2016 marks the 10th anniversary* for the PS2 release of cult-classic and underrated gem that is SDBZ. *Technically speaking 2016 marks the 11th anniversary of the original Japanese arcade release, but most people are familiar with the PS2 release
So what's your favourite aspects, memories and so forth from the game? Was it the crisp, vibrant manga-imitating graphics? The groovy soundtrack? Its SF-approach to the cast, combat and gameplay? Discuss!
I personally remember working my way through Demon King Piccolo's skill-tree and unlocking Maou Rebirth Ranbu (in the original: 大魔王覚醒乱舞 [daimaou kakusei ranbu; The Great Demon King's Boisterous Dance of Revival]) that certainly disappoints with its infernally complex input-command leading to a rather anti-climatic attack. Indeed, the mindboggingly complex star-input-command worked like an F-finger to my younger self back then
I remember being initially disappointed by the lack of a proper story mode or free battle vs mode, but warming up to it more over time. Teaching Vegeta the Kamehameha was cool, and those Dragon Finishes looked awesome.
Come to think of it, 2016 also marks the 10th Anniversary of Shin Budokai 1 and Tenkaichi 2. What a year 2006 was for DBZ games.
I remember really enjoying Super DBZ. I liked the color palette customizing, the manga look, having adult Chi-Chi as a playable character. I wish the NA release had a Japanese audio option though. I think we'd just gotten another game at that time that had both languages and I was sad Super DBZ was dub only.
1. The OST is really good. That's one of the first things that stood out to me.
2. The Manga like graphics. Just beautiful.
3. The traditional Street Fighter inputs made the gameplay so smooth to me. Goku has a friggin Shoryuken with the DP motion, a Kamehameha with a Hadouken motion, and a Super Kamehameha with a Shinkuu Hadouken motion. Trunks' Cyclone Blast is a 720 motion akin to Zangief's Final Atomic Buster, which I absolutely sucked at doing in the beginning.
4. The Skill-Tree/Inheritance system. Seeing Freeza use a Kamehameha is awesome. I also enjoy learning different techniques with characters. I remember when I learned that one Vegeta Super that looked like a pseudo Psycho Crusher!!
5. Mecha Freeza's design and fighting style. How can you not love it? I wish he would've fought like that in the series.
6. It's an Arcade fighting game.
7. The stages are great. I also like the transition to other stages.
8. Dragon Finishers! My only disappointment is that everyone didn't have one.
Super Dragon Ball Z is easily one of my favorite DBZ games of all-time. I wouldn't mind an HD release with additional characters and online play somewhere down the line with on. Very unlikely, but it'd be great.
"First I whip it out! Then I thrust it! With great force! Every angle...! It penetrates! Until...! With great strength...! I... ram it in! In the end... We are all satisfied... And you are set free...!" ~Dante~
90sDBZ wrote:Come to think of it, 2016 also marks the 10th Anniversary of Shin Budokai 1 and Tenkaichi 2. What a year 2006 was for DBZ games.
Well now isn't that just terrifying? It was a good year, for sure.
Super DBZ is something I only really learnt to appreciate in recent years. I'm still a BT3 man, but it definitely has way more depth than I initially gave it credit for.
Shin Budokai 1 was alright. The story was pretty good until stuff like Vegeta becoming Majin Vegeta again, Future Trunks and Cell saga Gohan somehow being throw into the mix and Kid Buu in Hell happen. Went from a decent retelling of Fusion Reborn to bad fan fiction very fast. Tenkachi Budokai 2 was a big improvement over the first game, but still need some work. Super DBZ in my opinion was the best DBZ game of 2006 in my opinion.
I really enjoyed the game when I actually played and appreciate it for being the franchise's first ever serious attempt that being a competitive fighter but it was obviously spreading itself too thin.
Sucks I can't find anyone to play it with.
BTW Arika and Crafts & Meister are the developers. Noritaka Funamizu (who formerly worked on Street Fighter II) was the director.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am
I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
Immensely underrated game, and one of my personal all time favourite in the Dragon Ball videogame library. And prior to Burst Limit, the closest a Dragon Ball beat-em-up ever came to being a pure, skill based fighting game.
Spoiler:
Akira Toriyama wrote:My policy is to try and forget things once they’re over. Since if I don’t discard the old and focus on what’s new, I’ll overload my brain capacity. I still haven’t lived down going, “Who the heck is Tao Pai-pai?” that one time I was talking with Ei’ichiro Oda-kun. But the fact that there are still people reading the series after all this time… All I can say is; “thank you.” Really, that’s all.
Akira Toriyama wrote:Drawing Dragon Ball again reminded me of two things--how much I love it, and how much I never want to do it again.
Kunzait_83 wrote:And if you're upset because all this new material completely invalidates the tabletop RPG rulebook-sized statistical system and flowchart for the characters' "canonical Power Levels" that you'd been working on painstakingly for the last bunch of years now... well I don't think there's a kind, non-blunt way of saying this, but that's 100% entirely your own misguided fault for buying so deeply into all this nonsensical garbage in the first place. And that you also have IMMENSELY skewed and comically backwards priorities in what you think is most important and needed to make a good Dragon Ball story.
Zephyr wrote:Goodness, they wrote idiotic drivel in a children's cartoon meant to advertise toys!? Again!? For the ninetieth episode in a row!? Somebody stop the presses! We have to voice our concern over these Super important issues!
Kamiccolo9 wrote:Fair enough, I concede. Sean Schemmel probably has some kind of hidden talent. Maybe he is an expert at Minesweeper. You're right; calling him "talentless" wasn't fair.
Michsi wrote: Mon Jul 04, 2022 11:29 amIn Super Piccolo got yelled off the stage by Vegeta in the U6 Tournament arc and lost to Jiminy Cricket in the ToP , he deserved 15 new transformations with his theme song played by Metallica in the background.
FoolsGil wrote:I liked its distinct charm, due to a choice of giving quality over quantity. You can always count on Capcom to create a solid fighting game.
Precisely its quality-over-quantity approach to the cast that meant that each character felt unique and fresh (of course certain character-pairs shared somewhat similar movesets such as Piccolo & Demon King and A#18 & A#19 ) whereas the uniqueness and freshness of the characters in other DBZ titles have suffered greatly due to their quantity-over-quality approach. Also it was not Capcom who developed the game, but rather Arika and Arts and Craft which consisted mostly of Capcom staff if I recall correctly (could be wrong) thence lending SDBZ the SF-hallmarks. Indeed, it could be argued that certain characters mimic ever so slightly the traits of SF ones i.e. Piccolo = Dhalsim, Majin Vegeta = Gouki (mainly the idle power-pose), A#16 = Zangief and so on.
Super DragonBall Z released on my birthday in NA. so i will probably play a lot of Super DBZ then.
and if you want to celebrate a few 10th anniversary of Super DBZ here are some release dates.
JP 06-29
EU 07-14
US 07-18
AU it only has 2006 no month or day.
Super DBZ is still my favorite DBZ game to this day. I remember being initially disappointed by the "small" roster, and the "washed out" colors, & blocky graphics. I still don't think it's as pretty as Budokai 3, however, as time has moved on I grew to really appreciate it for what it is. Everyone has a unique move set as opposed to everyone being the same. There's so much strategy to be had with each character. Super DBZ is the main reason I decided to keep my PS2.
Sadly, Super DBZ is the one DBZ game none of my friends will play with me, because I've always have a knack for its play style. For some reason, even though I always beat them at any Street Fighter or KOF game, they still enjoy playing with me, but they're all so miserable playing Super DBZ with me.
I'm hoping for an online rerelease that has online play. I don't need an HD remaster. Just gimme a raw port of the PS2 version.
"Hey girlfriend, why don't you throw a few more punches? Afraid you might break a nail or somethin?"
Ken - Street Fighter II
Haji wrote:Yes, i would love to see a PS3 port of Super DBZ with online support. maybe some day.
What would be an added boon would be seeing SDBZ played at tournaments such as EVO, the game certainly has the potential. A PS3/PS4 port of SDBZ could ideally attract attention/popularity enough for it to be played at such events.
It was definitely a hated game when It first came out, but once people got burnout on budokai they jumped to it and loved it, Same happened to me and my friend, so much fun times were had. Definitely one of the best DB Games ever made. a Collection of Super Dragon Ball Z and Tenkaichi 3 in HD would be greatly appreciated
There's room for only one snake, and one big boss.
So, I was only 10 years old when Super Dragon Ball Z came out in that summer of 2006. I'll be turning 20 in February. I initially hated Super Dragon Ball Z. The only games I had played prior to that one were the Budokai games and the first Sparking game. Also, outside of just DB games, I had never played a Street Fighter game or anything similar. So I didn't get the inputs and why they were like that. Eventually, I sold my PS2 and all my games to get a XBox 360 in 2008. Around early 09 I started playing Street Fighter 2 and Street Fighter 4, and that's finally when the game clicked with me. So fast forward to last January, I buy a PS2 off eBay along with Budokai 3, Infinite World, and Super DBZ. I ended loving Super DBZ the most. It's honestly one of the best DBZ games ever made.
Tanooki Kuribo wrote:If Toriyama joined Kanzenshuu, he'd probably forget his login name and password.
Kamiccolo9 wrote:
JacobYBM wrote:No, why would it? It's fiction. The strength of the characters is not possible to reach in reality.
I mean, you're pretty open about looking at cartoon porn. Why would you do that? It's fiction. The proportions of these women are not possible to reach in reality.
Super Dragon Ball Z was one of the first Dragon Ball games I played and it's also one of my favourites titles for PS2, it was cool to spend hours playing it and I even have the entire OST on my phone