I would like they gave him this one:

Here's some example of unique team dialogue:
[spoiler]
[/spoiler]
[/spoiler]I have a feeling UI Goku, Jiren and Toppo would be DLC. Hit and Black are probably on the main roster since it would be kinda foolish not to add the most popular characters in the newest show. Not to mention they have been around for over a year now.ShadowBardock89 wrote:I seriously doubt the current production timeline of this game will take into account recent developments in Super regarding the ToP for the base roster. But, maybe.... MAYBE there will be DLC characters down the line.
FortuneSSJ wrote:Here's some example of unique team dialogue:
[spoiler][/spoiler]
I have played all the entries of Blazblue and yes, I am actually correct. name all of these clones then because the only comparable ones are the Murakumo units really, and even they work quite differently mechanically and in execution.goku the krump dancer wrote:Not True.. Have you played Blaz Blue at all? The lastest game "Central Fiction" has at least 8-9 clone characters. Out of a roster of like 30.mahakaishin1991 wrote:but both would be overkill. Arksys will most likely pick one since they arent into pumping out clones in their games overall.BrolyKale wrote:It doesn't matter if you find them annoying, its just a game man. The most important thing is the gameplay and Broly can be a cool character even if you don't like him.
This pretty much sums up that "Clones" as in two supposedly "different" characters who share the exact same moves with the exact same properties and animation, no longer exists and Arguably almost never have (In the MAJOR fighting games anyway). Which was the point I should've made in my initial post. This ain't 1995 and even then there were no so such thing as clones because Anna was an alt. costume for Nina in Tekken , Angel was an Alt. for Devil Kazuya and Tiger was an Alt. for Eddy in Tekken 3. Ryu and Ken were never clones, Scorpion and Sub-Zero were NEVER Clones, Heihachi and Kazuya werent either and like wise for Kilik and Seung Mina (though there were clone characters in different Soul calibur Games, the clones werent main stays EX. Assassin and Berserker were Astroth and Yung-Sung Clones in SC:2.mahakaishin1991 wrote: I have played all the entries of Blazblue and yes, I am actually correct. name all of these clones then because the only comparable ones are the Murakumo units really, and even they work quite differently mechanically and in execution.
They were never clones either.. even in the N64 Luigi and Mario had different properties with shared moves and a few different punch and kick animations. Same with any of the "Clones" in Melee. And they've only grown more diverse as the games continued.Clones would be something like Smash Bros Luigi and Mario
They are already going against the lore with Ultimate Gohan. His mechanic is going against the whole point of the ritual. To quote Elder Kai “Hmph, transforming isn’t good. That Super whatever-its-called is the wrong way [of doing things]…”Asura wrote:Why and/or how would UI Goku be in this game? The whole point of the form is that it dodges every single attack, how would that work in a fighting game?
Not sure I understand, his ultimate form is a transformation in the game?LightBing wrote:They are already going against the lore with Ultimate Gohan. His mechanic is going against the whole point of the ritual. To quote Elder Kai “Hmph, transforming isn’t good. That Super whatever-its-called is the wrong way [of doing things]…”Asura wrote:Why and/or how would UI Goku be in this game? The whole point of the form is that it dodges every single attack, how would that work in a fighting game?
I know basically all games made Mystic a transformation/power up and while it technically is a power up, it also kinda isn't and we can see that the intention of Mr.Toriyama is to remove the need for transformations.
It's slightly annoying but I can see the difficulty of making this version of Gohan interesting. It's really, really hard.
UI Goku could be a character with two modes: Attack Mode which would increase power and Defense Mode which would increase speed. Both modes would have different move sets focused on their specially, attacking and dodging/defending. It should be a very difficult character to master to stay true to the series.
In Tekken Tag Tournament 2 there were a lot of clones such as Ling/Miharu, Lee/Violet, Jun/Unknown, Bob/Slim Bob... they could do the same with LSSJ Broly and controlled LSSJ Kale.goku the krump dancer wrote:This pretty much sums up that "Clones" as in two supposedly "different" characters who share the exact same moves with the exact same properties and animation, no longer exists and Arguably almost never have (In the MAJOR fighting games anyway). Which was the point I should've made in my initial post. This ain't 1995 and even then there were no so such thing as clones because Anna was an alt. costume for Nina in Tekken , Angel was an Alt. for Devil Kazuya and Tiger was an Alt. for Eddy in Tekken 3. Ryu and Ken were never clones, Scorpion and Sub-Zero were NEVER Clones, Heihachi and Kazuya werent either and like wise for Kilik and Seung Mina (though there were clone characters in different Soul calibur Games, the clones werent main stays EX. Assassin and Berserker were Astroth and Yung-Sung Clones in SC:2.mahakaishin1991 wrote: I have played all the entries of Blazblue and yes, I am actually correct. name all of these clones then because the only comparable ones are the Murakumo units really, and even they work quite differently mechanically and in execution.
They were never clones either.. even in the N64 Luigi and Mario had different properties with shared moves and a few different punch and kick animations. Same with any of the "Clones" in Melee. And they've only grown more diverse as the games continued.Clones would be something like Smash Bros Luigi and Mario
Blueku and Bluegeta are already different enough in FighterZ that they cant really be considered clones either unless someone is just being picky because their favorite character hasnt be announced yet. Everyone (myself included) is praying for Black to be in this game and he's almost the literal definition of a clone lol and yet everyone is expecting him to play completely differently from regular Goku. Same could be said if Bardock and Tullece were to be added.
Just think, by the time we get to FighterZ 3! The roster could have UI Goku,Red God Goku, SS4 Goku and Vegeta, Cooler, Vegeta-Bebi, Super Boo, Future Gohan etc etc All of which could be considered "clones" but we all know that they'll play different enough from their other counter parts that they'll be warmly accepted as their own characters (for the game of course). I just Hope that Ultra Instinct and Red God are just transformations for Blue Goku.
All that being said though, despite manga panels and anime scenes being almost direct influences for character movesets, I think we can Trust that Arcs System Works could make Broly and Kale play exceptionally different from each other.. especially with Kale having a "Mastered" Form.
You burn meter to get a power increase. It's a trade-off power up. Which would work well with something like SSJ3, Kaioken or SSJB(Manga version). Here it doesn't because that's not what the Elder Kai's ritual was for.Asura wrote:Not sure I understand, his ultimate form is a transformation in the game?
I`m so indecisive right now.Lord Beerus wrote:Man, the amount of possibilities with Majin Boo's moveset seem infinite...TrunksTrevelyan0064 wrote:New trailer for Boo - looks like they incorporated some of "super" Boo's attacks into his moveset.
I would definitely add them together. If Broly is in due to his popularity, then Kale becomes redundant in this game. It's either Caulifla + Kale as assist or Kefla.jcogginsa wrote:I'd make Kale and Caulifla a tag character. Kale is slow but hits like a truck, Caulifla is quick but hits light. Ultimate is Kefla, who is as strong as Kale and as fast as Caulifla