"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SingleFringe&Sparks » Fri Jun 09, 2017 9:34 pm

Noah wrote:Hopefully this game will set things back to the standard: A large Story Mode beginning from the good old Raditz to end in Jiren Kid Boo
Ironically, playing so much XV made me miss the old story structure. Maybe because XV was so isolated that it was forgettable to me. Something about it turns me off a bit now from the more fan-fic aspect that Xenoverse is set in. It doesn't reflect the anime for recognition.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Swagger » Fri Jun 09, 2017 9:45 pm

This better have tournament mode like the Budokai and the Tenkaichi games. Nothing was more fun than calling over 7 of my friends and just duking it out in tournament mode. Tournament mode should really be in every Dragon Ball fighting game.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Boo Machine » Fri Jun 09, 2017 9:50 pm

Oh, god I've missed the 2D fighting games! I am so hyped for this even though I am complete garbage when it comes to fighting games.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by nato25 » Fri Jun 09, 2017 10:01 pm

Personally the 2D gameplay restricts how faithful to the show the game can be. Although if they make the game ultra fast paced I think it can work well.

Interesting to see them move away from the xenoverse brand when its hot right now but i feel like xv3 will still be in development while this releases due to the different dev teams.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Doctor. » Fri Jun 09, 2017 10:08 pm

nato25 wrote:Personally the 2D gameplay restricts how faithful to the show the game can be. Although if they make the game ultra fast paced I think it can work well.

Interesting to see them move away from the xenoverse brand when its hot right now but i feel like xv3 will still be in development while this releases due to the different dev teams.
I don't see how it restricts anything. The Shin Budokai and Burst Limit games are extremely fast-paced like the anime thanks to the burst mechanic and dashes.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EXBadguy » Fri Jun 09, 2017 10:16 pm

SingleFringe&Sparks wrote: (or people got used to Over-the-shoulder being the "3D" people take literally and like to run around and spam or whatever; I personally like tighter close-combat, but not sluggish 2D).
So what about the ones who run around and spam in the 2D games, cuz there's a lot of it too. People seem to forget about that.
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Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by DBZAOTA482 » Fri Jun 09, 2017 10:28 pm

NintendoBlaze53 wrote:Characters have no sense of individuality gameplay wise. Sure the combos and moves look different, but they're all essentially the same button inputs for virtually the same damage. Your character choice has minimal actually importance in Dragon Ball games. Contrast this to a full on fighting game which players have mains and tier lists. I've been playing a lot of Injustice 2 this past few weeks, and while I can play Supergirl, Flash and Black Canary quite well, I can't play another 15 other characters due to how they play completely different, my combo's and techs don't work for them since those combo's and techs are unique to that character. In Budokai 3 I can go from Goku to Trunks to Saibaiman to Broly and keep playing well cause they are all basically the same fundamentals and same button inputs. It's the finer aspects of a fighting game which make it recognizable in the community and only Super DBZ has even come close to doing that.
I'm not talking about visuals at all. In Budokai (and to a lesser extent, Xenoverse) each character's set of combos have different inputs, varying speed and range, reach, properties, and attributes. For example, characters like Goku have mostly useless neutral P strings and has to rely other moves to combo into it safely while characters like Vegeta or Trunks have fast, versatile neutral P strings and characters like Frieza or Omega Shenron have neutral P strings that can be used as mixups.

You definitely can't switch from Goku to Trunks to Broly to Saibaman easily. Broly is far, far slower on top of being a big target and Saibaman doesn't have as many combo moves and fights quite unorthodox (he doesn't have the PPPPE combo move that most characters have). Trunks is doable but you certainly can't use the same strategies as Goku with him due to his relative lack of range outside his sword attacks and so on.

You can go after Tenkaichi all you want but leave Budokai and Xenoverse out of this.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SingleFringe&Sparks » Fri Jun 09, 2017 10:38 pm

nato25 wrote:Personally the 2D gameplay restricts how faithful to the show the game can be. Although if they make the game ultra fast paced I think it can work well.
That "restriction" depends on how the mobility in the game works. A DBZ game playing like street fighter with strict 2D movement would be limiting because it doesn't factor in the requirement of flight and distancing options that DBZ itself has a lot of. DBZ doesn't fight like traditional fights so the side-stepping and hoping physics stuff does make the characters feel too weighted. However that incorporation of flight-combat does not require an over-the-shoulder camera for the perception of character space and arena depth all the time. It just matters how things are scales, how fast characters can dash and if aren't limited to where your directional movements are. I mentioned before I thought Super Sonic Warriors did 2.5D ideally better than the Budokai games.
nato25 wrote:Interesting to see them move away from the xenoverse brand when its hot right now but i feel like xv3 will still be in development while this releases due to the different dev teams.
Thats debatable, because outside of the DLC I've heard people say XV is kind of dead online or getting boring at least. Though if they are doing a simultaneous development, then its what I wanted Namco to do all along. Rotate the games they release instead of just solely focusing on one format as the it game.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by NintendoBlaze53 » Fri Jun 09, 2017 10:50 pm

DBZAOTA482 wrote:
NintendoBlaze53 wrote:Characters have no sense of individuality gameplay wise. Sure the combos and moves look different, but they're all essentially the same button inputs for virtually the same damage. Your character choice has minimal actually importance in Dragon Ball games. Contrast this to a full on fighting game which players have mains and tier lists. I've been playing a lot of Injustice 2 this past few weeks, and while I can play Supergirl, Flash and Black Canary quite well, I can't play another 15 other characters due to how they play completely different, my combo's and techs don't work for them since those combo's and techs are unique to that character. In Budokai 3 I can go from Goku to Trunks to Saibaiman to Broly and keep playing well cause they are all basically the same fundamentals and same button inputs. It's the finer aspects of a fighting game which make it recognizable in the community and only Super DBZ has even come close to doing that.
I'm not talking about visuals at all. In Budokai (and to a lesser extent, Xenoverse) each character's set of combos have different inputs, varying speed and range, reach, properties, and attributes. For example, characters like Goku have mostly useless neutral P strings and has to rely other moves to combo into it safely while characters like Vegeta or Trunks have fast, versatile neutral P strings and characters like Frieza or Omega Shenron have neutral P strings that can be used as mixups.

You definitely can't switch from Goku to Trunks to Broly to Saibaman easily. Broly is far, far slower on top of being a big target and Saibaman doesn't have as many combo moves and fights quite unorthodox (he doesn't have the PPPPE combo move that most characters have). Trunks is doable but you certainly can't use the same strategies as Goku with him due to his relative lack of range outside his sword attacks and so on.

You can go after Tenkaichi all you want but leave Budokai and Xenoverse out of this.
You bring up good points. I'm just hoping DB Fighters is more competitive fighting game as opposed to Budokai's pick up and play style fighter. I want a Dragon Ball fighting game with tier lists and a competitive scene. One that I can sink hours of practice into to improve my skills with my mains like I've done with Persona 4 Arena and Injustice 2.

A lot of people in this thread are wishing for things that Dragon Ball games do, like story modes and big character rosters. I want a competitive fighting game which focuses on gameplay, story will be there in some form, but I want an Arcade mode, full of unlockable content like costumes and skins. Give me Arc System Works' games with a Dragon Ball skin, not a Dragon Ball game made my Arc System Works. I'm hoping they don't dumb down the combat for the casual fanbase, Persona 4 Arena managed to appeal to RPG fans with it's mix of complex and simplistic, this game needs to do the same.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EXBadguy » Fri Jun 09, 2017 11:14 pm

NintendoBlaze53 wrote: A lot of people in this thread are wishing for things that Dragon Ball games do, like story modes and big character rosters. I want a competitive fighting game which focuses on gameplay, story will be there in some form, but I want an Arcade mode, full of unlockable content like costumes and skins.
If you mean arcade as the main campaign mode for single players, then I disagree. Those days are long gone. I don't expect the game to have an over-the-top story mode like the Netherrealm games, but at least have it like the Blazblue ones where you can take alternate paths, or make it similar to the Supersonic Warior games by having a big what-if saga.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by DBZAOTA482 » Sat Jun 10, 2017 12:09 am

NintendoBlaze53 wrote:
DBZAOTA482 wrote:
NintendoBlaze53 wrote:Characters have no sense of individuality gameplay wise. Sure the combos and moves look different, but they're all essentially the same button inputs for virtually the same damage. Your character choice has minimal actually importance in Dragon Ball games. Contrast this to a full on fighting game which players have mains and tier lists. I've been playing a lot of Injustice 2 this past few weeks, and while I can play Supergirl, Flash and Black Canary quite well, I can't play another 15 other characters due to how they play completely different, my combo's and techs don't work for them since those combo's and techs are unique to that character. In Budokai 3 I can go from Goku to Trunks to Saibaiman to Broly and keep playing well cause they are all basically the same fundamentals and same button inputs. It's the finer aspects of a fighting game which make it recognizable in the community and only Super DBZ has even come close to doing that.
I'm not talking about visuals at all. In Budokai (and to a lesser extent, Xenoverse) each character's set of combos have different inputs, varying speed and range, reach, properties, and attributes. For example, characters like Goku have mostly useless neutral P strings and has to rely other moves to combo into it safely while characters like Vegeta or Trunks have fast, versatile neutral P strings and characters like Frieza or Omega Shenron have neutral P strings that can be used as mixups.

You definitely can't switch from Goku to Trunks to Broly to Saibaman easily. Broly is far, far slower on top of being a big target and Saibaman doesn't have as many combo moves and fights quite unorthodox (he doesn't have the PPPPE combo move that most characters have). Trunks is doable but you certainly can't use the same strategies as Goku with him due to his relative lack of range outside his sword attacks and so on.

You can go after Tenkaichi all you want but leave Budokai and Xenoverse out of this.
You bring up good points. I'm just hoping DB Fighters is more competitive fighting game as opposed to Budokai's pick up and play style fighter. I want a Dragon Ball fighting game with tier lists and a competitive scene. One that I can sink hours of practice into to improve my skills with my mains like I've done with Persona 4 Arena and Injustice 2.

A lot of people in this thread are wishing for things that Dragon Ball games do, like story modes and big character rosters. I want a competitive fighting game which focuses on gameplay, story will be there in some form, but I want an Arcade mode, full of unlockable content like costumes and skins. Give me Arc System Works' games with a Dragon Ball skin, not a Dragon Ball game made my Arc System Works. I'm hoping they don't dumb down the combat for the casual fanbase, Persona 4 Arena managed to appeal to RPG fans with it's mix of complex and simplistic, this game needs to do the same.
Budokai (well, Budokai 3 and following more precisely) had an active competitive scene and established tier lists. The community was small but very dedicated... same with Super DBZ.

They even got detailed pages on the Shoryuken wiki which they don't offer to just any fighting game (though they're outdated):

http://wiki.shoryuken.com/Dragon_Ball_Z:_Budokai_3
http://wiki.shoryuken.com/Super_Dragon_Ball_Z

Anyways, game with simplified controls is not a bad thing. Smash Bros is meant to be a casual fighter but is one of the biggest competitive fighters. The thing with DB games is that most of the playerbase don't care about them being competitive. They care more about replicating Goku vs. Vegeta than figuring out the intricacy of mechanics.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Swagger » Sat Jun 10, 2017 12:11 am

Even Maximilian Dood, a big YouTuber who loves competitive fighting games, is excited about this new game, and he's not even a fan of Dragon Ball! :lol:

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Hellspawn28 » Sat Jun 10, 2017 12:22 am

Shin wrote:
Grimlock wrote:People complained about Xenoverse 2 adding Dragon Ball Super characters through DLCs (even though that was the only way since the game was pratically finished by the time Dragon Ball Super started), and now people are asking Dragon Ball Super characters via DLC in a game that will be released three years after Super had started!? :eh:
This game was in development/planning stages before Super started.
Do you have proof?
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by NintendoBlaze53 » Sat Jun 10, 2017 12:33 am

DBZAOTA482 wrote:Budokai (well, Budokai 3 and following more precisely) had an active competitive scene and established tier lists. The community was small but very dedicated... same with Super DBZ.

They even got detailed pages on the Shoryuken wiki which they don't offer to just any fighting game (though they're outdated):

http://wiki.shoryuken.com/Dragon_Ball_Z:_Budokai_3
http://wiki.shoryuken.com/Super_Dragon_Ball_Z

Anyways, game with simplified controls is not a bad thing. Smash Bros is meant to be a casual fighter but is one of the biggest competitive fighters. The thing with DB games is that most of the playerbase don't care about them being competitive. They care more about replicating Goku vs. Vegeta than figuring out the intricacy of mechanics.
Huh.... Didn't know that, thanks for the history lesson. And yeah I used to be that playerbase, but then I grew up to enjoy actual fighting mechanics in my fighting games. And as someone who's dabbled in the competitive Smash scene, there are some dedicated people, Smash is the prefect blend of fun and competitive fighting game for me thanks to options such as items and stage hazards.
EXBadguy wrote: If you mean arcade as the main campaign mode for single players, then I disagree. Those days are long gone. I don't expect the game to have an over-the-top story mode like the Netherrealm games, but at least have it like the Blazblue ones where you can take alternate paths, or make it similar to the Supersonic Warior games by having a big what-if saga.
Oh I want story mode too, of course I want story mode. I just want this game to have an Arcade mode as well, cause without Arcade mode what's left to do after the story? That's my biggest problem with DB fighting games is the game just dies outside of couch versus after you beat it. Arc System are pretty well known for their extensive single player content so I'm sure we'll get all of their usual stuff like Arcade, Score Attack and Tutorial challenges.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by The S » Sat Jun 10, 2017 1:14 am

I loved how ever character had an ending in Super DBZ (maybe because it was the last arcade fighter released in the series before Zenkai). I can't think of any other console version since that's had that, off the top of my head. Probably mostly in part to them putting so many damn characters in each one :crazy:

While I don't require a large amount of characters for this, especially if it does well enough to see a sequel, I'd love to see a random character we don't get to play as very often. Not necessarily someone we've NEVER played as before (although it'd be cool to get God or Gyuu Maou!), but someone who you wouldn't expect in this game, like Ultimate Butouden did with Kaiou. Hell, I'd take Kaioushin in this since outside of the 60+ character rosters we don't see him often anymore.

Funnily enough, I was literally just thinking last night who I'd like to see if Extreme Butouden got a sequel. And then this, by the same devs, gets leaked like 10 hours later :lol:
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Sat Jun 10, 2017 1:18 am

I'm pretty excited for this game. It's been a long time since Dragon Ball had a "real" fighting game.

I quickly read the thread and I share the sentiment for a competitive game like Street Fighter and Tekken. I don't care about a bunch characters give me a roster of 12-16 characters with their unique style and complex combos.

Oh man, this is great! I'm getting flashbacks of me and my best friend playing Budokai 3 as kids.

When should we expect more news? I'm out of the loop gaming wise.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Hellspawn28 » Sat Jun 10, 2017 1:23 am

I think having a normal arcade mode would be cool. Give the characters their own Arcade mode endings would be cool too.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MathSSJ » Sat Jun 10, 2017 2:34 am

Was linked to this in another forum:

Image

Trying to find some sources to confirm, but if it's indeed true, this game could go big.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Hellspawn28 » Sat Jun 10, 2017 2:38 am

If we do get a story mode, I hope that we get a what if story mode similar how Super Sonic Warriors was.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MisteryOne » Sat Jun 10, 2017 2:59 am

I was excited at first, then realized its being made by the same guys who did Extreme Butoden. Not get me wrong, I liked the game, it was great from an artistic point and despite having a small rooster each character felt very different from the others...but it was poorly selected. I mean, there was 4 slots only for Goku, other four for Gohan, two for Vegeta, etc. I would rate have 20 completely different characters and leave transformations as just costumes or boost in battle instead of using an entire slot. Since Cell appears it will probably have most of the stuff from Z, and honestly,nowadays in a game with few playable characters I would rater see a Super based game. I supose I can still wait to XV3, but...I want ma boi Zamasu damn it.

And about the story mode, fuck it. I'm tired from the Raditz to Boo modes. Its just boring. Unless they make something more interesting with it like start from ODB or make some sagas after Boo, I won't be interested. Pretty much every DB fighting game has done the same. Make something original

Anyway the 2.5D style is always interesting. It could be one of the best DB games gameplay wise...as long as its fast paced.
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