Who knows, I was recently surprised, that some games like Saint Seiya Soldier Soul have quite a cult following in Latin America, when some people even still play it daily, despite the game being 10 years old and out of distribution.Zinnia wrote: Fri Dec 05, 2025 7:28 amThat's a total lie, or they're inflating their numbers counting people who boot it up to get some daily trophy and not touch it 10 minutes later.Neo-Makaiōshin wrote: Thu Dec 04, 2025 12:10 pm https://automaton-media.com/en/news/one ... ery-month/
Sparking Zero producer says that since launch over 1 million people play the game every month.
It's crazy how they can get away saying "they work hard" on the game, after doing the bare minimum and only adding a single stage after a whole year, and not even unlocking Gohan Black who is all ready.
Namco Bandai and Spike have their fans on a tight leash, and then they can get away with crap like Jump Force selling millions. Because who even cares about complaints when pre-orders cover all costs and more? Clearly not the devs.
But yeah, it's hard to believe, unless you don't play anything else and see so much fun in online. But on the other hand, if the number is cross-platform, it might be more believable.
Honestly, I am not even logging in so I can receive 30 000 Zeni, or Dragon Ball, so I can wish for more Zeni that I can't spend on anything.
After so many people were like "the strength of this game is in custom battles", I dived in. I made two heavily story focused episodes to tell a different Daima story, with some creative twists involving the roster, multiepisode concept being set after DB Super. One episode took me like 3-4 hours, most of that was spent on painfully going through the quotes and dialogues and including testing and redoing actions... just so like 7 people play it and you get like one like.
Would it hurt to set-up some meaningful challenges and build some kind of internal community options around it? So you can promote your creations, get in groups... well, no.
Fuck this.





