Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by JazzMazz » Sun Apr 02, 2017 11:52 pm

Sodhi wrote:Compared to where the filter was in #77, they have toned it down a lot. I like it :)
I've noticed that as well, it is now nowhere near as obnoxious as it once was.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Gashif Aldi » Mon Apr 03, 2017 8:18 am

Does anyone have any work of Karasawa on other series? I only know his DB work.

He is good, but I'm just predicting Karasawa is a working as single supervisor now. With Ryo Onishi, Yuki Hayashi, Yuya Takahashi, Ken Otsuka, Kenji Miuma, Jin Inaba, and Naotoshi Shida. I think the tournament will have 4 episodes. Like, really. 2 episode is full battle, 2 episode is dialouge with battleshit.

Like we haven't seen Kenji Miuma, and Jin Inaba. Also, I don't care but, I HAVE A DREAM! HIGASHIDE SOLOING AN EPISODE WITH FULL ACTIONS! (Well, there's always something that twist in the story then there's a a lot of dialouge shit or maybe something happened after tournament breaking shit and stuff, we are talking about Toriyama here)

And also, I heard that Ken Otsuka also worked on the SAO Movie: Ordinal Scale. Is it true? I didn't see his name in the credits, but I see some names from other studios (I forgot).
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by JazzMazz » Mon Apr 03, 2017 9:12 am

Gashif Aldi wrote:Does anyone have any work of Karasawa on other series? I only know his DB work.

He is good, but I'm just predicting Karasawa is a working as single supervisor now. With Ryo Onishi, Yuki Hayashi, Yuya Takahashi, Ken Otsuka, Kenji Miuma, Jin Inaba, and Naotoshi Shida. I think the tournament will have 4 episodes. Like, really. 2 episode is full battle, 2 episode is dialouge with battleshit.

Like we haven't seen Kenji Miuma, and Jin Inaba. Also, I don't care but, I HAVE A DREAM! HIGASHIDE SOLOING AN EPISODE WITH FULL ACTIONS! (Well, there's always something that twist in the story then there's a a lot of dialouge shit or maybe something happened after tournament breaking shit and stuff, we are talking about Toriyama here)

And also, I heard that Ken Otsuka also worked on the SAO Movie: Ordinal Scale. Is it true? I didn't see his name in the credits, but I see some names from other studios (I forgot).
Though I do believe that Highashide could probably solo an episode with supervision and 2nd KA clean-up, I still think they are using him for quality control. Also, I really hope Karasawa comes back sometime during the tournament, it's not an unheard for a supervisor to leave and come back a couple of dozen of episodes later.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Baggie_Saiyan » Mon Apr 03, 2017 11:36 am

BD Box #6 is out tomorrow, not expecting any changes but if they somehow correct the first half of #67 that would be ace.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by BakaManiaHD » Mon Apr 03, 2017 12:34 pm

It would be cool if they add the new filter on the BD version
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Araki » Mon Apr 03, 2017 1:33 pm

BakaManiaHD wrote:It would be cool if they add the new filter on the BD version
I think it would be disrespectful to the previous director(s) to change how the episodes were supposed to be, but i doubt that would happen anyway.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Mon Apr 03, 2017 3:27 pm

Yep that would be pretty disrespectful. Also they aren't going to do post production on the episodes that are already done. It's​ a major waste of time that can be used for episodes being done currently :D

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by emperior » Mon Apr 03, 2017 4:15 pm

I hope this BD will fix 67's first half bad art. Will we know by tomorrow?
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Ajay » Mon Apr 03, 2017 4:19 pm

emperior wrote:I hope this BD will fix 67's first half bad art. Will we know by tomorrow?
Not unless a Japanese fan starts tweeting shots. Usually takes a few days for the set to arrive after release for us international buyers.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Noah » Mon Apr 03, 2017 4:21 pm

I don't like much how Kamehameha is animated in Super, don't know if it is because of the new SFX, the animation or maybe both
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by dbs fanboy » Mon Apr 03, 2017 5:50 pm

Noah wrote:I don't like much how Kamehameha is animated in Super, don't know if it is because of the new SFX, the animation or maybe both
I totally love how it's animated, it's epic. What i miss is the SFX. Today i watched several scenes with clashes of punches with this exact sound effect and i got mad.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by HybridSaiyan » Mon Apr 03, 2017 6:00 pm

Noah wrote:I don't like much how Kamehameha is animated in Super, don't know if it is because of the new SFX, the animation or maybe both
Same, they look weak when you compare them to Z. It's lacking something, that's for sure..

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Alee9977 » Mon Apr 03, 2017 7:34 pm

HybridSaiyan wrote:
Noah wrote:I don't like much how Kamehameha is animated in Super, don't know if it is because of the new SFX, the animation or maybe both
Same, they look weak when you compare them to Z. It's lacking something, that's for sure..
The impact frame, that's what I feel it is missing. Not only on the special attacks, but also in transformations.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by HybridSaiyan » Mon Apr 03, 2017 7:55 pm

Alee9977 wrote:
HybridSaiyan wrote:
Noah wrote:I don't like much how Kamehameha is animated in Super, don't know if it is because of the new SFX, the animation or maybe both
Same, they look weak when you compare them to Z. It's lacking something, that's for sure..
The impact frame, that's what I feel it is missing. Not only on the special attacks, but also in transformations.
I read you. The transformations in super have been so lackluster. What happened to when transforming use to be detailed and epic?

https://www.youtube.com/watch?v=quvJvFO_9uA
https://www.youtube.com/watch?v=_86SmP2rXW4

Like..I can watch these scenes 1000 times a day and never get bored. The same can't be said with Super power ups/ transformations etc...

What must they need to do to make it look better?

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Baggie_Saiyan » Mon Apr 03, 2017 8:04 pm

Completely off topic but my god Sabat was truly awful even in the Buu arc Z (where a lot of folks myself included thought he improved evidently not) :shock: The "let us begin" is soooo cringey. Thank god for TFC...!

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by HybridSaiyan » Mon Apr 03, 2017 8:07 pm

Baggie_Saiyan wrote:
Completely off topic but my god Sabat was truly awful even in the Buu arc Z (where a lot of folks myself included thought he improved evidently not) :shock: The "let us begin" is soooo cringey. Thank god for TFC...!
Sure In the GT flashback Sabat changed the line to "We'll jump straight into the part where I kill you" Something similar to that anyway lmao.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Noah » Mon Apr 03, 2017 8:36 pm

HybridSaiyan wrote:Like... I can watch these scenes 1000 times a day and never get bored. The same can't be said with Super power ups/ transformations etc...

What must they need to do to make it look better?
So do I (ignoring the dub and Faulconer soundtrack), techniques and power display in Super feels weak when we compare to what we had in Z, but I can say the fights have improved at least.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Mon Apr 03, 2017 8:54 pm

The thing is, the characters transform a whole lot more in Super than they did in Z. In Z characters would transform and then stay in that form for a few episodes, in Super we have characters constantly dropping in and out of their forms. The big deal transformations (Like Trunks' first Ikari transformation) are usually fine in Super and occasionally we get a good regular transformation. Not every transformation needs to be drawn out, but a simple impact frame for run of the mill instant transformations would be nice to improve them.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Burast » Mon Apr 03, 2017 9:01 pm

This fight was so fine...
Almost 8 episodes and the quality was always balanced.

[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Jinzoningen MULE » Mon Apr 03, 2017 9:59 pm

Alee9977 wrote:
HybridSaiyan wrote:
Noah wrote:I don't like much how Kamehameha is animated in Super, don't know if it is because of the new SFX, the animation or maybe both
Same, they look weak when you compare them to Z. It's lacking something, that's for sure..
The impact frame, that's what I feel it is missing. Not only on the special attacks, but also in transformations.
Impact frames are so crucial, Dragon Ball's general style benefits so much from them, but most of the animators seem to have either forgotten they exist or don't know how to properly implement them. The sound effects could definitely be improved as well, but the current state isn't breaking anything.

The main thing I miss is the texture that Kamehameha's used to have.

Example:
[spoiler]Image
Image
Image
Image[/spoiler]
To be fair, it has gotten better in Super lately, likely due to both better direction and more time, but bland Kamehameha's still aren't a rare thing to come by.

Example:
[spoiler]Image
Image[/spoiler]
Yeah, yeah, I know that example is from a Yashima episode, but these are common enough that it's a fair criticism to make.
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