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==Personal Fandom==
==Personal Fandom==


Early on in the franchise's production, Toriyama was somewhat famous for losing himself in playing the games.<ref>{{Cite magazine|Mag=VJ|Year=2013|Month=December|Date=21 October 2013|Title="V-Jump December Issue Special Project: “Tera-P”"|Page=pp. 453-457}}<br>[https://www.kanzenshuu.com/translations/v-jump-december-2013-akira-toriyama/ Kanzenshuu Translations Archive: "V-Jump December Issue Special Project: “Tera-P”"]</ref>
Early on in the franchise's production, Toriyama was somewhat famous for losing himself in playing the games<ref>{{Cite magazine|Mag=VJ|Year=2013|Month=December|Date=21 October 2013|Title="V-Jump December Issue Special Project: “Tera-P”"|Page=pp. 453-457}}<br>[https://www.kanzenshuu.com/translations/v-jump-december-2013-akira-toriyama/ Kanzenshuu Translations Archive: "V-Jump December Issue Special Project: “Tera-P”"]</ref>, and would regularly provide updates on his gameplay and work on the series in the comments published alongside chapters of ''Dragon Ball'' during its original serialization in ''[[Weekly Shōnen Jump]]''.


===''Dragon Quest'' References in Serialization Comments===
===''Dragon Quest'' References in Serialization Comments===


TBD
{| class="wikitable"
|-
! Weekly Jump Issue
! Release Date
! Corresponding Chapter
! JP Text
! Translation
|-
| 1986 #24
| 13 May 1986
| [[Dragon Ball Chapter 74]]
| ドラゴンクエストはやばい!仕事ができなくなるので奥さんにとりあげられた <明>
| Dragon Quest is dangerous! It got to the point where I couldn’t get any work done, so my wife finally took it away. <Akira>
|-
| 1987 #08
| 20 January 1987
| [[Dragon Ball Chapter 108]]
| ファミコンのドラゴンクエストⅡは面白すぎて仕事にならないので、しまっちゃいました!<明>
| Dragon Quest II on the Famicom is too much fun! Now I can’t get any work done! <Akira>
|-
| 1988 #09
| 26 January 1988
| [[Dragon Ball Chapter 159]]
| 休みは全部ドラクエⅢでつぶれてしまった。嬉しいやら、悲しいやら。でもとっても面白いよ <明>
| I spent my entire vacation playing Dragon Quest III. I’m happy, and sad. But it’s fun. <Akira>
|-
| 1989 #33
| 18 July 1989
| [[Dragon Ball Chapter 223]]
| ドラクエⅣのデモ画面を見ました!スケールの大きさ、面白さにビックリ!早くしたい!!<明>
| I saw a demo screen of Dragon Quest IV! I was amazed at its large scale and the fun of it! I want to play it soon!! <Akira>
|-
| 1989 #45
| 10 October 1989
| [[Dragon Ball Chapter 245]]
| なんと!!ドラクエⅣの見本版を借りて最後までやりました!!面白い!!期待通りの◎(にじゅうまる)です!!<明>
| Whoa!! I borrowed the demo version of Dragon Quest IV and played it to the end!! It’s fun!! A perfect 10, just as I anticipated!! <Akira>
|-
| 1992 #46
| 20 October 1992
| [[Dragon Ball Chapter 395]]
| 仕事に追われ折角のDQVも終わりまでやっていません。この誘惑を断つのは大変です <明>
| Hounded by work, I still haven’t made it all the way to the end of Dragon Quest V. It’s tough resisting this temptation. <Akira>
|-
| 1994 #43
| 27 September 1994
| [[Dragon Ball Chapter 488]]
| DQVIのラスボスのデザインが完成。我ながらなかなかすごい造形になったので期待してね。<明>
| The design for the final boss of Dragon Quest IV is complete. As far as I’m concerned, I think it took a pretty amazing shape, so look forward to it. <Akira>
|-
| 1994 #47
| 25 October 1994
| [[Dragon Ball Chapter 492]]
| ふっふっふ,ドラクエとクロノのパッケージイラストを描きあげたぞ!楽しみに待っててね。<明>
| Oh ho ho, I’ve finished drawing the box art for Dragon Quest and Chrono Trigger! Look forward to it. <Akira>
|-
|}


===''Dragon Quest'' Cameos in ''Dragon Ball''===
===''Dragon Quest'' Cameos in ''Dragon Ball''===
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| Character Designs<br />Promotional Artwork
| Character Designs<br />Promotional Artwork
|-
|-
|  
| [[File:dragon-quest-x-title.jpg|100px|link=]]
| ドラゴンクエストX<br />''Doragon Kuesuto Ten''<br />'''Dragon Quest X'''
| ドラゴンクエストX<br />''Doragon Kuesuto Ten''<br />'''Dragon Quest X'''
| Video Game
| Video Game

Revision as of 16:56, 26 April 2022

This page is incomplete.
Kanzenshuu wiki team members are aware that they must edit this page to add missing information and complete it.
Dragon Quest
Dragon Quest 35th Anniversary
"Dragon Quest" 35th Anniversary Logo
ドラゴンクエスト
Doragon Kuesuto
Dragon Quest
(prev. "Dragon Warrior")
Debut Game
Title Dragon Quest
Release Date 27 May 1986 (JP)
Platform Nintendo Famicom
Main Staff
Creator Yūji Horii
Character Designs Akira Toriyama
Music Koichi Sugiyama
Publisher Square-Enix (prev. "Enix")
Developer(s) ArtePiazza, Chunsoft, Heartbeat, Level-5, Square Enix
Additional Information
Additional games, manga, anime, film
v · d · e

Due to being part of Kanzenshuu's documentation, this article about the Dragon Quest franchise has been written specifically through the lens of Akira Toriyama's involvement. This may appear to give undue importance to Toriyama's role when this background is not taken into consideration.

Dragon Quest (often shortened to ドラクエ Dorakure in Japan, and initially released under the title "Dragon Warrior" in North America) is a Japanese role-playing video game series historically (and still regularly) featuring character designs by Akira Toriyama.

History

The original Dragon Quest grew out of ongoing video game coverage at Shueisha within the pages of Weekly Shōnen Jump, with then-editor Kazuhiko Torishima pushing for development of a game that Shueisha themselves would not necessarily be directly responsible for, but could secure exclusive coverage of (notably above and beyond that of competitors CoroCoro Comics and Famicom Tsūshin / Famitsu).[1] Torishima pitched a role-playing game to be headed by Yūji Horii of Enix, who he had become acquainted with by way of Monthly Playboy writer Akira Sakuma.[2] Torishima then further pitched Akira Toriyama as character designer to capitalize on his ongoing success and further the connection between Shueisha and the game.[1][3] Toriyama did not quite understand the concept at the time, but accepted due to Torishima's insistence (and penchant for following trends), as well as the promise of some side money.[4] Torishima had told Horii that Toriyama wanted to do artwork for the game, which he later learned was only half-true, with Torishima orchestrating the whole relationship.[5]

Character Design Process

Akira Toriyama has historically been responsible for character designs of main characters and villains within the Dragon Quest video games, some of which he may first receive as rough concepts/designs from Yūji Horii. Toriyama does not write the game stories, character dialog, etc.

Toriyama enjoyed designing the minor characters and monsters more than the main characters and "final bosses"[4], and approached the video game character designs...[6]

When it’s ultimately going to be made into a video game, the character sprites will be small, so you can make the design illustrations relatively complex. It’s not like you’re going to draw it in a comic and develop it, and it’s not going to be drawn as animation, so you can ignore the “it would be a pain if I did it this way” aspect. You just have to give them a design with a feature that you can tell “it’s this character” even when they’re small.
— Akira Toriyama


Personal Fandom

Early on in the franchise's production, Toriyama was somewhat famous for losing himself in playing the games[7], and would regularly provide updates on his gameplay and work on the series in the comments published alongside chapters of Dragon Ball during its original serialization in Weekly Shōnen Jump.

Dragon Quest References in Serialization Comments

Weekly Jump Issue Release Date Corresponding Chapter JP Text Translation
1986 #24 13 May 1986 Dragon Ball Chapter 74 ドラゴンクエストはやばい!仕事ができなくなるので奥さんにとりあげられた <明> Dragon Quest is dangerous! It got to the point where I couldn’t get any work done, so my wife finally took it away. <Akira>
1987 #08 20 January 1987 Dragon Ball Chapter 108 ファミコンのドラゴンクエストⅡは面白すぎて仕事にならないので、しまっちゃいました!<明> Dragon Quest II on the Famicom is too much fun! Now I can’t get any work done! <Akira>
1988 #09 26 January 1988 Dragon Ball Chapter 159 休みは全部ドラクエⅢでつぶれてしまった。嬉しいやら、悲しいやら。でもとっても面白いよ <明> I spent my entire vacation playing Dragon Quest III. I’m happy, and sad. But it’s fun. <Akira>
1989 #33 18 July 1989 Dragon Ball Chapter 223 ドラクエⅣのデモ画面を見ました!スケールの大きさ、面白さにビックリ!早くしたい!!<明> I saw a demo screen of Dragon Quest IV! I was amazed at its large scale and the fun of it! I want to play it soon!! <Akira>
1989 #45 10 October 1989 Dragon Ball Chapter 245 なんと!!ドラクエⅣの見本版を借りて最後までやりました!!面白い!!期待通りの◎(にじゅうまる)です!!<明> Whoa!! I borrowed the demo version of Dragon Quest IV and played it to the end!! It’s fun!! A perfect 10, just as I anticipated!! <Akira>
1992 #46 20 October 1992 Dragon Ball Chapter 395 仕事に追われ折角のDQVも終わりまでやっていません。この誘惑を断つのは大変です <明> Hounded by work, I still haven’t made it all the way to the end of Dragon Quest V. It’s tough resisting this temptation. <Akira>
1994 #43 27 September 1994 Dragon Ball Chapter 488 DQVIのラスボスのデザインが完成。我ながらなかなかすごい造形になったので期待してね。<明> The design for the final boss of Dragon Quest IV is complete. As far as I’m concerned, I think it took a pretty amazing shape, so look forward to it. <Akira>
1994 #47 25 October 1994 Dragon Ball Chapter 492 ふっふっふ,ドラクエとクロノのパッケージイラストを描きあげたぞ!楽しみに待っててね。<明> Oh ho ho, I’ve finished drawing the box art for Dragon Quest and Chrono Trigger! Look forward to it. <Akira>

Dragon Quest Cameos in Dragon Ball

TBD

Akira Toriyama Involvement in Dragon Quest Works

Title Screen Name Format Original Release Date Original Platform Role(s)
ドラゴンクエスト
Doragon Kuesuto
Dragon Quest
Video Game 27 May 1986 Nintendo Famicom Character Designs
Promotional Artwork
ドラゴンクエストII
Doragon Kuesuto Tsū
Dragon Quest II
Video Game 26 January 1987 Nintendo Famicom Character Designs
Promotional Artwork
ドラゴンクエストIII
Doragon Kuesuto Surī
Dragon Quest III
Video Game 10 February 1988 Nintendo Famicom Character Designs
Promotional Artwork
ドラゴンクエスト ~勇者アベル伝説~
Doragon Kuesuto Yūsha Aberu Densetsu
Dragon Quest: Legend of the Hero Abel
Television Series 02 December 1989 Fuji TV Character Designs
Promotional Artwork
ドラゴンクエストIV
Doragon Kuesuto Fō
Dragon Quest IV
Video Game 11 February 1990 Nintendo Famicom Character Designs
Promotional Artwork
ドラゴンクエストV
Doragon Kuesuto Fuaibu
Dragon Quest V
Video Game 27 September 1992 Nintendo Super Famicom Character Designs
Promotional Artwork
トルネコの大冒険 不思議のダンジョン
Toruneko no Daibōken Fushigi no Danjon
Torneko's Great Adventure: Mystery Dungeon
Video Game 19 September 1993 Nintendo Super Famicom Character Designs
Promotional Artwork
ドラゴンクエストVI
Doragon Kuesuto Shikusu
Dragon Quest VI
Video Game 09 December 1995 Nintendo Super Famicom Character Designs
Promotional Artwork
ドラゴンクエストモンスターズ テリーのワンダーランド
Doragon Kuesuto Monsutāzu Terī no Wandārando
Dragon Quest Monsters: Terry's Wonderland
Video Game 25 September 1998 Nintendo Game Boy Character Designs
Promotional Artwork
ドラゴンクエストVII
Doragon Kuesuto Sebun
Dragon Quest VII
Video Game 26 August 2000 Sony PlayStation Character Designs
Promotional Artwork
ドラゴンクエストVIII
Doragon Kuesuto Eito
Dragon Quest VIII
Video Game 27 November 2004 Sony PlayStation 2 Character Designs
Promotional Artwork
ラゴンクェスト 少年ヤンガスと不思議のダンジョン
Shōnen Yangasu to Fushigi no Danjon
Dragon Quest: Young Yangus and the Mysterious Dungeon
Video Game 20 April 2006 Sony PlayStation 2 Character Designs
Promotional Artwork
ドラゴンクエストモンスターズ ジョーカー
Doragon Kuesuto Monsutāzu Jōkā
Dragon Quest Monsters: Joker
Video Game 28 December 2006 Nintendo DS Character Designs
Promotional Artwork
ドラゴンクエストIX
Doragon Kuesuto Nain
Dragon Quest IX
Video Game 11 July 2009 Nintendo DS Character Designs
Promotional Artwork
ドラゴンクエストモンスターズ ジョーカー2
Doragon Kuesuto Monsutāzu Jōkā Tsū
Dragon Quest Monsters: Joker 2
Video Game 28 April 2010 Nintendo DS Character Designs
Promotional Artwork
ドラゴンクエストX
Doragon Kuesuto Ten
Dragon Quest X
Video Game 02 August 2012 Nintendo Wii Character Designs
Promotional Artwork
ドラゴンクエストビルダーズ
Doragon Kuesuto Birudāzu
Dragon Quest Builders
Video Game 28 January 2016 Sony Playstation 3
Sony PlayStation 4
Sony PlayStation Vita
Character Designs
Promotional Artwork
ドラゴンクエストモンスターズ ジョーカー3
Doragon Kuesuto Monsutāzu Jōkā Surī
Dragon Quest Monsters: Joker 3
Video Game 24 March 2016 Nintendo 3DS Character Designs
Promotional Artwork
ドラゴンクエストXI
Doragon Kuesuto Erebun
Dragon Quest XI
Video Game 28 July 2017 Sony PlayStation 4
Nintendo 3DS
Character Designs
Promotional Artwork
ドラゴンクエストビルダーズ2
Doragon Kuesuto Birudāzu Tsū
Dragon Quest Builders 2
Video Game 20 December 2018 Sony PlayStation 4
Nintendo Switch
Character Designs
Promotional Artwork

Notes

References

  1. 1.0 1.1 "Kazuhiko Torishima On Shaping The Success Of 'Dragon Ball' And The Origins Of 'Dragon Quest'" (15 October 2016). Forbes. Retrieved: 26 April 2022.
  2. "創刊50周年「ジャンプ」伝説の元編集長が語る「鳥山明をめぐる社内政治」" (17 February 2018). AERA dot.. Retrieved: 26 April 2022.
    Kanzenshuu Translations Archive: Jump 50th anniversary: the legendary former editor-in-chief talks about the company politics surrounding Akira Toriyama
  3. "Akira Toriyama Also Looks Back at Dragon Ball!!". Dragon Ball Chōzenshū 4: Dragon Ball Super Encyclopedia. Japan: Shueisha, 09 May 2013. ISBN 978-4-08-782499-5. (pp. TBD)
    Kanzenshuu Translations Archive: Akira Toriyama Also Looks Back at Dragon Ball!!
  4. 4.0 4.1 page 3 in English release
  5. page 239 in English release
  6. "Akira Toriyama Super Interview: 5th Round — Pushing the Possibilities". Dragon Ball Daizenshuu 5: TV Animation Part 2. Japan: Shueisha, 04 November 1995. ISBN 4-08-782755-0. (pp. 206-210)
    Kanzenshuu Translations Archive: "Akira Toriyama Super Interview: 5th Round — Pushing the Possibilities"
  7. "V-Jump December Issue Special Project: “Tera-P”". V-Jump, December 2013. Japan: Shueisha, 21 October 2013. (pp. 453-457)
    Kanzenshuu Translations Archive: "V-Jump December Issue Special Project: “Tera-P”"

External Links

  • TBD