Kaboom wrote: Mon Jan 26, 2026 2:21 pm
On the contrary, if they did some GT DLC, they could feasibly cover the entire series in just a two-part package like Daima, and thus leave this game as the most relatively uninfected-by-Super and worthwhile entry of the current generations. They already had a good start by adapting the Bardock TV special instead of Minus, so wrapping up with GT would be a strong finisher.
Ok, bro. Take your bias against Super & for GT out of the picture & think about this like a normal fan of the franchise for a sec. Absolutely NONE of that is plausible.
1. GT is still the weakest part of the franchise for most of the fandom while Super is largely seen as better by more people & is getting new content with the anime. Outside of the vocal minority of the fandom you occupy that says GT is better than most people give it credit for &/or is better than Super, most people see it as mid at best because of all the wasted potential with its ideas. While I'm sure people would buy it to play it, that wouldn't be everyone who plays this game.
2. GT can't feasibly be covered in 2 parts that take roughly 4-5 hours to play through. You have 4 story arcs; Black Star Dragon Balls, Baby, Super 17, & Shadow Dragons. Even if they truncate things & get rid of the shit even the defenders of the series don't like or care for, this would have to be 4 parts at least. That requires a lot of new assets (mainly character models & the other planets) & a lot of time to make it. Would they wanna sink the time, energy, & money to make DLCs that not a ton of people would be stoked over? I don't think so. The game also touts itself as the definitive game to play through the DBZ story & only adapts stuff from the manga/Z, the last 2 Z movies, & Daima. Toriyama didn't have much involvement with GT passed some initial stuff like the character designs & some minor story stuff. And considering GT treats Z filler & some of the movies as canon to its storyline that they didn't adapt into the base game (like the cure for the Black Water Mist in the Garlic Jr. arc), they'd come out of nowhere if adapted as-is. And, yeah, they'd probably alter the dialogue to change them, but still. Notice how they haven't adapted the other Z films Toriyama didn't write either. Not to mention, they didn't do
anything with the Tuffles since, while that stuff WAS based on backstory stuff Toriyama gave the anime staff to use back in the 90s, only the Z anime, GT, & games from the time made use of any of it while everything Toriyama's written that's new largely ignores it as stuff that doesn't matter to the story he's trying to tell.
3. Super is newer material that hasn't been covered in many of the games yet & is getting new animated material. Tie-in content for this franchise usually has the newer or current stuff that people like & are talking about take precedence over old stuff that most people don't remember fondly. GT, at best, gets its most memorable characters available as characters in the fighting games & maybe some levels in Xenoverse. That's it. On a monetary level alone, but also because they may have more passion for the material, Super's stuff is more likely to get adapted than GT's. Hence why they elected to adapt Daima into it too rather than readily do more of Super or even GT.
Kaboom wrote: Mon Jan 26, 2026 2:37 pm
Well "cover" might not be the right word for it. Maybe "represent" or "acknowledge." I also neglected to mention that they could use the same "prologue fight" method that the 23rd World Tournament DLC did with Goku vs King Piccolo.
So what I pictured is Part 1 would be Baby
(both on Earth and New Plant), with Goku vs Rild on M-2 as a prologue fight. And then Part 2 would be the Shadow Dragons, with Goku vs Super 17 as the lead-in for that one. That way all 4 of GT's sub-arcs are included in some form or another, even if not very in-depth.
That would possibly mess up the pacing of those arcs. Granted, you don't need absolutely everything from them & there are definitely parts I'd leave out if adapting GT's storylines to a game like Kakarot because they're stupid & mess up the pacing of the arcs, but still. Even with how they did the 23rd World Tournament, I felt the fact that they didn't fully adapt the King Piccolo arc was a bit of a letdown since if you haven't read the manga or watched the original anime, you don't get a great sense of how bad King Piccolo was or why him reincarnating himself as Piccolo Jr. was such a big deal to the characters outside of, "Oh my god! He's back!" It's the only DLC to do that too as the others either tell a self-contained story or continue leftover stuff they didn't put in the base game, which is kinda weird.