"Dragon Ball Z: Kakarot" Official Discussion Thread

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Wed Jan 21, 2026 3:26 am

Finished with all sidequests.
Encountered some grave errors probably due to rushed release, like function to stop cutscenes won’t work and the video still plays but not the sound, missing character models in some - on PS5.

I did enjoy the first part more and was bit bummed that the progress doesn’t apply for part 2, making the leveling and training pointless after the main content.

The cinematics are awesome! I like the presentation of the main story and that’s probably the only thing that I trully enjoyed. Raiding bases was fun at first, but they run out and there is this huge circle walled off area, that I assumed is the boss raid base as the characters also glossed over it… nothing. The raids lead to nothing, you just do like 8 of them or so and that’s it, no more raiding :)

Wondering about the post game during gameplay, I thought OK, how will they manage to throw all the gameplay out and include the adult characters? We’ll play as kids definitely, how will the pull that off? In the lamest nonsensical way possible… Goku enjoys being a kid, so eats some shrink bug and somehow, the whole cast are kids again. With nothing much to do beside two orb fetching quests.

The DLC feels rushed at times, there are some errors and the post game is pointless. I would probably prefer and won’t mind playing just the main story as series of fights without any RPG elements, as they are lackluster this time and focus on adding more story bits. Basically, Part 1 being the RPG where you level and train before the huge bossfight, being part 2.

Glad for all the content tho, Kakarot is over 6 years old already! Most AAA games get abandoned in first or before the second years of “service”. I really commend and like this approach, as it keeps the games alive and also, can vastly improve franchise titles, that have limited care and budgets for main release and we won’t get stuck with base and at times, barebones products.

Hope we’re done and wont’t be waiting another year or two for 3 hours max of bonus gameplay.
I am happy with Kakarot now :)
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by songohan619 » Thu Jan 22, 2026 11:14 pm

My review of the second Daima-DLC just got posted! I write for a site called spill.no (basically games.no), so the text is in Norwegian, but here`s a translation: https://spill-no.translate.goog/dragon- ... r_pto=wapp
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Xeogran » Mon Jan 26, 2026 6:01 am

I wonder if Kakarot is over for good now. Gonna miss it, but there's a lot of content that could have been added still...
How can a game named Kakarot have Broly nowhere in sight! :evil:

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Mon Jan 26, 2026 9:11 am

I guess it is. Everything is digital, therefore yeah, they can add things from purple kinto-un for Vegeta up to another story DLC, but the recent event kinda soldified it.

I was puzzled for a bit about them mentioning all the recent games, but beside further Future Episodes for XV2 or DLC update for SZ, but the Kakarot part was just recap of the state of the game, with mention of the Daima packs and option to buy the Daima version (basically Complete edition) signals that Kakarot is done for the foreseeable future.
Cross promotions towards the upcoming anime projects will def happen in more recent games with Sparking Zero, maybe XV2 unless the AGE 1000 is direct sequel or a follow-up and pf course all the mobile games with live service.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Mon Jan 26, 2026 2:05 pm

I'll be honest. If they adapt the rest of Super over the next 2 years into this game, I'd be happy. I think they'd be stupid not to do it, tbh, now that the announcement for Moro & the recuts of the previous arcs happening.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Kaboom » Mon Jan 26, 2026 2:21 pm

On the contrary, if they did some GT DLC, they could feasibly cover the entire series in just a two-part package like Daima, and thus leave this game as the most relatively uninfected-by-Super and worthwhile entry of the current generations. They already had a good start by adapting the Bardock TV special instead of Minus, so wrapping up with GT would be a strong finisher.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by The Dark Knight » Mon Jan 26, 2026 2:29 pm

I think two parts for all of GT would be kind of a squeeze, but I guess it's not impossible to pull it off if they plan things just right, such as starting immediately with Baby.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Kaboom » Mon Jan 26, 2026 2:37 pm

Well "cover" might not be the right word for it. Maybe "represent" or "acknowledge." I also neglected to mention that they could use the same "prologue fight" method that the 23rd World Tournament DLC did with Goku vs King Piccolo.

So what I pictured is Part 1 would be Baby (both on Earth and New Plant), with Goku vs Rild on M-2 as a prologue fight. And then Part 2 would be the Shadow Dragons, with Goku vs Super 17 as the lead-in for that one. That way all 4 of GT's sub-arcs are included in some form or another, even if not very in-depth.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by The Dark Knight » Mon Jan 26, 2026 3:04 pm

Kaboom wrote: Mon Jan 26, 2026 2:37 pm Well "cover" might not be the right word for it. Maybe "represent" or "acknowledge." I also neglected to mention that they could use the same "prologue fight" method that the 23rd World Tournament DLC did with Goku vs King Piccolo.

So what I pictured is Part 1 would be Baby (both on Earth and New Plant), with Goku vs Rild on M-2 as a prologue fight. And then Part 2 would be the Shadow Dragons, with Goku vs Super 17 as the lead-in for that one. That way all 4 of GT's sub-arcs are included in some form or another, even if not very in-depth.
There was a rumor from years ago (like 2021 or 2022) that GT was being considered, but so far nothing's come of it. If there's a 4th season pass, then I do expect GT to be next, as it wouldn't make sense to try to adapt Super when there's enough content for its own game (once the new arcs get animated). I really like the idea of Rildo and Super 17 being prologue-like fights to set the stage for what's next, so fingers crossed it actually happens. As excited as I am for Super's remake and new arcs, I really hope this doesn't result in GT getting pushed aside, as I always like to see it represented in games and whatnot. I'm still holding out hope that the remaining 6 shadow dragons will somehow make it into Sparking Zero.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Mon Jan 26, 2026 3:16 pm

Kaboom wrote: Mon Jan 26, 2026 2:21 pm On the contrary, if they did some GT DLC, they could feasibly cover the entire series in just a two-part package like Daima, and thus leave this game as the most relatively uninfected-by-Super and worthwhile entry of the current generations. They already had a good start by adapting the Bardock TV special instead of Minus, so wrapping up with GT would be a strong finisher.
Ok, bro. Take your bias against Super & for GT out of the picture & think about this like a normal fan of the franchise for a sec. Absolutely NONE of that is plausible.

1. GT is still the weakest part of the franchise for most of the fandom while Super is largely seen as better by more people & is getting new content with the anime. Outside of the vocal minority of the fandom you occupy that says GT is better than most people give it credit for &/or is better than Super, most people see it as mid at best because of all the wasted potential with its ideas. While I'm sure people would buy it to play it, that wouldn't be everyone who plays this game.

2. GT can't feasibly be covered in 2 parts that take roughly 4-5 hours to play through. You have 4 story arcs; Black Star Dragon Balls, Baby, Super 17, & Shadow Dragons. Even if they truncate things & get rid of the shit even the defenders of the series don't like or care for, this would have to be 4 parts at least. That requires a lot of new assets (mainly character models & the other planets) & a lot of time to make it. Would they wanna sink the time, energy, & money to make DLCs that not a ton of people would be stoked over? I don't think so. The game also touts itself as the definitive game to play through the DBZ story & only adapts stuff from the manga/Z, the last 2 Z movies, & Daima. Toriyama didn't have much involvement with GT passed some initial stuff like the character designs & some minor story stuff. And considering GT treats Z filler & some of the movies as canon to its storyline that they didn't adapt into the base game (like the cure for the Black Water Mist in the Garlic Jr. arc), they'd come out of nowhere if adapted as-is. And, yeah, they'd probably alter the dialogue to change them, but still. Notice how they haven't adapted the other Z films Toriyama didn't write either. Not to mention, they didn't do anything with the Tuffles since, while that stuff WAS based on backstory stuff Toriyama gave the anime staff to use back in the 90s, only the Z anime, GT, & games from the time made use of any of it while everything Toriyama's written that's new largely ignores it as stuff that doesn't matter to the story he's trying to tell.

3. Super is newer material that hasn't been covered in many of the games yet & is getting new animated material. Tie-in content for this franchise usually has the newer or current stuff that people like & are talking about take precedence over old stuff that most people don't remember fondly. GT, at best, gets its most memorable characters available as characters in the fighting games & maybe some levels in Xenoverse. That's it. On a monetary level alone, but also because they may have more passion for the material, Super's stuff is more likely to get adapted than GT's. Hence why they elected to adapt Daima into it too rather than readily do more of Super or even GT.
Kaboom wrote: Mon Jan 26, 2026 2:37 pm Well "cover" might not be the right word for it. Maybe "represent" or "acknowledge." I also neglected to mention that they could use the same "prologue fight" method that the 23rd World Tournament DLC did with Goku vs King Piccolo.

So what I pictured is Part 1 would be Baby (both on Earth and New Plant), with Goku vs Rild on M-2 as a prologue fight. And then Part 2 would be the Shadow Dragons, with Goku vs Super 17 as the lead-in for that one. That way all 4 of GT's sub-arcs are included in some form or another, even if not very in-depth.
That would possibly mess up the pacing of those arcs. Granted, you don't need absolutely everything from them & there are definitely parts I'd leave out if adapting GT's storylines to a game like Kakarot because they're stupid & mess up the pacing of the arcs, but still. Even with how they did the 23rd World Tournament, I felt the fact that they didn't fully adapt the King Piccolo arc was a bit of a letdown since if you haven't read the manga or watched the original anime, you don't get a great sense of how bad King Piccolo was or why him reincarnating himself as Piccolo Jr. was such a big deal to the characters outside of, "Oh my god! He's back!" It's the only DLC to do that too as the others either tell a self-contained story or continue leftover stuff they didn't put in the base game, which is kinda weird.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Kaboom » Mon Jan 26, 2026 4:02 pm

The Dark Knight wrote: Mon Jan 26, 2026 3:04 pmI really like the idea of Rildo and Super 17 being prologue-like fights to set the stage for what's next, so fingers crossed it actually happens.

I know it's probably just a pipe dream, but yeah I'd still really like to see something along these lines happen. Obviously Baby and the Shadow Dragons are considered the high points of GT and would get the bulk of the focus, but the Grand Tour and Super 17 should still have some small semblance of representation.

The Dark Knight wrote: Mon Jan 26, 2026 3:04 pm I'm still holding out hope that the remaining 6 shadow dragons will somehow make it into Sparking Zero.
All of them would probably be overboard and a waste of time, but I'd at least like to see the Ice/Three-Star Dragon be added alongside Four-Star. Re-adding Super 17 is a good start for now.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Noah » Fri Jan 30, 2026 9:17 pm

Kakarot should have Z movie DLCs too, especially the lesser-known ones like Dead Zone and Dr. Wheelo, though I think Tree of Might would’ve been pretty cool too
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by The Dark Knight » Sat Jan 31, 2026 12:24 am

Noah wrote: Fri Jan 30, 2026 9:17 pmKakarot should have Z movie DLCs too, especially the lesser-known ones like Dead Zone and Dr. Wheelo, though I think Tree of Might would’ve been pretty cool too
There were rumored plans back after the Trunks DLC released that Cooler (movies 5 & 6) and Broly (movies 8 & 10) were on the table, but they either got significantly delayed or outright cancelled.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Sat Jan 31, 2026 12:30 am

Noah wrote: Fri Jan 30, 2026 9:17 pm Kakarot should have Z movie DLCs too, especially the lesser-known ones like Dead Zone and Dr. Wheelo, though I think Tree of Might would’ve been pretty cool too
Meh. Most of those movies aren't that good & they wouldn't provide much content for them to adapt. We're talking movies that are less than an hour long. It'd be more lucrative for them to adapt the rest of Super as I said.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by The Dark Knight » Sat Jan 31, 2026 8:57 am

Scsigs wrote: Sat Jan 31, 2026 12:30 amIt'd be more lucrative for them to adapt the rest of Super as I said.
I'd rather Super be saved for its own standalone game that can tell the story properly without cutting things down. A Super focused game that starts from Beerus and ends with Black Freeza has a lot of potential.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Mon Feb 02, 2026 4:21 am

The Dark Knight wrote: Sat Jan 31, 2026 8:57 am
Scsigs wrote: Sat Jan 31, 2026 12:30 amIt'd be more lucrative for them to adapt the rest of Super as I said.
I'd rather Super be saved for its own standalone game that can tell the story properly without cutting things down. A Super focused game that starts from Beerus and ends with Black Freeza has a lot of potential.
I could see that happening & would also like it to myself, but considering Bandai prefers to do shit tons of DLC rather than sequels in the modern day for some reason, I think the DLCs are the more likely route that they'll take, tbh. Just ask Xenoverse.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Tue Feb 03, 2026 5:20 am

Would be super interesting, to go full throtle and do a spin on the movies as continuous alternate reality to the show, keeping the main part bits that play into the movie lore, but write it as a separate continuity, much like Daima and Super.

I did like a lot, how Buu's Fury included the movies, altho heavily adapted to fit in. I think it's interesting to write a game story around the movies.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Tue Feb 03, 2026 4:34 pm

MCDaveG wrote: Tue Feb 03, 2026 5:20 am Would be super interesting, to go full throtle and do a spin on the movies as continuous alternate reality to the show, keeping the main part bits that play into the movie lore, but write it as a separate continuity, much like Daima and Super.

I did like a lot, how Buu's Fury included the movies, altho heavily adapted to fit in. I think it's interesting to write a game story around the movies.
And by "heavily adapted," you mean just randomly having Broly in it despite Legacy of Goku 2 not adapting him & choosing Cooler instead & them cutting the Earth & Otherworld Tournament segments out of Fusion Reborn so there were no real continuity errors in that one. :lol:
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Wed Feb 04, 2026 1:55 am

Scsigs wrote: Tue Feb 03, 2026 4:34 pm
MCDaveG wrote: Tue Feb 03, 2026 5:20 am Would be super interesting, to go full throtle and do a spin on the movies as continuous alternate reality to the show, keeping the main part bits that play into the movie lore, but write it as a separate continuity, much like Daima and Super.

I did like a lot, how Buu's Fury included the movies, altho heavily adapted to fit in. I think it's interesting to write a game story around the movies.
And by "heavily adapted," you mean just randomly having Broly in it despite Legacy of Goku 2 not adapting him & choosing Cooler instead & them cutting the Earth & Otherworld Tournament segments out of Fusion Reborn so there were no real continuity errors in that one. :lol:
Yes of course, having more nonsensical stories is my dream :lol:
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Young-Jah » Tue Feb 17, 2026 11:50 am

I mean, I did stop playing DBZ Kakarrot after buying the first season pass of the Super and History of Trunks arc because the save files was messy and it made me have to restart back to the start of buu saga.
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