"Dragon Ball Super" Animation Staff Discussion

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Nafno » Fri Mar 04, 2016 9:35 pm

Ajay wrote:
Nafno wrote:Are you talking about the change of director or is there some new information that I've missed?

Thanks.
Primarily that, yeah. Though the recap episode, alongside throwing multiple supervisors at a single episode, certainly helps get things done in a more timely manner.
I think is hurried to assume that the change of director is a step to fix Super, it could be something else, like Chioka having to work on another project.

The thing about multiple supervisors is something for future episodes or is it happening with last ones? Because if episode 33 already had more supervisors, it is not working.

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Ajay » Fri Mar 04, 2016 9:41 pm

Nafno wrote:I think is hurried to assume that the change of director is a step to fix Super, it could be something else, like Chioka having to work on another project.

The thing about multiple supervisors is something for future episodes or is it happening with last ones? Because if episode 33 already had more supervisors, it is not working.
It's one of many possibilities. I agree that making any outright assumptions is silly, don't worry. With Hatano now top-credited, it's more than likely that Chioka is doing other things.

The multiple supervisors have been fairly prevalent throughout the series. Recently, 31, 32, and 33 all had multiple supervisors. Considering the nobodies that worked on 33, at least the episode was mostly on-model, even if the movement itself was utterly terrible for the first half. That's pretty much all that the supervisors can really do. Correct where possible and try to actually throw some key animation of their own in.

They're steps, but whether or not they're effective steps is a totally different topic. It's hard to really say so early on as to whether anything will change, but I guess we'll see!
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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Nafno » Fri Mar 04, 2016 9:50 pm

I actually tell myself, everytime I watch something made by Toei, "animation and art is gonna be horrible, try to enjoy the rest", so, if it ends up being true (with is sadly most of the times) I can still enjoy the rest, like I am doing with Super, and if it ends up being great (Asura) I have a big surprise.

But yes, it would be so good to have this show better drawn and animated. I am not talking about Hunter x Hunter 2011 level or anything, just average or slightly good. One can only dream...

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Araki » Fri Mar 04, 2016 9:55 pm

Bear in mind that multiple supervisors is nothing to write home about in the current anime scene where everyone fights schedules. Jojo Stardust Crusaders often had up to 7-8 animation supervisors in their episodes. The director change is also something Toei has done a few times before, and it's not unusual for a director, character designer or whatever to get involved with a different work and step out - which we don't know at this point since they tend to keep the name in the credits.

So it's not like we're seeing anything out of the ordinary here, really, other than that key animation frame thing that is purely speculative. I do believe Toei might be pulling some extra effort behind the scenes, but it's probably not something we can easily perceive.

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Ajay » Fri Mar 04, 2016 10:01 pm

Absolutely, I agree.

I figured it was a given that we were all speculating at this point. I suppose I should be clearer for the sake of not spreading any misinformation.
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Re: "Dragon Ball Super" Animation Staff Discussion

Post by JulieYBM » Fri Mar 04, 2016 10:30 pm

The fact that episodes are using as many supervisors as they are is already a sign that somebody is at least trying to make each episode good. The alternative is just one supervisor.
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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Wezenheim » Sat Mar 05, 2016 1:12 pm

Have we heard anything about the staff for upcoming episodes yet?

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Sodhi » Sat Mar 05, 2016 5:11 pm

Wezenheim wrote:Have we heard anything about the staff for upcoming episodes yet?
Nope, not yet. Those should be out by 7-9 of March

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Lookerman » Sun Mar 06, 2016 3:24 am

Araki wrote:Bear in mind that multiple supervisors is nothing to write home about in the current anime scene where everyone fights schedules. Jojo Stardust Crusaders often had up to 7-8 animation supervisors in their episodes. The director change is also something Toei has done a few times before, and it's not unusual for a director, character designer or whatever to get involved with a different work and step out - which we don't know at this point since they tend to keep the name in the credits.

So it's not like we're seeing anything out of the ordinary here, really, other than that key animation frame thing that is purely speculative. I do believe Toei might be pulling some extra effort behind the scenes, but it's probably not something we can easily perceive.
Yeah, I know why they may need up to that amount of ADs per episode, but sometimes it can get pretty damn ludicrous (I've seen episodes of shows that have like 6-7 animation supervisors, yet only has just as many Key Animation, none of them being said supervisors).

Thing is, I don't see DBS's schedule even remotely close to sorting itself out with the way it's going between the late staff changes, lack of time and the newbies making up most of the non-Toei Philippines staff as of late. Hell I doubt it ever will at this rate.

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Psykomatik » Wed Mar 09, 2016 7:11 am

Episode 35:
Scenario: King Ryū
Director: Takeshita Ryuchi
Storyboard: Yukio Kaizawa
Animation Supervisor: Osamu Ishikawa

Episode 36:
Scenario: Makoto Koyama
Director: Karasawa Kazuya
Storyboard: Hiroyuki Kakudo
Animation Supervisor: Masahiro Shimanuki

Episode 37:
Scenario: Yoshitaka Toshio
Director: Hideki Hiroshima
Storyboard: Yukio Kaizawa
Animation Supervisor: Yuichi Karasawa

Episode 38:
Scenario: Yoshitaka Toshio
Director / Storyboard : Kōhei Hatano
Animation Supervisor : Naoki Tate

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Khin » Wed Mar 09, 2016 7:25 am

Naoki Tate on Monaka vs. Hit ? This is going to kick ass. :crazy: :crazy:

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Ajay » Wed Mar 09, 2016 7:38 am

Bye bye, King Ryu! I guess the assumption that he was handling scripts for the entire arc was wrong then.

Supervisors look nice, at least. I knew it was Ishikawa for the next episode.
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Re: "Dragon Ball Super" Animation Staff Discussion

Post by DragonBalllKaiHD » Wed Mar 09, 2016 8:19 am

King Ryu wrote the scripts for six straight episodes, including #35. He will be back. He's still the (unconfirmed) series composer.

On other note, I will be looking forward to seeing Naoki Tate in action for Monaka versus Hit.

Karasawa Yuichi is a regular after all. It's nice to have an additional regular to 5-man rotation. Now we have six regular animation supervisors.

Kitano is taking a long break from the tight schedule it seems. He hasn't worked on the series since Golden Freeza arc. If the source is correct, then it will be over ten episodes in between for him, at minimum.

Edit: Well, well, he did indeed work on #33 with Toma Seizo.
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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Hujio » Wed Mar 09, 2016 9:45 am

Psykomatik wrote:Episode 35:
Scenario: King Ryū
Director: Takeshita Ryuchi
Storyboard: Yukio Kaizawa
Animation Supervisor: Osamu Ishikawa
That's actually Ken'ichi Takeshita.
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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Wezenheim » Wed Mar 09, 2016 10:28 am

SSJ3 Vegeta wrote:Naoki Tate on Monaka vs. Hit ? This is going to kick ass. :crazy: :crazy:
Tate is the exact person I wanted for that fight. I think watching Monaka fight would be really fun with him at the helm. Much hype (if that really is the fight that is going to happen in that episode).

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Araki » Wed Mar 09, 2016 11:29 am

DragonBalllKaiHD wrote:Kitano is taking a long break from the tight schedule it seems. He hasn't worked on the series since Golden Freeza arc. If the source is correct, then it will be over ten episodes in between for him, at minimum.

Edit: Well, well, he did indeed work on #33 with Toma Seizo.
He also worked on episode 29 prior to that, so he's still a regular as always.

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by JulieYBM » Wed Mar 09, 2016 11:40 am

Karasawa Kazuya is coming over from World Trigger, it seems. That or they just needed someone to director Kakudou Hiroyuki's storyboard while he was busy...probably directing over on Kindaichi Shounen no Jikenbo R. This should be an interesting looking episode. I love Karasawa's work on World Trigger.

It's also interesting to see that Tate Naoki's next episode is seven weeks after his last. I hope that means he can turn in a good episode, especially if he is assigned good animators.
Ajay wrote:Bye bye, King Ryu! I guess the assumption that he was handling scripts for the entire arc was wrong then.

Supervisors look nice, at least. I knew it was Ishikawa for the next episode.
It was going to catch up eventually. A single script alone usually takes two weeks.
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Re: "Dragon Ball Super" Animation Staff Discussion

Post by Sodhi » Wed Mar 09, 2016 12:03 pm

Awesome, except Shimanuki(I just dont like his style anymore) the schedule for Animations Supervisors is awesome.

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by The Doc » Wed Mar 09, 2016 3:16 pm

Ishikawa and Shimanuki seem like the perfect pick me up after what we've been getting visually the last two episodes. So excited for their episodes, they rarely disappoint.

I like the animation in Episode 31 a lot, but considering Karasawa didn't work on that alone, I'm worried it may have looked good due to the support. So I'm optimistic, but semi-worried. Hope he can pull another one out of the bag.

Still not a personal fan of Tate much, but I think he's definitely improved a little with each episode. Episode 32 was definitely one of his better looking episodes, fingers crossed he can do Hit's debut justice.

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Re: "Dragon Ball Super" Animation Staff Discussion

Post by FortuneSSJ » Wed Mar 09, 2016 5:00 pm

Kinda afraid of Naoki Tate art for Episode 38.
Hope he at least makes a good cut like he did with SSB Goku vs Golden Freeza. I can try to ignore the horrible art, if he delivers something like that.
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