Dragon Quest: Difference between revisions
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| designs = [[Akira Toriyama]] | | designs = [[Akira Toriyama]] | ||
| music = [[Koichi Sugiyama]] | | music = [[Koichi Sugiyama]] | ||
| publisher = Square | | publisher = Square Enix (prev. "Enix") | ||
| developer = ArtePiazza, Chunsoft, Heartbeat, Level-5, Square Enix | | developer = ArtePiazza, Chunsoft, Heartbeat, Level-5, Square Enix | ||
| spinoff = Additional games, manga, anime, film | | spinoff = Additional games, manga, anime, film | ||
Revision as of 10:28, 27 April 2022
| Dragon Quest | |||
|---|---|---|---|
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"Dragon Quest" 35th Anniversary Logo | |||
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| Debut Game | |||
| Title | Dragon Quest | ||
| Release Date | 27 May 1986 (JP) | ||
| Platform | Nintendo Famicom | ||
| Main Staff | |||
| Creator | Yūji Horii | ||
| Character Designs | Akira Toriyama | ||
| Music | Koichi Sugiyama | ||
| Publisher | Square Enix (prev. "Enix") | ||
| Developer(s) | ArtePiazza, Chunsoft, Heartbeat, Level-5, Square Enix | ||
| Additional Information | |||
| Additional games, manga, anime, film | |||
Dragon Quest (often shortened to ドラクエ Dorakure in Japan, and initially released under the title "Dragon Warrior" in North America) is a Japanese role-playing video game series historically (and still regularly) featuring character designs by Akira Toriyama.
History
The original Dragon Quest grew out of ongoing video game coverage at Shueisha within the pages of Weekly Shōnen Jump, with then-editor Kazuhiko Torishima pushing for development of a game that Shueisha themselves would not necessarily be directly responsible for, but could secure exclusive coverage of (notably above and beyond that of competitors CoroCoro Comics and Famicom Tsūshin / Famitsu).[1] Torishima pitched a role-playing game to be headed by Yūji Horii of Enix, who he had become acquainted with by way of Monthly Playboy writer Akira Sakuma.[2] Torishima then further pitched Akira Toriyama as character designer to capitalize on his ongoing success and further the connection between Shueisha and the game.[1][3] Toriyama did not quite understand the concept at the time, but accepted due to Torishima's insistence (and penchant for following trends), as well as the promise of some side money.[4] Torishima had told Horii that Toriyama wanted to do artwork for the game, which he later learned was only half-true, with Torishima orchestrating the whole relationship.[5]
Character Design Process
Akira Toriyama does not write the stories, character dialog, etc. in the Dragon Quest video games or any of their supplemental media. Rather, Toriyama has historically been responsible for character designs of main characters and villains within the Dragon Quest video games, some of which he may first receive as rough concepts/designs from Yūji Horii himself.
Specifically with regard to the Slime — the now-iconic weak monster that Dragon Quest players will traditionally encounter as their first enemy — Horii explained that he took inspiration from an enemy in the Wizardy video game, doodled his own character design, and passed that along to Toriyama for a "final" version:[6]
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Original Slime design by Yūji Horii: "No fixed shape. A gelatinous, goopy monster. It attaches itself to people's faces, etc. and suffocates them."
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Slime design by Akira Toriyama
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Encountering a Slime in the original Dragon Quest
Toriyama enjoyed designing the minor characters and monsters more than the main characters and "final bosses"[4], and in general approached the designs without much regard for how they would ultimately be adapted in-game:[7]
When it’s ultimately going to be made into a video game, the character sprites will be small, so you can make the design illustrations relatively complex. It’s not like you’re going to draw it in a comic and develop it, and it’s not going to be drawn as animation, so you can ignore the “it would be a pain if I did it this way” aspect. You just have to give them a design with a feature that you can tell “it’s this character” even when they’re small.
— Akira Toriyama
Personal Fandom
Early on in the franchise's production, Toriyama was somewhat famous for losing himself in playing the games[8], and would regularly provide updates on his gameplay and work on the series in the comments published alongside chapters of Dragon Ball during its original serialization in Weekly Shōnen Jump.
Dragon Quest References in Serialization Comments
| Weekly Jump Issue | Release Date | Corresponding Chapter | Original Japanese Text | Kanzenshuu English Translation |
|---|---|---|---|---|
| 1986 #24 | 13 May 1986 | Dragon Ball Chapter 74 | ドラゴンクエストはやばい!仕事ができなくなるので奥さんにとりあげられた | Dragon Quest is dangerous! It got to the point where I couldn’t get any work done, so my wife finally took it away. |
| 1987 #08 | 20 January 1987 | Dragon Ball Chapter 108 | ファミコンのドラゴンクエストⅡは面白すぎて仕事にならないので、しまっちゃいました! | Dragon Quest II on the Famicom is too much fun! Now I can’t get any work done! |
| 1987 #41 | 08 September 1987 | Dragon Ball Chapter 141 | ドラゴンクエストⅢのモンスターをやっと全部かきおえた。ゲームはかなり面白そうだぞ! | I’ve finally finished drawing all the monsters for Dragon Quest III. The game looks like a lot of fun! |
| 1988 #09 | 26 January 1988 | Dragon Ball Chapter 159 | 休みは全部ドラクエⅢでつぶれてしまった。嬉しいやら、悲しいやら。でもとっても面白いよ | I spent my entire vacation playing Dragon Quest III. I’m happy, and sad. But it’s fun. |
| 1989 #33 | 18 July 1989 | Dragon Ball Chapter 223 | ドラクエⅣのデモ画面を見ました!スケールの大きさ、面白さにビックリ!早くしたい!! | I saw a demo screen of Dragon Quest IV! I was amazed at its large scale and the fun of it! I want to play it soon!! |
| 1989 #45 | 10 October 1989 | Dragon Ball Chapter 245 | なんと!!ドラクエⅣの見本版を借りて最後までやりました!!面白い!!期待通りの◎(にじゅうまる)です!! | Whoa!! I borrowed the demo version of Dragon Quest IV and played it to the end!! It’s fun!! A perfect 10, just as I anticipated!! |
| 1992 #46 | 20 October 1992 | Dragon Ball Chapter 395 | 仕事に追われ折角のDQVも終わりまでやっていません。この誘惑を断つのは大変です | Hounded by work, I still haven’t made it all the way to the end of Dragon Quest V. It’s tough resisting this temptation. |
| 1994 #43 | 27 September 1994 | Dragon Ball Chapter 488 | DQVIのラスボスのデザインが完成。我ながらなかなかすごい造形になったので期待してね。 | The design for the final boss of Dragon Quest VI is complete. As far as I’m concerned, I think it took a pretty amazing shape, so look forward to it. |
| 1994 #47 | 25 October 1994 | Dragon Ball Chapter 492 | ふっふっふ,ドラクエとクロノのパッケージイラストを描きあげたぞ!楽しみに待っててね。 | Oh ho ho, I’ve finished drawing the box art for Dragon Quest and Chrono Trigger! Look forward to it. |
Dragon Quest Cameos in Dragon Ball
TBD
Akira Toriyama Involvement in Dragon Quest Works
| Title Screen | Name | Format | Original Release Date | Original Platform | Role(s) |
|---|---|---|---|---|---|
| ドラゴンクエスト Doragon Kuesuto Dragon Quest |
Video Game | 27 May 1986 | Nintendo Famicom | Character Designs Promotional Artwork | |
| ドラゴンクエストII Doragon Kuesuto Tsū Dragon Quest II |
Video Game | 26 January 1987 | Nintendo Famicom | Character Designs Promotional Artwork | |
| ドラゴンクエストIII Doragon Kuesuto Surī Dragon Quest III |
Video Game | 10 February 1988 | Nintendo Famicom | Character Designs Promotional Artwork | |
| ドラゴンクエスト ~勇者アベル伝説~ Doragon Kuesuto Yūsha Aberu Densetsu Dragon Quest: Legend of the Hero Abel |
Television Series | 02 December 1989 | Fuji TV | Character Designs Promotional Artwork | |
| ドラゴンクエストIV Doragon Kuesuto Fō Dragon Quest IV |
Video Game | 11 February 1990 | Nintendo Famicom | Character Designs Promotional Artwork | |
| ドラゴンクエストV Doragon Kuesuto Fuaibu Dragon Quest V |
Video Game | 27 September 1992 | Nintendo Super Famicom | Character Designs Promotional Artwork | |
| トルネコの大冒険 不思議のダンジョン Toruneko no Daibōken Fushigi no Danjon Torneko's Great Adventure: Mystery Dungeon |
Video Game | 19 September 1993 | Nintendo Super Famicom | Character Designs Promotional Artwork | |
| ドラゴンクエストVI Doragon Kuesuto Shikusu Dragon Quest VI |
Video Game | 09 December 1995 | Nintendo Super Famicom | Character Designs Promotional Artwork | |
| ドラゴンクエストモンスターズ テリーのワンダーランド Doragon Kuesuto Monsutāzu Terī no Wandārando Dragon Quest Monsters: Terry's Wonderland |
Video Game | 25 September 1998 | Nintendo Game Boy | Character Designs Promotional Artwork | |
| ドラゴンクエストVII Doragon Kuesuto Sebun Dragon Quest VII |
Video Game | 26 August 2000 | Sony PlayStation | Character Designs Promotional Artwork | |
| ドラゴンクエストVIII Doragon Kuesuto Eito Dragon Quest VIII |
Video Game | 27 November 2004 | Sony PlayStation 2 | Character Designs Promotional Artwork | |
| ラゴンクェスト 少年ヤンガスと不思議のダンジョン Shōnen Yangasu to Fushigi no Danjon Dragon Quest: Young Yangus and the Mysterious Dungeon |
Video Game | 20 April 2006 | Sony PlayStation 2 | Character Designs Promotional Artwork | |
| ドラゴンクエストモンスターズ ジョーカー Doragon Kuesuto Monsutāzu Jōkā Dragon Quest Monsters: Joker |
Video Game | 28 December 2006 | Nintendo DS | Character Designs Promotional Artwork | |
| ドラゴンクエストIX Doragon Kuesuto Nain Dragon Quest IX |
Video Game | 11 July 2009 | Nintendo DS | Character Designs Promotional Artwork | |
| ドラゴンクエストモンスターズ ジョーカー2 Doragon Kuesuto Monsutāzu Jōkā Tsū Dragon Quest Monsters: Joker 2 |
Video Game | 28 April 2010 | Nintendo DS | Character Designs Promotional Artwork | |
| ドラゴンクエストX Doragon Kuesuto Ten Dragon Quest X |
Video Game | 02 August 2012 | Nintendo Wii | Character Designs Promotional Artwork | |
| ドラゴンクエストビルダーズ Doragon Kuesuto Birudāzu Dragon Quest Builders |
Video Game | 28 January 2016 | Sony Playstation 3 Sony PlayStation 4 Sony PlayStation Vita |
Character Designs Promotional Artwork | |
| ドラゴンクエストモンスターズ ジョーカー3 Doragon Kuesuto Monsutāzu Jōkā Surī Dragon Quest Monsters: Joker 3 |
Video Game | 24 March 2016 | Nintendo 3DS | Character Designs Promotional Artwork | |
| ドラゴンクエストXI Doragon Kuesuto Erebun Dragon Quest XI |
Video Game | 28 July 2017 | Sony PlayStation 4 Nintendo 3DS |
Character Designs Promotional Artwork | |
| ドラゴンクエストビルダーズ2 Doragon Kuesuto Birudāzu Tsū Dragon Quest Builders 2 |
Video Game | 20 December 2018 | Sony PlayStation 4 Nintendo Switch |
Character Designs Promotional Artwork |
Notes
References
- ↑ 1.0 1.1 "Kazuhiko Torishima On Shaping The Success Of 'Dragon Ball' And The Origins Of 'Dragon Quest'" (15 October 2016). Forbes. Retrieved: 26 April 2022.
- ↑ "創刊50周年「ジャンプ」伝説の元編集長が語る「鳥山明をめぐる社内政治」" (17 February 2018). AERA dot.. Retrieved: 26 April 2022.
Kanzenshuu Translations Archive: Jump 50th anniversary: the legendary former editor-in-chief talks about the company politics surrounding Akira Toriyama - ↑ "Akira Toriyama Also Looks Back at Dragon Ball!!". Dragon Ball Chōzenshū 4: Dragon Ball Super Encyclopedia. Japan: Shueisha, 09 May 2013. ISBN 978-4-08-782499-5. (pp. TBD)
Kanzenshuu Translations Archive: Akira Toriyama Also Looks Back at Dragon Ball!! - ↑ 4.0 4.1 page 3 in English release
- ↑ page 239 in English release
- ↑ "'Dragon Quest' Creator Sheds Light On The Inspiration For The Slime" (09 July 2010). MTV News. Retrieved: 26 April 2022.
- ↑ "Akira Toriyama Super Interview: 5th Round — Pushing the Possibilities". Dragon Ball Daizenshuu 5: TV Animation Part 2. Japan: Shueisha, 04 November 1995. ISBN 4-08-782755-0. (pp. 206-210)
Kanzenshuu Translations Archive: "Akira Toriyama Super Interview: 5th Round — Pushing the Possibilities" - ↑ "V-Jump December Issue Special Project: “Tera-P”". V-Jump, December 2013. Japan: Shueisha, 21 October 2013. (pp. 453-457)
Kanzenshuu Translations Archive: "V-Jump December Issue Special Project: “Tera-P”"
External Links
- TBD