Dragonball Z Boardgame

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Dragonball Z Boardgame

Post by worldmonsters » Sat Nov 22, 2008 3:38 pm

Alright, hello folks at Daizex.
Tired and sick of fighting games and specifically RPG games that follow a set story? Tired of the same old characters not giving you enough use for your imagination- Okay, I'll stop now. I'm not advertising, but I wanted to keep you guys interested. Anyway, I created this with my brother about three years ago and I think it's time I shared it with the rest of you guys.

The premise is this. You get a map of the Universe, of the After Life, a detailed map of Earth and Namek with all the places from the manga (and some filler). Then you get one or more objective cards which state your game goal. For example "Wish for Immortality", "Destroy all Saiyans", or "Collect the Dragonballs". Then you create four characters (or more or less) which you can freely decide on race, name, basis stats and all that stuff. And then you just either complete your objective(s) or you can just completely obliterate your oponents.

The cool thing is however... collecting all Earth or Namek Dragonballs will actually result in you actually making a wish. You can actually wish for anything you want and it happens in the game (remember it's a boardgame so you'll have to remember each wish's result). So for example: If you want a character to be immortal, even though it's completely uncalled for and not your objective at all, you can just wish him/her to be immortal. If you want to swap characters around or planets or items or whatever, yeah go ahead. Let your creativity go at wish making. Send people in the Deadzone, retrieve them, lock them in the Denja Jar or the Room of Spirit and Time. The wishing part is just something that is almost impossible in videogames and that's what's so awesome about this game.

In any case if anyone wants to learn more or wants to create it yourself, please let me know and I'd be happy to further explain it (we had an almost impossibly detailed version and a simpler one). Thanks for reading :D

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Post by Thanos6 » Sat Nov 22, 2008 5:56 pm

I am intrigued by your ideas and would like to hear more. :)
Last edited by Thanos6 on Sat Nov 22, 2008 9:17 pm, edited 1 time in total.
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Post by The Tori-bot » Sat Nov 22, 2008 8:15 pm

Thanos6 wrote:I am intrigued by your ideas and would like to hear me. :)
If you want to hear you, I'd recommend speaking. :lol:

Anyway, I have no idea what you're talking about, but it sounds trippin', fo' shizzle.
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Post by worldmonsters » Sun Nov 23, 2008 2:26 pm

Alrighty then. Unfortunately I don't have any pictures, but I do have a publisher file (I believe) for all the little cards. Unfortunately if you want to play you probably have to make everything (though I can send or upload the publisher file for all the item and objective cards) yourself.

Stats
Right, so. You get a character sheet for each character which has several stats. Unfortunately you have to keep track of that using pencil (but you can just print the sheets on the lowest setting so you won't waste all that much ink).
You've got Speed, HP, MP, Defense, and Attack. To get those up you need to train at certain places, like for example Kame House. You train for I believe 3 or 4 points or something and you can add them to the stat you want.
Speed for example would be nice, cause your speed is the exact number of places you can walk (for example if you have 3 as SP you can move up to 3 spaces in any direction you want). You can only add 1 every time you train for this though.
HP is pretty much your life bar.
MP is for attacks. For some attacks you need a large amount of energy to be able to pull them off.
Attack is how much your regular attack does (and when you perform special attacks like the Kamehameha there's points added to your attack).
Attack will have the points of Defense substracted from it.
Every time you train you can also learn attacks for example Kamehameha or Mafuba or Instant Transmission.
When you have enough attack strength you can also destroy items, places or planets.
We even once decided on a system to base powerlevels on, but that sucked :p

Moving around
Every turn you can do two things with any of your characters and you can choose any 2 of the following:
- Move a character (or if they're together on one spot, move more characters at the same time)
- Draw a card from the item deck that your character is on (so Earth or Namek).
- Start training (every time someone's training you can only do 1 thing per turn).
- Destroy something.
- Summon one of the two Dragons.
- Make a wish.

When you move a character and you want to go faster it's nice to have a vehicle or Nimbus. To travel through space you also need a space ship.
Well, you probably want to make wishes, so in steps you have to get all seven of one kind of Dragonballs on your person (you can hold up to 7 items, or more if you have a HoiPoi Capsule). You can get these by drawing from the item piles. There's also a scouter in there so you can just go through the deck and get the Dragonball you want. Also the Nimbus and Space Ships you can get from these piles.
Then you need to bring them together by moving the characters who have the balls together and then summon the dragon and make your wish. Which can be anything you want. Seriously. Well okay, we did give you some limitations, but for creativity's sake we made a list of things that you CAN'T wish for instead of things that you CAN wish for :p
So for example my brother had me in a pinch once. I had all my characters on Earth and Namek was about to explode (if you don't have enough attack strength it takes three turns for a planet to explode once you've attacked it) and also the Earth's sun was about to explode. I happened to have all the dragonballs so my wish was to swap Earth and Namek. Therefore Namek and the Sun exploded simultaniously while all my characters remained safe. Or my brother once made a portal to the after life so he could learn the Fusion Technique a little faster.

Fights
Unfortunately this might the most boring part of the game, hence why we pretty much avoid fighting until you HAVE to. The fun part of the game is really trying to outwit your opponent by just training hard, running away from super strong characters and collecting all seven dragonballs, which I tell you, is AWESOME. If you get the hang of all the mechanics of the game it's very exciting to have at least one dragonball, cause every one would be after you, but they can't make a wish with just 6 of them.
In any case, the fights. It's pretty much just use attack, substract defense and substract that from HP. But usually from a glance of stats we just forego the whole fight and either just kill the weaker character off or the weaker character forks over his dragonball.
If you do get killed though you write down the character who killed you and then you get send to the King Yemma's Check-in station space in the Other World. From there you can train at all four Kai's (each one has a super training of different stats) or with Kaioshins for fusion or the Mystic upgrade (yeah, we call it Mystic, so sue us :p).
By the way if you reach a certain amount of power, like for example all your stats (except for Speed) range in the 20s you transform to Super Saiyan (or Super Namek or whatever).

Special Stuff
This is for random special stuff I couldn't throw in the other topics.

Use of dice: Even though we call the game "Last Chance" nothing is left up to chance. You DO NOT use dice for this game, there is no randomness except in the Item piles. What you do to decide things is rock, paper, scissors. Need to decide if an attack hits? RPS. Need to decide who gets to go first? RPS. Anything that needs deciding? RPS. It's part of the game.

Races: You can be four kinds of races: Humans, Nameks, Saiyans, Changelings and Androids. In the very convoluted version we made you could also be any other race (and we made a HUGE list even listing animals) but that turned out to be... hard to keep track of. Each has all their different transformations SSJ1 till SSJ3, Super Nameks, Form 1 through 4 for Changelings and every character could become Mystic.

Fusions: Fusion is also a big part of this game. If you own both the Potara Earrings and equip them to two of your characters they'll fuse into one being. Though the left Potara Earring is shuffled into the Namek item pile and the right one in the Earth item pile, so it takes a little searching to find them. I have argued that this might be introducing the items far too quick in the game so I might think of something to postpone their introduction. There's also Fusion Dance which both characters have to learn in the Other World. Though you can also let one of your other characters train another of your characters if you want. The Namekian fusion is also possible but you have to learn that as well. You can fuse Namekians as many times as you want :p

Instant Transmissions and Instantanious Movement: We decided to make Goku's and Kaioshin's versions different from eachother. 'IT' can teleport you to any other character on the board, wherever he or she might be. 'I'm' can teleport you to ANY place you want. Though either move is unfortunately relatively easy to obtain, which kind of sucks, so I might think of something else to introduce that later in gameplay as well.

Body Change: Yeah, even this awesome move is in the game and it works just like in the anime. In fact it works EXACTLY like in the anime. You learn the technique on the Ginyu HQ Planet and attack someone with it. Then you do rock, paper, scissors to see if it hits and then you swap all the stats, but not the attacks. HOWEVER. In the Item pile there're five Frog cards. When someone tries to hit you with a body change you can use your Frog card and the other character will turn into a frog. If that happens the Frog character loses all his items and can only move 1 space and can't attack or draw items. It can only revert back by changing into someone else who's on the same space as he is, whether it be one of your characters or one of someone else's. Or you can just make a wish of course :p

Locking people up: Killing all your opponent's characters is one way to win. By killing I mean that every character ends up in Other World without any possible means of escape, or being killed AGAIN in the Other World and simply vanish forever (that's never actually happened before :p). But... there are other ways of incapacitating characters as well. For one thing you have the Dead Zone. Just learn "Open Deadzone" on the Makyo Star on the space map and you can trap anyone you want (you have to do RPS again). Or you can collect the Denja jar from the item pile and use the Mafuba on someone (remember, if you fail you die). You can also use Tapion's Music Box in the same way. And like in the manga, you can trap someone in the room of spirit and time by destroying Kami's lookout (a bit harsh, but whatever). The characters can be wished back to normal space with the Dragonballs, but if you trap or kill everyone, you will have won.

Other Special Stuff: With Babidi's Crystal Ball and the Paparapappa technique you can control other players. There's a Heart Disease and Medicin. A Powerpole to connect Karin Tower with Kami's lookout. Useless item cards like "GINYU FORCE!!", "Mr. Satan shows off his afro" or "King Kai laughs at you" (and I guess the Frog but that's kinda useful). The Z-sword (for ACTUAL use). Android Absorption hands. A remote controle to switch off every Android in a 5 space radius. Poisonous chocolates. Magic Carpet.

So, I hope you enjoyed reading that and if you have any questions please ask away. I think now I MUST post all the files on the internet, right? In any case, I need to make the game map again, but this time on the computer (we used to have it drawn out) and I need to rewrite the entire rulebook, cause I think we lost that. The Item cards are still pretty much finished though. Please tell me if you want me to go through with it :D

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Post by caejones » Mon Jan 19, 2009 1:16 pm

Blah, to necropost, or not to necropost... :(. Well, since it's only a few posts...

I wound up making a DBZ boardgame... ur... several years ago. I'm not sure when... 2001, maybe? It was before 2002, in any case (I wound up drawing the board stuff with colored pencils on a half-sheet of some manner of thick poster... foam... quark... something).
This has... kinda gone through multiple incarnations. First, I had two decks (techniques and 'special'), and you basically just wandered around killing whatever you happen to be in range of. Techniques didn't require learning, it was rather... Eh. Vaguely inspired by the PowerPuff Girls boardgame (where the girls aren't any player's characters, but each player moves them differently, and there are traps and villains and special dice and such).
I made custom dice (just... drew stuff on some wooden cubes, only one of which was actually any different from a normal six-sided die...), and we used the tiny figurines (from the 12-packs?) for characters and such.

Yeah, nowhere near as elaborate as the OPs. Did have Namek and 'Otherworld' though, and a few locations on the Earth map that were kinda special.
Later I wound up trying to design a cardgame. I kept the 'special' deck, but redid the Techniques, characters, locations, Etc. So it was more like an RPG, but... rather monotonous, disorderly and math-intensive (I'm... not entirely sure how the fights were even supposed to work. They just kinda did. :-/...).

So my cousin is into stuff, and I decided to combine the card game with the board game, and look: it's better now! With like, learning techniques (with time/location restrictions), different places with different training benefits, Etc. And somewhere in there we made it so we could have a team of characters rather than just one.
(Though, some special cards were a little in need of adapting... For instance, #16 was available as an assist of sorts, but using numbers for the original system. O.O. In trying to make the Dragonballs fit the story, we've kinda confused ourselves there... since the game doesn't have to turn out like the story at all. XD.).

... I like yours better. Way the heck more organized. And... just... sounds fun. ^^
(And said cousin has attempted making games of his own, given my tendency to be selective of when I get out those I've made. And the dog ate Uub.)

(Hm. Did this warrant a necropost? Given that I'm describing my inferior version, and am intrigued by the subject of this thread... )
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Post by worldmonsters » Mon Jan 19, 2009 1:30 pm

Hahaha, no I say thanks for posting at least something :p After my wall of text it seemed that this post was completely forgotten. Maybe my previous post'll get a little more attention :p I think I kind of get the gist of your version.

Unfortunately that math extensive stuff was about the same as my game (especially when we were calculating power levels, which is kind of neat, but NOT if you have to calculate everything). For the rest you mostly just train at places and put down scores every turn you train there. Maybe a card system like that would improve my game as well as it's really not all about fighting, cause we usually just have a few characters that are majorly powerful and we just decide from looking at the stat cards which one is the strongest and he usually just wins by default.

It would be kind of cool to sit down with a few people and just play the game. Maybe it'd be somehow possible over the internet, but just with a boardgame picture on the internet and you'd upload the stuff you did or something. The problem of course would be cheating, but maybe that can be fixed.

Would anyone be interested in a sort of Internet version? You know I think that might even work if there was someone that was a leader in the game. Hell yeah, now that I think about it, this might be awesome if done on the internet! :o I could even make a timemachine thing and you could travel back in time (cause we'd keep records of everything). However this means we have to actually take turns so I would need at least 2 or 3 dedicated people who are here quite regularly. Anyone who'd like to help out?

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Post by caejones » Mon Jan 19, 2009 1:54 pm

Meep! XD
Meh, as for keeping track of training and the like... we've gotten to just using an abacus to keep track of stuff, and if we run out of room, just trim a low digit or something. (I totally dig the Rock Paper Scissors thing... like, so Dragonball, and takes away the annoying lack of skill with what I've got. ... And "totally dig"? Is that what happens to my language after drinking milk and orangejuice together? :shock: ).

... An online version would be mega kickawexome. 'Eck, if I wasn't stuck behind a firewall with a not-necessarily-safe computer, I'd try setting up a server/program to go with it ...
Actually, I've been trying to get forum games to exist like this for a while now... It's just A) annoyingly complicated and B) I usually use scripts and stuff (that don't work...) and C) nothing I ever did actually had anyone to test it on. XD.

So, um, yeah, whatever works! ^^
(... Accessibility? :( )
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Post by worldmonsters » Mon Jan 19, 2009 2:41 pm

Well, in any case it's going to be a forum only game, but with at least a map picture which gets refreshed every turn or so. So it's going to be a pretty much text base thing.
It'll work one of two ways:

1. Everyone plays open or semi-open. Stats are known to everyone (so you can see that you're not cheating), but your items are hidden. There'll have to be a sort of dungeon master type of person, or God/Kami if you want to get it to be Dragonball-ish, who you can PM or who will PM you.
You get to do everything each turn and then post what you do. If you want to get an item Kami will run a random number generator or something so you know what your item is. Or you fight, train or move or other stuff you could do.

2. Everyone plays closed. Stats are known only to the player and Kami, as well as positions. The only thing that's showing on the map will be powerlevels, which can be easily calculated if I make a small little program in which you can imput stats. This does mean lots of hard work for Kami though. On the one hand this is exciting, because you have absolutely NO idea what the other players are doing, however reading this as an outsider person it would be extremely boring, because all the information would be in a lot PM traffic between the gamers and Kami.

I'd say version 1 is easier to pull off so we should try that one first, but maybe with stats hidden, but positions are shown.

I could try and work that out, but I think I'd really have to PM Mike to ask if we're allowed to have games like this on his site. I don't want no angry Mike :D (I'm also gonna read the FAQ first btw :p)]

EDIT: Checked the FAQ and found nothing. I also PM-ed Mike for permission :)

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Post by Booney » Mon Jan 19, 2009 3:15 pm

I really hope these idea's can be pulled of.
Looks like a fun concept.

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Post by worldmonsters » Mon Jan 19, 2009 3:30 pm

Booney wrote:I really hope these idea's can be pulled of.
Looks like a fun concept.
Thanks :D Wanna join in for a test run (maybe somewhere this week once I figure everything out and we get permission)?

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Post by jda95 » Mon Jan 19, 2009 4:34 pm

Sounds fun!

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Post by Booney » Mon Jan 19, 2009 4:36 pm

worldmonsters wrote:
Booney wrote:I really hope these idea's can be pulled of.
Looks like a fun concept.
Thanks :D Wanna join in for a test run (maybe somewhere this week once I figure everything out and we get permission)?
Sure! :D

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Post by worldmonsters » Mon Jan 19, 2009 4:46 pm

jda95 wrote:Sounds fun!
Thanks :D I hope so.
Booney wrote:Sure! :D
Yay, thank you very much. Still waiting for Mike's reply tho, but it's only been... what? Three hours or something? I'll let you know when he replies tho :p

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Post by Super Ghost Kamikaze » Mon Jan 19, 2009 5:08 pm

Oh, a Dragon Ball MUD, basically? Sounds fun!

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Post by worldmonsters » Mon Jan 19, 2009 5:26 pm

Super Ghost Kamikaze wrote:Oh, a Dragon Ball MUD, basically? Sounds fun!
A MUD? What's that exactly? :p

EDIT: Ah, a quick search on internet resulted in the answer. A Multi-User Dungeon. Yeah, probably something like that. But if people like it enough they can actually play it as a boardgame :p That would be awesome.

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Post by caejones » Mon Jan 19, 2009 8:09 pm

In the event that it's decided not to go here... there's always Daizex: randomness.
Totally just remembered a big flaw in my previous attempts at forum games... I was trying to automate as much as possible, which kinda limits things to a single page of posts...
... Which, of course, is pretty weak.
hm. 1 is probably a good starting point, then. XD.
(I did install a "bunch of stats" scripty thing on my forum though, which pasically has all the stats appear... below the avatar I guess? Not that any of that changes things much... and I think that was open to member-editting anyway... but eh, throwing it out there if it would make managing things any easier at any point...).

Ah, and there's the "kid with a screenreader wants to play~!" part. But we'll cross that bridge when we come to it.
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Post by worldmonsters » Tue Jan 20, 2009 5:38 am

caejones wrote:In the event that it's decided not to go here... there's always Daizex: randomness.
Totally just remembered a big flaw in my previous attempts at forum games... I was trying to automate as much as possible, which kinda limits things to a single page of posts...
... Which, of course, is pretty weak.
hm. 1 is probably a good starting point, then. XD.
(I did install a "bunch of stats" scripty thing on my forum though, which pasically has all the stats appear... below the avatar I guess? Not that any of that changes things much... and I think that was open to member-editting anyway... but eh, throwing it out there if it would make managing things any easier at any point...).

Ah, and there's the "kid with a screenreader wants to play~!" part. But we'll cross that bridge when we come to it.
Hmmm, never knew such a forum existed :o It'd be cooler if it were here tho, but maybe as a testing space that would be better :p Is Daizexrandomness also your forum? I don't know if putting it under the avatar is okay on this forum.
The way I thought would be best (and most easy) is to either put it in the message you post every turn (so every stat of every character) or PM every turn to Kami. The second way would be more cooler for the players involved. Items being hidden is also a major plus I think :p In the boardgame you could also drop items (and couldn't carry more than two Namek Dragonballs XD). This would also be cool if the Dragon Radar actually WORKED as a Dragon Radar. So when you use that item Kami will send you positions on the map :p Damn the ideas XD

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Post by caejones » Tue Jan 20, 2009 6:05 am

Nah, daizexrandomness was put up by a lot of first-ish-generation members before I got here.
Hmm. Actually, some of the item stuff there sounds like it couuld be handled scriptally... but I think I'll drop the scripts thing now since it's not really practical here. XD

If I had to guess, the work involved for Kami would probably wind up needing a Popo... XD.
Though, I think a balance between all the information that gets included in a post and that which Kami needs to keep track of ... Hmm.
(Oh, which makes me wonder... as a forum game, would this involve multiple threads, one (maybe two) specific threads, or might it all revert to PMs. Hmm... Could get crazy depending on how active it gets? )
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Post by Bussani » Tue Jan 20, 2009 6:20 am

This sounds interesting. What you've basically created is a tabletop RPG of sorts. I love the idea of how much freedom there is in it.

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Post by worldmonsters » Tue Jan 20, 2009 6:20 am

caejones wrote:If I had to guess, the work involved for Kami would probably wind up needing a Popo... XD.
I lol'd :)
caejones wrote:Though, I think a balance between all the information that gets included in a post and that which Kami needs to keep track of ... Hmm.
(Oh, which makes me wonder... as a forum game, would this involve multiple threads, one (maybe two) specific threads, or might it all revert to PMs. Hmm... Could get crazy depending on how active it gets?
Good point, but in any case, just ONE thread. Or at least one thread per game (if there's multiple games it can't go in one thread, but I think it's better if it's just one game, or at least one Kami per game :p).
I think I'd like to do movement and at least stuff that the person does (so he could say I'm taking an item, but not actually showing the item, or I'm gonna train here, but not if he's training for the points or for the attack you can learn). The actual thing that the person does should be PM-ed to Kami. However if two players are on the same square on the map the information is put into the thread instead of PM-ed.

I'm kind of more concerned about the battle system, but it could be done like I did before on the boardgame, but it could be more fun. Also how would turns work. Would we go one-by-one (which could fail if there's a person on holiday or something or just not replying fast enough), or should we do a day per turn? Or half a day or something, and you just post a reply and a PM once per day/half day. Or whenever everyone has answered (whether it's in order or not) to Kami, Kami decides if it's time for the next turn. It could work that way :p Maybe we should make a special account for Kami :p (and change passwords every time someone new wants to be Kami :p).
Bussani wrote:This sounds interesting. What you've basically created is a tabletop RPG of sorts. I love the idea of how much freedom there is in it.
Thanks :D I'm also glad if we do it on the forum the creativity you have in doing everything and especially in the wishes would still remain completely :D

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