The "gather fighters" mini arc had numerous battles with great choreography. Since Gohan vs Goku it feels like Toei told to the staff "draw punching loops more"A Man named RJ wrote:It was an aside discussion. I'm through explaining my point since he's not going to accept these objective criticisms, and keep calling them "subjective" There's no point in critique if everything is "just like ur opinion bro" Since I'm approaching this discussion like an empiricist, and him like a relativist, there will be no common ground, so I'm stopping here.Mazingerdestro wrote:Jesus the amount of trolling in the last 2 pages...... What's the point of people giving you knowledge about animation when you use it to track the original source and troll it.....
To the point now, Shimanuki's faces finally stopped looking so round (even though I think he should adjust them a little more to look totally on model) but still some of the bodies in this episode were too skinny.
The original character models removed some of muscles from z, making characters losing their big chests but the latest episode featured Goku and Vegeta with skinny legs.
Since aerial battles can't happen now, the best idea would be to focus on close-ups with a lot of detail.
The 4 frame loop punches need to have the body parts to move more natural. Some of Vegeta's quick punches were very still and as a result he looked like his body didn't move with his hand, which is unnatural.
On topic:
I was really looking forward to the "no flying" rule because that would make combat more extensive, intricate and choreographed than just rapid fire punch n' kick, but if that reused shot of 18 from last episode proves anmything it's that they'll probably just use "Falling with style" logic which makes me a very sad panda. Logistically speaking, could Super handle an actual choreographed, hand-to-hand fight scene?
Super Animation Catalogue 2.0
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Re: Super Animation Catalogue 2.0 - Episode 93
Re: Super Animation Catalogue 2.0 - Episode 93
Yes, almost every Higashide scene. Of course it's not quite at that level. I understand the disappointment that since the tournament started it contained mostly repeated frames, but I think we'll get some choreographed fight scenes.A Man named RJ wrote: Logistically speaking, could Super handle an actual choreographed, hand-to-hand fight scene?
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Re: Super Animation Catalogue 2.0 - Episode 93
People are suckers for punching loops as much as stills(See Shingeki no Kyojin, considered one of the best mainstream anime series of all time).Mazingerdestro wrote:
The "gather fighters" mini arc had numerous battles with great choreography. Since Gohan vs Goku it feels like Toei told to the staff "draw punching loops more"
The punching loops with Hop/Lavenda and Vegeta looks better than the exchange between Base Goku and Base Gohan(which looked a bit stiff).
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Re: Super Animation Catalogue 2.0 - Episode 93
They could use some moving backgrounds or random people fighting. Still images, with generic youtube explosions, and characters doing their 2 frame loop looks awfulperucho1990 wrote:People are suckers for punching loops as much as stills(See Shingeki no Kyojin, considered one of the best mainstream anime series of all time).Mazingerdestro wrote:
The "gather fighters" mini arc had numerous battles with great choreography. Since Gohan vs Goku it feels like Toei told to the staff "draw punching loops more"
The punching loops with Hop/Lavenda and Vegeta looks better than the exchange between Base Goku and Base Gohan(which looked a bit stiff).
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Re: Super Animation Catalogue 2.0 - Episode 93
Yes it can. What I'm curious about is if Super is capable of having fights like these for longer periods of time in an episode. Hopefully the ToP will surprise us and deliver a spectacle of a fight with wonderful choreography and stellar animation for a big chunk of an episode.A Man named RJ wrote:Logistically speaking, could Super handle an actual choreographed, hand-to-hand fight scene?
By the way, I love that FMA Brotherhood cut. Need to rewatch that show soon. So good.
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Re: Super Animation Catalogue 2.0 - Episode 93
According to Kanzenshuu, it was Kaori Takamura, and not Kaori Sumeragi!
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Re: Super Animation Catalogue 2.0 - Episode 93
"Well-received" "overwhelming positive response". I know you're comparing this place to Reddit where any comments expressing criticism about the show is downvoted. It's the only place where people don't even bother trying to express their own opinions anymore if it's not overwhelming praise towards Super. At least here there's a variety of opinions.HeroR wrote: I have personally found Kanzenshuu to be the most negative forum. Epsoide 33 was generally well received, but this site treated it as the worst thing Super has done. The same last week. The opening of the tourument got overwhelming positive response with most not noticing the reused animation. Here, dumpster fire of negativity. Opinions and all, but it just isn't fun posting here.
Re: Super Animation Catalogue 2.0 - Episode 93
The only supervisor that i don't know what his style isPsykomatik wrote:According to Kanzenshuu, it was Kaori Takamura, and not Kaori Sumeragi!
Re: Super Animation Catalogue 2.0 - Episode 93
Heath coming in to save the day.Psykomatik wrote:According to Kanzenshuu, it was Kaori Takamura, and not Kaori Sumeragi!
That's strange. I had the kanji perfectly and I couldn't pull any results from my usual sources. Oh well, that's that mystery solved.
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Re: Super Animation Catalogue 2.0 - Episode 93
I've just checked myself, and I believe you're actually right.Ajay wrote:Heath coming in to save the day.Psykomatik wrote:According to Kanzenshuu, it was Kaori Takamura, and not Kaori Sumeragi!
That's strange. I had the kanji perfectly and I couldn't pull any results from my usual sources. Oh well, that's that mystery solved.
This is what there is in the episode:

And Kaori Takamura is:

See? The first kanji is a little bit different!
Maybe it's just a typo and that's why Heath went with Takamura, but maybe you're right!
Re: Super Animation Catalogue 2.0 - Episode 93
Reddit is only one of the sites I go. And what you wrote isn't even true since they're plenty of criticism on Reddit, some that get a lot of up votes.Timetraveller wrote:"Well-received" "overwhelming positive response". I know you're comparing this place to Reddit where any comments expressing criticism about the show is downvoted. It's the only place where people don't even bother trying to express their own opinions anymore if it's not overwhelming praise towards Super. At least here there's a variety of opinions.HeroR wrote: I have personally found Kanzenshuu to be the most negative forum. Epsoide 33 was generally well received, but this site treated it as the worst thing Super has done. The same last week. The opening of the tourument got overwhelming positive response with most not noticing the reused animation. Here, dumpster fire of negativity. Opinions and all, but it just isn't fun posting here.
Kanassa wrote:Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.precita wrote:Goku will still be around but take a Buu saga approach backseat.
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Re: Super Animation Catalogue 2.0 - Episode 93
Reddit is a place full of apologist that goes for a lot subreddit coummunities, whereareas its community peers on other websites actually voice criticism.
Re: Super Animation Catalogue 2.0 - Episode 93
If you want to talk about the general vibe on Super across the web and can do so without disparaging the communities, then by all means make a thread about it, but it's very much irrelevant to the intent of this thread.
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Re: Super Animation Catalogue 2.0 - Episode 93
Funny how this looks like something from Yu-Gi-Oh!ArchedThunder wrote:Love this cut.
[spoiler][/spoiler]
I thought it was Kaoru, so this means we don't have a woman on the animation staff, right? MehPsykomatik wrote:According to Kanzenshuu, it was Kaori Takamura, and not Kaori Sumeragi!
Re: Super Animation Catalogue 2.0 - Episode 93
Kaori's a female name, while Kaoru is used for both genders.Noah wrote:I thought it was Kaoru, so this means we don't have a woman on the animation staff, right? Meh
We do have other women on the animation staff, though. Miyako Tsuji and Miyuki Yokoyama are both female.
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Re: Super Animation Catalogue 2.0 - Episode 93
But it's Kaori or Kaoru Takamura ?Ajay wrote:Kaori's a female name, while Kaoru is used for both genders.Noah wrote:I thought it was Kaoru, so this means we don't have a woman on the animation staff, right? Meh
We do have other women on the animation staff, though. Miyako Tsuji and Miyuki Yokoyama are both female.
Re: Super Animation Catalogue 2.0 - Episode 93
Most commonly rendered as Kaori, I believe.Dai-Saiyajin wrote:But it's Kaori or Kaoru Takamura ?Ajay wrote:Kaori's a female name, while Kaoru is used for both genders.Noah wrote:I thought it was Kaoru, so this means we don't have a woman on the animation staff, right? Meh
We do have other women on the animation staff, though. Miyako Tsuji and Miyuki Yokoyama are both female.
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Re: Super Animation Catalogue 2.0 - Episode 93
So it's a woman ?Ajay wrote:Most commonly rendered as Kaori, I believe.Dai-Saiyajin wrote:But it's Kaori or Kaoru Takamura ?Ajay wrote:
Kaori's a female name, while Kaoru is used for both genders.
We do have other women on the animation staff, though. Miyako Tsuji and Miyuki Yokoyama are both female.
Re: Super Animation Catalogue 2.0 - Episode 93
If that rendering is in fact correct, then yup!Dai-Saiyajin wrote:So it's a woman ?
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Re: Super Animation Catalogue 2.0 - Episode 93
Cool ! it's always good to see the women working on DB. By the way, answering to Noah, there are more women working on DBS, such as Yui Kinoshita, Rieko Sugawara and Tomoko Sato.Ajay wrote:If that rendering is in fact correct, then yup!Dai-Saiyajin wrote:So it's a woman ?








[/spoiler]