the manga, you can trap someone in the room of spirit and time by destroying Kami's lookout (a bit harsh, but whatever). The characters can be wished back to normal space with the Dragonballs, but if you trap or kill everyone, you will have won.
Other Special Stuff: With Babidi's Crystal Ball and the Paparapappa technique you can control other players. There's a Heart Disease and Medicin. A Powerpole to connect Karin Tower with Kami's lookout. Useless item cards like "GINYU FORCE!!", "Mr. Satan shows off his afro" or "King Kai laughs at you" (and I guess the Frog but that's kinda useful). The Z-sword (for ACTUAL use). Android Absorption hands. A remote controle to switch off every Android in a 5 space radius. Poisonous chocolates. Magic Carpet.
So, I hope you enjoyed reading that and if you have any questions please ask away. I think now I MUST post all the files on the internet, right? In any case, I need to make the game map again, but this time on the computer (we used to have it drawn out) and I need to rewrite the entire rulebook, cause I think we lost that. The Item cards are still pretty much finished though. Please tell me if you want me to go through with it
