SPARKING! ZERO - Visual Costumes Checker

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

Moderators: Kanzenshuu Staff, General Help

User avatar
Cold Skin
I Live Here
Posts: 2677
Joined: Fri Jun 05, 2009 6:09 pm
Location: France

SPARKING! ZERO - Visual Costumes Checker

Post by Cold Skin » Sat Feb 01, 2025 12:02 pm

Similar to the Visual Roster Checker, but for the costumes available.
Feel free to correct me on any info that would be mistaken or missing.

Comments about costumes indicate further details, particularities and oddities in the develeopers' choices.
Available accessories are indicated too (oddly enough, there are two icons for the scouter that seem to be randomly applied by the devs: they are neither related to the color nor related to the scouter model).

Colors indicate the current state of customization available for each character:
Green: the character has several appearances available.
Orange: the character doesn't have costumes, but minor customization through an optional accessory.
Red: the character has one single appearance thar can't be customized at all.

NOTE: If you are not connected to your forum account here, ads - sometimes invisible - may disrupt the presentation).

APPARENT DEVELOPERS' PROCESS (with a few mysterious exceptions)
From what we can see so far, those factors seem to determine what costumes can possibly be given to a character's version. Those apparent rules, which are just hypothetical and based on observations so far, might evolve over time if updates prove that some limitations are not actually true in the end. But from what we can see so far, it seems that generally speaking:

Character versions are limited to costumes from the time frame implied by their individual gameplay version.
This means that regardless of the fact that they basically use a same core 3D model, "Z-Early Goku" won't get to wear the Yardrat costume or the battle armor since it's his later self that wears those, just like "Z-End Goku" can't access the orange Kame Sen gi without the blue parts that "Z-Early Goku" used against Raditz for example. Android 17 from Z won't get to wear the ranger costume he has in Super and vice-versa either, as another example. But on the contrary, a character like Android 18 - who encompasses all of her Z and Super personas into one single character version - can access clothes from all time frames.

No free fantasies for things that never appeared in the original anime for an individual version.
You don't get to put Pan in a costume mimicking her mother or a grand-father just because "it would be a fun concept showing her legacy" for example, since she was never seen wearing those in the original material. Ultimate Gohan doesn't get a costume in which he was never seen going Ultimate. You don't get to add or remove a "M" sign on a character's forehead or a halo for a character who was not seen with it at some point. There's no putting Z Broly's costume on Super Broly or vice versa just because "they're two different versions of a same characters".
Anyway, you get the gist: if you never saw the design actually appearing in an official capacity in the core anime series, it won't be available for you to create. You'll just have access to pre-existing appearances (again, with a few mysterious exceptions...).

Transformations can bypass the "faithful to the original material" limitations.
Only the base character version matters to allow or forbid a costume based on the original material, so you get to see Goku as a Super Saiyan 3 with his battle armor or Vegeta going Super Saiyan God with his grey battle suit for example.

Only costumes used in battles are included in the base game.
Probably because of time constraints, priority was apparently given to what could be used during battles, and especially the story mode. Any costume that was used in relaxed moments seems to be ditched: no high school Gohan, no costume from the break before the Cell Game for Gohan and Goku, no Vegeta wearing shirts (Badman pink shirt or Super blue shirt), no Krilin being a policeman, no Trunks and Goten wearing their relaxed costumes from Super, etc... This could change with DLC since Piccolo being disguised in Super Hero isn't a battle costume, so...

Alternate costumes only include episodes from core series DB, DBZ and DBS (including movie continuations of DBS). Pre-DBS movies exclusive costumes are out, and so is the Z epilogue which is ignored in the game's events.
All movies seemed out until DLC pack 1, which introduced the first costume from a movie, but it is a movie that continues the main story, so we still have to wait for a proof that a costume from alternate continuities can be selected by the devs.
But until then, no Teen Gohan wearing the Kame Sen dogi from his father, no Trunks from the Bojack movie either, no Goku wearing a presentable costume to integrate Gohan to a school in the Z Broly movie, etc.


GOKU

Z - Early

Image
Image

Image

Z - Mid

Image

Image

Z - End

Image
Image

Image

Super

Image

Image

Super (Ultra Instinct - Sign)

Image

GT

Image

Image

Teen

Image



Image

Mini


Image

Image


VEGETA

Z - Scouter

Image
Image

Image

Z - Early

Image

Image

Z - End

Image
Image

Image

Majin Vegeta

Image

Super

Image

Image

GT (Super Saiyan 4)

Image


GOHAN

Kid


Image

Image

Teen

Image

Image

Adult

Image

Image

Great Saiyaman

Image

Ultimate Gohan

Image

Future

Image




Super Hero

Image

Image


PICCOLO

Piccolo + Piccolo (Fused with Kami)


Image

Image

Super Hero

Image

NAIL

Image


KRILLIN

Image

Image


YAMCHA

Image

Image


TIEN

Image

Image


TRUNKS

Sword


Image

Melee

Image

Image

Future Trunks

Image

Kid

Image

Image


GOTEN

Image

Image


VEGITO


Image


GOGETA

Super Gogeta (Z)


Image
Image

Super

Image

GT (Super Saiyan 4)

Image


GOTENKS


Image


VIDEL

Image

Image

MASTER ROSHI

Image
Image

Image

FRIEZA

Z


Image
Image

Mecha Frieza

Image

Super

Image
Image


CELL

Image


CELL JR.

Image


MAJIN BUU

Image

Evil

Image

Super Buu

Image

Kid

Image


MR. SATAN

Image

Image


CHIAOTZU

Image

Image


YAJIROBE

Image

Image


PAN

Image

Image


UUB


Image

Image


BARDOCK

Image
Image

RADITZ

Image
Image


SAIBAMAN

Image


NAPPA

Image
Image

Image


ZARBON

Image
Image


DODORIA

Image
Image


CUI

Image
Image


CAPTAIN GINYU


Image
Image

Image


RECOOME

Image
Image

BURTER

Image
Image


JEICE


Image
Image


GULDO

Image


ANDROID 16


Image

Image


ANDROID 17

Z

Image

Image

Super

Image

ANDROID 18

Image

Image

ANDROID 19

Image


DR. GERO

Image

Image


BABIDI

Image


DABURA


Image


FRIEZA FORCE SOLDIER

Image
Image

BROLY

Z

Image

Super

Image


GARLIC JR.

Image


DR. WHEELO


Image


TURLES

Image
Image


LORD SLUG

Image





COOLER

Image

Metal Cooler

Image


ANDROID 13

Image


BOJACK

Image


JANEMBA

Image


TAPION

Image


HIRUDEGARN

Image


BABY

Image


SYN SHENRON

Image


SPOPOVICH

Image

Image


BEERUS

Image

Image


WHIS

Image


GOKU BLACK

Image

Image


ZAMASU

Image

Image

Image


HIT

Image


FROST

Image


CABBA

Image


CAULIFLA

Image


KALE

Image


KEFLA

Image


JIREN


Image


TOPPO

Image

Image


DYSPO

Image

Image


BERGAMO

Image


RIBRIANNE

Image


KAKUNSA

Image


ROASIE

Image


ANILASA

Image


GAMMA 1

Image


GAMMA 2

Image


CELL MAX


Image
Last edited by Cold Skin on Mon Feb 03, 2025 9:41 pm, edited 7 times in total.

User avatar
Cold Skin
I Live Here
Posts: 2677
Joined: Fri Jun 05, 2009 6:09 pm
Location: France

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Cold Skin » Sun Feb 02, 2025 1:19 pm

Update: visuals are now also included for characters that don't have multiple costumes (orange and red).

Jord
I'm, pretty, cozy, here...
Posts: 1780
Joined: Sun Dec 19, 2004 8:13 am

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Jord » Mon Feb 03, 2025 10:48 am

It's a shame that some of the characters have no alternate costumes when even a color swap would suffice, like Kid Goku.

User avatar
Yuji
I'm, pretty, cozy, here...
Posts: 1661
Joined: Tue Dec 01, 2020 6:20 pm

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Yuji » Mon Feb 03, 2025 10:58 am

Very disappointing customization for the game. Gohan probably got the best treatment out of the bunch purely because they fused his Boo arc and Super moves into the same slot, so he has more to work with. Also pretty sure one of Gohan's episodes include tapping into Ultimate vs Golden Freeza, which is why he has the tracksuit.

Would love Goku's 59 jacket, or his farming attire, or even fun weird stuff like the turtle shells for Kuririn and Goku. The villains are also lacking, Buuccolo should be an outfit, as well as Gohan Boo after ripping out the Gi once he absorbed Vegetto.

User avatar
Cold Skin
I Live Here
Posts: 2677
Joined: Fri Jun 05, 2009 6:09 pm
Location: France

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Cold Skin » Mon Feb 03, 2025 11:28 am

Let's just hope they end up realizing the potential of offering a lot of costumes and appearances like other games!
This could be the ultimate DB game in that regard if they had a dedicated team to just create all those alternate 3D models for the various characters.
This would help tremendously in bringing variety to the game, along with maps: not only would online/offline matches feel visually more varied and visually more unpredictable, but it would also help create a lot of various contexts for endless stories in the "custom battle" mode!

Other popular games have already understood that offering the possibility to acquire countless "skins" and always bringing up new ones can help keep players invested and makes them want to spend time on the game so that they can acquire the appearances they want!
Appearances are also one of the easiest and most accessible things to develop, hence why it's the n°1 playing field of modders.

So I can't imagine it would be that hard to put a small dedicated graphic team to work on constant extra costumes as months go by and use it as a way to keep players on the game with ways to get them (not locked behind difficulty gates, but accessible to all if they take the time to do the challenges, like raising a character's mastery level to a certain point, or facing the superboss 5 times in any difficulty, or triggering any what-if you want, or playing 5 online matches, win 10 times against the CPU regarless of the difficulty setting, and so on...). Keep making players come back to the game to get the costumes they want and play with those costumes for hours!
Yuji wrote: Mon Feb 03, 2025 10:58 am Also pretty sure one of Gohan's episodes include tapping into Ultimate vs Golden Freeza, which is why he has the tracksuit.
If it's when he desperately calls Goku during Freeza's resurrection, he only goes Super Saiyan when unleashing his maximum out of anger.
At least, his hair at this period makes it easier to see that he never goes Ultimate! The white aura before that seems to be base form aura since his hair suits the base form and when he pushes further and to the max, he goes Super Saiyan.

This is shown later - before the Tournament of Power - as being the opposite we would see with Ultimate form: if he pushes beyond Super Saiyan, he gradually goes Ultimate with the appropriate hair.
Last edited by Cold Skin on Mon Feb 03, 2025 11:39 am, edited 1 time in total.

User avatar
Yuji
I'm, pretty, cozy, here...
Posts: 1661
Joined: Tue Dec 01, 2020 6:20 pm

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Yuji » Mon Feb 03, 2025 11:34 am

It'd already be good enough if they just let every Goku share every outfit. It's the same model.
Cold Skin wrote: Mon Feb 03, 2025 11:28 am If it's when he desperately calls Goku during Freeza's resurrection, he only goes Super Saiyan when unleashing his maximum out of anger.
At least, his hair at this period makes it easier to see that he never goes Ultimate! The white aura before that seems to be base form aura since his hair suits the base form and when he pushes further and to the max, he goes Super Saiyan.

This is shown later - before the Tournament of Power - as being the opposite we would see with Ultimate form: if he pushes beyond Super Saiyan, he gradually goes Ultimate with the appropriate hair.
It's a Sparking Episode.

https://youtu.be/7bdVmGQXCVg?si=ArMKOGbp8mGgPP_h

User avatar
Cold Skin
I Live Here
Posts: 2677
Joined: Fri Jun 05, 2009 6:09 pm
Location: France

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Cold Skin » Mon Feb 03, 2025 11:53 am

^ They seem to take very seriously the faithfulness to the original material to the point that early Goku wearing end Goku stuff or the opposite would feel like some sort of betrayal to the material. Although not faithful enough to vary the graphical style of the model based on the period, since as you said yourself, it's all the same model.

I understand their point of view of being profesionnal like "everything you see in the game outside of what-ifs is rigourously existing and logical in the original material and is in no way a fantasy from us", but I do understand why players and fans would be like "just let us do what we want, nobody is gonna feel outraged if Super Goku wears a battle suit".

There's this weird dichotomy between "create all the fantasies you want" with the custom battles in which you could show Chiaotsu kicking Beerus' ass and Beerus begging for mercy if you want, and at the same time "don't play with things that are not exactly how it was in the original, right down to the timing represented by a character's version"!

Yuji wrote: Mon Feb 03, 2025 11:34 am It's a Sparking Episode.

https://youtu.be/7bdVmGQXCVg?si=ArMKOGbp8mGgPP_h
Oh, right, I see what you mean now.
Well, they don't actually take their own what-ifs into account for costume avaibility apparently, otherwise we would have Black Gohan too!

But you might be partially right in the sense that it might have pushed them, out of convenience, to say "we can actually make it available, it's in the DBS opening for a second after all". It's possible that those two occurences alone wouldn't have been enough for them to make it available, but they were like "oh, we created it for the Sparking episode AND it's sort of legitimate if we consider DBS opening, so come on, we can actually put it."

I've added its presence in the Sparking episode as a possible influence to the hypothesis about its availability!

User avatar
Cold Skin
I Live Here
Posts: 2677
Joined: Fri Jun 05, 2009 6:09 pm
Location: France

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Cold Skin » Mon Feb 03, 2025 9:47 pm

Update: a few examples of costumes that are currently not included have been added to the thread.
They are not meant to be a complete list of existing costumes, just a few examples showing that there are quite a few possibilities, even when following the apparent rules of the devs.

Though Z movies are currently not proven to be taken in account by the devs, I've still put some here and there as possible examples. A lot of people would be glad to have Teen Gohan wearing the Kame Sen gi for example.

The rest of the currently known devs rules are respected in those examples: a spacesuit for Goku shall only go to Z-Early Goku, and the epilogue costume when he fights Oob shall only go to the Z-End version. Or C-17's ranger costume from the end of Z belongs to the Z version and cannot go to the Super version despite both being rangers.

Jord
I'm, pretty, cozy, here...
Posts: 1780
Joined: Sun Dec 19, 2004 8:13 am

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Jord » Thu Feb 06, 2025 12:17 pm

Cold Skin wrote: Mon Feb 03, 2025 11:53 am ^ They seem to take very seriously the faithfulness to the original material to the point that early Goku wearing end Goku stuff or the opposite would feel like some sort of betrayal to the material. Although not faithful enough to vary the graphical style of the model based on the period, since as you said yourself, it's all the same model.

I understand their point of view of being profesionnal like "everything you see in the game outside of what-ifs is rigourously existing and logical in the original material and is in no way a fantasy from us", but I do understand why players and fans would be like "just let us do what we want, nobody is gonna feel outraged if Super Goku wears a battle suit".

There's this weird dichotomy between "create all the fantasies you want" with the custom battles in which you could show Chiaotsu kicking Beerus' ass and Beerus begging for mercy if you want, and at the same time "don't play with things that are not exactly how it was in the original, right down to the timing represented by a character's version"!
I feel this has almost always been the case in DB games. They seem to be very rigid on keeping things separate. I believe that's why just giving us "x version of character as an alternate costume" is something very rare. The only times I can remember this are within the Budokai series where we got Kuriza, Piccolo Daimao and Nail as alternate costumes for Freeza, Piccolo and uhmm Piccolo again.
And there's the alternate DB costume for GT Goku in FighterZ, which is a recolor, not a new model.

User avatar
Makaioshin
Advanced Regular
Posts: 1429
Joined: Mon Feb 15, 2010 3:51 pm
Location: Kokomo

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Makaioshin » Thu Feb 06, 2025 2:56 pm

Jord wrote: Thu Feb 06, 2025 12:17 pm I feel this has almost always been the case in DB games. They seem to be very rigid on keeping things separate. I believe that's why just giving us "x version of character as an alternate costume" is something very rare. The only times I can remember this are within the Budokai series where we got Kuriza, Piccolo Daimao and Nail as alternate costumes for Freeza, Piccolo and uhmm Piccolo again.
And there's the alternate DB costume for GT Goku in FighterZ, which is a recolor, not a new model.
Yeah, DB games aren't really know for costumes or accessories. The exceptions being like Ultimate Butoden or Zenkai Battle Royale. Hopefully they pick it up on this game since it is pretty dull otherwise. Accessories should be available to all characters but that wish aside even main characters who had halos like Yamcha can't equip it.

To add to the list, you can play against pre-Kaioshin apprentice Zamasu with the orange potara in the story but we can't use it in-game.

Jord
I'm, pretty, cozy, here...
Posts: 1780
Joined: Sun Dec 19, 2004 8:13 am

Re: SPARKING! ZERO - Visual Costumes Checker

Post by Jord » Thu Feb 06, 2025 3:23 pm

Makaioshin wrote: Thu Feb 06, 2025 2:56 pm
Jord wrote: Thu Feb 06, 2025 12:17 pm I feel this has almost always been the case in DB games. They seem to be very rigid on keeping things separate. I believe that's why just giving us "x version of character as an alternate costume" is something very rare. The only times I can remember this are within the Budokai series where we got Kuriza, Piccolo Daimao and Nail as alternate costumes for Freeza, Piccolo and uhmm Piccolo again.
And there's the alternate DB costume for GT Goku in FighterZ, which is a recolor, not a new model.
Yeah, DB games aren't really know for costumes or accessories. The exceptions being like Ultimate Butoden or Zenkai Battle Royale. Hopefully they pick it up on this game since it is pretty dull otherwise. Accessories should be available to all characters but that wish aside even main characters who had halos like Yamcha can't equip it.

To add to the list, you can play against pre-Kaioshin apprentice Zamasu with the orange potara in the story but we can't use it in-game.
I actually have Ultimate Butoden and it's interesting how weird that game is with accessories. You can give Frieza (or any other character) a beard and sunglasses for example. Wacky alternate storylines as well, such as Kuririn turning "Super Human"on Namek. We even got Kaio as a playable character. That game is almost like a parody in ways.
In modern games, even a way to recolor outfits would be more than welcome.

Post Reply