"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Kaito Wu » Mon Jun 12, 2017 7:48 am

The new gameplay vids look great. So happy stage destruction is back.


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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Trickster » Mon Jun 12, 2017 8:11 am

Kaito Wu wrote:Yo, Trickster. The combat in this will be like Guilty Gear XRD Revelator, have a look at that on Youtube. Also the roster will most likely be a smaller one, maybe 25-35 characters or so because the people making this game put a lot of time into each character to make them play differently. :)
Yeah, I know Guilty Gear. But I can't do things like that on it haha https://www.youtube.com/watch?v=_nqc-d_oYV4.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TheGodfather93 » Mon Jun 12, 2017 8:32 am

If this game's anything like Budokai 3, I'll probably be sinking plenty of hours into it.

Really hope Great Saiyaman is in it though.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by RedHeat » Mon Jun 12, 2017 8:35 am

So it looks like in the character select menu, you can choose between different versions of the character in the same slot. I guess that prevents a fluffed roster.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Mon Jun 12, 2017 8:36 am

The game looks so fun and it really captured Dragon Ball intensity. The style and graphics I dare to say are perfect for the genre.

It does seem hard to follow up, initially at least, the pace was frenetic. Sometimes we lost track of characters when flying really high quickly. At this stage of development, they just got my expectations sky high.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MisteryOne » Mon Jun 12, 2017 8:44 am

Damn it, looks gorgerous.

So Golden Frieza is a transformation and not a separate slot. Is SS3 one too? In curious about how the saiyans have their SS/SS2 forms by default. Maybe the transformations during the fights are temporal because they waste energy (like SS3 or Golden Frieza). I wonder how they are going to handle SSB.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MajinVegetaSSj6 » Mon Jun 12, 2017 9:11 am

Amazing, simply amazing! Cant wait for this game! So look like Golden Frieza and SSJ3 Goku are trasformazione and not separate slot. Well cant wait for more details! Hope to see Goku Black in!

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Kanassa » Mon Jun 12, 2017 9:28 am

Saiga wrote:They absolutely, 100% guaranteed won't have anything like BT3's roster. The two are night and day, it's just not how these games work.
I'd say that any game that tries to have BT3's roster is already failing.
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by namekiansaiyan » Mon Jun 12, 2017 9:41 am

This game needs to hurry up and hopefully they show off new characters regularly.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by NintendoBlaze53 » Mon Jun 12, 2017 9:47 am

So let's look at some observations.
-The lower bars seem to be Ki, Ki can be charged or fill up through taking and dealing damage, it takes 1 ki for a super attack such as Kamehameha or Big Bang Attack and 3 for what seem to be ultimate moves/transformations
-While unconfirmed, based on gameplay a character will have either a one hit ultimate attack or a 30 second transformation. In the 3rd video we see Freeza transform into Golden using 3 ki bars and it wearing off 30 seconds later, so it seems to be a temporary stat boost. Meanwhile in the 2nd video Vegeta uses 3 ki bars for Final Flash and in the 3rd video Goku uses 3 ki for SSj3, however this triggers an ultimate, so SSj3 is NOT a transformation at this time, it is an ultimate only.
-For balance I can see each character having a unique 3 ki ultimate, making players choose their mains based on if they prefer stat boosts or really strong single attacks.
-Combo's seem crazy and what I assume are quarter circle specials are in as expected. Counters seem to be in too as teleport behind the opponent. If two players make contact at the same time it'll trigger a quick exchange of fists and put some distance between the players.
-Character switching is identical to MVC, they can either provide support attacks or be switched too fully.
-Stages are fully destructible and hitting with a 3 ki ultimate causes the stage to be destroyed ala Budokai games.
-This game is very pretty.

Let me know if I missed anything.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Baggie_Saiyan » Mon Jun 12, 2017 9:51 am

Okay having seen the game play trailer I'm completely sold, this game looks hella clean!!.

Eagerly awaiting the rooster list now.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Lord Beerus » Mon Jun 12, 2017 9:53 am


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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Bullza » Mon Jun 12, 2017 9:56 am

Seeing the gameplay videos it looks fantastic visually, it definitely captures the look of the series better than any other game has ever done.

I am not impressed with the gameplay though. The fighting does look better than the Xenoverse games at least though that's not saying much.

I'm not usually that bothered with fighting games because they lack content. The DBZ games I've had more interest in because they have more content than usual especially Xenoverse.

This I expect will just be a basic fighting game. That Super Dragon Ball Z game was just like that and it was probably the worst game they did.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by simtek34 » Mon Jun 12, 2017 10:05 am

Here is some HQ Gameplay from Bandai Europe's YouTube, and I noticed that Cell Games Gohan's Lifebar says "Gohan" and not "Teen Gohan"
https://www.youtube.com/watch?v=BAKSgWQ6AeU
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by VegettoEX » Mon Jun 12, 2017 10:08 am

Bullza wrote:Seeing the gameplay videos it looks fantastic visually, it definitely captures the look of the series better than any other game has ever done.

I am not impressed with the gameplay though. The fighting does look better than the Xenoverse games at least though that's not saying much.

I'm not usually that bothered with fighting games because they lack content. The DBZ games I've had more interest in because they have more content than usual especially Xenoverse.

This I expect will just be a basic fighting game. That Super Dragon Ball Z game was just like that and it was probably the worst game they did.
You seem to have very different expectations out of your Dragon Ball games than the people who enjoyed Super Dragon Ball Z and are looking forward to FighterZ.

Both Super Dragon Ball Z and Dragon Ball FighterZ were/are developed by incredibly talented teams with an immense, rich history developing fighting games. To write them off as "basic" and "worst game" is essentially saying, "I do not understand these types of games."

And that's fine, but say that, rather than trotting out disparaging remarks. When YOU say they "lack content", what I'm assuming you're saying is, "This game does not appear to include a wealth of content external to the actual fighting mechanics to provide me with a varied amount of activities and game modes, which is what I like in my video games."

People like me/us say, "This is a game that I will be able to play over and over because the underlying fighting mechanics are strong and lead to engaging, challenging fights that feel fresh and different every time I play the game." There is a reason people still play Super Street Fighter II Turbo to this day, and it ain't the story in the arcade mode.

I guess that comes across as defensive toward these companies and games. It ain't like I made them or have any vested interest in their support, other than... I dunno, I guess maybe it's cool that every 10 years or so I continue to live long enough to see just one Dragon Ball game developed directly toward my tastes, and it's frustrating to see people write that off from naive/ignorant points of view. You've had your Tenkaichis and your Blasts and your Xenoverses. Let me have mine for a year.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Kanassa » Mon Jun 12, 2017 10:09 am

Does this still count as a 2.5D game?
When Super apparently shoves Goku down our throats:

Kanassa wrote:
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- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by VegettoEX » Mon Jun 12, 2017 10:10 am

Kanassa wrote:Does this still count as a 2.5D game?
They're referring to the presentation, not the actual gameplay. The gameplay takes place on a 2D field, with character models rendered in full 3D, allowing for sweeping camera angles at key points.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by NintendoBlaze53 » Mon Jun 12, 2017 10:11 am

Bullza wrote:Seeing the gameplay videos it looks fantastic visually, it definitely captures the look of the series better than any other game has ever done.

I am not impressed with the gameplay though. The fighting does look better than the Xenoverse games at least though that's not saying much.

I'm not usually that bothered with fighting games because they lack content. The DBZ games I've had more interest in because they have more content than usual especially Xenoverse.

This I expect will just be a basic fighting game. That Super Dragon Ball Z game was just like that and it was probably the worst game they did.
What do you deem content? Atheistic content? Manufactured content? Cause that's Xenoverse. It has content which is mainly repeated assets with slight tweaks, or just quickly whip up a new model for another accessory. While "basic" fighting games have what I would call gameplay content, content that was crafted individually from scratch, every character will be made from base, every stage crafted. Smash is a good example of how content can be done, Sakurai has said how much effort goes into creating a character, it's a good read for people who assume fighting games have minimal content. And I know a fair few people on these forums who consider Super DBZ the best game. Mainly cause it doesn't waste time with stuff that exists for the sake off "Look at how much stuff is in our game" and puts effort into making content unique.

It's why BT3 is one of the worst games in the series, it has manufactured content, stuff which on the surface look like content, but is just padding for the sake of making your game look big. XV focused too much on "Look at all these costumes, all these attacks, all these PQ's" so much they forgot to actually make a good fighting engine in their video game.

EDIT: VegettoEX beat me to it and said it better.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Lord Beerus » Mon Jun 12, 2017 10:12 am

simtek34 wrote:Here is some HQ Gameplay from Bandai Europe's YouTube, and I noticed that Cell Games Gohan's Lifebar says "Gohan" and not "Teen Gohan"
https://www.youtube.com/watch?v=BAKSgWQ6AeU
I just can't stop fawning over how awesome the gameplay is.

Just... wow.

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