"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ArchedThunder » Fri Jul 01, 2016 2:58 pm

I'm really digging all the new changes, the new UI is amazing and we even get a glimpse at some CAC stuff, we see a girl in a TP Saiyan armor that has Celipa's kneepads and we see a dude in the background when a Namekian is talking to Nail who is wearing what looks like Vegeta's Cell/BoG armor but brown. I really hope this means we might get to recolor any outfit we want. The location and frequency of the "TP" logo also has me thinking we'll be able to pick a logo or symbol to put on your outfits.

Also with the new transformation system I'm really curious to see what they'll do with Freeza and Cell's various forms.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zelvin » Fri Jul 01, 2016 3:03 pm

Kanassa wrote: What do you mean by that?
The devs have said that it would be "very familiar to those who played XV1", meaning they're rehashing a lot of the story from the previous game, and since XV2 is focusing on a new Time Patroller, everything our CaC did in the 1st game is practically pointless and that characters story is over, or at best stalled until they figure out how to push it forward.

They haven't given us anything to go on. We're getting movie villains and some what ifs, but the main Plot of XV1 isn't being progressed in XV2 at all.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Fri Jul 01, 2016 3:03 pm

So with enemy HUDS, does that mean there will no longer be bullshit infinite spam they can pull off?
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Fri Jul 01, 2016 3:03 pm

ArchedThunder wrote:I'm really digging all the new changes, the new UI is amazing and we even get a glimpse at some CAC stuff, we see a girl in a TP Saiyan armor that has Celipa's kneepads and we see a dude in the background when a Namekian is talking to Nail who is wearing what looks like Vegeta's Cell/BoG armor but brown. I really hope this means we might get to recolor any outfit we want. The location and frequency of the "TP" logo also has me thinking we'll be able to pick a logo or symbol to put on your outfits.
That seems to be one of the new Time Patrol outfits, like the Selypa one you mentioned. It has the same Capsule Corp logo on the chest.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Psycho50501 » Fri Jul 01, 2016 3:11 pm

I'm Pretty sure they will have the hair styles change. Wasn't that one of the major complaints in the CAC category... I'm pretty damn sure we will get a ton of new hairstyles... 15 hairstyles just don't cut it..... In my honest opinion they should put in every existing hairstyle from the Dragon Ball series... if they can put every single Dragon Ball costume, why not every hair style.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Fri Jul 01, 2016 3:14 pm

Zelvin wrote:
Kanassa wrote: What do you mean by that?
The devs have said that it would be "very familiar to those who played XV1", meaning they're rehashing a lot of the story from the previous game, and since XV2 is focusing on a new Time Patroller, everything our CaC did in the 1st game is practically pointless and that characters story is over, or at best stalled until they figure out how to push it forward.
Just because it's focusing on another character doesn't mean everything done in the first game is pointless. Especially since the devs have also said how the old time patroller will have a big role in this game (It's hinted that he/she will be a mentor of sorts).
They haven't given us anything to go on. We're getting movie villains and some what ifs,
That is somthing to go on. We have F!Trunks actually comming in to help. Movie Villains comming in the main timeline, we have future Gohan thrown into the mix along with Time Patroller Trunks. We have Time Breaker Janembra seemingly (Since none of the other possesed Villains seem to have that insignia on their foreheads). We have Bardock witnessing God Goku VS Frieza. They've given penty to go on, even if it's just in speculation.

It's already seems to be miles better then the first game story-wise where we only got to see the what if divergnces for thirty seconds at the most.
but the main Plot of XV1 isn't being progressed in XV2 at all.
Progressed? Aside from the Towa loose end (Which Trunks's narration implies will be tied up) the plot finished.
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Fri Jul 01, 2016 3:24 pm

Kanassa wrote:We have Time Breaker Janembra seemingly (Since none of the other possesed Villains seem to have that insignia on their foreheads).
I'm sure it will be distributed to select villains just like Demigra's Fiendish possessions from the last game, as Broli has the mark on his forehead as well.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Fri Jul 01, 2016 3:39 pm

TheDevilsCorpse wrote:
Kanassa wrote:We have Time Breaker Janembra seemingly (Since none of the other possesed Villains seem to have that insignia on their foreheads).
I'm sure it will be distributed to select villains just like Demigra's Fiendish possessions from the last game, as Broli has the mark on his forehead as well.
That reminds me, in the trailer...

[*]Turles and Slug are in Villainous mode, but have no 'Time Breaker' markings on them.

[*]Cooler isn't in Villainous mode.

[*]Both Broly and Janemba have the 'Time Breaker' mark on their foreheads.
Unless we're getting a third villain who can also possess people, maybe other movie villains will be there for more then one saga?
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zelvin » Fri Jul 01, 2016 3:43 pm

The TP from XV1 acting as a mentor is a neat idea, but then the logical fallacy hits with a glaring question; Why is the most powerful hero-guardian of time sitting behind a desk? Because that is what's happening. We already established that Trunks' wish in XV1 effectively created someone that can conceivably counter any threat to the entire universe and all of Time itself. So for the protagonist CaC of XV2 to just be some student to the Time Patrollers makes you feel like some second-string child trying to sit at the grownups table.

Movie villains and what if scenarios aren't new. We got all that in previous games. This doesn't feel like a new game. It feels like patched DLC we were supposed to get for XV1, but they instead decided to hold it back so they could get us for full price again. Also, Trunks implying the story gets tied up is meaningless. We have the Time Breakers to contend with. Not just Mira and Towa, but their entire organization. That, by itself, would be a great story without redoing all of the Z-Sagas All. Over. Again.

I don't mind replaying the Sagas, I really don't. But that shouldn't makeup most of the Story. The Story of Our Character shouldn't be dependent on going through the same events as last time. We need actual Development. An actual struggle between the Patrollers and Breakers. And not some hiccup with the timeline. I want to be excited for the story and not feel like I've already done it ten times over.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Fri Jul 01, 2016 3:52 pm

Kanassa wrote:That reminds me, in the trailer...

[*]Turles and Slug are in Villainous mode, but have no 'Time Breaker' markings on them.

[*]Cooler isn't in Villainous mode.

[*]Both Broly and Janemba have the 'Time Breaker' mark on their foreheads.
Unless we're getting a third villain who can also possess people, maybe other movie villains will be there for more then one saga?
In XV, sometimes the villains slipped in an out of the basic Fiendish possession. Coola is shown with the dark purple aura starting to form around him in his true form for a brief second of the cutscenes before it cuts away to the battle scenes of him in his transformed state.

It could be a new character. There was an elderly looking demon guy next to Towa in the recent Heroes trailers that we couldn't get a good look at, but he has a similar marking to Demigra's bling (with a different color jewel). Though it could also just be that Towa and Mira are back and both of them have powered up into Dark Towa and Mira unlocking his Super Saiyan state.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Fri Jul 01, 2016 3:59 pm

I know it's too early but it doesn't seem they brought Time Breaker Bardock, I hope they did. :(

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Fri Jul 01, 2016 4:00 pm

Zelvin wrote:The TP from XV1 acting as a mentor is a neat idea, but then the logical fallacy hits with a glaring question; Why is the most powerful hero-guardian of time sitting behind a desk? Because that is what's happening.
Is it? WHere does it say this?
We already established that Trunks' wish in XV1 effectively created someone that can conceivably counter any threat to the entire universe and all of Time itself.
No, his wish was for a strong warrior who could help him defend time (Even though he has many other people to help him).
So for the protagonist CaC of XV2 to just be some student to the Time Patrollers makes you feel like some second-string child trying to sit at the grownups table.
I see it as more of a Hero No Acedamia situation (I hope I wrote down the ttle right), we're working our way up to take the old time patroller's place. And even if it wasn't, I don't see how just fighting beside him is pointless. PLus, how does this make all of their previous acomplishments pointless?
Movie villains and what if scenarios aren't new. We got all that in previous games.
The concept isn't new, most of the concepts in any modern game aren't new. Butthe way they're going about them seem much better compared to other DBZ games where at best you got two lines of dialouge and a fight (Tthough if I remember correctly, Tag Team did What if's very well)
This doesn't feel like a new game. It feels like patched DLC we were supposed to get for XV1, but they instead decided to hold it back so they could get us for full price again.
Yes, it's a sequel. Most game sequels will feel like that because they're abusing the same assets and core engine with some upgrades and improvements.
Also, Trunks implying the story gets tied up is meaningless. We have the Time Breakers to contend with. Not just Mira and Towa, but their entire organization.
Your complainnt is that the story of XV1 wasn't progressing in XV2, but unless XV2 has Mmira and Towa forget about the old time patroller, I don't see how that's true. And if we have the entire orginisation to deal with, that's definatly more progression.
An actual struggle between the Patrollers and Breakers. And not some hiccup with the timeline.
I'm not a fan of constantly repeating the Z sagas, but these 'hiccups' in time (Though I'd refer to them more as complete U-Turns in time) ARE us struggling against the Breakers; because this is the entire point of the breakers. THey screw up time.
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Hellspawn28 » Fri Jul 01, 2016 4:18 pm

I think the game looks great. The story looks bigger than the first game seeing that we can allow the timeline to change at any time depending on our actions. It looks like we may have a more open world game as we are able to travel across Namek. The gameplay looks much faster and smoother than the first game. People say the game looks like DLC for the first game, but I don't think that's true. Remember in 2006 when people said that "Budokai Tenkaichi 2 looks like a expansion pack than a real game". When Tenkachi 2/Sparking Neo came out, people end up liking it much more than the first game.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Fri Jul 01, 2016 4:23 pm

dbzfan7 wrote:So with enemy HUDS, does that mean there will no longer be infinite spam they can pull off?
Nope. Your Ki drains even in SSJ. So no more spamming.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zelvin » Fri Jul 01, 2016 4:24 pm

Kanassa wrote: No, his wish was for a strong warrior who could help him defend time (Even though he has many other people to help him).
He says "Time itself", which makes it an abstract wish. The summoned figure wouldn't just maintain events in the timeline, they'd have to be able to defend the very notion of Time, from beginning to end. Which leaves the possibility open of this figure having the capacity to defeat and surpass anyone who has or ever would exist.
I see it as more of a Hero No Acedamia situation (I hope I wrote down the ttle right), we're working our way up to take the old time patroller's place. And even if it wasn't, I don't see how just fighting beside him is pointless. PLus, how does this make all of their previous acomplishments pointless?
Because the new Patroller is essentially just doing them again himself, which takes away from your previous accomplishments as now just any of them could've done the same job just as well. Which takes away the entire notion of the CaC from XV1 being special or important.
The concept isn't new, most of the concepts in any modern game aren't new. Butthe way they're going about them seem much better compared to other DBZ games where at best you got two lines of dialouge and a fight (Tthough if I remember correctly, Tag Team did What if's very well)
It's the idea that they want it to feel special despite it feeling like we got punished for not having them before. Recall, we got pretty much all of these characters in previous titles. Then XV1 comes around, and a huge chunk of those character rosters we were so used to has suddenly disappeared and we were left with a rather mediocre experience over all.

I'm glad we're getting them back, but that shouldn't be a key feature or selling point of the game. I should just be expected for us to have them at this point.
Yes, it's a sequel. Most game sequels will feel like that because they're abusing the same assets and core engine with some upgrades and improvements.
I know how sequels work. However, good sequels like Halo2-3, Advance the plot and story in a big way and make that the main focus. Bad squels, like CoD, don't care at all about the story aspect and only survive by tweaking the mechanics and graphics.
Your complainnt is that the story of XV1 wasn't progressing in XV2, but unless XV2 has Mmira and Towa forget about the old time patroller, I don't see how that's true. And if we have the entire orginisation to deal with, that's definatly more progression.
But we're not getting that, and that's the point. Right now, they haven't given us any indication that this Story is progressing. Everything mentioned thus far just has it stalling and I can only figure they're doing that so they can drag us into buying the 3rd installment in the next 18months.
I'm not a fan of constantly repeating the Z sagas, but these 'hiccups' in time (Though I'd refer to them more as complete U-Turns in time) ARE us struggling against the Breakers; because this is the entire point of the breakers. THey screw up time.
But there is a reason behind their actions. It isn't just to dick with continuity. It's to gather power enough or create enough of a distortion to allow Towa to release the Makai Realm from the seal placed on it, allowing the demons to invade the universe and take control of everything. It isn't about minor skirmishes in Time, it's about their Endgame. The thing they are building towards.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lord Beerus » Fri Jul 01, 2016 4:39 pm

Just watched the trailer and the breakdown videos from Rhymestyle, and I'm very, very, very intrigued by what I saw and heard. I love the new characters that have been introduced (I love Janemba), as well the fine tuned mechanics with transformations and how ultimate's are used (Thank God ultimate's now drain ki while you're a SSJ) and I really like addition of new stages for local multiplayer. I'm still not entirely sold on the story mode, but with more details about that I think I'll be very interested in that.

This is shaping up to being a great game. :)

Also, I don't know if anyone knows this but: http://uk.ign.com/articles/2016/07/01/d ... -announced

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zenkashuu » Fri Jul 01, 2016 4:49 pm

The irony is that many of the gameplay mechanics that people are hyped about where already in previous games.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by miguelnuva1 » Fri Jul 01, 2016 4:50 pm

So the six local stages are

1. Hell
2. Supereme kai planet
3. Cell games
4. Islands
5. Wasterland
6. World Tourment

I can see Namek and maybe a city stage being added.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Fri Jul 01, 2016 4:51 pm

Anime Kitten wrote:
dbzfan7 wrote:So with enemy HUDS, does that mean there will no longer be infinite spam they can pull off?
Nope. Your Ki drains even in SSJ. So no more spamming.
I meant the CPU. I knew the ki spam from players is gone. But in PQ's, the CPU could spam like a MOFO. Now that they also have HUDS that are visible, I suppose it means no PQ Spam bullshit.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Hellspawn28 » Fri Jul 01, 2016 5:01 pm

Zenkashuu wrote:The irony is that many of the gameplay mechanics that people are hyped about where already in previous games.
You could say that most DBZ games before they come out. Not to mention, we have a bigger story mode and able to travel to different worlds like Namek. At least the single player mode looks like it will be great.
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