Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Amir
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Amir » Sun Oct 29, 2017 10:50 am

JulieYBM wrote:
precita wrote:I thought the episode looked fine. Some people seem extra nitpicky.
Ah, yes, I'm being picky. You have succiently dismissed my post while framing yours as reasonable. Bravo!

Assholery aside, what the hell is the point of being in this thread if you are not going to have some standards? "I'm going to the internet--a tool for learning--to learn, but not actually let any sort of knowledge inform my opinions!"

This is nowhere near good directing or good animation. It's nowhere near 'just fine'. Characters are moving awkwardly, characters' legs are and clothing folds make no sense! The episode director isn't intelligently reusing cuts to lower the number of necessary new cuts to give the key animators more time.

This episode is a fucking Frankenstein monster stitched together in three weeks and too stubborn to make its life easier.
The awkwards poses had like a few seconds of screen time overall - mainly Goku in base form back flipping and some zoom out repeated frames sequences, when Goku and Caulifla were fighting with punches really close to eachother. lmao. I strongly disagree about the clothing folds, it doesn't even need to be 100% realistic, it just needs to be convincing that the characters are battle damaged without it having to look too crazy and snappy, it looked really good lol I'm sorry but that clothing complaint was one of the most ridiculous ones I've seen. What's next? Hair lines in SSJ don't make sense? It looked just as good as the Goku vs Frieza fight in the Resurrection of F special. The reused animation was also a few seconds of screen time with Yashima's cut in episode 100 and Goku vs Hit in episode 39. I agree that reusing Yashima's cut was a bad move because why reuse mediocre animation?
I agree, 111 and 113 are great examples of how bad posing in key frames can dilute and diminsh impact instead of accentuating it
And now you saying 111 had bad poses when it was one of the best elements in that episode? I correct myself, that's even wrose than saying episode 113 had bad clothing folds. Every single key pose whether it was before starting a movement, after finishing one, the still frames, characters being blasted through things and sent flying looked accuratly realistic and balanced even in the repeated frames, which is why they looked so powerful and well done.

Why wouldn't you post some examples of bad clothing and bad poses other than the ones I've mentioned?

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Araki » Sun Oct 29, 2017 11:50 am

JulieYBM wrote:
precita wrote:I thought the episode looked fine. Some people seem extra nitpicky.
Ah, yes, I'm being picky. You have succiently dismissed my post while framing yours as reasonable. Bravo!

Assholery aside, what the hell is the point of being in this thread if you are not going to have some standards? "I'm going to the internet--a tool for learning--to learn, but not actually let any sort of knowledge inform my opinions!"

This is nowhere near good directing or good animation. It's nowhere near 'just fine'. Characters are moving awkwardly, characters' legs are and clothing folds make no sense! The episode director isn't intelligently reusing cuts to lower the number of necessary new cuts to give the key animators more time.

This episode is a fucking Frankenstein monster stitched together in three weeks and too stubborn to make its life easier.
I think you should tone it down a little bit, you're almost sounding bothered lately by how consistent the series has been looking.

Otherwise, I'd love to see you being this nitpicky about Naruto, Boruto or all the crap shitty Studio Pierrot puts out.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by HeroR » Sun Oct 29, 2017 11:55 am

Araki wrote:
I think you should tone it down a little bit, you're almost sounding bothered lately by how consistent the series has been looking.

Otherwise, I'd love to see you being this nitpicky about Naruto, Boruto or all the crap shitty Studio Pierrot puts out.
I thought those shows had better animation than Super.
Kanassa wrote:
precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Saikyo no Senshi » Sun Oct 29, 2017 12:57 pm

NARUTO is way ahead of any Dragon Ball production. Not to say it didn't have bad work cause it did, but its highs are up there among the best we get to see in a long running series.

BORUTO, however outside of some of its in-house episodes which are imo better than DBS' best work is struggling and has to rely a lot on the chief animation directors to make it look serviceable which thankfully they do for the most part. The designs being great help a lot too. But, it is outsourcing more than usual cause Pierrot is currently producing more anime than usual. So, at the moment I would say DBS is doing slightly better than BORUTO production wise.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by emperior » Sun Oct 29, 2017 1:37 pm

Episode 113 was very good in terms of art and animation to me. Some of the action was dope, also thanks to a good choreography, and the art was good for the most part, and awesome in a few occasions. Although I have a few issues with how Shimanuki draws bodies sometimes, his flowy hair looks so gorgeous I forgive him for his "stiff" bodies.
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Baggie_Saiyan » Sun Oct 29, 2017 3:13 pm

To people who are super hardcore into animation I think they just see things differently and they'll pick up and things others won't. I won't lie I thought this episode looked pretty great I didn't even realise that there were reused animation in this! When I'm watching I'm just watching I'm not looking to see how Goku's nose is drawn or how his ears are placed and what the clothing damage is like etc. So I do think it's a bit unfair to say people who don't have standards shouldn't be on here, afterall standards are subjective to the person and perhaps the same way saying someone is being nitpicky is also a bit unfair.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by dbs fanboy » Sun Oct 29, 2017 3:57 pm

Huh, weird i thought this one would be praised more, i thought it wasn't better looking that #112 but still nice (with the exception of some shot).
Oh well.
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by HybridSaiyan » Sun Oct 29, 2017 4:04 pm

Image

Pretty accurate photo of the difference in art of Vegeta from Z to Super.

Longing for the old art to return after seeing this. It's just VEGETA. You cannot get a better Vegeta than how he was drawn In the Buu saga/ Movies 12/13. You just can't, unless Toei do something really special.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by MaskedRider » Sun Oct 29, 2017 4:32 pm

HybridSaiyan wrote:Snip
For me its not even the style, its that shoe shine polish they add on top of the characters

[spoiler]Image[/spoiler]

https://www.youtube.com/watch?v=vteRnB6O9U8
https://www.youtube.com/watch?v=PRPRvJ9Sn9A

In a perfect world I would like these but tweaked so they can give off a fresh breath of identity to Super while calling back to the old style.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Lord Beerus » Sun Oct 29, 2017 6:39 pm

HybridSaiyan wrote:[spoiler]Image[/spoiler]Pretty accurate photo of the difference in art of Vegeta from Z to Super.

Longing for the old art to return after seeing this. It's just VEGETA. You cannot get a better Vegeta than how he was drawn In the Buu saga/ Movies 12/13. You just can't, unless Toei do something really special.
You'll be surprised just how much Super's art style can vary when it concers drawing Vegeta:
Image

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by FortuneSSJ » Sun Oct 29, 2017 7:56 pm

-Episode 113-

Strange episode. It felt conservative, but Goku's SSJ2/SSJ3 transformations stood out.

The SSJ3 transformation scene reminded me of Fusion Reborn.
I like this colors for SSJ3 much more than the ones we had in DBZ.

I wonder if the Daishinkan will change the World of Void color one more time when there's like 5 minutes left. I would like it. I want dark red or purple.
A world without Dragon Ball is just boring.

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Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by emperior » Mon Oct 30, 2017 1:39 am

MaskedRider wrote:
HybridSaiyan wrote:Snip
For me its not even the style, its that shoe shine polish they add on top of the characters

[spoiler]Image[/spoiler]

https://www.youtube.com/watch?v=vteRnB6O9U8
https://www.youtube.com/watch?v=PRPRvJ9Sn9A

In a perfect world I would like these but tweaked so they can give off a fresh breath of identity to Super while calling back to the old style.
Same here. I don't really dislike the new designs, I would just like to see minimal shading like the examples above, more expressive eyes (like in Buu arc) and better noses. That's all I need to be satisfied... I think. I'm really happy with how bodies are drawn lately, I prefer the more realistic proportions (and not overly buffed up Goku) like in Toriyama's new designs.

I would also like to point out that battle damage lines have been much more consistent lately, and also drawn a little better, but it's still a far cry from DBZ. I don't get why they draw the lines so long and so far apart one from another - they look a little weird. I hope this will be fixed in the future.
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by ArchedThunder » Mon Oct 30, 2017 1:48 am

Saikyo no Senshi wrote:NARUTO is way ahead of any Dragon Ball production. Not to say it didn't have bad work cause it did, but its highs are up there among the best we get to see in a long running series.

BORUTO, however outside of some of its in-house episodes which are imo better than DBS' best work is struggling and has to rely a lot on the chief animation directors to make it look serviceable which thankfully they do for the most part. The designs being great help a lot too. But, it is outsourcing more than usual cause Pierrot is currently producing more anime than usual. So, at the moment I would say DBS is doing slightly better than BORUTO production wise.
Boruto's staff lists are kinda shocking to look at, so many episodes with 5+ supervisors, or a bunch of assistant supervisors, multiple chief supervisors, assistant chief supervisors, shit loads of KA and 2nd KA or a mix of these, for example, episode 8 had 7 supervisors, 4 assistant supervisors, 3 chief supervisors and 22 animators. There are also a lot of episodes that have just as many 2nd KA as there are regular KA.
Boruto is a real head scratcher.
JulieYBM wrote: This episode is a fucking Frankenstein monster stitched together in three weeks and too stubborn to make its life easier.
Why are you making up random numbers?

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Saikyo no Senshi » Mon Oct 30, 2017 1:58 am

Like I said the outsourcing is heavy, but those CADs save it thankfully. The in-house episodes are outstanding almost always which more than makes up for all the outsourced crap, so I'm fine with it. It definitely needs some improvement though before the major story arcs start.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by iAnimationLover_ » Mon Oct 30, 2017 8:31 am

Lord Beerus wrote:snip
Isnt that "seizo toma" actually Yoichi Onishi?

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Ajay » Mon Oct 30, 2017 9:02 am

iAnimationLover_ wrote:
Lord Beerus wrote:snip
Isnt that "seizo toma" actually Yoichi Onishi?
Yes, but that image was made before Onishi returned to the series and made it very clear who he was stylistically.
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Michsi » Mon Oct 30, 2017 9:42 am

HybridSaiyan wrote: snip [/img]

Pretty accurate photo of the difference in art of Vegeta from Z to Super.

Longing for the old art to return after seeing this. It's just VEGETA. You cannot get a better Vegeta than how he was drawn In the Buu saga/ Movies 12/13. You just can't, unless Toei do something really special.
One of the things that bother me with the current art style is how the bottom line of the eyes is perfectly horizontal. The eyes weren't that angular in DBZ nor was the shape so rigid iIrc.

Anyway, I dearly miss the old art styles, both early DBZ and later DBZ. I still think Piccolo got the shortest of sticks when it comes to this new art style.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by cuartas » Mon Oct 30, 2017 5:14 pm

Guys, who made this? and how to get a better image? thanks
Image

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Danimon » Mon Oct 30, 2017 10:10 pm

Tu Yong Ce made that :mrgreen:

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by BlueBasilisk » Thu Nov 02, 2017 7:09 am

New rental dvd cover:
https://twitter.com/DB_super2015/status ... 4298989569
Caulifla looks good. Kale looks a little derpy. I think it's the amount of detail in her eyes.

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