They're not fake...SuperSaiyan3Goku wrote:Ya, no Babidi and Spopovitch.(If this is real, they might be fake...)
Dragonball Z Sparking! Meteor
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Olivier Hague
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I've found another great fake : http://img332.imageshack.us/img332/5771 ... ier4ra.png
The Force will be with you, always...
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Olivier Hague
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Actually that was a fake for Sparking! NEO.Thypot wrote:I've found another great fake : http://img332.imageshack.us/img332/5771 ... ier4ra.png
- Leotaku
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Most of that information is from Atari, but I highly doubt that the character list is. Atari only shows the other information.DBZGirl wrote:Ok, here's what I found. The website I found it from? I think Atari. Why I don't know for sure? I'm stupid.
(snip)
http://www.atari.com.au/games/info.do?id=974
I'm kinda glad, actually. Some of the characters on that list, I really have no interest in playing as. There are other characters I'd much rather see filling up some of those slots.
Personaly I'd like to complete the sets we already have. Such as the following examples.
Androids 14 and 15. Complete the androids set.
Dr. Wheelo: Complete the movie villians set.
Bido, Bujin and Gokua: Complete Bojack's henchmen set.
Yamu, Pui Pui and Yakon: Complete Babidi's henchmen set (Plus Yakon has been an item long enough).
Base Hildegarn.
Regular Super Saiyan Broli, Bio Broli: Complete the Broli set.
Southern Kaiôshin Buu, Piccolo Buu: Complete the Buu set.
Though Southern Kaiôshin Buu is unlikely.
Androids 14 and 15. Complete the androids set.
Dr. Wheelo: Complete the movie villians set.
Bido, Bujin and Gokua: Complete Bojack's henchmen set.
Yamu, Pui Pui and Yakon: Complete Babidi's henchmen set (Plus Yakon has been an item long enough).
Base Hildegarn.
Regular Super Saiyan Broli, Bio Broli: Complete the Broli set.
Southern Kaiôshin Buu, Piccolo Buu: Complete the Buu set.
Though Southern Kaiôshin Buu is unlikely.
Proud Advanceshipper (Ash+May)
What list? There's no list on that website.Leotaku wrote:Most of that information is from Atari, but I highly doubt that the character list is. Atari only shows the other information.DBZGirl wrote:Ok, here's what I found. The website I found it from? I think Atari. Why I don't know for sure? I'm stupid.
(snip)
http://www.atari.com.au/games/info.do?id=974
I'm kinda glad, actually. Some of the characters on that list, I really have no interest in playing as. There are other characters I'd much rather see filling up some of those slots.
"It's... It's him... That guy who looks like a fat cat... He's incredibly strong..."
Sorry, we are late in France !Rory wrote:Actually that was a fake for Sparking! NEO.Thypot wrote:I've found another great fake : http://img332.imageshack.us/img332/5771 ... ier4ra.png
The Force will be with you, always...
Check these screens out.
Plus a couple new techniques.
http://www.ataricommunity.com/forums/sh ... p?t=592078
Techniques
Spopovich gameplay
http://www.ataricommunity.com/forums/sh ... p?t=592075
Plus a couple new techniques.
http://www.ataricommunity.com/forums/sh ... p?t=592078
Techniques
Spopovich gameplay
http://www.ataricommunity.com/forums/sh ... p?t=592075
Check out our home made films!
Lots of martial arts action and comedy.
http://youtube.com/profile_videos?user=HumpskiProductions
Lots of martial arts action and comedy.
http://youtube.com/profile_videos?user=HumpskiProductions
- NeptuneKai
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Both links seem broke, I'm not sure if it's just the heavy traffic though.Humpski wrote:Check these screens out.
Plus a couple new techniques.
http://www.ataricommunity.com/forums/sh ... p?t=592078
Techniques
Spopovich gameplay
http://www.ataricommunity.com/forums/sh ... p?t=592075
Edit: Scratch that after a large amount of refreshing the page I found out it was just heavy traffic sorry about that. It looks far too much like Sparking Neo, until I hear more about the game play or story mode I'm not convinced I'll be picking this one up.
Aro started to laugh. “Ha, ha, ha,” he chuckled.- Actual quote from Twilight
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SS2 Vegeto
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They should just cut their character roster in half, go back to a Budokai 3 cell-shaded graphical style, or do a Super DBZ kind of thing, include more buttons for combat than just the a and b buttons paired with wiimote movements (that was a start, atleast the controls are somewhat innovative on the wii).
Give camera angle options, not just staring at their back all the time, move the view a bit further to the side, side agles, first person, whatever it is they usually do, zoom in/out, if we can move so fast from one end of the area to another.
The game needs a freaking massive playing field, because this isn't that "big" in a sense, when you consider you can probably move across it in not much longer than any of the areas in earlier games, environments are boring, because they're not interactive, all you can do is destroy...protruding objects, I miss the Budokai 2 and 3 cutscenes, where the environments actually mean something. The day/night thing is a start, but...it's just a start. How long does it have to take to even catch up to where we were before? ...oh...and btw, does anyone eve care about all these Oozaru's that never even occured in the series? Oozaru Raditz? Turles?
Ki attacks mostly look like crap, they improved it a lot in Sparking! NEO, since there's actually some level of uniqueness, and physical specials have cutscenes, yet it still needs a lot of work. Most beam specials are totally lame, in the sense that they are the same attack as every other beam special but with a change in size and/or color, and different damage dealt. Once again..Budokai 3 didn't have a problem with this. We're not even improving visuals in a game available on a next-gen console. We have two PS2 exclusive titles, and a PS2/Gamecube fighter beating it in this area by far.
More cutscenes. Because a handful of fanboys seemed to enjoy the idea of controlling absolutely everything concievable, we didn't even have them in the first Sparking!, and it looked like crap. Was anyone wowed by even one ultimate special in that game? This has been vastly improved on in Sparking! NEO, but like the general look of ki attacks, it still needs work. The cutscenes for ultimates leave a lot to be desired, where they are actually even included. There are only a handful of physical specials which everyone shares. They are not character-unique. Things like dragon rush sped up melee combat, while still being interactive and fun, was nice to look at, felt like it kicked things up a few notches, and made non-ki based combat much more interesting by-and-large, and was a neat way to initiate some ultimates and specials. We just have the basic high speed rushes, where someone gets knocked back at the end, which is pretty standard considering it's been in since...I don't know...did we have it in the first Budokai? The space shots of beams shooting off earth, and the planet being rocketed by explosions of ki was a step in the right direction in Sparking! NEO, but still...keep going. We need everything else to look better now.
Aura's in this series are really, really lame. That ties in with graphics, I guess. Budokai 3 had the best aura's, by far. If you can't do it, you may as well just forget aura's.
For something original, if they want to make this series all about this "straight off of tv" shiz, I want to blow up a mountain. I want craters in the ground when a ki blast hits it, and I want visual evidence that it even happened when I knock someone into the ground. Maybe detonate the planet, and fight with a time limit in space (asteroids, molten rock, pieces of the planet, to make it interactive), if the series wants to keep their "bigger, badder, everything else was just training" bragging rights. Because, as it stands, it doesn't feel that much bigger, it's certainly not badder, and I liked training.
Give camera angle options, not just staring at their back all the time, move the view a bit further to the side, side agles, first person, whatever it is they usually do, zoom in/out, if we can move so fast from one end of the area to another.
The game needs a freaking massive playing field, because this isn't that "big" in a sense, when you consider you can probably move across it in not much longer than any of the areas in earlier games, environments are boring, because they're not interactive, all you can do is destroy...protruding objects, I miss the Budokai 2 and 3 cutscenes, where the environments actually mean something. The day/night thing is a start, but...it's just a start. How long does it have to take to even catch up to where we were before? ...oh...and btw, does anyone eve care about all these Oozaru's that never even occured in the series? Oozaru Raditz? Turles?
Ki attacks mostly look like crap, they improved it a lot in Sparking! NEO, since there's actually some level of uniqueness, and physical specials have cutscenes, yet it still needs a lot of work. Most beam specials are totally lame, in the sense that they are the same attack as every other beam special but with a change in size and/or color, and different damage dealt. Once again..Budokai 3 didn't have a problem with this. We're not even improving visuals in a game available on a next-gen console. We have two PS2 exclusive titles, and a PS2/Gamecube fighter beating it in this area by far.
More cutscenes. Because a handful of fanboys seemed to enjoy the idea of controlling absolutely everything concievable, we didn't even have them in the first Sparking!, and it looked like crap. Was anyone wowed by even one ultimate special in that game? This has been vastly improved on in Sparking! NEO, but like the general look of ki attacks, it still needs work. The cutscenes for ultimates leave a lot to be desired, where they are actually even included. There are only a handful of physical specials which everyone shares. They are not character-unique. Things like dragon rush sped up melee combat, while still being interactive and fun, was nice to look at, felt like it kicked things up a few notches, and made non-ki based combat much more interesting by-and-large, and was a neat way to initiate some ultimates and specials. We just have the basic high speed rushes, where someone gets knocked back at the end, which is pretty standard considering it's been in since...I don't know...did we have it in the first Budokai? The space shots of beams shooting off earth, and the planet being rocketed by explosions of ki was a step in the right direction in Sparking! NEO, but still...keep going. We need everything else to look better now.
Aura's in this series are really, really lame. That ties in with graphics, I guess. Budokai 3 had the best aura's, by far. If you can't do it, you may as well just forget aura's.
For something original, if they want to make this series all about this "straight off of tv" shiz, I want to blow up a mountain. I want craters in the ground when a ki blast hits it, and I want visual evidence that it even happened when I knock someone into the ground. Maybe detonate the planet, and fight with a time limit in space (asteroids, molten rock, pieces of the planet, to make it interactive), if the series wants to keep their "bigger, badder, everything else was just training" bragging rights. Because, as it stands, it doesn't feel that much bigger, it's certainly not badder, and I liked training.
Wikipedia seems to claim that Vegeta (with scouter) has been confirmed as a playable character for Budokai Tenkaichi 3. Has anyone seen some actual proof that confirm this?
Also, does anyone have any idea at all if these pictures are fake? The first three, I mean.
Also, does anyone have any idea at all if these pictures are fake? The first three, I mean.
Last edited by Tyro on Fri Jun 22, 2007 4:20 pm, edited 1 time in total.
I agree 100% with the destroy mountains/make craters/blow up the planet stuff... we're hardly playing the series if these aren't included in some capacity...!
I like the Kaioken aura from Legends. I have no idea how it compares to ps2 graphics (but given the generation gap... XD).
Hmm, so I'm getting the impression they're probably done with most of the content and are just cleaning things up as they release data and approach the release date?
I like the Kaioken aura from Legends. I have no idea how it compares to ps2 graphics (but given the generation gap... XD).
Hmm, so I'm getting the impression they're probably done with most of the content and are just cleaning things up as they release data and approach the release date?
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).
Yep. Very very welldone fakes.Tyro wrote:Wikipedia seems to claim that Vegeta (with scouter) has been confirmed as a playable character for Budokai Tenkaichi 3. Has anyone seen some actual proof that confirm this? I doubt how much they actually know because they haven't even listed Majin Vegeta as a playable character, yet he has been confirmed.
Also, does anyone have any idea at all if these pictures are fake? The first three, I mean.
Trunks & Goten forever
- SuperSaiyan3Goku
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The ones with Kaizoku-Robo and Shogun Blue and whatnot (other than Nail/King Vegeta/King Cold) are definately fake. I mean, look at the Spopovich render. It's totally different than the official one from Atari.
http://www.atomicgamer.com/gameScreenshots.php?id=2454
Some great shots of Bobbidy. PuiPui and Yakon appear to be summon moves ala Piccolo Daimaou's Drum attack in the last game.
http://www.atomicgamer.com/gameScreenshots.php?id=2454
Some great shots of Bobbidy. PuiPui and Yakon appear to be summon moves ala Piccolo Daimaou's Drum attack in the last game.
Battle High 2, starring Kyle Hebert as well as myself, has been released on Xbox 360, OUYA, PC, Linux, Mac, and Xbox One!
- SuperSaiyan3Goku
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That's what he said. The official site has no list, thus it doesn't have the previously posted list.What list? There's no list on that website.
I am absolutely loving this game already. King Cold, King Vegeta, Nail, and Spopovitch. <3 Now if the rummors of Seripa being confirmed on the French Atari boards pan out to be true... this game will seriously rock. <3Spopovich gameplay
http://www.ataricommunity.com/forums/sh ... p?t=592075
Of course Vegeta (with scouter) is in the game. He was in the last two and all previous character carry over to the new game.Wikipedia seems to claim that Vegeta (with scouter) has been confirmed as a playable character for Budokai Tenkaichi 3. Has anyone seen some actual proof that confirm this?
The arenas being more interactive would be cool but I wouldn't hold my breath until the first PS3 title.I agree 100% with the destroy mountains/make craters/blow up the planet stuff... we're hardly playing the series if these aren't included in some capacity...!
I like the Kaioken aura from Legends. I have no idea how it compares to ps2 graphics (but given the generation gap... XD).
Nah, they're not that far along yet. I wouldn't expect any more than 75% completion at this point. There's still several months until release and they usually don't finish until about a month before it comes out.Hmm, so I'm getting the impression they're probably done with most of the content and are just cleaning things up as they release data and approach the release date?
Pui Pui I can see as playable, but Yakon? No thanks.Pui-Pui and Yakon BETTER be playable characters.
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
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