"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Fri Dec 01, 2017 1:01 pm

Kid Buu looks freaking OP!! Great stats and aggressive combos.
I would like they gave him this one:
Image

Here's some example of unique team dialogue:
[spoiler]Image[/spoiler]
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Fri Dec 01, 2017 1:13 pm

Boo looks insane. Why are these trailers so short! He has Super Boo's human extinction attack, I guess this confirms Super Boo won't be in the game even in a future DLC.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Hellspawn28 » Fri Dec 01, 2017 2:02 pm

ShadowBardock89 wrote:I seriously doubt the current production timeline of this game will take into account recent developments in Super regarding the ToP for the base roster. But, maybe.... MAYBE there will be DLC characters down the line.
I have a feeling UI Goku, Jiren and Toppo would be DLC. Hit and Black are probably on the main roster since it would be kinda foolish not to add the most popular characters in the newest show. Not to mention they have been around for over a year now.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Fri Dec 01, 2017 4:03 pm

FortuneSSJ wrote:Here's some example of unique team dialogue:
[spoiler]Image[/spoiler]

I


NEED

THIS


GAME

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by precita » Fri Dec 01, 2017 7:00 pm

Too bad Super Boo has no chance to make it in, it was my favorite form, before he absorbed Gotenks/Gohan.

He was still crazy, but not as chaotic as Kid Boo.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by mahakaishin1991 » Fri Dec 01, 2017 7:25 pm

goku the krump dancer wrote:
mahakaishin1991 wrote:
BrolyKale wrote:It doesn't matter if you find them annoying, its just a game man. The most important thing is the gameplay and Broly can be a cool character even if you don't like him.
but both would be overkill. Arksys will most likely pick one since they arent into pumping out clones in their games overall.
Not True.. Have you played Blaz Blue at all? The lastest game "Central Fiction" has at least 8-9 clone characters. Out of a roster of like 30.
I have played all the entries of Blazblue and yes, I am actually correct. name all of these clones then because the only comparable ones are the Murakumo units really, and even they work quite differently mechanically and in execution.

Hazama and Terumi share a few basics, but they're playstyles, specials and overdrived all work differencly and combo differently

Izanami stands far away from Nu and Mu

Nu and Mu are probably the closest to clones, with obvious playstyle differences

Even the Doll users arent even very similar despite having the same weapons. So no, I dont consider them clones.

Clones would be something like Smash Bros Luigi and Mario

Susanoo and Hakuman only look similar, but play nothing alike.

Guilty gear had robo ky and kai, sol and order sol and they were far apart

The thing with Blazblue is is that while characters can look similar and share normals they have a lot of factors that set them apart

Broly and Kale already share whole sequences of attacks and special moves in the animated media, so theres not much they will do without going away from the idea of using the animation and manga as reference.

so no, Arksys dont throw in major cloning issues

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Kataphrut » Fri Dec 01, 2017 7:47 pm

Wow, that trailer. I'm calling it now, Kid Buu is going to be top-tier.

I love that we've got unique character interactions. Though the ones they showed look like story-mode interactions. I want unique interactions in versus mode like in Xenoverse 2.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Fri Dec 01, 2017 9:12 pm

Loved Kid Boo trailer, it didn't surprise me that he looks tough as hell in this game, as that's a tendency in DBZ games as he's the final villain of the series :)
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Kataphrut » Fri Dec 01, 2017 9:22 pm

Also, it looked like he uses the Human Extinction attack and the candy beam in the trailer. That would put the nail in the coffin for Super Buu, since those attacks are more representative of him than Kid. My guess is Kid Buu is kind of representing them both.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by goku the krump dancer » Fri Dec 01, 2017 11:10 pm

mahakaishin1991 wrote: I have played all the entries of Blazblue and yes, I am actually correct. name all of these clones then because the only comparable ones are the Murakumo units really, and even they work quite differently mechanically and in execution.
This pretty much sums up that "Clones" as in two supposedly "different" characters who share the exact same moves with the exact same properties and animation, no longer exists and Arguably almost never have (In the MAJOR fighting games anyway). Which was the point I should've made in my initial post. This ain't 1995 and even then there were no so such thing as clones because Anna was an alt. costume for Nina in Tekken , Angel was an Alt. for Devil Kazuya and Tiger was an Alt. for Eddy in Tekken 3. Ryu and Ken were never clones, Scorpion and Sub-Zero were NEVER Clones, Heihachi and Kazuya werent either and like wise for Kilik and Seung Mina (though there were clone characters in different Soul calibur Games, the clones werent main stays EX. Assassin and Berserker were Astroth and Yung-Sung Clones in SC:2.

Clones would be something like Smash Bros Luigi and Mario
They were never clones either.. even in the N64 Luigi and Mario had different properties with shared moves and a few different punch and kick animations. Same with any of the "Clones" in Melee. And they've only grown more diverse as the games continued.

Blueku and Bluegeta are already different enough in FighterZ that they cant really be considered clones either unless someone is just being picky because their favorite character hasnt be announced yet. Everyone (myself included) is praying for Black to be in this game and he's almost the literal definition of a clone lol and yet everyone is expecting him to play completely differently from regular Goku. Same could be said if Bardock and Tullece were to be added.

Just think, by the time we get to FighterZ 3! The roster could have UI Goku,Red God Goku, SS4 Goku and Vegeta, Cooler, Vegeta-Bebi, Super Boo, Future Gohan etc etc All of which could be considered "clones" but we all know that they'll play different enough from their other counter parts that they'll be warmly accepted as their own characters (for the game of course). I just Hope that Ultra Instinct and Red God are just transformations for Blue Goku.

All that being said though, despite manga panels and anime scenes being almost direct influences for character movesets, I think we can Trust that Arcs System Works could make Broly and Kale play exceptionally different from each other.. especially with Kale having a "Mastered" Form.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by jcogginsa » Fri Dec 01, 2017 11:25 pm

I'd make Kale and Caulifla a tag character. Kale is slow but hits like a truck, Caulifla is quick but hits light. Ultimate is Kefla, who is as strong as Kale and as fast as Caulifla

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Asura » Sat Dec 02, 2017 12:17 am

Why and/or how would UI Goku be in this game? The whole point of the form is that it dodges every single attack, how would that work in a fighting game?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Sat Dec 02, 2017 1:07 am

Asura wrote:Why and/or how would UI Goku be in this game? The whole point of the form is that it dodges every single attack, how would that work in a fighting game?
They are already going against the lore with Ultimate Gohan. His mechanic is going against the whole point of the ritual. To quote Elder Kai “Hmph, transforming isn’t good. That Super whatever-its-called is the wrong way [of doing things]…”

I know basically all games made Mystic a transformation/power up and while it technically is a power up, it also kinda isn't and we can see that the intention of Mr.Toriyama is to remove the need for transformations.
It's slightly annoying but I can see the difficulty of making this version of Gohan interesting. It's really, really hard.

UI Goku could be a character with two modes: Attack Mode which would increase power and Defense Mode which would increase speed. Both modes would have different move sets focused on their specially, attacking and dodging/defending. It should be a very difficult character to master to stay true to the series.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Asura » Sat Dec 02, 2017 1:54 am

LightBing wrote:
Asura wrote:Why and/or how would UI Goku be in this game? The whole point of the form is that it dodges every single attack, how would that work in a fighting game?
They are already going against the lore with Ultimate Gohan. His mechanic is going against the whole point of the ritual. To quote Elder Kai “Hmph, transforming isn’t good. That Super whatever-its-called is the wrong way [of doing things]…”

I know basically all games made Mystic a transformation/power up and while it technically is a power up, it also kinda isn't and we can see that the intention of Mr.Toriyama is to remove the need for transformations.
It's slightly annoying but I can see the difficulty of making this version of Gohan interesting. It's really, really hard.

UI Goku could be a character with two modes: Attack Mode which would increase power and Defense Mode which would increase speed. Both modes would have different move sets focused on their specially, attacking and dodging/defending. It should be a very difficult character to master to stay true to the series.
Not sure I understand, his ultimate form is a transformation in the game?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Hellspawn28 » Sat Dec 02, 2017 2:11 am

I wonder if Chris Ayres voice Freeza in the dub of the game or not since he has been sick lately.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by BrolyKale » Sat Dec 02, 2017 4:09 am

goku the krump dancer wrote:
mahakaishin1991 wrote: I have played all the entries of Blazblue and yes, I am actually correct. name all of these clones then because the only comparable ones are the Murakumo units really, and even they work quite differently mechanically and in execution.
This pretty much sums up that "Clones" as in two supposedly "different" characters who share the exact same moves with the exact same properties and animation, no longer exists and Arguably almost never have (In the MAJOR fighting games anyway). Which was the point I should've made in my initial post. This ain't 1995 and even then there were no so such thing as clones because Anna was an alt. costume for Nina in Tekken , Angel was an Alt. for Devil Kazuya and Tiger was an Alt. for Eddy in Tekken 3. Ryu and Ken were never clones, Scorpion and Sub-Zero were NEVER Clones, Heihachi and Kazuya werent either and like wise for Kilik and Seung Mina (though there were clone characters in different Soul calibur Games, the clones werent main stays EX. Assassin and Berserker were Astroth and Yung-Sung Clones in SC:2.

Clones would be something like Smash Bros Luigi and Mario
They were never clones either.. even in the N64 Luigi and Mario had different properties with shared moves and a few different punch and kick animations. Same with any of the "Clones" in Melee. And they've only grown more diverse as the games continued.

Blueku and Bluegeta are already different enough in FighterZ that they cant really be considered clones either unless someone is just being picky because their favorite character hasnt be announced yet. Everyone (myself included) is praying for Black to be in this game and he's almost the literal definition of a clone lol and yet everyone is expecting him to play completely differently from regular Goku. Same could be said if Bardock and Tullece were to be added.

Just think, by the time we get to FighterZ 3! The roster could have UI Goku,Red God Goku, SS4 Goku and Vegeta, Cooler, Vegeta-Bebi, Super Boo, Future Gohan etc etc All of which could be considered "clones" but we all know that they'll play different enough from their other counter parts that they'll be warmly accepted as their own characters (for the game of course). I just Hope that Ultra Instinct and Red God are just transformations for Blue Goku.

All that being said though, despite manga panels and anime scenes being almost direct influences for character movesets, I think we can Trust that Arcs System Works could make Broly and Kale play exceptionally different from each other.. especially with Kale having a "Mastered" Form.
In Tekken Tag Tournament 2 there were a lot of clones such as Ling/Miharu, Lee/Violet, Jun/Unknown, Bob/Slim Bob... they could do the same with LSSJ Broly and controlled LSSJ Kale.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Sat Dec 02, 2017 6:47 am

ArcSys didn't even talked about clone-characters, like the shotos in Street Fighter. They talked about multiple forms/transformations, like how some games have 10 versions of Goku, or every form of Frieza. And while there are some characters with more forms in the game, it's really light compared to other DBZ games or even some other fighters. There's Adult Gohan and Kid Buu now, but everything is so different about them that they are totally justified.

Something else: I noticed people commenting on the game having "too much assist based character". I strongly disagree with that, it would be too much, if all those characters would play in a similar way, but that's not the case:
Nappa have to plant his assisting Saibamen before using them, and they act on their own, the player has no control over them. They are like projectiles with an AI. Android #18 is different, she can call 17 to do various moves, and he appears instantly. Also some of those moves are defensive ones, like the android barrier, or the anti-assist (probably called something else). Ginyu has no defensive assists like that, also not many projectile attacks, or special moves, they all replaced by assists, but he can have two of them on the screen at the same time.
I think that makes all three of them unique compared to each other.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Sat Dec 02, 2017 9:26 am

Asura wrote:Not sure I understand, his ultimate form is a transformation in the game?
You burn meter to get a power increase. It's a trade-off power up. Which would work well with something like SSJ3, Kaioken or SSJB(Manga version). Here it doesn't because that's not what the Elder Kai's ritual was for.

Here's what was said:
"Borrowing the power of Old Kai, Gohan unlocked his potential. With special attacks, his abilities have significantly improved. Use all of the Ki Gauge to unlock your potential! Depending on the amount of the Ki Gauge consumed, the magnification of Gohan’s abilities increase will change. Gohan’s Meteor special attack is “Ultimate Kamehameha.” Neither its power or number of hits can be compared to the regular Kamehameha."

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Sat Dec 02, 2017 11:39 am

Lord Beerus wrote:
TrunksTrevelyan0064 wrote:New trailer for Boo - looks like they incorporated some of "super" Boo's attacks into his moveset.
Man, the amount of possibilities with Majin Boo's moveset seem infinite... :)
I`m so indecisive right now.

Yamcha, Tenshinhan+Chiatzu, Gotenks, Ginyu and Majin-Boo. Who will I use the most as the third wheel :twisted:
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Sat Dec 02, 2017 12:16 pm

jcogginsa wrote:I'd make Kale and Caulifla a tag character. Kale is slow but hits like a truck, Caulifla is quick but hits light. Ultimate is Kefla, who is as strong as Kale and as fast as Caulifla
I would definitely add them together. If Broly is in due to his popularity, then Kale becomes redundant in this game. It's either Caulifla + Kale as assist or Kefla.

Ultimate being a fusion is something I don't like. It's a good idea on paper but the execution not so much. Reminds me of Budokai 3 where we needed to meet certain requirements to be able to use fusions or Majin Vegeta. I never thought it was worthy and I rather to be able to pick up the fused character from the get go.
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