Post
by ZeroAnnihilated » Mon Aug 15, 2022 12:44 am
So, the evolution of the Tenkaichi series has continued over the past decade and a half, with most of its advancements going unnoticed by a majority of the DBZ gaming community. I hold not intention to dump on any other DBZ game, or any other fighting game for that matter, for I am and always have been a combat console player at heart, and I share a love for nearly all fighting games I've experienced.
That said, there have been some new developments in the Tenkaichi community regarding technical execution and overall meta that is worth consideration and I think it's at least something interesting to take home.
When looking at the concept of APM (Actions Per Minute), many people equate this to the representation of skill in real time strategy games, such as StarCraft. While it doesn't always dictate the winner of the game, it often reflects skill and high probability of victory. In such games, a player with an APM of ~300 is considered good/decent. Those who can push to 400-500 are considered "good" in the technical sense. And we've even heard of player sustaining upward of 600 APM. The current record of burst APM is 818 by Park Sung-Joon. For those of you who are bad at math like me, that's roughly pitching out 14 buttons in a single second for a limited time.
In fighting games, APM's are not considered to reflect probability of victory in the same sense, for in fighting games, one is not required to prepare for combat - he/she is ready as soon as the match begins. There are different styles in fighting games, be it based on aggression or defense... in which high APM's may be counterproductive when patience is key. But high APM (not button mashing) still represents a TECHNICAL mastery of a game at the highest level... regardless of who wins the match. So victory... really just comes down to the player.
However, when we look at a game like Super Smash Brothers Melee, we see top players pushing out APM's of 100-300, sustained. I don't know about you guys, but I always found SSBM to be extremely entertaining with high intensity and jaw dropping moments. So it seems to be that the value of high APM can not only depend on the type of gaming genre, but even vary between sub genres - SSBM apparently being one of them.
I mention all of this because it's important to understand that just because a game has high APM's, it doesn't mean it dictates the victor. Flip the coin, just because a game is of the fighting genre doesn't mean APM is irrelevant.
Among many reasons, I pick Tenkaichi 2. At the highest level of Tenkaichi 2 technical mastery, proper execution requires frame perfect inputs with a sustained APM of over 1,000. My personal current sustained APM is 1,150, with bursts reaching 1,680. This doesn't make the game any better or worse because we all have our preferences, so I won't waste time trying to change anyone's mind. BUT... if you are looking for a game that will truly test your skills and break your hands... DBZ BT2 is the game of choice, though my doctor would not recommend.
Be not afraid of greatness. Some are born great, some achieve greatness, and others have greatness thrust upon them.