Looks like a case of "we had to rush the fuck out of this game because the publishers pushed us to"DarkPrince_92 wrote: Sat Jul 04, 2026 4:57 pm I don't understand the marketing for this game at all at this point. The content they plan to release looks like things that should've been in the game in the first place from the roster to the game modes.
"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
He doesn't even look like any different from vanilla 17, what is the dang point?WittyUsername wrote: Sat Jul 04, 2026 5:30 pmI’m not talking about Super 17. On the contrary, I always found it baffling that he was excluded from the initial roster of this game, despite it including all of Baby Vegeta’s forms. Super 17 is someone I’d consider a necessity for a game that covers GT, but Hell Fighter 17? What’s the point? That’s like if they decided to include Future 17 and Future 18 as their own separate characters in the game.DarkPrince_92 wrote: Sat Jul 04, 2026 4:57 pmPersonally speaking I was asking for Super 17 since launch, he was one of my mains from BT3.WittyUsername wrote: Sat Jul 04, 2026 10:48 am I would think this game already had enough variants of #17. I don’t see why they needed to add a particular version that I’m pretty sure no one was asking for. I get that it obviously didn’t require much resources, since the assets were already there, but it still seems like a waste.
I don't understand the marketing for this game at all at this point. The content they plan to release looks like things that should've been in the game in the first place from the roster to the game modes.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Any info when the new DLC is out?
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Comes out this Summer, could be this month or next
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I hate how the long DLC takes for this game with little to nothing during the months. It's the reason why I sold my copy a while back because I got so sick of waiting for DLC to come out.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Ah gotcha, yeah I wasn't aware Hell Fighter 17 made it in. I figure that could just be a costume. Isn't he basically in the EoZ 17 outift?WittyUsername wrote: Sat Jul 04, 2026 5:30 pmI’m not talking about Super 17. On the contrary, I always found it baffling that he was excluded from the initial roster of this game, despite it including all of Baby Vegeta’s forms. Super 17 is someone I’d consider a necessity for a game that covers GT, but Hell Fighter 17? What’s the point? That’s like if they decided to include Future 17 and Future 18 as their own separate characters in the game.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I thought the same thing but no, Hell Fighter 17 looks exactly like Android Saga 17, and actual 17 is the one with the long coat, the EoZ 17 outfit.DarkPrince_92 wrote: Sun Jul 05, 2026 8:27 pm Ah gotcha, yeah I wasn't aware Hell Fighter 17 made it in. I figure that could just be a costume. Isn't he basically in the EoZ 17 outift?
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I remember someone saying a while ago that apparently Bandai necessitated this game release in time for Daima's broadcast in 2024. Because of that, it's clear that they rushed the game out with just the character roster they had, the story mode (that, imo, also wasn't finished considering the gaping holes for several of the characters & the baffling choices of including story modes for some of the antagonists that aren't that good or extensive & that time could've gone to giving Vegeta his Super story stuff or Trunks his Z stuff or something else), the online modes, & a bare as hell customization system. Which ended up dooming the game because, due to the awful balancing not lending well to the online mode & lack of 1 player modes, the game's playerbase dropped off after a week or 2.PhantomSaiyan wrote: Sat Jul 04, 2026 8:38 pmLooks like a case of "we had to rush the fuck out of this game because the publishers pushed us to"DarkPrince_92 wrote: Sat Jul 04, 2026 4:57 pm I don't understand the marketing for this game at all at this point. The content they plan to release looks like things that should've been in the game in the first place from the roster to the game modes.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Oh, I wasn't talking about the fights themselves, just the selection screen. The one that people said "please change it" as soon as it was revealed! Well, with that idea, people would be able to make it use the best artworks they like. Wouldn't be a first in fighting games, with the likes of Tekken also letting you win and customize what the portraits should be like, including in drawing/anime renditions, etc.MCDaveG wrote: Wed Jul 01, 2026 4:14 amWhile interesting idea, it will clash with the UI design a bit, as it will take away your focus from actual fight and it's such a small detail at the same time. It actually doesn't make much sense from functional design standpoint.Cold Skin wrote: Mon Jun 29, 2026 5:08 pm I know people say that being able to get extra costumes would be a great incentive to play the game for hours, but there's an even simpler idea than that, one that would be easy to put in place for the devs as it wouldn't even require creating 3D models: customized portraits for the character selection screen.
I know the character selection screen uses 3D models to show you the look you've given to your characters, but give us the option to use beautiful and famous 2D portraits for every character and make us win them randomly through a lottery of sorts or when reaching the various levels of mastery of the characters and fans will play for hours.
Imagine having character cutouts from the most famous artworks from Toriyama, Toyotaro and the anime artworks from several decades available to represent the characters on screen. People would play for hours to customize the presentation to their favorite representations / art styles for the various characters.
You could choose to have a Goku cutout of the Toriyama artwork showing the three Saiyans against the three Boos for Super Saiyan 3 Goku for example, while having an Ultra Instinct Goku cutout of the Toyotaro artwork for volume 15 of the DBS manga for Ultra Instinct Goku, while also having a cutout of Bardack coming out of his spaceship on planet Meat from an anime shot for Bardack, etc.
It's a simple concept of creating cutouts of existing artworks and putting pictures in the data, but just some sort of "artworks gacha for the game's presentation to your liking" would make players hunt for artworks" for hours.
Brush fans the right way with fan service and customization, and you can come up with things that are probably very simple programming-wise that will keep fans on the game for hours.
Another simple idea would be to make you win impressive remastered screenshots from the show or artworks. Raging Blast 2 did something like that already, I think!
Another easy idea to implement would be to include existing color variations as costumes, with Vegeta's beta colors or the Full Color Edition colors as alternates. People might want to play with the official Full Color manga colors: Z Goku having a bright orange gi with white lines on his boots, or Z Trunks having a red Capsule Corp symbol with a light blue vest and dark purple hair, or Krilin having white eyes. And again, it's as easy as creating alternate textures for which you simply alter the colors.
Small details are exactly the kind of content that's easy and fast to create for the devs but that can keep fans motivated to play for hours and hours to unlock stuff.
Very little time and efforts on the devs' parts (all of this is as simple as integrating new pictures in the data, since even textures are just pictures ultimately), but a big amount of content to unlock for the fans to make it the most complete DB game, always growing more and more complete with content celebrating the whole franchise, whether it be through famous nostalgic artworks, famous alternate colors, etc.
Anyway, it's strange that they don't think about it given how it would quite an easy way to brush fans the right way and keep them playing, while costing almost nothing, being ready in one month tops, and having very few devs needed to even program it all.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I watched a video yesterday about a leak: the price of the DLC, 50 bucks.
Now, I haven't found anything at all, anywhere, about it, so I'm not sure what's that leak about... has anybody heard anything about the price yet?
Now, I haven't found anything at all, anywhere, about it, so I'm not sure what's that leak about... has anybody heard anything about the price yet?
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
It would be cool if Mighty Mask is actually a fusion character, like an alternative to Gotenks. Instead of the fusion dance you see Goten and Trunks put on the uniform. As an easter egg: if C-18 hits Mighty Mask with a Kienzan he splits up again!
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I think I’ve actually come around to Might Mask’s being in this game if they really are going to treat him as an alternate Gotenks. Goku and Vegeta have two alternate fusion options, so it makes sense to do the same for Goten and Trunks. Hell Fighter 17’s inclusion is still lame, though.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Interactions that I predict Super 17 will have:
GT Goku (Base-SSJ4)
GT Vegeta (Base-SS4)
GT Trunks
Uub
GT Pan
Adult Gohan
Perfect Cell/Super Perfect Cell
Cell Max
Dr. Gero
#13 (Base-Transformation)
#18
#17 (Super)
Gamma 1
Gamma 2
SSj4 Diama Goku (Both kid and adult)
GT Goku (Base-SSJ4)
GT Vegeta (Base-SS4)
GT Trunks
Uub
GT Pan
Adult Gohan
Perfect Cell/Super Perfect Cell
Cell Max
Dr. Gero
#13 (Base-Transformation)
#18
#17 (Super)
Gamma 1
Gamma 2
SSj4 Diama Goku (Both kid and adult)
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
https://www.youtube.com/watch?v=-yVuL6K1oMI
July 30th
Remaining Characters:
Chi-Chi
Teen Goku
Piccolo Jr. (Base & Giant)
False Super Saiyan Goku (might be an Ultimate?)
They might be adding Episode Battles for Yamcha, Tien, Krillin and Cell? I don't know if it's Story mode or if it's just Custom Battles they made
July 30th
Remaining Characters:
Chi-Chi
Teen Goku
Piccolo Jr. (Base & Giant)
False Super Saiyan Goku (might be an Ultimate?)
They might be adding Episode Battles for Yamcha, Tien, Krillin and Cell? I don't know if it's Story mode or if it's just Custom Battles they made
Last edited by Bardock God of Time on Thu Jul 23, 2026 10:34 am, edited 1 time in total.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Still way more characters I would have prioritized over more Gokus and another Piccolo but aight. At least we got Chi-Chi.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I really love the early DB representation this game is getting; hopefully Cyborg Tao and Kami can make it into the eventual "Meteor" expansion.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
4 new stages, and 3 variants of existing stages, 7 in total.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
The new Space stage has 2 variants (Earth and Planet Vegeta), so 8 all together. They've really gone above and beyond with this expansion; hopefully it sells well enough to justify making another one next year.Koitsukai wrote: Thu Jul 23, 2026 10:43 am 4 new stages, and 3 variants of existing stages, 7 in total.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Oh right. We'll have a destroyed city stage that can be used for the Future Androids and for the Omega Shenron final bout.
Dragon Ball seems to be perfectly represented now, right? maybe Chibi Krilin is missing, and Cyborg Tao and maybe Shen, but I can live without them. Even Tenshinhan has a new moveset.
Now it's only GT that needs some love. Goten, Gohan, Rildo, Redjic and the Twin dragons, and I'm fucking set for life.
Dragon Ball seems to be perfectly represented now, right? maybe Chibi Krilin is missing, and Cyborg Tao and maybe Shen, but I can live without them. Even Tenshinhan has a new moveset.
Now it's only GT that needs some love. Goten, Gohan, Rildo, Redjic and the Twin dragons, and I'm fucking set for life.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
It's the very first time False Super Saiyan appears in a game and it's not playable... What do they have against that form?



