"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Xaroc » Tue Dec 20, 2016 3:42 am

Well the DLC popped up for me in the Store around 1 AM in Central European Time (that was almost eight hours ago). Downloaded it (for free) and played it. Not that big of a secret. Oh and I have the Season Pass of course.
I hadn't had much time to play though. Just tested the conditions under which the new mentors accept you as pupil and that's it. You can't play the whole night if you have to be somewhere the next morning. (well okay, theoratically you can, but it's not advised)
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by RedShift » Tue Dec 20, 2016 3:49 am

Xaroc wrote:Well the DLC popped up for me in the Store around 1 AM in Central European Time (that was almost eight hours ago). Downloaded it (for free) and played it. Not that big of a secret. Oh and I have the Season Pass of course.
I hadn't had much time to play though. Just tested the conditions under which the new mentors accept you as pupil and that's it. You can't play the whole night if you have to be somewhere the next morning. (well okay, theoratically you can, but it's not advised)
Was this Steam or console? We're talking about Steam.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Xaroc » Tue Dec 20, 2016 3:53 am

RedShift wrote:
Xaroc wrote:Well the DLC popped up for me in the Store around 1 AM in Central European Time (that was almost eight hours ago). Downloaded it (for free) and played it. Not that big of a secret. Oh and I have the Season Pass of course.
I hadn't had much time to play though. Just tested the conditions under which the new mentors accept you as pupil and that's it. You can't play the whole night if you have to be somewhere the next morning. (well okay, theoratically you can, but it's not advised)
Was this Steam or console? We're talking about Steam.
Oh, sorry my mistake. PS4. I never intended to rub salt into the wound. :(
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by RedShift » Tue Dec 20, 2016 3:54 am

Straight from the developers mouth 10 minutes ago.
Hello everyone,

We are currently working on deploying the update for STEAM (both the updates consoles got last week + the DLC & Free Updates).

However, it may require a server maintenance on our side depending on how things goes, so sadly at the moment, I don't have any release timing to communicate.

Currently, at best we should have the patch deployed at 10.30 CET, but it can last until 17.00 CET.

We are sorry for the inconvenience.
TL:DnR - Next patch with DLC 1 and SSBKK Goku/ Hit should drop between 1:30AM and 10:00AM Pacific Standard Time. This is specifically for the PC version... Obviously.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Tue Dec 20, 2016 6:04 am

RedShift wrote:Straight from the developers mouth 10 minutes ago.
Hello everyone,

We are currently working on deploying the update for STEAM (both the updates consoles got last week + the DLC & Free Updates).

However, it may require a server maintenance on our side depending on how things goes, so sadly at the moment, I don't have any release timing to communicate.

Currently, at best we should have the patch deployed at 10.30 CET, but it can last until 17.00 CET.

We are sorry for the inconvenience.
TL:DnR - Next patch with DLC 1 and SSBKK Goku/ Hit should drop between 1:30AM and 10:00AM Pacific Standard Time. This is specifically for the PC version... Obviously.
Good so we get both at the same time. I don't mind waiting for something like that. Unlike other patch updates which came so late for us.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Hyena_Yamcha » Tue Dec 20, 2016 9:10 am

ArchedThunder wrote:I get a bad feeling that this is how the DLC will go

DLC 2- Champa and Vados, melee combos ripped straight from Beerus and Whis. No new stage. No new story
Free update 2- New Goku and Vegeta variations that allow them to go SSJ in their Whis symbol outfits.

DLC 3- Rage Trunks (same melee combos as Trunks), Rose Black (same melee combos as Black and Goku) and Zamasu. Destroyed City stage. No New Story.
Free update 3- Trunks in his turtle neck

DLC 4- Vegetto Blue (same Melee combos as Vegetto) and Merged Zamasu (same Melee combos as Zamasu). No new stage. Story missions based on the Future Trunks arc.
Free update 4- BoG outfits for SSGSS Goku and Vegeta.

I hope I'm wrong.

yes you're wrong

watch this video : https://www.youtube.com/watch?v=eh1S6P2vS8Y
My English is poor .

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ArchedThunder » Tue Dec 20, 2016 9:18 am

Hyena_Yamcha wrote:

yes you're wrong

watch this video : https://www.youtube.com/watch?v=eh1S6P2vS8Y
The only ones we know for DLC pack 2 are Champa and Vados, we don't know what packs the others will be in.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Xaroc » Tue Dec 20, 2016 9:29 am

Wow. Those new PQs are tough. The enemy snap-vanishes and perfect blocks where he can and has a lot of health. Plus the time is short if you want an ultimate finish.
Here are the hidden conditions:
PQ 1. Gokuu and Vegeta must both have more than 50% health.
PQ 2. All allies must survive.
PQ 3. Have at least 10 minutes on the clock at the end of the battle. (you start with 5 minutes)

And now I know what Gokuus new Supersoul does:
Activates with Kaioken/SSGSS Kaioken: Ki is restored faster (XL), Stamina is restored faster (M), Strike Supers are stronger (M).
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by KentalSSJ6 » Tue Dec 20, 2016 11:49 am

So every time I try playing while connected to the internet the game will crash when trying to connect to the servers. Loads and plays fine when not connected to anything yet none of the new mentors are showing up in Conton despite being part of the free update. Anyone else having this issue?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Xaroc » Tue Dec 20, 2016 12:04 pm

KentalSSJ6 wrote:So every time I try playing while connected to the internet the game will crash when trying to connect to the servers. Loads and plays fine when not connected to anything yet none of the new mentors are showing up in Conton despite being part of the free update. Anyone else having this issue?
The Masters are not a real "update" you have to download them like a DLC. At least I had to do it, but it's free for everybody, I think. The DB Super DLC 1 showed me a price in the list first, but when I chose it I could download it for free. The Masters DLC was already free in the list.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by KentalSSJ6 » Tue Dec 20, 2016 12:13 pm

Xaroc wrote:
KentalSSJ6 wrote:So every time I try playing while connected to the internet the game will crash when trying to connect to the servers. Loads and plays fine when not connected to anything yet none of the new mentors are showing up in Conton despite being part of the free update. Anyone else having this issue?
The Masters are not a real "update" you have to download them like a DLC. At least I had to do it, but it's free for everybody, I think. The DB Super DLC 1 showed me a price in the list first, but when I chose it I could download it for free. The Masters DLC was already free in the list.
Alright well the mentor issue has been solved but I still find myself crashing every time I try getting on the servers.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Chelentano » Tue Dec 20, 2016 12:43 pm

RedShift wrote:Straight from the developers mouth 10 minutes ago.
Hello everyone,

We are currently working on deploying the update for STEAM (both the updates consoles got last week + the DLC & Free Updates).

However, it may require a server maintenance on our side depending on how things goes, so sadly at the moment, I don't have any release timing to communicate.

Currently, at best we should have the patch deployed at 10.30 CET, but it can last until 17.00 CET.

We are sorry for the inconvenience.
TL:DnR - Next patch with DLC 1 and SSBKK Goku/ Hit should drop between 1:30AM and 10:00AM Pacific Standard Time. This is specifically for the PC version... Obviously.
I'm downloading the update now!
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Tue Dec 20, 2016 12:57 pm

Just saw all the mentors there, but I can't join the multiplayer lobby just yet. It uploaded to 1.04, should I wait for the 1.05?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by KinguKurimuzon » Tue Dec 20, 2016 1:37 pm

So we're definitely not getting this, I assume?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by simtek34 » Tue Dec 20, 2016 2:17 pm

[spoiler]
KinguKurimuzon wrote:So we're definitely not getting this, I assume?

Image
[/spoiler]
I really want those BGMs in XV2 outside of Japan! Ill try tweeting Bandai about this.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by KentalSSJ6 » Tue Dec 20, 2016 2:49 pm

Cooler's Supernova is probably the hardest hitting ult in the game. The damage it does is downright obscene, doing 12,000 damage with my female Saiyan with 80 points in Ki supers. I beat the SSGSS Goku expert mission in less than a minute using this move. The damage, speed, and tracking are all top of its class.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Xaroc » Tue Dec 20, 2016 2:55 pm

KentalSSJ6 wrote:Cooler's Supernova is probably the hardest hitting ult in the game. The damage it does is downright obscene, doing 12,000 damage with my female Saiyan with 80 points in Ki supers. I beat the SSGSS Goku expert mission in less than a minute using this move. The damage, speed, and tracking are all top of its class.
True but I also had moments where it just passed through the opponent without dealing any damage. Or the the Supernova connects (the controller vibrates, indicating the hit) and vanishes instantly, again without any damage.

But what I really like is having Hit's moves for my CaC, so I can use other moves as well. I'm not limited to close combat only like with Hit himself.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by RedShift » Tue Dec 20, 2016 3:01 pm

Kind of glad PC got both the DLC and update at the same time. It makes the paid DLC seem more substantial. Even if it isn't.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by KentalSSJ6 » Tue Dec 20, 2016 3:02 pm

Xaroc wrote:
KentalSSJ6 wrote:Cooler's Supernova is probably the hardest hitting ult in the game. The damage it does is downright obscene, doing 12,000 damage with my female Saiyan with 80 points in Ki supers. I beat the SSGSS Goku expert mission in less than a minute using this move. The damage, speed, and tracking are all top of its class.
True but I also had moments where it just passed through the opponent without dealing any damage. Or the the Supernova connects (the controller vibrates, indicating the hit) and vanishes instantly, again without any damage.

But what I really like is having Hit's moves for my CaC, so I can use other moves as well. I'm not limited to close combat only like with Hit himself.
Hit's moves are cool but pretty underwhelming in comparison to pre-existing moves. His Back Breaker counter pales in comparison to Pressure Sign (honestly one of the most broken moves in the game). Jump Spike is too much of a hassle to hit with IMO, and his ult is pretty useless when you have Dragon Fist which does nearly double the damage for the same ki cost. Flash Skewer is still pretty great though.

Is Pure Progress unlockable from him?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by RedShift » Tue Dec 20, 2016 3:08 pm

KentalSSJ6 wrote:
Xaroc wrote:
KentalSSJ6 wrote:Cooler's Supernova is probably the hardest hitting ult in the game. The damage it does is downright obscene, doing 12,000 damage with my female Saiyan with 80 points in Ki supers. I beat the SSGSS Goku expert mission in less than a minute using this move. The damage, speed, and tracking are all top of its class.
True but I also had moments where it just passed through the opponent without dealing any damage. Or the the Supernova connects (the controller vibrates, indicating the hit) and vanishes instantly, again without any damage.

But what I really like is having Hit's moves for my CaC, so I can use other moves as well. I'm not limited to close combat only like with Hit himself.
Hit's moves are cool but pretty underwhelming in comparison to pre-existing moves. His Back Breaker counter pales in comparison to Pressure Sign (honestly one of the most broken moves in the game). Jump Spike is too much of a hassle to hit with IMO, and his ult is pretty useless when you have Dragon Fist which does nearly double the damage for the same ki cost. Flash Skewer is still pretty great though.

Is Pure Progress unlockable from him?
Yeah I don't understand why Hits ultimate has so low damage and such a high Ki cost.

Pure Progress & SSBKK are character specific.

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