Infinite World Tier

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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SSJ2bardock
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Infinite World Tier

Post by SSJ2bardock » Wed Dec 03, 2008 9:45 pm

So I've been thinking about this for a while now and I'm certain there's no better place to do this than here. I've been thinking if a Infinite World Character Tier List was possible. A good example of a Tier List can be found at the Smash Wiki and is a lot like the idea that I had in mind. I realize that this is going to be harder to do than one for Brawl because of Infinite World's lack of online play, but I'd like to give it a shot anyway. I'd like to make an at least semi-accurate list of all the characters ranking them in order from most effective to least effective.

Things to take into consideration when ranking characters:

-Attack Power
-Number of transformations
-Effectiveness of said transformations
-Attack strength of Supers and Ultimates
-Effectiveness of Supers and Ultimates
-Base ki level
-Number of ki blasts they can fire
-Ratio of fatigue bar increase (does this differ from character to character?)
-Effectiveness of combos
-Effectiveness of signature Yellow Capsule
-etc

As of now I've only mastered one character (Vegeta) so this is where I need your help. Once I get enough feedback and play the game with all of the characters some more I'll formulate a list for you guys. I'm interested in seeing what everyone has to say.


-EDIT- -EDIT- -EDIT-

This list is for the casual player, so I'm not really looking for things such as combo canceling.
Last edited by SSJ2bardock on Wed Dec 03, 2008 10:38 pm, edited 1 time in total.
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Captain-Sora
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Post by Captain-Sora » Wed Dec 03, 2008 10:16 pm

I'd say Goku would rank pretty high. His canceling is easy to do than most other characters and you can do easy infinite combos with him.

Key:
- = Canceling(when you charge up an attack, as you know if you press X, it would stop and your combo string would restart)
P = Punch/Square
K = Kick/Triangle

Infinities:
PPP then Dragon Fist(Don't use the last hit, stop pressing circle after he does the upper cut, make sure he doesn't use that final kick)
Dragon Fist- (cancel the 3rd hit)
KKKK-
>PKK-
KKKK then Dragon Fist (follow the same DF from the PPP then DF one)

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