I expect this will sell pretty well but I don't think it'll sell as well as Xenoverse.
Why not? It's potential is much greater. While Xenoverse will attract mostly Dragon Ball fans, FighterZ has that audience and adds fighting game people. It also had huge coverage for a Dragon Ball game and very good reviews.
If it ever gets released on Switch then I say it's guaranteed to surpass Xenoverse.
I think FighterZ will surpass the Xenoverse games individually. I read that the Xenoverse series is expected to hit 10 million at some point. FighterZ should hit some great numbers though, it already has the record for the most players online at one point for a fighting game on Steam. That’s a pretty great achievement, especially when the gap is more than 2x the previously most played.
Also, Xenoverse 2 only came in at #7 in the UK charts upon its release, so FighterZ has done a much better in the UK.
LightBing wrote:Why not? It's potential is much greater. While Xenoverse will attract mostly Dragon Ball fans, FighterZ has that audience and adds fighting game people. It also had huge coverage for a Dragon Ball game and very good reviews.
Well Xenoverse is the best selling Dragon Ball game ever, so that's going to be hard to top anyway. I just think that with all the extra characters and the strong focus on the multiplayer part of the game and the ability to make your own character and customise it however you want and that they kept updating the game with more things over the time that that probably had a greater appeal to more people even if its not as good of a game.
AnimeNation101 wrote:Sooo, it was said that XV1 and 2 together sold over 8,000,000 units which I’ll assume means copies of the game? What’s the split like? What’s the ratio between both games?
Xenoverse shipped 4 million copies by the day that Xenoverse 2 released. Xenoverse 2 is at a bare minimum of 2 million. I would guess about 4.5-5 million for Xenoverse and 3-3.5 million for Xenoverse 2, something like that.
Bullza wrote:Xenoverse shipped 4 million copies by the day that Xenoverse 2 released. Xenoverse 2 is at a bare minimum of 2 million. I would guess about 4.5-5 million for Xenoverse and 3-3.5 million for Xenoverse 2, something like that.
FighterZ can still sell a lot more copies, and if it gets released on Switch I think it will sell better than XV2 there. This has so much potential to become the best selling Dragon Ball game ever.
悟 “Vincit qui se vincit”
What I consider canonical
Spoiler:
Dragon Ball Manga
Jaco: The Galactic Patrolman
Yo! Son Goku and Friends Return
Additional lore from Toriyama
Dragon Ball Daima
XV had sold over 5 million and XV2 sold over 3.3 million by November.
Fantastic find, I imagine that'sa reputable source right? Especially if it's based on that image but where does the image come from? A magazine?
5 million for a DBZ game that's incredible.
I'm not exactly sure, but the image is official as far as I'm aware searching around the internet. I think it's fair to say DBFZ will easily be the best selling DB game - will it sell over 6 million copies and become the 5th best selling fighting game ever is the real question.
XV had sold over 5 million and XV2 sold over 3.3 million by November.
Fantastic find, I imagine that'sa reputable source right? Especially if it's based on that image but where does the image come from? A magazine?
5 million for a DBZ game that's incredible.
5 million is amazing in general.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am
I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
Akira Toriyama wrote:My policy is to try and forget things once they’re over. Since if I don’t discard the old and focus on what’s new, I’ll overload my brain capacity. I still haven’t lived down going, “Who the heck is Tao Pai-pai?” that one time I was talking with Ei’ichiro Oda-kun. But the fact that there are still people reading the series after all this time… All I can say is; “thank you.” Really, that’s all.
Akira Toriyama wrote:Drawing Dragon Ball again reminded me of two things--how much I love it, and how much I never want to do it again.
Kunzait_83 wrote:And if you're upset because all this new material completely invalidates the tabletop RPG rulebook-sized statistical system and flowchart for the characters' "canonical Power Levels" that you'd been working on painstakingly for the last bunch of years now... well I don't think there's a kind, non-blunt way of saying this, but that's 100% entirely your own misguided fault for buying so deeply into all this nonsensical garbage in the first place. And that you also have IMMENSELY skewed and comically backwards priorities in what you think is most important and needed to make a good Dragon Ball story.
Zephyr wrote:Goodness, they wrote idiotic drivel in a children's cartoon meant to advertise toys!? Again!? For the ninetieth episode in a row!? Somebody stop the presses! We have to voice our concern over these Super important issues!
Kamiccolo9 wrote:Fair enough, I concede. Sean Schemmel probably has some kind of hidden talent. Maybe he is an expert at Minesweeper. You're right; calling him "talentless" wasn't fair.
Michsi wrote: Mon Jul 04, 2022 11:29 amIn Super Piccolo got yelled off the stage by Vegeta in the U6 Tournament arc and lost to Jiminy Cricket in the ToP , he deserved 15 new transformations with his theme song played by Metallica in the background.
Despite the sales being lower in comparison to the first installment, what makes Xenoverse 2 sales even more amazing than anything else is when you remember that in Japan the game is exclusive to PlayStation 4 and for the rest of the world, it is only available for PlayStation 4, X-Box One and PC. So yeah, it sold way more than the half of its predecessor even with its consoles limitations. Certainly it would sell even more than the first game if it was available for PlayStation 3 and X-Box 360 in Japan and in the rest of the world.
Xenoverse sold 44,000 copies on PS3 and 34,000 copies on PS4 for 79,000 copies total Week 1.
Xenoverse 2 sold 66,000 copies on PS4 Week 1.
Not bad then I suppose, selling on par with the previous game though there were a lot fewer PS4's sold when Xenoverse 2 came out so does that have the better attachment rate.
Bullza wrote:In Japan, FighterZ has gone off the charts but Xenoverse 2 still remains on it even though it came out long beforehand.
Probably because Xenoverse 2 had the recent content release. Besides sales, I recently got the game in one(still haven't installed it thou). Lastly the long support the game has had shows itself.
Now onto actual numbers of sales on steam. From steamspy: FighterZ - 310.813 sales Xenoverse 2 - 440.850 sales Xenoverse - 706.278 sales
FighterZ was a success on steam and I expect this number to decently increase once the game starts getting some decent discounts. It will probably surpass Xenoverse 2 in this platform, not sure about the first Xenoverse.
From some of the documents above talking about their fiscal year, FighterZ is at 2.5 million copies sold. No numbers for Xenoverse 2 but it's still going strong.
From the latest individual sales posted Xenoverse had sold 5 million and Xenoverse 2 had sold 3.3 million so probably now the two have roughly sold the same.
FighterZ has now sold 3.5 million copies after being on the market for about 10 months. In comparison Xenoverse 2 had sold 3.3 million copies after being on the market for about 12 months.
That just makes Xenoverse sales more impressive, considering it is exclusive to PlayStation 4 in Japan and the previous generation of consoles did not get it.
FighterZ has now sold 3.5 million copies after being on the market for about 10 months. In comparison Xenoverse 2 had sold 3.3 million copies after being on the market for about 12 months.
I know it's not a DB Game, but any news or current info on how well Jump Force has done? In Japan and/or the USA?