Dragonball Z Sparking! Meteor

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Maker777
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Post by Maker777 » Fri Jun 01, 2007 4:24 am

DNA wrote:What about every single character that ever threw a punch, and those who didn't, and those we didn't even saw! Like Garlic Sr. :D

Just give me Future Gohan please v_v
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Post by caejones » Fri Jun 01, 2007 7:47 am

Ooh, let's watch every episode of all three series and all the movies and specials and take notes on every thing that could be considered a character that moves; if it doesn't exist or can't be consolidated, make a character of it!

... Like .. the SEGA logo. It won one of the intro fights from Eternal Champions... surely it could shoot a kamehameha! Ooh, or base it on the fights it had and give it a rush attack! And Self Destruct! And for transformations, it can have the form it's in after Midnight drains its power, and the Sonic The Hedgehog version...

Oh wait, that has nothing to do with Dragonball...

So, umm, what about that whole "these characters change in strength throughout the series, so how can we give them absolute levels compared to characters that killed them in one saga, but who are no match for them in the next"? Mainly this applies to the heroes... like, Goku starts out with a power level of 300 something, and then his base gets up around... who knows what... he doesn't do well against Raditz on his own, but can take out the Ginyu force later. That makes sense in the series... how do we deal with that in the game short of all of these ridiculous stat items and an insane amount of alternate versions of characters? How is it handled in Sparking! and Sparking Neo?
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Post by Gaiash » Fri Jun 01, 2007 9:31 am

I don't know about any of you but I'd like a create a character option, and I don't just mean customise alread existing characters I mean create your own like some other fighting games have done.
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Post by gohanku » Fri Jun 01, 2007 10:07 am

LOUD-TREE wrote: Baby (bebi?) Vegeta.
No, like Vegeta and Goku in GT, the Golden Oozaru, not Bebi Vegeta but the natural, no amour golden monster!
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.

Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"

Poor guy.[/quote]
Lol'ed.

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Post by Anonymous Friend » Fri Jun 01, 2007 11:49 am

caejones wrote:So, umm, what about that whole "these characters change in strength throughout the series, so how can we give them absolute levels compared to characters that killed them in one saga, but who are no match for them in the next"? Mainly this applies to the heroes... like, Goku starts out with a power level of 300 something, and then his base gets up around... who knows what... he doesn't do well against Raditz on his own, but can take out the Ginyu force later. That makes sense in the series... how do we deal with that in the game short of all of these ridiculous stat items and an insane amount of alternate versions of characters? How is it handled in Sparking! and Sparking Neo?
Well ... This kind of thing could never be handled properly in a fighting game if only for the fact that you would have over ten different forms of each character. But with the proper RPG elements you could get something that would closely resemble what your refering to. And that would require having much more than just seven or eight equipment slots.
gohanku wrote:
LOUD-TREE wrote: Baby (bebi?) Vegeta.
No, like Vegeta and Goku in GT, the Golden Oozaru, not Bebi Vegeta but the natural, no amour golden monster!
I like the idea of having separate GT versions of Goku and Vegeta who have to go thru Golden Oozaru stages before attaining SS4. With Goku starting out as a Kid of course.
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DNA
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Post by DNA » Sat Jun 02, 2007 12:32 am

Well... I think the best way for GT Goku was to have separate transformations, like Gohan.

Meaning: start of as normal, go to Super Saiyan and Super Saiyan 3 (because GT forgot that Super Saiyan 2 existed :D) or start of as normal, go to Gold Ozaru and Super Saiyan 4.

Same for Vegeta: Normal > Super Saiyan or Normal > Gold Ozaru > Super Saiyan 4.

That would make more sense... to me at least.

And again I make a request to all the people out there! Please refrain on all those character lists, it's annoying when people are looking for news. You guys could make another topic for characters, with somekind of tracking in the first post (like someone was doing around here) for the most requested characters. Or you could ignore me completly D:

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Post by SuperSaiyan3Goku » Sat Jun 02, 2007 6:32 pm

If anyone hasn't posted this yet, here is an image of Nail using a new attack against Freeza on Namek: http://upload.wikimedia.org/wikipedia/e ... _shot2.gif

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Post by caejones » Sat Jun 02, 2007 7:52 pm

I see wiki-ness... does it state their source for the image?
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Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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Post by SuperSaiyan3Goku » Sat Jun 02, 2007 8:48 pm

caejones wrote:I see wiki-ness... does it state their source for the image?
I'm not sure... :? Maybe it's fake? HERE is the site, if you want to see it.

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Post by Xell » Sun Jun 03, 2007 9:58 am

I would love it if you could have DB Kid Goku, he transforms into GT Kid Goku and then he transforms to SSJ, etc. etc.

I expect there'd be a lot of complaints about that but I quite like the idea my self.

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Post by SuperSaiyan3Goku » Sun Jun 03, 2007 11:51 am

They should add GT Kid Goku in some form. Also have GT Kid Goku transform into SSJ, SSJ2, SSJ3, and SSJ4. In that way, SSJ4 Goku won't be a separate character, and it'll be a transformation again. As for GT Vegeta, he should just be able to transform into SSJ, SSJ2, and SSJ4.

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DNA
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Post by DNA » Sun Jun 03, 2007 12:11 pm

Thanks for ignoring me :3
Anyway, Super Saiyan 2 transformation was completly ignored in GT.
And those things you guys just said have been said time and time again, do you even read.. about 5 posts ago? Not to say the last pages.

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Post by caejones » Sun Jun 03, 2007 4:10 pm

Meep, It's time to spawn a new thread.

Imma gonna copy the list now and do that... and hopefully people will take the hint then.
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Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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Post by Jord » Tue Jun 05, 2007 6:33 am

Image'

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Post by gohanku » Tue Jun 05, 2007 11:03 am

Jord, broken image? Anyway, I hope they turn Ginyu's Body Change attack back into the way it was in BT, I mean it was lame in BT2, completely random change and not being able to use anything! But the poses and voice are cool, they should keep that part from BT2. The World Tournament Stage need to be able to be selected for fighting outside of Tournament fighting, I mean in BT2, you could only use it in Com VS Com! And Mr Satan? At least make his UB not like a Russian-Roulette... 1 damage or super-powerful damage, blah.
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.

Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"

Poor guy.[/quote]
Lol'ed.

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Post by Xyex » Tue Jun 05, 2007 11:44 am

gohanku wrote:I mean in BT2, you could only use it in Com VS Com!
You can use the world tournment stage in all the duel modes, though I avoid it because it's still too damn easy to get a ring out.
gohanku wrote:And Mr Satan? At least make his UB not like a Russian-Roulette... 1 damage or super-powerful damage, blah.
Wait, it can actually do more than one damage? :shock:
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Post by Conan the SSJ » Tue Jun 05, 2007 12:17 pm

DNA wrote:Thanks for ignoring me :3
Anyway, Super Saiyan 2 transformation was completly ignored in GT.
And those things you guys just said have been said time and time again, do you even read.. about 5 posts ago? Not to say the last pages.
Actually, it wasn't entirely ignored. Goku does go SSJ2 very briefly a couple times, but instead chooses to revert back to SSJ1. Good examples are when Hyper Mega Rilldo launches some uber-metalic attack at him, Goku powers up to block it (his hair clearly goes to the SSJ2 features and he even gets notable lighting representing the intensity), but for some reason immediately reverts back to level 1; I believe he does so again at the start of his battle with Super 17 at the end of the episode where he meets him, but next episode is back at SSJ1. So what they could do with GT Chibi Goku is give his SSJ form a SSJ2 brief upgrade, similar to regular-adult Goku's Kaioken burst. As for SSJ2 in GT, I always stick to the aspect that (in the anime) lightning doesn't always have to be present for a SSJ2 (just represents intensity sometimes) as shown with some shots of SSJ2 Gohan in the Cell Games and SSJ2 Vegeta's confrontation with Kid Buu (SSJ2 Goku in movie 12 also, if one wants to count that). So going off that assumption, I presume Gohan and Vegeta are always in SSJ2 form when they transform in GT (all though I tend to view Vegeta at SSJ1 during the start of his battle with Bebi-Gohan till he overpowers him).

Oh crap, when did this turn into a rant about SSJ2. Sorry! ^^;;

Anywho, here're the moves I'd like to see GT Chibi Goku get:

Normal-Form - Kamehame-Ha (Blast 2; Variation 1), Typical Rush attack (B2; V2), Grand Kamehamhe-Ha (Ultimate Blast, basically Goku getting help from Pan to launch an ultimate Kamehame-Ha attack like the one that kills Rilldo) -- w/t Tayoken (B1; V1) and Dinner Time (B1; V2, a Full Power-Up).
Super Saiyan - Charged Energy Attack (B2; V1, a move he used to attack Super 17 that helped increase his power), Kamehame-Ha (B2; V2), Super Kamehame-Ha (Ultimate Blast, designed to emulate how he performed a pointblank Kamehame-Ha against Super 17) -- w/t Super Saiyan 2 (B1; V1, a brief power-up similar to normal-adult Goku's Kaioken) and After Image (B1; V2).
Super Saiyan 3 - Typical Rush attack (B2; V1), Super Kamehame-Ha (B2; V2, typical Kamehame-Ha with an energy-charge to it), Assisted Dragon Fist (Ultimate Blast, pretty much Goku receiving help from #18 to pull off the attack while only differing from how he defeats Super 17 with him in SSJ3) -- w/t Power of the Tail (B1; V1, a health healing ability) and Power to the Limit (B1; V2, equivalent to Full Power-Up).
Golden Great Ape - Flame of Rage (B2; V1, modeled after a flame-out-of-the-mouth shooting attack), Giant Rock Attack (B2; V2, a typical rock-smashing attack), Fury of Kakarrot (Ultimate Blast, basically an attack where Goku grabs his opponent and holds him/her in midair squeezing, throws to the ground, and crushes with a gigantic punch) -- w/t Howl (B1; V1) and Sleep (B1; V2).
Super Saiyan 4 - 10x Kamehame-Ha (B2; V1), Multi-Energy Wave (B2; V2, typical multiple energy attack), Super Dragon Fist (Ultimate Blast, done exactly as how he used it against Super Yi Xing Long) -- w/t Tayoken and After Image.
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Post by gohanku » Wed Jun 06, 2007 8:49 am

Xyex wrote:You can use the world tournment stage in all the duel modes, though I avoid it because it's still too damn easy to get a ring out.
You can? I can't find it in any other duel mode than Com VS Com.
Xyex wrote:Wait, it can actually do more than one damage? :shock:
Yup, actually do about half to one lifebar full, I experience it after giving it a try. Adter a +10 UB, he could do 9000+ damage....

Now, since everyone is doing it, here is what 23rd Budokai(Teen, since he is around 15?) Goku should be like. He will not use any weapon, the costumes will be the Master Roshi, Turtle Gi and Shu's Ninja costume, no transformation.
Attacks:B1-Afterimage and Wild Senses
B2-Super Kamehameha and Eight Arm Attack (Goku rushes up to opponent and grows 3 more pairs of arm and does a lot of punching to the opponent and finishes it off with a smash back down to the ground)
UB-Super Oozaru Fist(Goku rushes up to the person and punches him up into the sky, Goku then uses a Kamehameha to propel himself up and the opponent will block, as Goku goes toward the opponent, he will raise his fist to an attack position and an Oozaru will appear as Goku is screaming and Goku will burst through his opponent, or in shorter terms, the last part of King Piccolo fight, or Kid Goku's final attack in Budokai 3.
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.

Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"

Poor guy.[/quote]
Lol'ed.

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Post by SaiyamanMS » Wed Jun 06, 2007 9:41 am

gohanku wrote:23rd Budokai(Teen, since he is around 15?) Goku
23rd Budokai Goku was 18, however from that attack list/mention of Shuu's costume, I'll assume that you actually mean 22nd Budokai Goku? (Who actually was 15. :P)

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Post by Sasuke_Chidori » Wed Jun 06, 2007 11:19 pm

http://www.gamespot.com/ps2/action/drag ... pid=939644

Hmm..some one claims they have new Sparking Meteor info. I wonder if we can trust this source? It sounds like very nice information if true.
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