"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by FPSSJ4_Goku » Fri Jun 14, 2024 5:43 pm

Also, sorry to butt into the convo here, but I wanted to tell you guys something. A couple days ago, I made a Discord server surrounding the Custom Mode in the game. I want to be known as the Alfred Hitchcock of this game with my Sparking! ZERO movies, and I wanna see the cool stuff everyone else will come up with. I want to be a big part of this community that continues to develop.

Here is a permanent invite link: https://discord.gg/nfD99ZYtzY And that was my Mandatory Occasional Appearance on The Forums for this month.
So, you decided to read my signature, eh?

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by DarkPrince_92 » Fri Jun 14, 2024 5:54 pm

That's a cool idea. Custom Battle is going to be interesting for sure. This game is definitely going to keep people busy.

Also, I'm not sold on Kaio-ken on base Goku just yet. It's hard on the eyes: https://x.com/kutadbz/status/1801371984531702026

It looks decent on Blue Goku tho: https://x.com/kutadbz/status/1801659141514994128
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Bardock God of Time » Fri Jun 14, 2024 5:59 pm

If we get movie DLCs and get Lord Slug...I hope we get a playable False SSJ Goku (Z-Early)

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by goku the krump dancer » Fri Jun 14, 2024 7:57 pm

Not sure if it’s been mentioned yet but DBS Vegeta has Gamma Burst from the manga and Zamasu ( as Goku Black ) has a manga exclusive move as well so this does give me hope that we’ll see more than what we’ve seen dozens of times already in the more recent games. Maybe they’ll shock us a have Moro actually be playable. Also someone in a video said that one of the devs mentioned Golden Oozaru! Not sure what the actual source was but I do hope so, having giants playable again just to only use it for Oozaru Vegeta, Giant Bergamo and freakin Aniraza would be a hell of a waste.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Grimlock » Fri Jun 14, 2024 8:10 pm

It shouldn't give any hope. Manga techniques appear in games since Xenoverse 2, no manga character is in it. Dragon Ball Heroes has plenty of manga stuff, yet no Dragon Ball Super manga character appeared in there.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by goku the krump dancer » Fri Jun 14, 2024 10:20 pm

Fair enough, I didn’t play much of Xenoverse at all so I wouldn’t know.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by FPSSJ4_Goku » Fri Jun 14, 2024 10:32 pm

goku the krump dancer wrote: Fri Jun 14, 2024 10:20 pm Fair enough, I didn’t play much of Xenoverse at all so I wouldn’t know.
As a certified Xenoverse player, I can confirm that they took the Gamma Burst Flash, made it fiery in color palette, and renamed it to the Prominence Flash. Now that move is SS God Vegeta's ultimate.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Yuli Ban » Fri Jun 14, 2024 11:54 pm

I've already prepared myself extensively for this.

Imagine: CUSTOM MODE + MODS.

When I heard it was going to have a PC release and be made in Unreal Engine, that blew the starting whistle. It didn't really matter what engine the game was going to be in, but hearing that it has one of the easiest-to-mod engines, and getting released on PC at that, tells me that the mod scene for this game is going to be out of control. Just thinking about it and all the possibilities Latin America is going to give us gives me the willies.

That's also why I don't care much for whether or not the roster for the game or DLC characters are particularly amazing or deep-cuts because I know for a fact already that just about every character, stage, attack, etc. will eventually be modded in.
Indeed, if Bamco are forward thinking, they'd know to check the top-downloaded and highest-trending mods and consider remaking them as DLC; fans certainly would be more than happy to support that.

I know for a fact that Dragon Ball AF is going to be fully created in this game, and I knew that BEFORE Custom Battles were announced to be a thing, but that puts it way over the top.

"If only we had the custom characters of Xenoverse too"
When it comes to the modding scene? That's not really a hinderance. I can tell you right now that there'll be custom characters designed by fans to be downloaded probably within a week. And anyone not on the roster will be joining them eventually.
I recall that Xenoverse 2 modders and BT4 modders went so insane with the character additions that XV2, last I checked, had something insane like 2,000 separate characters if you downloaded them all (and probably more that were never publicly released, just personal commission gifts to an individual). Most of those not being from DB obviously, but OCs or characters from other series, but the point remains.

A 9th-gen era DB game like this, though, this could honestly be the last DB game ever made and I assure fans will keep it alive for decades.
I can't even begin to wrap my mind around what's going to come.

The literal least it needs to do is play as fluidly and addictively as the old Sparking/Raging Blast games, rather than the overly spastic arcadey gamefeel of Xenoverse. If I can go from Budokai Tenkaichi 3 to Sparking Zero and say "It's comparable" and some of the more nuanced moves, then that's it. I speak no hyperbole when I say that, in the best case scenario (or even a decent scenario), Latin America WILL turn this into the equivalent of a Dragon Ball metaverse (and I mean that in the litRPG sense, not the Zuccboi sense), just some massive hub of OCs, fanfics, and god knows what else.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by mecha3000 » Sat Jun 15, 2024 12:19 am

If Custom Battle is really going to let fans make their own sort of story modes (if I'm understanding correctly), hopefully fans can fill in the blanks of the story where the developers didn't.

For example, let's say they don't add Goku and Gohan training in the Hyperbolic Time Chamber before the Cell Games. I think it'd be cool if we as the fans can add it in to sort of extend and fill in the gaps of the story mode. Or even, something more obscure like Trunks vs. 17 in GT before the latter fuses with the other 17 (assuming the triggered cutscenes the developer talked about don't turn it into a "Future" Trunks vs. 17 cutscene. Hopefully, the triggered cutscenes are only for the pre-made Bonus Battles). Sure, Trunks might not have his GT costume, but BT2 didn't for the fight either.

Basically, this gives fans the chance to really keep this game alive and explore the possibilities of an endless story mode that is not only custom what-ifs, but also canonical battles that the developers didn't add in the base game. Someone correct me if that's not how Custom Battle works.

Also, someone said this could be the last Dragon Ball game, but I doubt it. Maybe for a while, yeah. I'm sure DLC will support this game anyway. But I feel like eventually, a new game will be made even if it takes four years or so. I do think we won't get anymore DB games for the PS5, which is why Xenoverse 2, FighterZ, and Kakarot were ported over. Also with how much they've kept Xenoverse 2 alive for 8 years, I'm not sure there's a point to a Xenoverse 3 at this point.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Rinsankajugin » Sat Jun 15, 2024 5:14 am

Grimlock wrote: Fri Jun 14, 2024 8:10 pm It shouldn't give any hope. Manga techniques appear in games since Xenoverse 2, no manga character is in it. Dragon Ball Heroes has plenty of manga stuff, yet no Dragon Ball Super manga character appeared in there.
Yeah, especially with future anime and game projects being done under Capsule Corp instead of Shueisha, there's definitely going to be some sort of divide between the manga and future projects, unless Shueisha makes some sort of deal with Capsule Corp. So yeah, until something like that happens, don't expect manga characters like Moro or Granola.

Attacks and techniques are fair game though.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by FiReFTW » Sat Jun 15, 2024 5:18 am

This game is shaping to be great, and the most crazy part is they plan to make seasons and DLCs.... so this game could be a DECADE game worth of updates... Can you imagine people???

We will be getting hero and daima confirmed for season pass and DLC... now imagine we get:

-DLC's to fill in a lot of other fighters from DBZ and Super that have not made it in the game yet, less famous but yet unique, we have so much characters, just think of tournament of power and you have tons...

-DLC's to get a lot of OG Dragonball characters (There are TONS from the early red ribbon, to the tournaments to others...)

-DLC's to get or fill (assuming we get some in the base game but I doubt it) a lot of GT characters, there are loads to add

-DLC's to get Movie characters... also a ton of characters that can be added....

-DLC's for the future Manga characters like Moro, Granolah etc.....

These things are worth years and years and years of content.. and imagine people that in some years we actually have a really good game like sparking zero with a lot of the tenkaichi budokai gameplay and mechanics that people love... with so much improved graphics... and actually so many characters that its hard to find some that are missing all the way from OG Dragonball to the end of Manga currently... that would be just plain SICK.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Nickolaidas » Sat Jun 15, 2024 6:34 am

FPSSJ4_Goku wrote: Fri Jun 14, 2024 5:43 pm Also, sorry to butt into the convo here, but I wanted to tell you guys something. A couple days ago, I made a Discord server surrounding the Custom Mode in the game. I want to be known as the Alfred Hitchcock of this game with my Sparking! ZERO movies, and I wanna see the cool stuff everyone else will come up with. I want to be a big part of this community that continues to develop.

Here is a permanent invite link: https://discord.gg/nfD99ZYtzY And that was my Mandatory Occasional Appearance on The Forums for this month.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Yuji » Sat Jun 15, 2024 7:26 am

I wonder how many fodder characters will be in the game.

Will we get Saibaman? Freeza soldier? Appule?

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Rinsankajugin » Sat Jun 15, 2024 8:03 am

Yuji wrote: Sat Jun 15, 2024 7:26 am I wonder how many fodder characters will be in the game.

Will we get Saibaman? Freeza soldier? Appule?
I dunno about Frieza Soldier or Appule, but Saibaman was leaked. Luckily I saved this image from another website, shows off the characters that have been either soft-revealed or leaked:
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by GTx10 » Sat Jun 15, 2024 8:38 am

I'm hoping the og DB characters from bt3 return. Who doesn't want to see Tambourine and the Pilaf machine throw down with Goku Black? I wanna see that!
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Hugo Boss » Sat Jun 15, 2024 10:15 am

One of the features I'm really looking forward to in Sparking Zero is how it will make use of the PS5's DualSense and 3D Pulse. This will be my first Dragon Ball game since the PS3 era, and they are hugely influencing my enjoyment of recent games.

Back in the day, the sound effects of Sparking Meteor were fantastic for me. And the soundtrack? I'm super curious about it! Music has always been a key part of my gaming experience, especially during the big fights.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by TheSaiyanGod » Sat Jun 15, 2024 10:15 am

Mr Baggins wrote: Fri Jun 14, 2024 11:49 am Stuff like Rage Trunks, Blue Kaioken, Blue Evolved and True Golden Freeza were always slight twists/variants on existing forms rather than all-new transformations, so I prefer them just being integrated into the moveset if we're gonna have them. That seems to be what they've done here for the most part, so that's neat.

I don't expect any characters or transformations from the DBS manga to be included for a long time, if ever, but here's hoping that UI Goku at least won't be exclusively shirtless for like the trillionth time.
I don't think Rage and Blue Evo falls into the same category as the other two. ''True Golden Freeza'' is not even an power up / form / technique, is just Freeza's usual Golden form after his image training in hell.

And historically, Kaioken in DB games has always been treated more as a technique and less as an actual transformation. Sparking Zero is actually treating the same way as the older BT games.

Rage and Blue Evo since their inclusion in games and other animated material were always treated as separate forms / their own thing. They are more similar to SS grade / SS2 / SS3 (variations of Super Saiyan forms).

But I guess it's not that big of a deal anyway, since they are indeed similar to previous forms. I just hope they are treated as actual transformations with different movesets

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Mr Baggins » Sat Jun 15, 2024 10:59 am

TheSaiyanGod wrote: Sat Jun 15, 2024 10:15 am I don't think Rage and Blue Evo falls into the same category as the other two.
Blue Evolved is quite literally grouped into the same variant category as Blue Kaioken and was clearly conceived as Vegeta's answer to it in the first place, not to mention that much of its media/merchandise labels it simply as "Super Saiyan God Super Saiyan" just like Rage Trunks and "Super Saiyan (2)". It's very explicitly just a powered up Blue, as its official description denotes.

With that said, most Dragon Ball games treat just about all variants as standalone forms mechanically. I just think it's cool to see this one take it in a more canonically accurate direction, assuming the "Limits? I Break Them!" move is implying what I think it is.

I wouldn't have complained if the Grade variations were given the same treatment, tbh.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Koitsukai » Sat Jun 15, 2024 11:18 am

I watched some Ohzaru Vegeta gameplay, I think the base game is getting Ohzaru VB.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Mr Baggins » Sat Jun 15, 2024 11:31 am

Oh yeah – giant characters being in the game at all almost confirms GT by proxy. I predict it's one of the "big reveals" they're saving for its fans closer to release.
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