Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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kinisking
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Re: Super Animation Catalogue 2.0 - Episode 79

Post by kinisking » Sat Feb 25, 2017 10:27 pm

A Man named RJ wrote:It's Saturday: know what that means? CR goes completely AWOL as a massive ass-load of people flood the site trying to watch Dragon Ball Super.

I have No HD version of the episode yet (maybe later tonight) but I must ask: did they completely remove the filter like in the NEP from last week? or was it reapplied?
The filter was still there. Also if Crunchy roll isn't working, just reload until it does. I can usually get it working in less than a minute .
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Re: Super Animation Catalogue 2.0 - Episode 79

Post by aaronWgamer » Sat Feb 25, 2017 10:28 pm

Ajay wrote:I really don't agree that this week was conservative. Not at all.

Looped animation doesn't mean something is conservative; it's how you execute it that determines that. This episode may loop in places, but it's changing to new angles a lot; there's plenty of dodging, cool movement, and wonderful effects work. The section towards the end with the cool rotations that leads into the Kamehameha really is great.
You're right. I described it as conservative because of the fight's direction and the use of looped frames but there was actually a lot of animation regardless. I was caught off guard the second time I watched it by how much there was there, I clearly went in presumptuously based on the preview last week.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by KameNinja45 » Sat Feb 25, 2017 10:29 pm

A Man named RJ wrote:It's Saturday: know what that means? CR goes completely AWOL as a massive ass-load of people flood the site trying to watch Dragon Ball Super.

I have No HD version of the episode yet (maybe later tonight) but I must ask: did they completely remove the filter like in the NEP from last week? or was it reapplied?
They applied the filter and the thick line art.
Btw, just watch on Daisuki. 1080p no ads.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by nite_jay » Sat Feb 25, 2017 10:31 pm

This episode had really good animation imo. I wouldn't really call it conservative just because a there were looped frames when fighting. There were still a lot of cuts an drawings, even when they did loop the fighting. If every fight in the tournament were on this level I'd be impressed tbh.

But I thought more fans would like this episode tbh. I think that just because there wasn't anything super crazy or experimental going on doesn't make the animation less enjoyable to watch.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by Gashif Aldi » Sat Feb 25, 2017 10:32 pm

Ajay wrote:I really don't agree that this week was conservative. Not at all.

Looped animation doesn't mean something is conservative; it's how you execute it that determines that. This episode may loop in places, but it's changing to new angles a lot; there's plenty of dodging, cool movement, and wonderful effects work. The section towards the end with the cool rotations that leads into the Kamehameha really is great.

Stacks on stacks of drawings across both halves. The total opposite of conservative. They really put a lot of effort into it. Sure, it didn't have balls to the wall S A K U G A, but it was still very nicely done. There's far more animation here than last week.
Maybe, they had a lots of animators working on another episode. I mean, Ishitani tweeted that the schedule improved a lot. Maybe, there's a bunch of kind-hearted freelancers working on it. Well, another thing is... This is wanpack. Wanpack episodes always looked good and on-model, I guess they're going with it.
But, I still have good hopes in it. Personally, what I liked from this episode is the consistency.
Episode 66 have a bunch of styles in it, it's pretty weird. But considering the schedule is bad....
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Re: Super Animation Catalogue 2.0 - Episode 79

Post by ArchedThunder » Sat Feb 25, 2017 10:33 pm

JazzMazz wrote:I knew I spotted some of Tates octagon noses in this episode, I think he mainly did scenes where Goku was talking with the Supreme Kai about the fight, its a little worrying that his working here.
Seeing how light Ono, Tate and Ishikawa's work was (also Tate and Ishikawa are on the bottom of the list) I'm guessing they just pulled those guys in to do some quick corrections, so I'm not gonna worry. Probably nothing more than a few days work, if not less.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by JazzMazz » Sat Feb 25, 2017 10:37 pm

Gashif Aldi wrote:
Ajay wrote:I really don't agree that this week was conservative. Not at all.

Looped animation doesn't mean something is conservative; it's how you execute it that determines that. This episode may loop in places, but it's changing to new angles a lot; there's plenty of dodging, cool movement, and wonderful effects work. The section towards the end with the cool rotations that leads into the Kamehameha really is great.

Stacks on stacks of drawings across both halves. The total opposite of conservative. They really put a lot of effort into it. Sure, it didn't have balls to the wall S A K U G A, but it was still very nicely done. There's far more animation here than last week.
Maybe, they had a lots of animators working on another episode. I mean, Ishitani tweeted that the schedule improved a lot. Maybe, there's a bunch of kind-hearted freelancers working on it. Well, another thing is... This is wanpack. Wanpack episodes always looked good and on-model, I guess they're going with it.
But, I still have good hopes in it. Personally, what I liked from this episode is the consistency.
Episode 66 have a bunch of styles in it, it's pretty weird. But considering the schedule is bad....
Wanpack's episodes aren't inheirently good or bad. It just depends on the time given to the key animators. As for the Tate thing, I agree that it isn't anything to worry about now, I just hope it doesn't becomes a recurring thing.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by kinisking » Sat Feb 25, 2017 10:40 pm

nite_jay wrote:This episode had really good animation imo. I wouldn't really call it conservative just because a there were looped frames when fighting. There were still a lot of cuts an drawings, even when they did loop the fighting. If every fight in the tournament were on this level I'd be impressed tbh.

But I thought more fans would like this episode tbh. I think that just because there wasn't anything super crazy or experimental going on doesn't make the animation less enjoyable to watch.
I think the more casual side of the fanbase will love this episode. I can't remember the amount of times that I heard requests for good repeated animation .
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by Sodhi » Sat Feb 25, 2017 10:40 pm

I really appreciated how much expressions characters were showing in this episode. That was the most enjoyable part for me. Also, the art in the second half was really good. Even though I liked the last week's episode more, this week was still really solid for me. Only thing bringing it down for me is the first half, in which the styles kept changing, plus some really weird art of gohan.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by Gashif Aldi » Sun Feb 26, 2017 12:47 am

About Hideo Yamazaki, maybe Yammamuro and the schedule improved. Attracting buttloads of animator.
Just sayin'. I'm not smart.

But, the fact that Dragon Ball action is always flying crazily, and shoot beams everyhwere (also a bunch of punches everywhere) is pretty abstract.
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Re: Super Animation Catalogue 2.0 - Episode 79

Post by neolux » Sun Feb 26, 2017 12:53 am

Also we can agree that there were interesting angles during the episode. The storyboard was nice!

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by SaiyanGod117 » Sun Feb 26, 2017 1:57 am

Gashif Aldi wrote:About Hideo Yamazaki, maybe Yammamuro and the schedule improved. Attracting buttloads of animator.
Just sayin'. I'm not smart.

But, the fact that Dragon Ball action is always flying crazily, and shoot beams everyhwere (also a bunch of punches everywhere) is pretty abstract.
Could be that or the new directors, and I do agree if DBS had a decent schedule it would attract all sorts of animators, since animating Dragon Ball would be a battle animators playground.

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Re: Super Animation Catalogue 2.0 - Episode 78

Post by Noah » Sun Feb 26, 2017 3:06 am

ArchedThunder wrote:It's a god damn shame that he worked exclusively under Uchiyama, though I guess he was one of the main reasons Uchiyama episodes are even watchable.
Talking about Uchiyama did he retired?
乃亜

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by Yomi » Sun Feb 26, 2017 3:19 am

Man, Gohan was so pretty this episode.
Those Tumblr fan-girls are probably overflowing with screencaps.
Lavender was surprisingly on-model as well, for a design so unorthodox.
I expected this quality for the next fight, but it seems like 81 will not impress. (judging by the preview.)
:clap:

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by Mazingerdestro » Sun Feb 26, 2017 3:32 am

So the effect that was applied in the NEP last week didn't appear in this episode and also didn't. appear as an effect used specifically for NEPs. So can we write it off as a mistake then?

Hearing that we had someone from BONES makes me interested in learning what he did. The most "unique" cut in this episode was by far the kamehameha scene with Gohan falling back in the end

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by aaronWgamer » Sun Feb 26, 2017 3:55 am

Yomi wrote:I expected this quality for the next fight, but it seems like 81 will not impress. (judging by the preview.)
Agreed. Bergamo's giant transformation is probably going to result in some boring action. We'll see, I could be wrong and they could have chosen some of the worst parts of the episode but based on past previews, they tend to do the opposite.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by Freeza9000 » Sun Feb 26, 2017 4:06 am

aaronWgamer wrote:
Yomi wrote:I expected this quality for the next fight, but it seems like 81 will not impress. (judging by the preview.)
Agreed. Bergamo's giant transformation is probably going to result in some boring action. We'll see, I could be wrong and they could have chosen some of the worst parts of the episode but based on past previews, they tend to do the opposite.
Well Aaron, welcome to the Kanzenshuu realm. But anyways, I agree.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by Gashif Aldi » Sun Feb 26, 2017 4:11 am

Mazingerdestro wrote:So the effect that was applied in the NEP last week didn't appear in this episode and also didn't. appear as an effect used specifically for NEPs. So can we write it off as a mistake then?

Hearing that we had someone from BONES makes me interested in learning what he did. The most "unique" cut in this episode was by far the kamehameha scene with Gohan falling back in the end
Yes, I actually thought that too. But, can anyone call a Hideo Yamazaki expert? If there's some..
Because I'm really curious.
Is he one of the top credited there?
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Re: Super Animation Catalogue 2.0 - Episode 79

Post by Mazingerdestro » Sun Feb 26, 2017 4:19 am

Gashif Aldi wrote:
Mazingerdestro wrote:So the effect that was applied in the NEP last week didn't appear in this episode and also didn't. appear as an effect used specifically for NEPs. So can we write it off as a mistake then?

Hearing that we had someone from BONES makes me interested in learning what he did. The most "unique" cut in this episode was by far the kamehameha scene with Gohan falling back in the end
Yes, I actually thought that too. But, can anyone call a Hideo Yamazaki expert? If there's some..
Because I'm really curious.
Is he one of the top credited there?
The "falling back" was Manabe according to Ajay (quite hard for me to spot him there, unless he was corrected or he corrected something) but the truth is that part one of the episode didn't have anything good to talk about. Other than that I have no clue what a person who worked only once (considering he indeed have enough time) could provide. Unless of course he did something small.

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Re: Super Animation Catalogue 2.0 - Episode 79

Post by Yomi » Sun Feb 26, 2017 4:24 am

Some of this stuff is really nice when it's isolated.
It reminds me of episode 39.
[spoiler]Sorry about them being from Tumblr.
Image
Image
Image[/spoiler]

Feels like there's a little less follow-through, and easing; but still nice either way.
Not a lot of awkward shots like 39 had.

It never ceases to amaze me that you can just pan a background sideways while having your characters do crazy acrobatics and the suspension of disbelief is retained.
:clap:

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