Good fanmade DB/Z/GT games?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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sangofe
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Good fanmade DB/Z/GT games?

Post by sangofe » Sun Feb 01, 2009 4:24 pm

I know there are several Dragonball games from all series made by random people on the engine "mugen", but I've never really tested anyone, except one game several years ago. I'm now thinking it might be a funny thing to do, so my question is -- are there decent fanmade games, and what's their names?I think there's been a topic like this before, but found it easier to make a new thread

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Innagadadavida
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Post by Innagadadavida » Sun Feb 01, 2009 4:49 pm

There's a game called "Dragon Ball Z Source." I can't say anything about the quality because I haven't played it. Aparently though it's a fan-made MMORPG.

There's also some good looking DBZ Half-life mods. But I don't have Half-Life.

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Post by NeptuneKai » Sun Feb 01, 2009 7:56 pm

It's not a DBZ game but it's a Powerpuff girl game that borrows HEAVILY from DBZ. It's cooler then it sounds. It's called Powerpuff Z 3 check it out.
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Supa Saiya-Jin Tullece
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Post by Supa Saiya-Jin Tullece » Wed Feb 04, 2009 10:32 am

Lots of MUGEN characters are really good, but you've got to know where to get them.

Try ZGTeam's website to start with, it has a nice bit of great DBZ characters.

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sangofe
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Post by sangofe » Wed Feb 04, 2009 12:08 pm

Did you mean Mugen "games" when you said "characters"?

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Leotaku
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Post by Leotaku » Wed Feb 04, 2009 7:13 pm

In case you're not too familiar with MUGEN, the games consist of characters that people have made. You can download the characters and throw them into a game.

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Post by caejones » Wed Feb 04, 2009 9:27 pm

-_- Stop making me want to add DB/Z characters to my... ur... Ok, back up.
So with visual limitations screwing me over on video games first half of 2008 to a frustrating extent, I finally just decided to throw something together that I could play. Starting with a Fighting system (When I first started with it, I put it in a folder called "Invisible Mugen", but eventually put it in the same folder as a javascript game from almost a year ago so as not to copy sound file unnecessarily).
The system is extremely simplistic; I'd kinda expect a decent DB game to have actual space, whereas this system consists of near/far, left/right, and high/mid/low. Also, I still haven't messed with character art (I've been working on a Character model system for another project, but tacking that onto FiniteStateFighter would be really tedious...), and I get the feeling that graphics are pretty fricken important for anyone to give a pfargtl. (Not that I couldn't make up a storyline to explain lame non-graphics... :P ).
I do have a few characters with very DBZ-based fighting styles (maybe their coming out of DB/Z fanfics as OCs has something to do with it...), and I kinda like how they play (well, one of them really, really likes teleporting... o_o).
I've been kinda wanting to try a crappy DBZ game with this system, but ... would anyone care?
(Oh yeah... I have been able to give wepons/transformations to some characters, but most of these don't last upon being hit, which could prove annoying in a DBZ context. I can work around it, but probably won't if noone's interested. :P ).

On a slightly less hypothetical note, I came across a DBZ Vs Streetfighter mugen game (distributed as a full set and such), but I've not managed to run it (it supposedly works with windows 95/98, though I'm not quite willing to risk damage to my windows98 over it...). Umm... any idea how I'd go about getting that to work on, say, Windows ME? :oops:
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