Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by kinisking » Sun Nov 06, 2016 8:31 pm

PMD wrote: If you cannot see "animation" in Tate's work, you probably don't understand what "animation" means at all. Plain and simple. It's not a matter of tastes, and I don't want to sound disrespectful to other's opinions. One thing is to not like it, and other thing -way more different- is not recognising his amazing talent as an animator.
He's not talking about tate
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by ArchedThunder » Sun Nov 06, 2016 8:49 pm

Oka Tatsuya was the top credited animator on the newest episode of Digimon, so him doing animation in the newest ED for Super might not have been a sign of him returning, unless we see him bounce between series.
Still no sign of Toma on any other projects.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by nite_jay » Sun Nov 06, 2016 8:52 pm

Noah wrote:
nite_jay wrote:It's always weird when Shida comes to do an episode. He deserves all of the praise he gets; and his work on Super has been some of the best in the franchise. But it's always weird when I see people talking about him, especially in the Dragonball community.
Any reason why?
It's hard to explain, haha. I guess mostly because a lot of people look very highly of him compared to other animators, even the good ones. A lot of people know him by name, but then don't seem to care about the rest. I'm not sure if this post is very understandable, but yeah.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Ajay » Sun Nov 06, 2016 8:54 pm

nite_jay wrote:It's hard to explain, haha. I guess mostly because a lot of people look very highly of him compared to other animators, even the good ones. A lot of people know him by name, but then don't seem to care about the rest. I'm not sure if this post is very understandable, but yeah.
I think I know what you mean. He's a name that everyone knows, even those that don't actively follow animation, so it's weird to see the fanbase suddenly start talking about the animation staff by name when they seemingly have no interest in anyone else.
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by nite_jay » Sun Nov 06, 2016 8:57 pm

Ajay wrote:
nite_jay wrote:It's hard to explain, haha. I guess mostly because a lot of people look very highly of him compared to other animators, even the good ones. A lot of people know him by name, but then don't seem to care about the rest. I'm not sure if this post is very understandable, but yeah.
I think I know what you mean. He's a name that everyone knows, even those that don't actively follow animation, so it's weird to see the fanbase suddenly start talking about the animation staff by name when they seemingly have no interest in anyone else.
Exactly. It's not really too big of an issue, though.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by ArchedThunder » Sun Nov 06, 2016 8:58 pm

Shida is a man who's reputation precedes him and he really does deserve the praise he gets. That being said it is a real shame when others get ignored because of his presence.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Avok » Sun Nov 06, 2016 9:04 pm

nite_jay wrote: It's hard to explain, haha. I guess mostly because a lot of people look very highly of him compared to other animators, even the good ones. A lot of people know him by name, but then don't seem to care about the rest. I'm not sure if this post is very understandable, but yeah.
It's always like that. Naruto has a ton of animators, but people lost their minds (me included) when animators of the caliber of Tsuru, Kobayashi, both Yamashita(s) Matsumoto, Wakabayashi, etc appear. On Naruto is a little different, because there are a lot of people who can deliever great animation and some of them have look alike styles.

But in Toei's case Shida is their best animator by a landslide and he has the most distinctive style. Maybe Tate is the one who comes closer to him, but since he pops up rather frecuently and some people don't like the way he draws the characters...

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by kinisking » Sun Nov 06, 2016 9:07 pm

ArchedThunder wrote:Shida is a man who's reputation precedes him and he really does deserve the praise he gets. That being said it is a real shame when others get ignored because of his presence.
I completely agree. It's going to be a shame when otsuka, Karasawa, and Shimanuki get ignored next episode
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by MozillaVulpix » Sun Nov 06, 2016 9:08 pm

Honestly, Shida working on Super felt almost symbolic, in a way. He hadn't done anything for the franchise since the One Piece/Toriko special, that cut he did in Battle of Gods was one of the highlights of that movie, he's known for his work on One Piece and Precure, and is one of the most well-known names in Toei Animation, but he hadn't done any key animation in the new Dragon Ball series until Episode 57. Once Super had been airing for over a year.

For me, it wasn't just the fact that Shida made an episode of Super look good, but that Toei was finally able to let him contribute something for Super in the first place. It made it feel like Super's schedule was finally under enough control that they could bring in the big guns without worrying about them not having enough time to bring out a decent cut. Even if that's not fully the case.
I could have gotten into anything...and yet I chose the story aimed at young Japanese boys about martial arts, and later about super-powerful aliens punching each other really hard.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by cuartas » Sun Nov 06, 2016 9:29 pm

65 art was terrible, just like most of the episodes of the guy in charge of those episodes.
Moving on, 66 is the hope of seeing something we dreamed of with super, I'm pretty sure all the talent focused on 66 will completely deliver.

The weird part of the NEP was the fact that they showed vegitto since the beggining, I thought it was going to be a complete surprise

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Ajay » Sun Nov 06, 2016 9:38 pm

Episode 65

[spoiler]Image
Image[/spoiler]

And there we go!

I've also begun a series that is essentially a video version of what I do on here, but it focuses on more of the smaller details than just the general overview I give on here. Hopefully it's something you're interested in.

I mentioned it in the description of the video, but I'll throw it in here, too: while I do my best to keep this thread accurate, I obviously can't update a video, so treat everything as a presumption, and be sure to keep an eye on this thread for the most up to date and accurate info.
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by JazzMazz » Sun Nov 06, 2016 10:16 pm

PMD wrote:
JazzMazz wrote:
Derf wrote:Once again fairly disappointed in a Tate episode. Looks like I just need to accept that I do not like Tate's style of animation and move past it. Last week's episode was far better animated - and more on model - than this one, imho.

Content wise, what a fantastic episode. Two epic ki struggles, more fantastic character development in respect of Vegeta and Future Trunks character development, and the rising stakes and feeling of impending doom are really palpable now that Zamasu and Black have fused. I'm a little surprised that they gave Vegito away so thoroughly in the NEP; I would have liked more of a tease. All in all I'm impressed and can't wait for next week.
There was animation in ep 64?

I didn't see any in that episode.

I can agree with the art being better generally, this episode made everyone into blobs, but I kinda liked it because it moved well.
If you cannot see "animation" in Tate's work, you probably don't understand what "animation" means at all. Plain and simple. It's not a matter of tastes, and I don't want to sound disrespectful to other's opinions. One thing is to not like it, and other thing -way more different- is not recognising his amazing talent as an animator.
Uhhhh, who are referring to here, I'm saying that this episode had animation in comparison to the last. Just to clear that up.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by ArchedThunder » Sun Nov 06, 2016 10:21 pm

Ajay wrote:Episode 65

[spoiler]Image
Image[/spoiler]

And there we go!

I've also begun a series that is essentially a video version of what I do on here, but it focuses on more of the smaller details than just the general overview I give on here. Hopefully it's something you're interested in.

I mentioned it in the description of the video, but I'll throw it in here, too: while I do my best to keep this thread accurate, I obviously can't update a video, so treat everything as a presumption, and be sure to keep an eye on this thread for the most up to date and accurate info.
Nice video, I'm glad you pointed out the PreCure looking Zamasu shot.
One suggestion for the layout of future episodes, you should put the episode number of Super permanently under the Super logo and then the text above the clips that are playing should change to say what episode/series it's from.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Sun Nov 06, 2016 10:32 pm

Ajay wrote:Episode 65

[spoiler]Image
Image[/spoiler]

And there we go!

I've also begun a series that is essentially a video version of what I do on here, but it focuses on more of the smaller details than just the general overview I give on here. Hopefully it's something you're interested in.
Ajay, could you post what he did for the Tiger Mask W op, thanks. Also, looking forward to watching your new series, should be good.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by cuartas » Sun Nov 06, 2016 11:09 pm

so basically higashide saved this episode art, welp... :roll:

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by FortuneSSJ » Sun Nov 06, 2016 11:36 pm

Why is it good to have only the same Chief Supervisor for three episode in a row? It means other Chief Supervisors may focus on another episodes?

As for Tiger Mask, Toei shouldn't even being the studio working on that. That's valuable resources they could use for Super, but no...
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Y3llowflash200 » Sun Nov 06, 2016 11:46 pm

I know, this is kinda outta nowhere but i wanted some animations i made. I'd love feedback and comments, Yes i know its not the best and i'm not an animator, i'm an artist


[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by ArchedThunder » Sun Nov 06, 2016 11:48 pm

FortuneSSJ wrote:Why is it good to have only the same Chief Supervisor for three episode in a row? It means other Chief Supervisors may focus on another episodes?
Most anime only have a single Chief Animation Supervisor (usually the character designer), Super having two has always been a sign of its poor schedule. It's extra strange that Yamamuro has never been a Chief Animation Supervisor with the exception of the single episode that he headed.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Saikyo no Senshi » Mon Nov 07, 2016 12:31 am

kinisking wrote:
ArchedThunder wrote:Shida is a man who's reputation precedes him and he really does deserve the praise he gets. That being said it is a real shame when others get ignored because of his presence.
I completely agree. It's going to be a shame when otsuka, Karasawa, and Shimanuki get ignored next episode
I don't see the issue with this. If Shida's animation is going to be the stand out moment which happens almost every time he does an episode, naturally his work is going to be the talking point and will overshadow everyone else's work.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by MrWalnut4 » Mon Nov 07, 2016 12:41 am

ArchedThunder wrote:
FortuneSSJ wrote:Why is it good to have only the same Chief Supervisor for three episode in a row? It means other Chief Supervisors may focus on another episodes?
Most anime only have a single Chief Animation Supervisor (usually the character designer), Super having two has always been a sign of its poor schedule. It's extra strange that Yamamuro has never been a Chief Animation Supervisor with the exception of the single episode that he headed.
Not to start another Yamamuro bashing conversation, but what has he even been up to? He hasn't shown up since I believe episode 39 and didn't even animate the latest ending.

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