Burst Limit, recycled Budokai?
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The models in standing position look great if you ignore how utterly shiny they are. I just think the animation on the models leave something to be desired. In a lot of cases it looks like someone is doing stop motion with an action figure when they do their moves. (Not because the animation is choppy but everything just looks stiff.) I'm not really sure how you call Super DBZ cheesy looking when you say you want something that resembles the manga. I don't really see anything cheesy about it.SSJ2bardock wrote:Wow, once again, we disagree on something. I think The models look good for a celshaded style, but I still don't like that look. I would like something along the lines of the anime/manga or Super DBZ, but less cheesy looking.
By the way the stiffness was greatly improved in BT3 but it still lingers in there.
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I don't mean cheesy, that was a bad way to put it, I just mean less 3D and more like the anime. That's close to impossible though.The models in standing position look great if you ignore how utterly shiny they are. I just think the animation on the models leave something to be desired. In a lot of cases it looks like someone is doing stop motion with an action figure when they do their moves. (Not because the animation is choppy but everything just looks stiff.) I'm not really sure how you call Super DBZ cheesy looking when you say you want something that resembles the manga. I don't really see anything cheesy about it.
By the way the stiffness was greatly improved in BT3 but it still lingers in there.
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You mean like that 360 Naruto game? That looks really good to me and I think I read somewhere that a new Naruto game that's in the works with anime-like visuals.SSJ2bardock wrote:I don't mean cheesy, that was a bad way to put it, I just mean less 3D and more like the anime. That's close to impossible though.The models in standing position look great if you ignore how utterly shiny they are. I just think the animation on the models leave something to be desired. In a lot of cases it looks like someone is doing stop motion with an action figure when they do their moves. (Not because the animation is choppy but everything just looks stiff.) I'm not really sure how you call Super DBZ cheesy looking when you say you want something that resembles the manga. I don't really see anything cheesy about it.
By the way the stiffness was greatly improved in BT3 but it still lingers in there.
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Re: Burst Limit, recycled Budokai?
There are minor tweaks here and there that add to the experience and make it more enjoyable than before. It's pretty similar to any fighting game sequel in that respect.SSJ2bardock wrote:From all the trailers I've seen this looks the same as Budokai; even the attacks characters have used were almost exactly the same. Isn't it kind of a bad way to start off on the next-gen consoles by just visually improving a game from four years ago and hyping it as something new?
So, yeah, it's "recycled Budokai" but it's that way in the same repect that you'll find "recycled Tekken" or "recycled Virtua Fighter" or anything else like that. That's just how it happens when you take something that actually works and make minor improvements on it over time.
I don't get where the 'remake of Budokai 1' is coming from, the only similarity is the point at which they end. I can only speculate but they are probably doing it so they can milk it and add later sagas in later sequals.AceSharp wrote:The whole idea of Burst Limit is as a remake of Budokai 1.
I mean, could it be any more obvious?
They're just going back in time a bit to recreate the series as it should have been done from the start, from the looks of things.
So of course there's going to be elements of "recycling" in there.
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On that note, I'd like to hope that maybe the sequel to Burst Limit picks up where this current one leaves off. By doing that, maybe more focus can be put on the quality of telling the story as it's segmented into at least two games. Plus, with all the internal memory and online features that consoles like the 360 and PS3 have, it wouldn't be hard to fit it all together and get upgrades and crap as new games came out.Vegeta Jr wrote:I don't get where the 'remake of Budokai 1' is coming from, the only similarity is the point at which they end. I can only speculate but they are probably doing it so they can milk it and add later sagas in later sequals.AceSharp wrote:The whole idea of Burst Limit is as a remake of Budokai 1.
I mean, could it be any more obvious?
They're just going back in time a bit to recreate the series as it should have been done from the start, from the looks of things.
So of course there's going to be elements of "recycling" in there.
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I need to agree with ma boi here.Vegeta Jr wrote:The speed of the attacks that I have seen from Burst Limit look extremely faithful to how fast a fight in Dragonball Z can go at. I don't mean the length of the battle, but how fast the moves can be pulled off and chained together into combos.
When everything is laid on the table, the Sparking games don't give you much reason to come back, once you've done the story mode, thats pretty much it, it emulates the show to a degree, but thats pretty much it.
The Budokai games are much more.. whats the word.. oh yeah, " Fun ".
I find myself still playing Budokai 3 (as I no longer have a PSP), as its the best looking, most faithful-to-the-show Dragonball game there is out there.
Here's the first trailer for said Naruto game. It shows how close to the look the PS3 can get. It's a PS3 exclusive, so I don't know if the 360 could pull off those kind of visuals.Anonymous Friend wrote:You mean like that 360 Naruto game? That looks really good to me and I think I read somewhere that a new Naruto game that's in the works with anime-like visuals.SSJ2bardock wrote:I don't mean cheesy, that was a bad way to put it, I just mean less 3D and more like the anime. That's close to impossible though.The models in standing position look great if you ignore how utterly shiny they are. I just think the animation on the models leave something to be desired. In a lot of cases it looks like someone is doing stop motion with an action figure when they do their moves. (Not because the animation is choppy but everything just looks stiff.) I'm not really sure how you call Super DBZ cheesy looking when you say you want something that resembles the manga. I don't really see anything cheesy about it.
By the way the stiffness was greatly improved in BT3 but it still lingers in there.
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Don´t take the idea of Burst limit being a Budokai remake.
Just happens Dimps takes the same steps of improving the game along the way. They won´t keep the game three or four years until it is almost perfect like Budokai 3, but they can´t release beta along the way or else there won´t be money to pay those who is producing..
But I can´t swallow something like that. This things just come out of my mind. I am buying once it has more characters than B3, more natural moves, and more options at all.
Just happens Dimps takes the same steps of improving the game along the way. They won´t keep the game three or four years until it is almost perfect like Budokai 3, but they can´t release beta along the way or else there won´t be money to pay those who is producing..
But I can´t swallow something like that. This things just come out of my mind. I am buying once it has more characters than B3, more natural moves, and more options at all.
Well it is, basically.NECPS wrote:Don´t take the idea of Burst limit being a Budokai remake.
Just happens Dimps takes the same steps of improving the game along the way. They won´t keep the game three or four years until it is almost perfect like Budokai 3, but they can´t release beta along the way or else there won´t be money to pay those who is producing..
But I can´t swallow something like that. This things just come out of my mind. I am buying once it has more characters than B3, more natural moves, and more options at all.
Dimps have taken the Budokai engine, made the modifications they deem necessary to make the game better, and applied that to the content that was present in Budokai 1.
What we're getting is a "re-interpretation" of B1. Its the same principle; a DBZ game spanning the Saiyan saga to the Cell saga, with a story mode that incorporates in-game cutscenes to progress. On top of that, there's likely to be two sequels to the game too, seeing as thats how DBZ games seem to work these days.
Its almost as though Dimps has made this game to live up to what they thought Budokai 1 should have been (which is now a realistic target due to technology advancements). It's like a fresh start; with the next-gen systems now out, they've got a perfect chance to better their last attempt at a DBZ series.
And for one thing, I'm glad they've done it, cos' this looks like its gonna be one hell of a game!
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