Why do we still not have a Dragonball Z game with proper environmental destruction?

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MasterVampire
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Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by MasterVampire » Sat Jul 30, 2016 1:53 am

I've been watching some gameplay videos of that new DBZ game Xenoverse2 and why in this current generation do we still not have proper real time environmental destruction in these games?

I really thought Xenoverse2 would improve on everything but it still has that crappy effect where if you knock someone into the ground there is a tiny crater which disappears 1 second later.
Similar to this:
Image
(I think thats a gif from the first game but its pretty much the same thing in 2)

Is it really that hard of a thing to implement ?

Anyone who has watched the anime knows that these characters, even the weakest ones now can blow up planets and knock others into mountains etc... So when your playing the games and the launch off some huge ultimate attack its so immersion breaking when there isn't even a scorch mark left on the ground.

I liked how in the PS2 game Budokai 3 if you had a character who could do an ultimate move some would show the planet getting wrecked from space and afterwards the stage would change to some barren landscape but sadly other games dont do that anymore
Image

Ultimate Tenkaichi on Xbox 360 while it kinda sucked had some environment destruction but it was always the exact same type and wasn't dynamic which was shitty.
Image

So whats it going to take to get a real authentic DBZ game?

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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by SSJ God Gogeta » Sat Jul 30, 2016 2:36 am

I'm gonna say it comes down to the type of game and the budget.

Xenoverse is a much different game then it's predecessors, it's not as in-game cutscene heavy. It was easy back in the day because for example as shown above with Coola, all you do is push a button and the fight stops to go into a cutscene, reenacting what happens in the show (charge attack, say a quip, fire the damn thing) and then cuts to pretty much the same stage but now grey and on fire. Xenoverse doesn't do it's ultimate's that way. It's quick and doesn't interrupt the flow of the battle. It might not look as cool but meh...

Next is the budget. DB is not a triple A title... It doesn't have a triple A budget. Some things I see the DB fan base ask for in a game at times can be quite nonsensical.
They wan't a game like Xenoverse where they can charge up an attack and fire it in real time with no cutscene or anything and blow up the planet completely, taking the battle to space, all while having AMAZING graphics and the whole nine yards... That just ain't being realistic...

Now that's not to say everyone's like that but still... You can't please everyone.
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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by Scarlet Spider » Sat Jul 30, 2016 5:30 am

Didn't you post this on NeoGAF? Budget is most likely the reason.

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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by sintzu » Sat Jul 30, 2016 5:40 am

DB isn't a triple A game with a huge budget and we're lucky when a game gets 2 years worth of development time which isn't enough for something like that.

Maybe XV2 could've done something similar if they didn't waste their time and budget on that boring city no one will play in.
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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by SSJ God Gogeta » Sat Jul 30, 2016 5:53 am

sintzu wrote:Maybe XV2 could've done something similar if they didn't waste their time and budget on that boring city no one will play in.
I'm gonna be that guy who waits until he gets his hands on the game before coming to the conclusion that the new city they made is boring. I'm going to give it a chance, that seems fair.
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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by sintzu » Sat Jul 30, 2016 5:58 am

SSJ God Gogeta wrote:I'm gonna be that guy who waits until he gets his hands on the game before coming to the conclusion that the new city they made is boring. I'm going to give it a chance, that seems fair.
I wouldn't have said that if they completely changed it's gameplay from last time but it seemed like it was still as slow and boring as before.
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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by donkeyjack » Mon Aug 01, 2016 3:23 am

SSJ God Gogeta wrote:I'm gonna say it comes down to the type of game and the budget.

Xenoverse is a much different game then it's predecessors, it's not as in-game cutscene heavy. It was easy back in the day because for example as shown above with Coola, all you do is push a button and the fight stops to go into a cutscene, reenacting what happens in the show (charge attack, say a quip, fire the damn thing) and then cuts to pretty much the same stage but now grey and on fire. Xenoverse doesn't do it's ultimate's that way. It's quick and doesn't interrupt the flow of the battle. It might not look as cool but meh...

Next is the budget. DB is not a triple A title... It doesn't have a triple A budget. Some things I see the DB fan base ask for in a game at times can be quite nonsensical.
They wan't a game like Xenoverse where they can charge up an attack and fire it in real time with no cutscene or anything and blow up the planet completely, taking the battle to space, all while having AMAZING graphics and the whole nine yards... That just ain't being realistic...

Now that's not to say everyone's like that but still... You can't please everyone.

THIS.

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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by Shin » Mon Aug 01, 2016 5:47 pm

sintzu wrote:DB isn't a triple A game with a huge budget and we're lucky when a game gets 2 years worth of development time which isn't enough for something like that.

Maybe XV2 could've done something similar if they didn't waste their time and budget on that boring city no one will play in.
Building a hub world doesn't necessarily take away from trying to incorporate heavy, costly changes to the way your physics engine works.
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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by Anime Kitten » Mon Aug 01, 2016 5:55 pm

SSJ God Gogeta wrote:I'm gonna say it comes down to the type of game and the budget.

Xenoverse is a much different game then it's predecessors, it's not as in-game cutscene heavy. It was easy back in the day because for example as shown above with Coola, all you do is push a button and the fight stops to go into a cutscene, reenacting what happens in the show (charge attack, say a quip, fire the damn thing) and then cuts to pretty much the same stage but now grey and on fire. Xenoverse doesn't do it's ultimate's that way. It's quick and doesn't interrupt the flow of the battle. It might not look as cool but meh...

Next is the budget. DB is not a triple A title... It doesn't have a triple A budget. Some things I see the DB fan base ask for in a game at times can be quite nonsensical.
They wan't a game like Xenoverse where they can charge up an attack and fire it in real time with no cutscene or anything and blow up the planet completely, taking the battle to space, all while having AMAZING graphics and the whole nine yards... That just ain't being realistic...

Now that's not to say everyone's like that but still... You can't please everyone.
You sure bring up some good points. Mind if I sig (at least some of) this?
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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by SSJ God Gogeta » Mon Aug 01, 2016 10:25 pm

Anime Kitten wrote:
SSJ God Gogeta wrote:I'm gonna say it comes down to the type of game and the budget.

Xenoverse is a much different game then it's predecessors, it's not as in-game cutscene heavy. It was easy back in the day because for example as shown above with Coola, all you do is push a button and the fight stops to go into a cutscene, reenacting what happens in the show (charge attack, say a quip, fire the damn thing) and then cuts to pretty much the same stage but now grey and on fire. Xenoverse doesn't do it's ultimate's that way. It's quick and doesn't interrupt the flow of the battle. It might not look as cool but meh...

Next is the budget. DB is not a triple A title... It doesn't have a triple A budget. Some things I see the DB fan base ask for in a game at times can be quite nonsensical.
They wan't a game like Xenoverse where they can charge up an attack and fire it in real time with no cutscene or anything and blow up the planet completely, taking the battle to space, all while having AMAZING graphics and the whole nine yards... That just ain't being realistic...

Now that's not to say everyone's like that but still... You can't please everyone.
You sure bring up some good points. Mind if I sig (at least some of) this?
Sure, go ahead.
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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by Anime Kitten » Mon Aug 01, 2016 10:44 pm

SSJ God Gogeta wrote:Sure, go ahead.
Done and done. Thank you!
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Re: Why do we still not have a Dragonball Z game with proper environmental destruction?

Post by MCDaveG » Sun Aug 07, 2016 6:32 am

Like someone said, DB is not AAA title, well, frankly it is not even less.
These Japanese franchise games are simply never that good, as it is just another channel for income and thus, these games are not a priority.
They are in cost-effective way, mostly reusing the assests from previous games (Dimps' Saint Seiya is another example) and you are lucky, if they are at least mediocre as some of the franchise games are downright horrible.

Still, I wonder that Japanese developers are able to pull off good results with these conditions (compared to US and EU titles, those franchise games mostly suck really hard), but knowing the Japanese culture, I don't wanna be in the skin of the developer's employee.
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