Super Saiyan Swagger wrote:Also, I swear the Kaioken x20 Kamehameha never fucking lands. The enemy always, and I mean ALWAYS jumps out of the way once I shoot the Kamehameha. It is so frustrating because that attack takes up 5 bars of ki and I can never land it.
I find a ton of Ultimates are really hard to hit. But Kaioken X20 takes the cake for never fucking working. Even in training mode it misses. A fucking still enemy avoids it.
You guys do stamina break before using your ultimate's, right?
I had just equipped Kaioken x20 Kamehameha and took it to PvP and had absolutely no problem with it. Remember, stamina break is an ultimate's best friend.
"I am neither Goku nor Vegeta! I am the one who will defeat you!!" - Gogeta
GTx10 wrote:So with the new patch it seems Giant Namekians are still strong but their stamina drains fast now. The form feels useless now because after two dashes you've used up your stamina and you've only hit the opponent like three times. The fun is official dead.
The loading is faster and really that's all I've noticed.
I feel the same, any appeal the form had is gone, thats why I went back to Frieza race.
Which is sad because in a sea of Saiyans and humans, rarely do you see anyone play as a Namekian. The giant form gave the Namekians major appeal. Plus starting the story from scratch when you create a second character is just tedious and lackluster. Well I've no choice!
Where do I obtain the Unlock Potential skill people? Its my Namekian's saving grace.
Yeah at least with that you can pretend his a super namekian.
Super Saiyan Swagger wrote:Also, I swear the Kaioken x20 Kamehameha never fucking lands. The enemy always, and I mean ALWAYS jumps out of the way once I shoot the Kamehameha. It is so frustrating because that attack takes up 5 bars of ki and I can never land it.
I find a ton of Ultimates are really hard to hit. But Kaioken X20 takes the cake for never fucking working. Even in training mode it misses. A fucking still enemy avoids it.
You guys do stamina break before using your ultimate's, right?
I had just equipped Kaioken x20 Kamehameha and took it to PvP and had absolutely no problem with it. Remember, stamina break is an ultimate's best friend.
The problem is stamina breaking is not easy to pull off. Personally I rarely if ever pull it off because its so impractical in actual combat. The game's reliance on it is 'in a way, game breaking.' Also waiting for someone to mess up by say, shooting a Kamehameha and then stamina breaking them from behind is both annoying and in my opinion, not a real "fair fight."
Your just waiting to strike at a blunder. I'm ranting now aren'tI? The moral of the story is that stamina breaking is hard to pull off. Also... You seem unnaturally talented when it comes to the Xenoverse games lol.
"Good luck, Kakarrot... You are the Champion!!" Vegeta DBZ ShonenJump Manga Volume 26 p.113
An easy and almost surefire way to land stamina breaks is to use it as a follow up to a fully charged heavy. The charged attack puts them in a stunned state long enough for you to use the stamina break attack so long as they don't have stamina to vanish. Guard breaking could also be considered a stamina break in a sense but I normally don't use stamina break if that happens because if you attempt to do a break when they are already recovering from one, you simply knock them away.
Super Saiyan Swagger wrote:Also, I swear the Kaioken x20 Kamehameha never fucking lands. The enemy always, and I mean ALWAYS jumps out of the way once I shoot the Kamehameha. It is so frustrating because that attack takes up 5 bars of ki and I can never land it.
I find a ton of Ultimates are really hard to hit. But Kaioken X20 takes the cake for never fucking working. Even in training mode it misses. A fucking still enemy avoids it.
You guys do stamina break before using your ultimate's, right?
I had just equipped Kaioken x20 Kamehameha and took it to PvP and had absolutely no problem with it. Remember, stamina break is an ultimate's best friend.
Doesn't even work on a person who doesn't move. It just misses.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
Super Saiyan Swagger wrote:Also, I swear the Kaioken x20 Kamehameha never fucking lands. The enemy always, and I mean ALWAYS jumps out of the way once I shoot the Kamehameha. It is so frustrating because that attack takes up 5 bars of ki and I can never land it.
I find a ton of Ultimates are really hard to hit. But Kaioken X20 takes the cake for never fucking working. Even in training mode it misses. A fucking still enemy avoids it.
You guys do stamina break before using your ultimate's, right?
I recently did the Yamcha is Number One Mission and I think they missed an opportunity there.
I would have loved a story mission were that happens to him and we get to see his anger and depression at his own short coming, his joy at tasting true power, his rage at the perceived slights of his friends (Tien not bringing him to fight Frieza, Vegeta for taking Bulma from him etc) and the our heroes trying to reason with him, to show him that they care about him. That would have made a great story mission.
Lord Beerus wrote:Is Yamcha to most un-confident instructor/mentor in the game, or what? The poor bastard doesn't rate himself at all.
I loved his missions, one of them is literally helping him get over his PTSD by slaughtering Siabamen.
When Super apparently shoves Goku down our throats:
Spoiler:
HeroR wrote:The characters in Super can work with Goku and they're treated like equals to him. Goku just being in the room doesn't take away from the character. In Z, the characters were so depended on Goku that they couldn't go an episode without mentioning him in some way even by hoping he will arrived, get better, training to get stronger, our last hope, being like him, ect. Goku was wanked to hell in Z, even when he wasn't in the room and everyone else was secondary to him. In fact, this was a major issue Goku had, which is why he didn't want to do anything in the Buu Saga.
Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back.
GTx10 wrote:
The problem is stamina breaking is not easy to pull off. Personally I rarely if ever pull it off because its so impractical in actual combat. The game's reliance on it is 'in a way, game breaking.' Also waiting for someone to mess up by say, shooting a Kamehameha and then stamina breaking them from behind is both annoying and in my opinion, not a real "fair fight."
Your just waiting to strike at a blunder. I'm ranting now aren'tI? The moral of the story is that stamina breaking is hard to pull off. Also... You seem unnaturally talented when it comes to the Xenoverse games lol.
All It takes is a little practice and good timing. You're not going to know how to pull it off perfectly from the start. After the shit show known as Combo Attack Time!- Advanced I've notice my timing with stamina breaking has gotten a lot better.
My point is, I've practiced & learned how to stamina break, perfect block etc. correctly, there is nothing unnatural about it. You find it hard and "game breaking" because I'm guessing you haven't even bothered to learn it, correct?
"I am neither Goku nor Vegeta! I am the one who will defeat you!!" - Gogeta
Doesn't even work on a person who doesn't move. It just misses.
The move isnt terrible, its just useless for early on in the game. The thing with stamina breaking is that the less they have, the less time they have to recover. The KKX20 KMHMH is a long ult just like Dragon Fist. If the enemy has only 3 or 4 bars of stamina, they usually recover and enter their invincible recover frames before the last attack hits. The move is much better later on in the game where enemies have 5+ bars of stamina. Once you break them you more often than not have enough time for the ult to complete and get the full damage. Try using it again during Cell or Buu onwards and youll most likely start landing it.
A mini-survey over here. When do you think that the first DLC pack will be out? and who do you think is HIK? (the fourth character)
Between you and the Namekian I think I've lost my touch at genocide. -PSN Xenoverse 2 account: Yonedge-HP. Freeza's race Ki blast avatar: Yonedge.
Filler and canon discussions are "meh"
Doesn't even work on a person who doesn't move. It just misses.
The move isnt terrible, its just useless for early on in the game. The thing with stamina breaking is that the less they have, the less time they have to recover. The KKX20 KMHMH is a long ult just like Dragon Fist. If the enemy has only 3 or 4 bars of stamina, they usually recover and enter their invincible recover frames before the last attack hits. The move is much better later on in the game where enemies have 5+ bars of stamina. Once you break them you more often than not have enough time for the ult to complete and get the full damage. Try using it again during Cell or Buu onwards and youll most likely start landing it.
Alright I'll give it a shot with stamina breaking, but even then I feel you can just use Kaioken X4 Kamehameha. It comes out pretty fast, is great for ending a combo, and you can make it stronger if you want to risk a little cool down period. I also use X100 Big Bang as when it hits...it does a ridiculous amount of damage. It utterly wrecks Oozaru fights just on it's own. I don't have a PVP set up just yet. It's all PVE for the most part til I feel like making a PVP ready character.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
YonedgeHP wrote:and who do you think is HIK? (the fourth character)
Probably some Villain Mode-esc version of Hit. Or maybe there's an off chance of it being a new character entirely.
Also, does anyone else think the Frieza Race Golden Forms's ki attack is exploitable? I havn't used it online, but the game became increasingly easier to finish fights by abusing this death beam mechanic. It's easy to hit other characters with it, it knocks them flat on their asses, and each hit gives me a bar of ki.
When Super apparently shoves Goku down our throats:
Spoiler:
HeroR wrote:The characters in Super can work with Goku and they're treated like equals to him. Goku just being in the room doesn't take away from the character. In Z, the characters were so depended on Goku that they couldn't go an episode without mentioning him in some way even by hoping he will arrived, get better, training to get stronger, our last hope, being like him, ect. Goku was wanked to hell in Z, even when he wasn't in the room and everyone else was secondary to him. In fact, this was a major issue Goku had, which is why he didn't want to do anything in the Buu Saga.
Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back.
Kanassa wrote:
You get three as a non-saiyan. One as Base Vegeta, second as SS Vegeta and third as SS2 Vegeta. I'm guessing Saiyans face him in his Blue form.
Nope, no Blue. I also definitely don't remember a third quest. The Saiyans face him and Goku at the same time. Goku also goes SSJ3 during the fight.
I definitely got a fourth with him in SSJB. I got it around lv60. He gave me Super Vegeta as a reward.
Oh. I thought it was already over with the 2nd one. Because I'm dumb.
YonedgeHP wrote:A mini-survey over here. When do you think that the first DLC pack will be out? and who do you think is HIK? (the fourth character)
Talking about this, is there any posibility that at least one of the DLC Packs brings us the other half of movie villians that didn't appear in this game??? don't really care about super characters myself but i'm afraid most of what we are gonna get of the DLC's is that and maybe Mira's new form that isn't playable.
How do I unlock Kaio-ken? I've been trying different ways to beat its Parallel Quest to get it but none succeed. Even defeating those random Time Patrollers that generally they are the ones who give you stuff you want.