Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
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Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
...And that's cool.
Only other games that did were Budokai 3 (the first to do it), Super Dragon Ball Z, and Burst Limit (it was nerfed in Shin Budokai and Infinite World). Tenkaichi only had it when he did his grab and Raging Blast only had it as a signature move.
Understandable since he only used it twice during the 23rd Tenkaichi Budokai.
Only other games that did were Budokai 3 (the first to do it), Super Dragon Ball Z, and Burst Limit (it was nerfed in Shin Budokai and Infinite World). Tenkaichi only had it when he did his grab and Raging Blast only had it as a signature move.
Understandable since he only used it twice during the 23rd Tenkaichi Budokai.
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
Piccolo also used his stretching abilities in the DBZ Movie 5.
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
The arm stretch attacks were pretty useful for my playthrough as a Namekian.
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
Hopefully Xenoverse 2 will be the second game to capitalize Piccolo's Great Namek form from Dragonball, which only appears in Dragonball Online.
...well I guess Slug could count, but it'd be better if Piccolo does it or something.
...well I guess Slug could count, but it'd be better if Piccolo does it or something.
Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
I like his stretching abilities to be included, but what I don't like is when they basically become his entire move set. In the anime he uses the ability here and there, but not as often as in Xenoverse. In Budokai 3 it was handled well in that it was a useful way to break your opponents guard from a distance and start off combos. In that game he had plenty of normal attacks too.
It's nice to have character uniqueness but not in a way that takes away all finesse from their fighting style.
It's nice to have character uniqueness but not in a way that takes away all finesse from their fighting style.
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
Well its nice that they're incorporating it now into his attacks; though I did notice 3 different ways it has been used in the games.
Burst Limit - "Elastic-Band" used for Quick multiple Jabs
Raging Blast - "Grappling Hook" used to pull enemies toward you. (Most accurate)
Xenoverse - "Duo Whips" used for long range lashes.
To be honest I like the RB grapple usage of the namekian arms best. If a game could utilize all three styles in some way, that would be an interesting character.
Burst Limit - "Elastic-Band" used for Quick multiple Jabs
Raging Blast - "Grappling Hook" used to pull enemies toward you. (Most accurate)
Xenoverse - "Duo Whips" used for long range lashes.
To be honest I like the RB grapple usage of the namekian arms best. If a game could utilize all three styles in some way, that would be an interesting character.
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
He had stretching moves way back in final bout as well... So 20 years ago...
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
Before that even. Super Butouden 1 at least. Might've had them in something even before that.z_cherub wrote:He had stretching moves way back in final bout as well... So 20 years ago...
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities
I like that it utilizes his stretchy arms.
What I would like to see added in XV2 is his "giant size" form added as a special move. Like you can transform into it, but only for a limited period of time.
What I would like to see added in XV2 is his "giant size" form added as a special move. Like you can transform into it, but only for a limited period of time.