Dragonball Z Sparking! Meteor

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
Olivier Hague
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Post by Olivier Hague » Fri Jun 22, 2007 6:46 am

SuperSaiyan3Goku wrote:Ya, no Babidi and Spopovitch. :P (If this is real, they might be fake...)
They're not fake...

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Post by Thypot » Fri Jun 22, 2007 7:25 am

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Post by Olivier Hague » Fri Jun 22, 2007 7:54 am

It's not that "great" (random Japanese characters! yay!), and it's not "another" (Babidi and Spopobitch are in the game, just get over it).

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Post by Rory » Fri Jun 22, 2007 8:29 am

Thypot wrote:I've found another great fake : http://img332.imageshack.us/img332/5771 ... ier4ra.png
Actually that was a fake for Sparking! NEO.

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Post by Leotaku » Fri Jun 22, 2007 9:17 am

DBZGirl wrote:Ok, here's what I found. The website I found it from? I think Atari. Why I don't know for sure? I'm stupid.
(snip)
Most of that information is from Atari, but I highly doubt that the character list is. Atari only shows the other information.
http://www.atari.com.au/games/info.do?id=974

I'm kinda glad, actually. Some of the characters on that list, I really have no interest in playing as. There are other characters I'd much rather see filling up some of those slots.

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Post by Gaiash » Fri Jun 22, 2007 11:50 am

Personaly I'd like to complete the sets we already have. Such as the following examples.

Androids 14 and 15. Complete the androids set.
Dr. Wheelo: Complete the movie villians set.
Bido, Bujin and Gokua: Complete Bojack's henchmen set.
Yamu, Pui Pui and Yakon: Complete Babidi's henchmen set (Plus Yakon has been an item long enough).
Base Hildegarn.
Regular Super Saiyan Broli, Bio Broli: Complete the Broli set.
Southern Kaiôshin Buu, Piccolo Buu: Complete the Buu set.

Though Southern Kaiôshin Buu is unlikely.
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Post by LOUD-TREE » Fri Jun 22, 2007 12:44 pm

Leotaku wrote:
DBZGirl wrote:Ok, here's what I found. The website I found it from? I think Atari. Why I don't know for sure? I'm stupid.
(snip)
Most of that information is from Atari, but I highly doubt that the character list is. Atari only shows the other information.
http://www.atari.com.au/games/info.do?id=974

I'm kinda glad, actually. Some of the characters on that list, I really have no interest in playing as. There are other characters I'd much rather see filling up some of those slots.
What list? There's no list on that website.
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Post by Thypot » Fri Jun 22, 2007 12:59 pm

Rory wrote:
Thypot wrote:I've found another great fake : http://img332.imageshack.us/img332/5771 ... ier4ra.png
Actually that was a fake for Sparking! NEO.
Sorry, we are late in France ! :D
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Post by Humpski » Fri Jun 22, 2007 2:01 pm

Check these screens out.
Plus a couple new techniques.

http://www.ataricommunity.com/forums/sh ... p?t=592078
Techniques

Spopovich gameplay
http://www.ataricommunity.com/forums/sh ... p?t=592075
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Post by NeptuneKai » Fri Jun 22, 2007 2:28 pm

Humpski wrote:Check these screens out.
Plus a couple new techniques.

http://www.ataricommunity.com/forums/sh ... p?t=592078
Techniques

Spopovich gameplay
http://www.ataricommunity.com/forums/sh ... p?t=592075
Both links seem broke, I'm not sure if it's just the heavy traffic though.

Edit: Scratch that after a large amount of refreshing the page I found out it was just heavy traffic sorry about that. It looks far too much like Sparking Neo, until I hear more about the game play or story mode I'm not convinced I'll be picking this one up.
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Post by SS2 Vegeto » Fri Jun 22, 2007 3:12 pm

They should just cut their character roster in half, go back to a Budokai 3 cell-shaded graphical style, or do a Super DBZ kind of thing, include more buttons for combat than just the a and b buttons paired with wiimote movements (that was a start, atleast the controls are somewhat innovative on the wii).

Give camera angle options, not just staring at their back all the time, move the view a bit further to the side, side agles, first person, whatever it is they usually do, zoom in/out, if we can move so fast from one end of the area to another.

The game needs a freaking massive playing field, because this isn't that "big" in a sense, when you consider you can probably move across it in not much longer than any of the areas in earlier games, environments are boring, because they're not interactive, all you can do is destroy...protruding objects, I miss the Budokai 2 and 3 cutscenes, where the environments actually mean something. The day/night thing is a start, but...it's just a start. How long does it have to take to even catch up to where we were before? ...oh...and btw, does anyone eve care about all these Oozaru's that never even occured in the series? Oozaru Raditz? Turles?

Ki attacks mostly look like crap, they improved it a lot in Sparking! NEO, since there's actually some level of uniqueness, and physical specials have cutscenes, yet it still needs a lot of work. Most beam specials are totally lame, in the sense that they are the same attack as every other beam special but with a change in size and/or color, and different damage dealt. Once again..Budokai 3 didn't have a problem with this. We're not even improving visuals in a game available on a next-gen console. We have two PS2 exclusive titles, and a PS2/Gamecube fighter beating it in this area by far.

More cutscenes. Because a handful of fanboys seemed to enjoy the idea of controlling absolutely everything concievable, we didn't even have them in the first Sparking!, and it looked like crap. Was anyone wowed by even one ultimate special in that game? This has been vastly improved on in Sparking! NEO, but like the general look of ki attacks, it still needs work. The cutscenes for ultimates leave a lot to be desired, where they are actually even included. There are only a handful of physical specials which everyone shares. They are not character-unique. Things like dragon rush sped up melee combat, while still being interactive and fun, was nice to look at, felt like it kicked things up a few notches, and made non-ki based combat much more interesting by-and-large, and was a neat way to initiate some ultimates and specials. We just have the basic high speed rushes, where someone gets knocked back at the end, which is pretty standard considering it's been in since...I don't know...did we have it in the first Budokai? The space shots of beams shooting off earth, and the planet being rocketed by explosions of ki was a step in the right direction in Sparking! NEO, but still...keep going. We need everything else to look better now.

Aura's in this series are really, really lame. That ties in with graphics, I guess. Budokai 3 had the best aura's, by far. If you can't do it, you may as well just forget aura's.

For something original, if they want to make this series all about this "straight off of tv" shiz, I want to blow up a mountain. I want craters in the ground when a ki blast hits it, and I want visual evidence that it even happened when I knock someone into the ground. Maybe detonate the planet, and fight with a time limit in space (asteroids, molten rock, pieces of the planet, to make it interactive), if the series wants to keep their "bigger, badder, everything else was just training" bragging rights. Because, as it stands, it doesn't feel that much bigger, it's certainly not badder, and I liked training.

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Post by Tyro » Fri Jun 22, 2007 4:08 pm

Wikipedia seems to claim that Vegeta (with scouter) has been confirmed as a playable character for Budokai Tenkaichi 3. Has anyone seen some actual proof that confirm this?

Also, does anyone have any idea at all if these pictures are fake? The first three, I mean.
Last edited by Tyro on Fri Jun 22, 2007 4:20 pm, edited 1 time in total.

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Post by caejones » Fri Jun 22, 2007 4:09 pm

I agree 100% with the destroy mountains/make craters/blow up the planet stuff... we're hardly playing the series if these aren't included in some capacity...!
I like the Kaioken aura from Legends. I have no idea how it compares to ps2 graphics (but given the generation gap... XD).

Hmm, so I'm getting the impression they're probably done with most of the content and are just cleaning things up as they release data and approach the release date? :(
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Post by Thanos6 » Fri Jun 22, 2007 4:12 pm

Tyro wrote:Wikipedia seems to claim that Vegeta (with scouter) has been confirmed as a playable character for Budokai Tenkaichi 3. Has anyone seen some actual proof that confirm this? I doubt how much they actually know because they haven't even listed Majin Vegeta as a playable character, yet he has been confirmed.

Also, does anyone have any idea at all if these pictures are fake? The first three, I mean.
Yep. Very very welldone fakes.
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Post by SuperSaiyan3Goku » Fri Jun 22, 2007 5:09 pm

I want to see images of these confirmed characters NOW. :cry:

The three "new" characters look authentic, or fake. With everything that's been happening with this game in the past few days, I'll believe just about anything.

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Post by Sasuke_Chidori » Fri Jun 22, 2007 5:45 pm

Sorry everyone, those are totally fake. They didn't even do a good job. The "unconfirmed" character pictures are low-res and don't have as much detail as the real ones. :( (Namely the Skull Robot, General Blue, and "Mr. Turquois", since I don't remember his name off the top of my head.) :o
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Post by The S » Fri Jun 22, 2007 6:19 pm

The ones with Kaizoku-Robo and Shogun Blue and whatnot (other than Nail/King Vegeta/King Cold) are definately fake. I mean, look at the Spopovich render. It's totally different than the official one from Atari.

http://www.atomicgamer.com/gameScreenshots.php?id=2454

Some great shots of Bobbidy. PuiPui and Yakon appear to be summon moves ala Piccolo Daimaou's Drum attack in the last game.
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Post by SuperSaiyan3Goku » Fri Jun 22, 2007 6:29 pm

Pui-Pui and Yakon BETTER be playable characters. :D

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Post by JAKEMAN » Fri Jun 22, 2007 6:36 pm

These are fake but I would love to have these characters in the game. Bring on more Dragonball characters. I want to be Namu :D
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Post by Xyex » Fri Jun 22, 2007 6:51 pm

What list? There's no list on that website.
That's what he said. The official site has no list, thus it doesn't have the previously posted list.
I am absolutely loving this game already. King Cold, King Vegeta, Nail, and Spopovitch. <3 Now if the rummors of Seripa being confirmed on the French Atari boards pan out to be true... this game will seriously rock. <3
Wikipedia seems to claim that Vegeta (with scouter) has been confirmed as a playable character for Budokai Tenkaichi 3. Has anyone seen some actual proof that confirm this?
Of course Vegeta (with scouter) is in the game. He was in the last two and all previous character carry over to the new game.
I agree 100% with the destroy mountains/make craters/blow up the planet stuff... we're hardly playing the series if these aren't included in some capacity...!
I like the Kaioken aura from Legends. I have no idea how it compares to ps2 graphics (but given the generation gap... XD).
The arenas being more interactive would be cool but I wouldn't hold my breath until the first PS3 title.
Hmm, so I'm getting the impression they're probably done with most of the content and are just cleaning things up as they release data and approach the release date?
Nah, they're not that far along yet. I wouldn't expect any more than 75% completion at this point. There's still several months until release and they usually don't finish until about a month before it comes out.
Pui-Pui and Yakon BETTER be playable characters.
Pui Pui I can see as playable, but Yakon? No thanks.
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