I really thought Xenoverse2 would improve on everything but it still has that crappy effect where if you knock someone into the ground there is a tiny crater which disappears 1 second later.
Similar to this:

(I think thats a gif from the first game but its pretty much the same thing in 2)
Is it really that hard of a thing to implement ?
Anyone who has watched the anime knows that these characters, even the weakest ones now can blow up planets and knock others into mountains etc... So when your playing the games and the launch off some huge ultimate attack its so immersion breaking when there isn't even a scorch mark left on the ground.
I liked how in the PS2 game Budokai 3 if you had a character who could do an ultimate move some would show the planet getting wrecked from space and afterwards the stage would change to some barren landscape but sadly other games dont do that anymore

Ultimate Tenkaichi on Xbox 360 while it kinda sucked had some environment destruction but it was always the exact same type and wasn't dynamic which was shitty.

So whats it going to take to get a real authentic DBZ game?