Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

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Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

Post by DBZAOTA482 » Fri Jul 08, 2016 4:36 pm

...And that's cool.

Only other games that did were Budokai 3 (the first to do it), Super Dragon Ball Z, and Burst Limit (it was nerfed in Shin Budokai and Infinite World). Tenkaichi only had it when he did his grab and Raging Blast only had it as a signature move.

Understandable since he only used it twice during the 23rd Tenkaichi Budokai.
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

Post by Lord Beerus » Fri Jul 08, 2016 6:05 pm

Piccolo also used his stretching abilities in the DBZ Movie 5.

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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

Post by ekrolo2 » Fri Jul 08, 2016 6:44 pm

The arm stretch attacks were pretty useful for my playthrough as a Namekian.
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

Post by BlazingBarrrager » Fri Jul 08, 2016 7:09 pm

Hopefully Xenoverse 2 will be the second game to capitalize Piccolo's Great Namek form from Dragonball, which only appears in Dragonball Online.

...well I guess Slug could count, but it'd be better if Piccolo does it or something.

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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

Post by 90sDBZ » Sat Jul 09, 2016 6:29 am

I like his stretching abilities to be included, but what I don't like is when they basically become his entire move set. In the anime he uses the ability here and there, but not as often as in Xenoverse. In Budokai 3 it was handled well in that it was a useful way to break your opponents guard from a distance and start off combos. In that game he had plenty of normal attacks too.

It's nice to have character uniqueness but not in a way that takes away all finesse from their fighting style.

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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

Post by SingleFringe&Sparks » Mon Jul 11, 2016 10:54 pm

Well its nice that they're incorporating it now into his attacks; though I did notice 3 different ways it has been used in the games.
Burst Limit - "Elastic-Band" used for Quick multiple Jabs
Raging Blast - "Grappling Hook" used to pull enemies toward you. (Most accurate)
Xenoverse - "Duo Whips" used for long range lashes.

To be honest I like the RB grapple usage of the namekian arms best. If a game could utilize all three styles in some way, that would be an interesting character.
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

Post by z_cherub » Thu Jul 14, 2016 10:49 am

He had stretching moves way back in final bout as well... So 20 years ago...

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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

Post by The S » Sun Jul 17, 2016 2:44 pm

z_cherub wrote:He had stretching moves way back in final bout as well... So 20 years ago...
Before that even. Super Butouden 1 at least. Might've had them in something even before that.
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Re: Xenoverse is one of the few DBZ games to capitalize on Piccolo's stretching abilities

Post by Chuquita » Sun Jul 17, 2016 3:03 pm

I like that it utilizes his stretchy arms.

What I would like to see added in XV2 is his "giant size" form added as a special move. Like you can transform into it, but only for a limited period of time.
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